Hello Guest November 01, 2024, 01:05:15 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 

Poll

Which environment should we model?

Dubai
- 0 (0%)
Pearl Harbor
- 3 (5.9%)
Port of felixstowe (Harwich Haven)
- 4 (7.8%)
Turku
- 1 (2%)
Helsinki
- 3 (5.9%)
St Malo and the Channel Islands
- 3 (5.9%)
Kiel Canal
- 5 (9.8%)
Venice
- 10 (19.6%)
Manchester ship canal
- 1 (2%)
Suez canal
- 0 (0%)
Panama canal
- 5 (9.8%)
Strait of gibraltar
- 1 (2%)
Monaco
- 0 (0%)
River moesel in germany
- 0 (0%)
Sicily
- 0 (0%)
Adriatic sea
- 1 (2%)
Shanghai
- 0 (0%)
Tokio
- 1 (2%)
Antwerp
- 6 (11.8%)
Noordzee kanaal (IJmuiden and Amsterdam)
- 5 (9.8%)
Hobart
- 0 (0%)
River Thames in London
- 2 (3.9%)

Total Members Voted: 50


Pages: 1 ... 13 14 [15] 16 17 ... 22   Go Down

Author Topic: The forum environment project - Project stopped  (Read 151286 times)

Joey1

  • Forum member
  • Posts: 467

Yes that would be great!

As some of you may have seen I am going on holiday for one week, so I won't be able to do anything for this project.

Joey
Logged
World of Ships - My website (http://forum.worldofships.org/)
(http://forum.worldofships.org/)

The Ferry Man

  • Forum member
  • Posts: 10787

Any chance of a updated to do list before you go?  :angel:
Logged

TFMs Guide to Crossing the Dover Channel (http://forum.shipsim.com/index.php/topic,21107.0.html)

Joey1

  • Forum member
  • Posts: 467

Yes here is the list:

*Main model (all the small islands, without buildings, bridges etc.)
*St Mark’s Campanile
*St Mark’s Basilica
*Rialto Bridge
*San Giorgio Maggiore (Whole Island)
*Cruise terminal
*Port buildings (depots, ferry terminal)
*Doge's Palace
*Bridge of Sighs
*Piazza San Marco
*Venetian Arsenal
*Repeatable buildings (done 8 / to do approx. 20-40)
*Repeatable bridges (done 1 / to do approx. 20)
*Other bridges (done 1 / to do ?)
*Trees
*Vaporetto stop
*Small marinas
*Other bell towers (done 1 / to do max. 5)
*Santa Maria della Salute (church)

green = done
blue = work in progress
red = to do

Looks quite good so far.
Everyone who wants to do something let it know the others by posting here. As I said above I won't be very active the comeing week.

Joey
Logged
World of Ships - My website (http://forum.worldofships.org/)
(http://forum.worldofships.org/)

Smithacus

  • Forum member
  • Posts: 40

Lake Superior/Lake Huron.
Logged
If you name is not Rosie then stop counting rivets.

mart

  • Forum member
  • Posts: 34

how can  whe vote ??


martnl
Logged

Mslb_Eemshoorn

  • Forum member
  • Posts: 374

Voting is over, they have choosen for Venice :)
Logged
(http://www.mybannermaker.com)

mart

  • Forum member
  • Posts: 34

thx, to bad.
Logged

Joey1

  • Forum member
  • Posts: 467

Hi all,

after a long time I am back with some UPDATES to let you see that the project is still alive. I also hope that I can motivate you with this pictures to continue working on the forum environment project  ;)

So here are some fresh renders.

TFM's Marina has been textured and placed in the city (I know that the scaling of the trees and buildings needs to be fixed, I only put them there to make it look a bit better.)


The St. Mark's Basilica, the most famous church in Venice.


And finally a progress shot of my latest model, the mainland and some other islands surrounding the city.

I hope you like the pictures

Joey

Logged
World of Ships - My website (http://forum.worldofships.org/)
(http://forum.worldofships.org/)

The Ferry Man

  • Forum member
  • Posts: 10787

Its looking good :)
Logged

TFMs Guide to Crossing the Dover Channel (http://forum.shipsim.com/index.php/topic,21107.0.html)

Joey1

  • Forum member
  • Posts: 467

Thanks, TFM

I really hope to get more people for this project since so many small details are still missing.

We need everyone for this project
Logged
World of Ships - My website (http://forum.worldofships.org/)
(http://forum.worldofships.org/)

The Ferry Man

  • Forum member
  • Posts: 10787

What sort of small details are missing?  :)
Logged

TFMs Guide to Crossing the Dover Channel (http://forum.shipsim.com/index.php/topic,21107.0.html)

Joey1

  • Forum member
  • Posts: 467

The main "problem" are the small repeatable buildings. But we can also need some simple marker poles, repeatable bridges, some small docks and piers and at least one repeatable church.
This list will get longer as soon as I notice some things.  :)
If you notice anything that you would like to add I will take a look at it.
Logged
World of Ships - My website (http://forum.worldofships.org/)
(http://forum.worldofships.org/)

The Ferry Man

  • Forum member
  • Posts: 10787

Well what sort of buildings are you looking for for the repeatable ones?
Logged

TFMs Guide to Crossing the Dover Channel (http://forum.shipsim.com/index.php/topic,21107.0.html)

Joey1

  • Forum member
  • Posts: 467

The model itself shouldn't be very detailed and isn't that hard to do but it would be nice if you coould do the texture map to.
You don't need to map it on the model just create the model(less than 300 poly) and the texture map(256x256).

For the textures I will upload some typical Venetian windows, doors and at cg textures you can find textures for the color of the backround. (cgtextures>plaster>plaster coloured)
Logged
World of Ships - My website (http://forum.worldofships.org/)
(http://forum.worldofships.org/)

The Ferry Man

  • Forum member
  • Posts: 10787

Ahh OK

What do Venetian buildings typically look like?
Logged

TFMs Guide to Crossing the Dover Channel (http://forum.shipsim.com/index.php/topic,21107.0.html)

Joey1

  • Forum member
  • Posts: 467

Best thing is to look at google earth the whole city is modelled in 3d.

Here are two screenshots from google earth:
Logged
World of Ships - My website (http://forum.worldofships.org/)
(http://forum.worldofships.org/)

The Ferry Man

  • Forum member
  • Posts: 10787

they all look different  :doh:


theres a few "cubes with roofs" i see...
Logged

TFMs Guide to Crossing the Dover Channel (http://forum.shipsim.com/index.php/topic,21107.0.html)

Joey1

  • Forum member
  • Posts: 467

they all look different  :doh:


theres a few "cubes with roofs" i see...
Yes that's true they aren't hard to model, but we need a lot of them. I will post that texture things a bit later, but you will get them as soon as possible.

I got another update: all large and famous buildings have been added to the St Mark's Square:

The ground texture is only there to give you a better contrast and I will replace it with a better, when I find one.

Joey
Logged
World of Ships - My website (http://forum.worldofships.org/)
(http://forum.worldofships.org/)

Joey1

  • Forum member
  • Posts: 467

I got the first texture pack for the repeatable buildigs - some typical Venetian windows. The scaling of the windows is not the same for all, you will have to correct it here and there. You can edit them if you want but only use them for the forum environment project and not for any other models. You can find most of the other parts for your texture at www.cgtextures.com.

I hope you can use these texture parts to create a lot of different building textures.

Joey
Logged
World of Ships - My website (http://forum.worldofships.org/)
(http://forum.worldofships.org/)

dexter7

  • Forum member
  • Posts: 1000

hey joey is there any this simple i can work on?
Logged
My PC specs:
AMD Phenom II X4 965 (4 CPUs), ~3.4GHz
Windows 7 Home Premium 64-bit
600W Power Supply
MSI N760 TF IV OC
8GB or RAM
Acer X213W ~ Cyberpower PC Gamer Ultra 2097 Desktop PC
Favorite games: Ship Simulators, MS Flight Sims, Railworks 3,

Joey1

  • Forum member
  • Posts: 467

Yes you could try to model some low poly repeatable buildings like the ones I attached and if it is possible it would be very nice if you texture them with a 256x256 texture map, if not it's no problem. When you create such a building don't do to much details - do a few cubes with a roof an it, probably a balcony but windows and doors don't need to be modelled all that you can get with a nice texture.

It would be great if you could do one or more models for this project  :thumbs:

Joey

Logged
World of Ships - My website (http://forum.worldofships.org/)
(http://forum.worldofships.org/)

dexter7

  • Forum member
  • Posts: 1000

Alright thanks Joey I'll have it done by Friday. How do i get the textures?
« Last Edit: May 11, 2011, 22:29:30 by dexter7 »
Logged
My PC specs:
AMD Phenom II X4 965 (4 CPUs), ~3.4GHz
Windows 7 Home Premium 64-bit
600W Power Supply
MSI N760 TF IV OC
8GB or RAM
Acer X213W ~ Cyberpower PC Gamer Ultra 2097 Desktop PC
Favorite games: Ship Simulators, MS Flight Sims, Railworks 3,

Joey1

  • Forum member
  • Posts: 467

Hi dexter7,

You can get the textures from google earth by clicking on the house button in the material window (fig.1). Then click right on the texture part you want to save. After this select export texture and save it as .jpg (fig.2).

When you got all textures you need put them on a 256x256 textre sheet and attach them to your post in the files topic.

Joey

PS: The model is not made by me, I just took it from the warehouse.
Logged
World of Ships - My website (http://forum.worldofships.org/)
(http://forum.worldofships.org/)

dexter7

  • Forum member
  • Posts: 1000

 :doh: I should have said that I posted it in the files topic.
Logged
My PC specs:
AMD Phenom II X4 965 (4 CPUs), ~3.4GHz
Windows 7 Home Premium 64-bit
600W Power Supply
MSI N760 TF IV OC
8GB or RAM
Acer X213W ~ Cyberpower PC Gamer Ultra 2097 Desktop PC
Favorite games: Ship Simulators, MS Flight Sims, Railworks 3,

Stuart2007

  • Forum member
  • Posts: 6201

Looks good chaps (though I'm sure that tfk will be along soon to tell me I shouldn't be telling you that)

What's the commercial google licence for doing all this btw?
Logged
Join the campaign for 'Pride of Bilbao' and SSE (on one disc).... Model by TFM ship builders.
Pages: 1 ... 13 14 [15] 16 17 ... 22   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines