Hello Guest September 16, 2024, 20:13:44 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 

Poll

In future versions of SS, would you like to be able to start and stop the engines?

Yes
- 291 (95.1%)
No
- 4 (1.3%)
don't care
- 11 (3.6%)

Total Members Voted: 290


Pages: 1 ... 4 5 [6] 7   Go Down

Author Topic: Engines  (Read 43450 times)

AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: Engines
« Reply #125 on: June 11, 2007, 06:17:47 »

ok AriesDW you are right, they are engines :P and i agree to have the bow thruster failures, it just makes the game that much more realistic. KM

Heh Heh! :p I just had to do it.
Logged
-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

Stuart2007

  • Forum member
  • Posts: 6201
Re: Engines
« Reply #126 on: June 11, 2007, 21:26:23 »

ok AriesDW you are right, they are engines :P and i agree to have the bow thruster failures, it just makes the game that much more realistic. KM

Actually, I got a quote from a dictionary...

a machine that uses the energy from liquid fuel or steam to produce movement

So if a bow thruster is electrically operated then it isn't an engine.

(running to hide from the flack ;)

Stu
Logged
Join the campaign for 'Pride of Bilbao' and SSE (on one disc).... Model by TFM ship builders.

Master Captain

  • Forum member
  • Posts: 1842
Re: Engines
« Reply #127 on: June 11, 2007, 23:30:20 »

Actually, I got a quote from a dictionary...

a machine that uses the energy from liquid fuel or steam to produce movement

So if a bow thruster is electrically operated then it isn't an engine.

(running to hide from the flack ;)

Stu
oh whatever :P, just move on. KM
Logged

AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: Engines
« Reply #128 on: June 18, 2007, 21:19:41 »

Actually, I got a quote from a dictionary...

a machine that uses the energy from liquid fuel or steam to produce movement

So if a bow thruster is electrically operated then it isn't an engine.

(running to hide from the flack ;)

Stu

HA HA HA but it will count as a motor. :P TAKE THAT

SO YES :: COUGH :: Moving on.
Logged
-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

Stuart2007

  • Forum member
  • Posts: 6201
Re: Engines
« Reply #129 on: June 18, 2007, 23:36:38 »

Only IF it is powered by electric (UK) or fuel (US) according to dictionery.

I would argue that a fluid motor (inc hydraulic AND air) should also be included as a motor.

So, yes you are right. I knew it would happen eventually :P

Stu
Logged
Join the campaign for 'Pride of Bilbao' and SSE (on one disc).... Model by TFM ship builders.

AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: Engines
« Reply #130 on: June 19, 2007, 02:46:23 »

Only IF it is powered by electric (UK) or fuel (US) according to dictionery.

I would argue that a fluid motor (inc hydraulic AND air) should also be included as a motor.

So, yes you are right. I knew it would happen eventually :P

Stu


Grrrr . . . . Anyways.

I think ultimately the ability to control these devices better, set them up the malfunction and etc would really make the vessel QUITE a bit more enjoyable. Of course, you can set realism to max and the equipment could fail on you without warning and suddenly a klaxon goes off on the bridge. Now THAT would be fun. Heh heh.
Logged
-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

Captain Kool

  • Forum member
  • Posts: 340
Re: Engines
« Reply #131 on: June 19, 2007, 09:43:51 »

The thing with setting it to real is that I've noticed on FS when you set it to that within 20 min of take-off you nearly always have a failure, too common.
Logged

AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: Engines
« Reply #132 on: June 21, 2007, 08:09:09 »

I have not had such experiences. Care to elaborate with some examples?
Logged
-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

Captain Kool

  • Forum member
  • Posts: 340
Re: Engines
« Reply #133 on: June 30, 2007, 01:29:40 »

Oh hang on I'm thinking of a different feature
Logged

Master Captain

  • Forum member
  • Posts: 1842
Re: Engines
« Reply #134 on: July 05, 2007, 03:49:24 »

ok, lets get a fire going here, and get back on track. ;D  KM
« Last Edit: July 05, 2007, 03:53:15 by Master Captain »
Logged

ecaaxel

  • Forum member
  • Posts: 21
Re: Engines
« Reply #135 on: July 15, 2007, 18:02:05 »

i was thinking about the engine room problem about to much pressure on the computer and mabey if you just had the engine room area as an option from a tick box in a menu then certain players wouldn't need to use it, or it would only be accesible in multiplayer and you can decide to be engine room staff like the control tower option on FSX and thats only available on the deluxe version and would only be included on ships where it was neccersary.
Logged

Shipaddict

  • Forum member
  • Posts: 3747
Re: Engines
« Reply #136 on: July 15, 2007, 18:19:20 »

Good idea
Logged

Master Captain

  • Forum member
  • Posts: 1842
Re: Engines
« Reply #137 on: July 15, 2007, 20:55:36 »

yea i see the problem with making computers too slow, i'm sure we can work around it. KM
Logged

Titanic1912

  • Forum member
  • Posts: 48
Re: Engines
« Reply #138 on: July 21, 2007, 19:28:42 »

What about runnning out of fuel?
Logged
"Red sky at night, sailor's delight;
Red sky in morning, sailors take warning."

Captain Davies

  • Forum member
  • Posts: 508
Re: Engines
« Reply #139 on: July 21, 2007, 19:35:52 »

Yeah fuel limits would make sense, especially if we could actually fill up at the bunker barge, a pretend situation in a few of the game's scenarios at the moment.
Logged

Titanic1912

  • Forum member
  • Posts: 48
Re: Engines
« Reply #140 on: July 22, 2007, 17:22:38 »

That sounds cool, but there's one problem: I HAVE TO GET THE GAME! ;) ;)
Logged
"Red sky at night, sailor's delight;
Red sky in morning, sailors take warning."

Captain Davies

  • Forum member
  • Posts: 508
Re: Engines
« Reply #141 on: July 22, 2007, 22:51:30 »

I don't have it either, I'm waiting on a demo.
Logged

Stuart2007

  • Forum member
  • Posts: 6201
Re: Engines
« Reply #142 on: July 22, 2007, 23:35:53 »

I don't have it either, I'm waiting on a demo.
Shame on you :P

Stu
Logged
Join the campaign for 'Pride of Bilbao' and SSE (on one disc).... Model by TFM ship builders.

Captain Davies

  • Forum member
  • Posts: 508
Re: Engines
« Reply #143 on: July 22, 2007, 23:37:14 »

Shame on you :P

 :o But it's all to do with the system requirements, honest!

Logged

Stuart2007

  • Forum member
  • Posts: 6201
Re: Engines
« Reply #144 on: July 22, 2007, 23:42:14 »

Yes, same here. Mines on a desktop which I rarely get to because of working away. I've ordered a new laptop when 08 came out.... err.... just for work. promis ;) But retailer says not available until end of month (and I'm after a specific model)  >:(

Stu

Logged
Join the campaign for 'Pride of Bilbao' and SSE (on one disc).... Model by TFM ship builders.

Captain Spencer

  • Global Moderator
  • Posts: 2961
Re: Engines
« Reply #145 on: August 21, 2007, 13:09:48 »

Wow I kinda missed this topic. I'm glad it was bumped lol. I've counted my vote as I think starting and stopping an engine is a great idea. Also I think that ship fuel systems should be introduced but there would need to be fuelling stations nearby or you could have an option to turn it off. Also I think that failures are a biggy in a game like this. Such things as engine failures, bow truster failures, flat batteries, hydrolic issues, lighting ect. I know this is a lot for VSTEP to introduce but they can add each feature with patch after patch  :)

Also I think that when these failures happen you should be able to get a mechanics boat to come out and fix the problem or come out and refuel the boat although this depends on which type of boat you have. (Would take hours to fill the Vermaas  :D)

Just my thoughts..
Logged
Artificial Intelligence beats Real Stupidity.<br />If at first you don\'t succeed, call it version 1.0.

Bottman

  • Global Moderator
  • Posts: 3536
Re: Engines
« Reply #146 on: August 21, 2007, 13:22:45 »

Hi CaptainSpencer!

Believe it or not, erverything you mentioned before was discussed with the developers, except the flat batteries. They are not really a problem onboard larger vessels  ;)

Regards
Logged
Bottman

Navigare necesse est!
Look at www.elbdampfer-hamburg.de

Captain Spencer

  • Global Moderator
  • Posts: 2961
Re: Engines
« Reply #147 on: August 21, 2007, 13:29:13 »

Hi CaptainSpencer!

Believe it or not, erverything you mentioned before was discussed with the developers, except the flat batteries. They are not really a problem onboard larger vessels  ;)

Regards

Hehe it's like I'm in the developers minds! lol I'm not surprised if they selected me for beta testing now  ;D
Logged
Artificial Intelligence beats Real Stupidity.<br />If at first you don\'t succeed, call it version 1.0.

Bottman

  • Global Moderator
  • Posts: 3536
Re: Engines
« Reply #148 on: August 21, 2007, 13:39:58 »

Hey, maybe your ideas running that late every time.. ;D

...and you need to have nerves made of steel to be a beta tester   ::)
Logged
Bottman

Navigare necesse est!
Look at www.elbdampfer-hamburg.de

[RWP]DJM

  • Forum member
  • Posts: 7004
Re: Engines
« Reply #149 on: August 21, 2007, 13:43:20 »

...and you need to have nerves made of steel to be a beta tester   ::)

LOL, DJ_Steel_Nerves at your service ;)
Logged
RNIB - Supporting Blind & Partially Sighted People.

I am no longer a member of the Moderation team, so please send any messages about licence key issues to a currently active member of the team.  Thank you.
Pages: 1 ... 4 5 [6] 7   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines