No one bought SS2006 for the engineering. It wasn't even part of the game. So you don't really know how many people would buy the game because they were after the engineering aspect. Besides, the point I'm standing by is that it really wouldn't be much trouble for Vstep to add this engine start up into the game anyway. So it wouldn't really detract from their development of ports and ships.
Sorry. I mean that 'In my opinion, more people, given the choice, would buy a bridge simulator over an engine room simulator.
It WOULD be some trouble, surely. Whilst you are looking at the engine room simulator, the computer will still be thinking about the bridge, calculating positions, collisions, etc etc. Likewise, when on the bridge the computer will be calculating all the results of the various controls that the engine room would require.
In effect, you will have 2 programmes. I'm not saying I'm against it, just that you aren't talking about a little add on, but a major extension of the programming. All I ask is for you to look at the workload before suggesting it formally to the developers.
Stuart