Those instruments would only become a part of a PRO-version anyway. I doubt that VSTEP would make a standard version of this game with sophisticated accurate bridge instrumentation. If they did, oh well...they need to attach a 500 pages manual at least for operating all the knobs and buttons, screen menus etc.
What would be interesting is to simplify those advanced instruments to something easier, virtual reality but not as sophisticated as the real instruments, you know what I'm saying?
Now, Flight Simulator got almost full simulated cockpits with all the knobs and buttons that you may operate (I'm not saying that you can operate it all!), so I don't see a note at the FSX packages where they 'require you to be a real flight captain before buying this simulator'. That sounds ridiculous. Anything can be learned, and you don't land a B737 just like that in FSX first time you run this game, it needs some practice and knowledge if you are going to land that aircraft "in a pro way", at least - don't forget to activate the landing gear :p
In the mean time after SSE maybe VSTEP can go for other controls or simple things like adjustable search lights, mast light patterns to control the lights, or even cargo handling for cargo ships, virtual passenger transportation using ships with car decks and where you operate the hatches, mooring gear etc.
Autosail would be nice feature, at open sea, if you are sailing a route plotted at the chart and there is no way to set the sim rate (like making the time go two times faster).