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Author Topic: minecraft  (Read 91304 times)

dexter7

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Re: minecraft
« Reply #125 on: December 20, 2012, 00:06:56 »

Sanford, do you watch YouTube videos of MC? Like AntVenom or CaptainSparklez?
In my eyes AntVenom is the god of Survival/Hunger Games and just Single Player survival.
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Rbsanford

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Re: minecraft
« Reply #126 on: December 20, 2012, 04:46:10 »

Not much. CraftedMovie's machinimas are pretty good, and Yogscast is great for watching adventure maps. CaptainSparklez is okay too.
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Rbsanford

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Re: minecraft
« Reply #127 on: December 22, 2012, 00:13:27 »

Spongeing finally done! ;D


The island will include a small pier and lighthouse.


The propulsion will be in iron tubes, acting sort of like jets. Steering will be controlled by controlling RPM to either engine.

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Rbsanford

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Re: minecraft
« Reply #128 on: December 26, 2012, 22:13:49 »

So that idea didn't quite go as planned. :P But I did get World Painter, so custom terrain generation will be very easy! ;D



Now I can flatten terrain and create rivers for cities.
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Rbsanford

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Re: minecraft
« Reply #129 on: December 31, 2012, 02:39:45 »

Also got MCEdit. A whole week's worth of spongeing done in only ten minutes! ;D





The plan for this super-yacht will be interesting. I lifted the idea from a German magazine. It will be a VLCC converted into a stylish yacht. The massive deck will include a garden, pool, and other necessities.
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dexter7

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Re: minecraft
« Reply #130 on: December 31, 2012, 13:55:23 »

A VLCC converted into a massive Yacht... Seems interesting!
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Rbsanford

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Re: minecraft
« Reply #131 on: January 01, 2013, 00:48:07 »

Finished the main superstructure. Well, not quite, yet to be done on it is windows, detailing, interiors, etc.





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Rbsanford

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Re: minecraft
« Reply #132 on: January 01, 2013, 21:41:01 »

Added bollards, bow structures, outlines for deck features, and detail on the superstructure.


Take note that anvils make perfect mooring points.


The floor of the garden.


Improved superstructure.
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Rbsanford

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Re: minecraft
« Reply #133 on: January 05, 2013, 19:04:22 »

Finished all deck features!


The helipad and deck chairs.


The garden. The glass roof is designed to slide open.


Another peaceful view in the garden.


The pool deck, with adjacent tennis court.


Any idea what to put here?

Now I have to work on the interior. Planned features include indoor pool, helicopter garage, library, and launch room for smaller yachts.
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larsdehaan

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Re: minecraft
« Reply #134 on: January 05, 2013, 19:47:51 »

Nice!

Some Hottubs maybe?
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dexter7

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Re: minecraft
« Reply #135 on: January 06, 2013, 02:25:12 »

Did you download the recent snapshot? I love the Daylight sensor and Weighted Pressure Plate. Indiana Jones Style!
Nice work!
« Last Edit: January 06, 2013, 03:37:32 by dexter7 »
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Rbsanford

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Re: minecraft
« Reply #136 on: January 06, 2013, 03:14:07 »

A question about the daylight sensors: can a sensor be placed directly on top of a redstone lamp and still send a signal? And how can that signal be inverted so it's sent at night? Because I might build another city (since I now have world painter and MCedit) and I need a compact automatic streetlamp design. I'm seeing these ones on Reddit that look like huge bulks, and they're pretty ugly.
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dexter7

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Re: minecraft
« Reply #137 on: January 06, 2013, 03:53:40 »

I have a design of one pre 13w01a/b that uses testificates, that is somewhat compact (three or four blocks tall by three blocks wide) I have a few pictures of the design down below:

Original day/night sensor w/ villagers


Redstone wiring underground (still the same)


Corners


Now, instead of a massive testificate home, I can have one half block!


EDIT: yes Daylight sensors can be placed on redstone lamps.
but it works the wrong way:


heres a cool design I found on reddit:




Yes I do like butter and I'm a sky army recruit
« Last Edit: January 06, 2013, 04:03:50 by dexter7 »
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Rbsanford

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Re: minecraft
« Reply #138 on: January 10, 2013, 04:14:36 »

I hit a creative block in the yacht, so I'm spending some time in my quaint cabin on RS mountain.





This map is my side project. I recreated a plot of [fictional] Wyoming wilderness on world painter featuring a huge canyon, a mountain, a large hill, and swamplands. I'll be adding a town, mine, railroad, resort, and some state parks.
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Rbsanford

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Re: minecraft
« Reply #139 on: January 17, 2013, 04:15:16 »

My most successful survival world (that is since 1.8 ):



I found much more then this, I just used them to make tools. For some reason redstone has been the most plentiful resource.
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dexter7

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Re: minecraft
« Reply #140 on: February 02, 2013, 05:09:28 »

Gonna share a nice and decorative idea I had for storage.

Also on the topic of this forum becoming dead(ish), I feel bad because i think it is technically my fault because I rarely post on here any more and when I do it is typically minecraft or saying how boring(...) life is. :(
so I feel bad because of that...
 



        Dexter7
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Rbsanford

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Re: minecraft
« Reply #141 on: February 02, 2013, 06:37:40 »

Looks great Dex! Is that a snapshot, or was 1.5 released since the last time I checked ten minutes ago?
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dexter7

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Re: minecraft
« Reply #142 on: February 02, 2013, 13:23:42 »

nope just 13w05a
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Rbsanford

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Re: minecraft
« Reply #143 on: February 07, 2013, 01:08:39 »

Returned from my "creative vacation", and continued work on the ship with deck lighting.





I've also started work on a very exciting and challenging project, that I will talk about once the boat is done.
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dexter7

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Re: minecraft
« Reply #144 on: February 11, 2013, 02:27:33 »

Do you like my idea for a mod in minecraft?
http://www.reddit.com/r/minecraftsuggestions/comments/18a341/minecraft_time_traveler_mod/
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Rbsanford

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Re: minecraft
« Reply #145 on: February 14, 2013, 00:40:03 »

Just built a scale model of the Medical Arts building in Duluth on a plot server:


Because of the size of the plot, I had to crunch it inwards a bit, but it's still pretty accurate.


The back. For some reason, they designed the building in a way so that in order to access the emergency stairwell, you have to go out onto one of those balconies, then back inside again, which is the door (glass block) to the left. Also note how Michigan Street is one story below, to compensate for the terrain.


Plaque at the main entrance, and the front hall. Yes, in real life, the ceiling is gold leaf, and the walls contain so much detail that I couldn't possibly recreate it.
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Rbsanford

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Re: minecraft
« Reply #146 on: April 10, 2013, 19:13:55 »

I made a better model of downtown Duluth on a different server.


From left to right: Lonsdale building (not present), Alworth building, Torrey building, Medical Arts building, Providence building.


A back road next to the I-35.


The back of the Medical Arts building as seen from the roof of the nearby high school.


Michigan Street.


The city model from another angle.


A self portrait. Either that or a twenty-foot tall Gordon Freeman.


I've also started work on a very exciting and challenging project, that I will talk about once the boat is done.

As promised, this is the project:


New RSopolis, my fourth and so far most realistic attempt at a modern city.


First building: RS world headquarters. The architecture is based off of Chicago's Waldorf Astoria.


The building as seen from a nearby village. Don't worry, the village will be preserved.


The tower a seen at night.


At the base of the tower, looking up at night.
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Rbsanford

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Re: minecraft
« Reply #147 on: April 19, 2013, 16:51:47 »

News about update 1.6! ;D

1.6 should be released sometime around May, possibly June at the latest. Features include:

A new launcher.
Seasons and day cycles.
Hay bales will be added.
Carpets will be added.
Leashes will be added, and will allow you to lead mobs around, tie them to fences, and to bind rope from one fence to the next (realistic rigging here I come!).
Rideable horses and donkeys will be added.
Horse armor will be added, along with saddles, realistic controls (horse shows?), ability to be tamed by wheat, and ability to carry chests on saddles (however there is no inventory yet).
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Rbsanford

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Re: minecraft
« Reply #148 on: June 21, 2013, 18:46:11 »

Wow, it's been a while since I (or anyone) posted here. Today I have information about 1.6 (the Horse Update).

Release date is between June 24-June 30. Here's a link to the changelog:

http://www.minecraftwiki.net/wiki/Upcoming_Features

Mojang also announced early news about 1.7. News is as follows:

1.7 will be an ocean/biome update.
Update might include new temples for new biomes.
New dimensions might be added.
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dexter7

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Re: minecraft
« Reply #149 on: June 21, 2013, 21:26:22 »

That makes me sad that the Mindcrack server world is bound to be reset by 1.7 :(
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