Hello Guest September 08, 2024, 01:40:50 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 

Poll

In future versions of SS, would you like to be able to start and stop the engines?

Yes
- 291 (95.1%)
No
- 4 (1.3%)
don't care
- 11 (3.6%)

Total Members Voted: 290


Pages: [1] 2 3 ... 7   Go Down

Author Topic: Engines  (Read 43422 times)

Master Captain

  • Forum member
  • Posts: 1842
Engines
« on: May 11, 2007, 20:28:51 »

In future versions of SS, I would like to have the option of starting and stopping the engines. Do you think it would be a good idea? KM
« Last Edit: May 12, 2007, 04:06:30 by Master Captain »
Logged

Shipaddict

  • Forum member
  • Posts: 3747
Re: Engines
« Reply #1 on: May 11, 2007, 20:36:07 »

I would really like to be able to start and stop the engines. Your on the cruise ship and you will be leaving in 30 mins so you as captain give the order to start them.

Great! ;D
Logged

rvm3192

  • Forum member
  • Posts: 96
Re: Engines
« Reply #2 on: May 11, 2007, 23:05:22 »

THAT WOULD BE FREAKIN SWEEEEEEEEET! I could be like "I want 2 start the engines now" and then it happenes! I know I freaked out there a bit but it's cus that is one great idea ;D :D
Logged
bon voyage! :)

Gustav

  • Forum member
  • Posts: 80
Re: Engines
« Reply #3 on: May 12, 2007, 15:24:00 »

Hi, However starting engines on a steamship takes about 24 hours or more depending on its size and boiler type,I dont want the computor on for 2 days waiting for the steam pressure going up. No seriously it's a good idea. I would like to have that fuction,however not on a steamer.
Logged
Sincerely Gustav.

"All religions must be accepted, Because every man must come to heaven the way he see fit". Whilhelm 2 "Whilhelm Grobe"

Nescit Occasum

Bottman

  • Global Moderator
  • Posts: 3536
Re: Engines
« Reply #4 on: May 12, 2007, 15:34:26 »

Yes, but a huge smoke-cloud from the funnel should be a must!

Heater-Greatings  ;)
Logged
Bottman

Navigare necesse est!
Look at www.elbdampfer-hamburg.de

Master Captain

  • Forum member
  • Posts: 1842
Re: Engines
« Reply #5 on: May 12, 2007, 17:29:58 »

Agreed huge smoke cloud needed when starting an engine. I also not on a steam engine, it would take too long. KM
Logged

Captain Davies

  • Forum member
  • Posts: 508
Re: Engines
« Reply #6 on: May 13, 2007, 20:32:02 »

Well perhaps we should not rule out steam ships starting up altogether.  Perhaps if it were just sped up so that we don't have to wait for the pressure to slowly build up.
Logged

rvm3192

  • Forum member
  • Posts: 96
Re: Engines
« Reply #7 on: May 13, 2007, 21:01:08 »

Hi, However starting engines on a steamship takes about 24 hours or more depending on its size and boiler type

Even if it does the shipsim doesn't need to be THAT real
Logged
bon voyage! :)

rvm3192

  • Forum member
  • Posts: 96
Re: Engines
« Reply #8 on: May 13, 2007, 21:02:21 »

Well perhaps we should not rule out steam ships starting up altogether.  Perhaps if it were just sped up so that we don't have to wait for the pressure to slowly build up.

I agree, what would probably take 24 hrs in real life could be sped up to 10 or 12 seconds
Logged
bon voyage! :)

LucAtC

  • Ship Simulator Developer
  • Global Moderator
  • Posts: 2223
Re: Engines
« Reply #9 on: May 13, 2007, 21:41:40 »

Starting the engines is certainly the job of the engineers, if there is one on board, depending on the type of the ship. For small ships, pushbuttons would indeed be enough, with the huge cloud of smoke!   :D as long as the (becoming) compulsory filters are not installed.
For big ships, and not only steamships, it is a more complex and long task not to be simulated now?
At a certain point  8) of development of ShipSim (2012?), an engine room simulator will even allow revving up/down in a realistic manner, according to a simulation of torque and temperature control parameters, or at least like the controls in Poc3DSim  ::), but in a more realistic way.
Regards
Luc

Logged

cargohauler

  • Forum member
  • Posts: 78
Re: Engines
« Reply #10 on: May 15, 2007, 22:04:17 »

I agree, that would be a great idea. In flightsim, when using PMDG or LDS, it would take 10-15 minutes to get FMS loaded and everything started up...if doing it correctly.

CHANGED "shipsim" for "flightsim"
« Last Edit: May 16, 2007, 21:04:43 by cargohauler »
Logged

Master Captain

  • Forum member
  • Posts: 1842
Re: Engines
« Reply #11 on: May 15, 2007, 22:09:32 »

I really like these ideas. KM
Logged

LucAtC

  • Ship Simulator Developer
  • Global Moderator
  • Posts: 2223
Re: Engines
« Reply #12 on: May 15, 2007, 23:47:13 »

Hello cargohauler,
My understanding is that you use FS terminology?

LDS Large Display System
FMS Flight Management System
Could you tell me what PDMG means?

Googling for info, I found  http://www.wideview.it/
with Key2Mouse program for all people who look for a solution to separately control both engines.
The price seems reasonable (US$ 19.95 excluding taxes), and in demo mode there is a limit of 10 minutes.
(I didnt try it, though)
Regards
Luc
Logged

KDS

  • Forum member
  • Posts: 333
Re: Engines
« Reply #13 on: May 16, 2007, 11:41:42 »

I like the idea of Starting up a boat with engine sounds. ;)
Logged
Best Regards
Kevin

rvm3192

  • Forum member
  • Posts: 96
Re: Engines
« Reply #14 on: May 16, 2007, 20:56:26 »

I think this idea should be in cus its just a normal thing that all boats do. No matter the time. It NEEDS to be in shipsim 2008
Logged
bon voyage! :)

cargohauler

  • Forum member
  • Posts: 78
Re: Engines
« Reply #15 on: May 16, 2007, 21:03:20 »

LucATC...I believe you are mistaken by what I mean.
LDS is Level D-Simulations which is a software company that builds realistic plane models with an FMC, and basically almost everything in a real plane.
PMDG is the same. 8)
FMS=Flight managment sytem 8)



By the way, I meant flightsim, not shipsim :D
« Last Edit: May 16, 2007, 21:05:13 by cargohauler »
Logged

Marcel

  • Forum member
  • Posts: 41
Re: Engines
« Reply #16 on: May 16, 2007, 21:31:54 »

Startup sound of the engines is a must. Just a button or a key to turn...
Logged

Ferrymaster

  • Forum member
  • Posts: 120
Re: Engines
« Reply #17 on: May 17, 2007, 08:46:27 »

the tale of the engines start: that makes the simulator still however... ;)
Logged

Gustav

  • Forum member
  • Posts: 80
Re: Engines
« Reply #18 on: May 17, 2007, 11:55:35 »

But I want more smoke out of titanic funnels:D Its no good now just look like a diesel ship.
Logged
Sincerely Gustav.

"All religions must be accepted, Because every man must come to heaven the way he see fit". Whilhelm 2 "Whilhelm Grobe"

Nescit Occasum

Ferrymaster

  • Forum member
  • Posts: 120
Re: Engines
« Reply #19 on: May 17, 2007, 12:14:55 »

and also at the other ships: if a large cruiseship leaves see you always much smoke, now you see almost nothing, also at the cargo vessels that the only suggestions are (concerning the engines and smoke) which I have for shipsim, furthert: Great! ;)
Logged

rvm3192

  • Forum member
  • Posts: 96
Re: Engines
« Reply #20 on: May 17, 2007, 16:58:37 »

But I want more smoke out of titanic funnels:D Its no good now just look like a diesel ship.


I want that as much as you
Logged
bon voyage! :)

Bottman

  • Global Moderator
  • Posts: 3536
Re: Engines
« Reply #21 on: May 17, 2007, 18:51:17 »

Never heard about sea water scrubbing? Its a question of time, when it was forbidden to use high sulphur fuels. We just have the very first sulphur emission control area (SECA) in the Baltics and no doubt, the other areas around Europe will follow soon.

Beside that, I like the heaters greeting very much, when the master puts the levers on the desk!

Cheers
Logged
Bottman

Navigare necesse est!
Look at www.elbdampfer-hamburg.de

AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: Engines
« Reply #22 on: May 17, 2007, 19:01:55 »

In future versions of SS, I would like to have the option of starting and stopping the engines. Do you think it would be a good idea? KM

Yes, it adds to the realism. Also, you can simular engine failures and such . . . I like it a lot!
Logged
-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

rvm3192

  • Forum member
  • Posts: 96
Re: Engines
« Reply #23 on: May 17, 2007, 20:34:08 »

Yes, it adds to the realism. Also, you can simular engine failures and such . . . I like it a lot!

that is smart, cus that is another thing that happens to ships.
Logged
bon voyage! :)

AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: Engines
« Reply #24 on: May 17, 2007, 21:14:58 »

that is smart, cus that is another thing that happens to ships.

Yes - I can see a lot more mission possibilities in the future.
Logged
-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator
Pages: [1] 2 3 ... 7   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines