i was planning to add 40, but to save polygons i lowered it to 4 bowthrusters
I have to confess, I don't think I have ever actually posted here before...
I do apologise about that Mr Robville.
Anyway may I say this is a really impressive model
How do you get the textures so realistic? When I try they always come out fuzzy, yet yours are perfect.
Any way, great model, well done
i used alpha maps for the symbols on the hull, if i would use the hull texture for this task, it would be only a few blurred pixels.
i have done some work on the boatdeck now.
this time i have added some deckchairs:
the davits have been added with dummy lifeboats, because as i remember, Vstep has a stock model for that.
i used the davits from my poseidon model and did a huge optimizing job. i got rid of all the unnecesairy details.
also the deckchairs are lowpoly and contain only 9 polygons each chair.
this is the entrance to the cabin:
overall view