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 31 
 on: November 29, 2024, 19:07:11 
Started by CapnCrane - Last post by will6418
Is someone able to make a multiplayer server? I’m unable to spawn in mine. Thanks

Willis

 32 
 on: November 27, 2024, 11:27:03 
Started by GB49 - Last post by oldman777
So as not to search in the future. Legacy games require the full DirectX package.
DirectX End-User Runtimes (June 2010):
https://www.microsoft.com/en-us/download/details.aspx?id=8109

 33 
 on: November 26, 2024, 19:19:24 
Started by CapnCrane - Last post by will6418
Hi Luc, it was a separate application, sort of like the Ss08 server. Maybe it is part of RakNet which is the multiplayer host of the game? I’ve reached out to Mr. Robville in the past but he hasn’t gotten back to me since.

Willis

 34 
 on: November 26, 2024, 17:20:23 
Started by CapnCrane - Last post by LucAtC
Hello Willis,

Sorry, I have no info about this application, and even don't remember that we ever exchanged about it. Was there anything specific about it that the game engine cannot do?
Mr Robville certainly knows more about it !

Regards,
Luc

 35 
 on: November 26, 2024, 16:31:10 
Started by CapnCrane - Last post by will6418
It’s part of the Questviewer program but you wouldn’t be able to open and edit them because they are encrypted.

What I wonder exists is the official multiplayer server application that vstep used for their official servers. Hosting would be so much easier. Luc, do you know of the server application that they used?

Willis

 36 
 on: November 26, 2024, 12:21:12 
Started by CapnCrane - Last post by LucAtC
Hello CapnCrane,

2) I can only repeat that your version of Fairmount Sherpa and ToisaAnerxartiti is flawed, so that I cannot do anything about it but to check the files. My guess is that another file was broken, the missing foremast being a clear indication.

5) Yes, that is indeed possible, but I don't think so, as the Visual Studio redist concern all ships, and apparently your DirectX is now correctly installed. Eventually once more, a missed/confused copy of the ship folder.

Edition
The moderators and developer have a rather extended editor, no mystery about that, alas still slightly bugged, rather complex and protected by an NDA. We are all volunteers, know SS2008 and SSE rather well and can help when needed, but there is not much that Vstep will do to change anything to the existing games, be it only the possible introduction of bugs in a complex construction. Not much means zero.

The only possibilities to change/mod something have been given up to now extensively in this forum, especially like you know well in theCommunity Development board. It concerns camera viewpoints, and some other uncompiled files and such modifications are mostly unwanted because of the eventuality of interfering with the multiplayer game.
Your suggestions about the up to now ten changes to Phaedrus can partially solved by you, i.e. 1, 3, 4, 5 and 6 points, which concern the cameras. As I already explained somewhere else, the camera part of the editor is bugged, and it is just the same to manually edit the Phaedrus.cam file, knowing that the origin position of the lights, is at some arbitrary position -but exactly- on the transverse axis, 15.10 meter lower and 21.00 meter more to the stern than the first >Helmsman< position.

Bow splashes (2) and lights (7, 8, 9) remain compiled/crypted, I'll see what I can do, not much about the bow splashes, I can but don't know how it works, they were prepared by the very patient Johan. Same goes for the lights and the console ont he bridge roof, but I already modified some lights, so it should be ok if Johan doesn't show up (hello, Johan, alles OK?).

Have fun with tweaking cameras,
Luc

 37 
 on: November 26, 2024, 01:12:31 
Started by CapnCrane - Last post by CapnCrane
2) Not sure how, I simply installed the new folders/files from your attachement into their respective folders, overwriting the existed files when it asked.
Same for Toisa ship - got it from http://forum.shipsim.com/index.php?topic=31890.0
5) I think it might try installing updates from https://shipsim.com/downloads/updates - the resulting 1.5.5 version from there would overwrite the flawed or incorrect files in my Steam 1.5.5 version.

"And both files can of course be edited." - how to open & edit them? Doesn't work for me.
Also, Luc, please see http://forum.shipsim.com/index.php?topic=31861.msg406616#msg406616 & my notes about the dredger.

 38 
 on: November 25, 2024, 12:10:23 
Started by CapnCrane - Last post by LucAtC
Hello CapnCrane,
1) JumboJavelin top light on, thanks for your thumbs up.
2) It is evident that your version of FairmountSherpa is flawed. Please send me the zipped folders
\Vstep\ShipSimExtremes\Projects\ShipSimExtremes\Data\Entities\Ships\FairmountSherpa
\Vstep\ShipSimExtremes\Projects\ShipSimExtremes\Data\Entities\Ships\ToisaAnexartiti
These are very small folders, I will probably be able to detect and correct the problems.
5) The fact that you push the graphics to the max is perhaps why the chains don't show up, due to the Intel onboard graphic card.

In general, a faulty DirectX 9.0c is why graphic glitches happen, no surprise about that. If only one or two ships are concerned, the issue is mostly some badly overwritten ship file.

Dot lgt and bdg indeed contain respectively the lights and bridge objects parameters, in an extensive definition. And both files can of course be edited.

Luc

 39 
 on: November 24, 2024, 22:33:30 
Started by CapnCrane - Last post by CapnCrane
Regarding earlier 5): That's VERY interesting! In my case I click on blue ball, it turns orange & anchor disappears, but no chain visible (see pic). Though other connections like tow/mooring lines are visible.  So I'm not sure how it's my pc's fault, all graphics are at max.

Oh, I see it's quite an issue with them - others also report it:
http://forum.shipsim.com/index.php?topic=31362.0
http://forum.shipsim.com/index.php?topic=29283.0
http://forum.shipsim.com/index.php?topic=23386.0 in 1.3 update it said achor chains & dropping anchors feature was added, but I have 1.5.5 version (Steam).

 40 
 on: November 24, 2024, 22:21:06 
Started by CapnCrane - Last post by CapnCrane
Installed what was in attachement:
1) Yes, Jumbo Javelin's front top light now is on! Thanks to that brave crew memeber who dared to climb up on the mast & change the lightbulb, lol.
2) Regarding Fairmount Sherpa, things are very odd here:
the front top light itself is floating in the air & there're much of stuff I belive from that Toisa mod, including azipods.  But the biggest issue is rigtht after I touch the controlls some of that added decorative stuff begins to spin around the vessel (it's RPMs depend on RPMs set by throttle) around it's length/horizontal axis & turn around vertical axis depending on azipods tilt angle.  I'm not sure if it's only on my side such thing, but I can't describe it better.  After installing the Toisa mod/ship - there was same spinning stuff issue + all added stuff went off the ship after the ship started moving.

As I understand, the .lgt file is for placing lights & .bdg file is for arranging 3D stuff.
Is there a some software you use to open those files & work in them?



Regarding earlier 5): That's VERY interesting! In my case I click on blue ball, it turns orange & anchor disappears, but no chain visible (see pic). Though other connections like tow/mooring lines are visible.  So I'm not sure how it's my pc's fault, all graphics are at max.

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