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Poll

Which environment should we model?

Dubai
- 0 (0%)
Pearl Harbor
- 3 (5.9%)
Port of felixstowe (Harwich Haven)
- 4 (7.8%)
Turku
- 1 (2%)
Helsinki
- 3 (5.9%)
St Malo and the Channel Islands
- 3 (5.9%)
Kiel Canal
- 5 (9.8%)
Venice
- 10 (19.6%)
Manchester ship canal
- 1 (2%)
Suez canal
- 0 (0%)
Panama canal
- 5 (9.8%)
Strait of gibraltar
- 1 (2%)
Monaco
- 0 (0%)
River moesel in germany
- 0 (0%)
Sicily
- 0 (0%)
Adriatic sea
- 1 (2%)
Shanghai
- 0 (0%)
Tokio
- 1 (2%)
Antwerp
- 6 (11.8%)
Noordzee kanaal (IJmuiden and Amsterdam)
- 5 (9.8%)
Hobart
- 0 (0%)
River Thames in London
- 2 (3.9%)

Total Members Voted: 50


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Author Topic: The forum environment project - Project stopped  (Read 151306 times)

The Ferry Man

  • Forum member
  • Posts: 10787

Hmm I am thinking what to model now...  !:)
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Joey1

  • Forum member
  • Posts: 467

What about a repeatable bridge, which could be anywhere in the city.  Shouldn't be to hard: Less details (max. 300 polys)

Something like this:

or this

or both  :evil:
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The Ferry Man

  • Forum member
  • Posts: 10787

Top one is better poly wise...

the railings would take it over the top...
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Joey1

  • Forum member
  • Posts: 467

Thats true

*currently rendering a pic for you
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The Ferry Man

  • Forum member
  • Posts: 10787

OK thanks

Got any details? Height width etc?
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Joey1

  • Forum member
  • Posts: 467

Sorry it's only a picture from the web but you can use it as reference for modelling and I can scale it to the right measurements.

Attachet the long awaited render  :doh:
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The Ferry Man

  • Forum member
  • Posts: 10787

Sorry it's only a picture from the web but you can use it as reference for modelling and I can scale it to the right measurements

Ahh - good idea  !:)
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Mslb_Eemshoorn

  • Forum member
  • Posts: 374

Was my boat a good idea, the Enzó ..? 8)
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The Ferry Man

  • Forum member
  • Posts: 10787

Was my boat a good idea, the Enzó ..? 8)

Looks good  :)
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oceandream

  • Forum member
  • Posts: 1777

Well Im still looking here everyday

As i'm happy to see this topic gets new updates mostly :)
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Joey1

  • Forum member
  • Posts: 467

I know that you are all waiting for the render of the day  ;D ;D

Here it is:
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The Ferry Man

  • Forum member
  • Posts: 10787

We're getting there - looking good :)
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The Ferry King

  • Forum member
  • Posts: 1624

I know that you are all waiting for the render of the day  ;D ;D

Here it is:

is that my tree?
yeauh you are using it :)
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Joey1

  • Forum member
  • Posts: 467

Yes it's yours I have just modified it a bit
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Mslb_Eemshoorn

  • Forum member
  • Posts: 374

WOW! that's going to be nice!  8)


Is the enzo a usable object or is it to detailed...? Tell me.
« Last Edit: March 29, 2011, 17:00:57 by Mslb_Eemshoorn »
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Joey1

  • Forum member
  • Posts: 467

Is the enzo a usable object or is it to detailed...? Tell me.
Sorry I didn't have enough time to take a look at it. But as soon as I have time I will tell you how it is.
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Mslb_Eemshoorn

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  • Posts: 374

Oke.

Eemshoorn
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billybob1417

  • Forum member
  • Posts: 9

Hey everybody,

I guess that I am done with the Doge's Palace model for now...

I know that SU creates a lot more polys than it shows, so I was very careful in adding polys and so it is not very detailed.  I just did a quick texture on it and it looked pretty good, so I kind of figured that it was time to send it out.

@ Joey: I only did the texture for the front and the side of the palace.  I do not currently have time to do any more work on the model, so feel free to update however you feel necessary (or just don't use it if you don't like it)

P.S. I know that you asked me to attach an image but I am new to this I do not know how...
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Mslb_Eemshoorn

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  • Posts: 374

Click on additional options and there will be the option for attaching a file. ;)

Eemshoorn
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Joey1

  • Forum member
  • Posts: 467

@ Mslb I have just checked your Enzo and it is too polyheavy we nearly got 20 000 and I don't see any parts which could be modified easily. So I'm very sorry but I can't use this model.

@ billybob You can upload your model in the  files topic (http://80.95.161.114/shipsim/forum/index.php/topic,24156.msg321285.html#msg321285). There you also find the rules for uploading. Mslb told you how to upload the file - it's easy.

If you have any further questions feel free to ask them.

Joey
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Mslb_Eemshoorn

  • Forum member
  • Posts: 374

Oké ::)

Why i cant remove my post out of the file topic..? >:(
This was not before. ::)
« Last Edit: March 31, 2011, 19:37:35 by Mslb_Eemshoorn »
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billybob1417

  • Forum member
  • Posts: 9

Ah alright.

Didn't see that button...

I will show the model before I upload it.

To be honest, I am not impressed with the quaility of this model, but I do not have time to go back and work on it.  I would have time, however, to go and do simple repeatable objects.

I also made part of a texture map that would work for the front and side.
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Mslb_Eemshoorn

  • Forum member
  • Posts: 374

On the rest of the forum it can, and here it cannot ::)
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Joey1

  • Forum member
  • Posts: 467

@ billybob: Your model looks really nice  :thumbs: . I think the number of details is okay and the texture also doesn't look bad. In my previos post you see the link to the files topic please upload it there and I will take a look at it / modify it.  ;)

@ Mslb: Thats wired. I can remove my posts here and in the files topic, but that could be because I started it. But it isn't a big problem if you can't remove it. You could edit it and say that this model won't be used.

Joey
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Mslb_Eemshoorn

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  • Posts: 374

Do you also took a look at the blue sloop, the Danish sloop..? :thumbs:
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