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 1 
 on: December 02, 2018, 04:39:45 
Started by svtfocusy03 - Last post by svtfocusy03
I just want to confirm that they work!

 2 
 on: November 20, 2018, 21:37:48 
Started by svtfocusy03 - Last post by LucAtC
Hello svtfocusy03,

Please have a look at this topic, which also gives a link to a more detailed pdf.
http://forum.shipsim.com/index.php/topic,4503.0
The aim is to replace analog axis of a joystick by your controllers potentiometers, eventually existing buttons too, or using joytokey or something like that: Google "joystick to keys", I don't know if the results could be relevant.

Good luck,
Luc

 3 
 on: November 16, 2018, 15:53:28 
Started by svtfocusy03 - Last post by svtfocusy03
Does anyone know if its possible to wire these controls to use in game?

 4 
 on: November 10, 2018, 18:03:58 
Started by stefan hoks - Last post by MokMok
A problem with the NVIDIA driver?

 5 
 on: November 10, 2018, 16:18:03 
Started by stefan hoks - Last post by stefan hoks
Hi,

I didn't play SSE for quit a long time, but somehow I'm back into it again. But: I have a very annoying water glitch (see "knipsel"). I installed all the updates, my graphic card driver are up to date, other games work just fine. How can I solve this? Lowering the graphic settings in SSE doesn't work. Then the problem gets worse (see "knipsel2").


Windows 10 64-bit, NVIDIA Geforce GTX 850M, intel core i7,

 6 
 on: September 28, 2018, 23:55:07 
Started by Ciroton - Last post by Ciroton
I'M NOT DEAD! \o/ Updates on this abound!



They railings still exist; I've simply hidden them to reduce clutter for the viewing experience. They have not changed. Also, I am far more busy with real life, so this has taken a very far back seat. Most of what has changed is lore-related and specifications more than the model itself. They will be given in an attachment.

Now, visually, what has changed? Let's stop from the top; quite literally at that.



As you can see, the funnels are much less wide than they used to be and are also farther forward. #5's causing will be repurposed for passenger amenities and features. #3 is technically the tallest funnel as it travels through the break in Boat Deck's Superstructure vertically (Obscured by Sun Deck from this angle) before sweeping back with the others.



Rudder iteration #3. This one is the same height as the previous model, however, it is shorter with a bit of a counter-balance to it Honestly, this design is far more interesting, and would not cause as dramatic a turning circle when put hard-over in either direction.Default character model is there for scale. I need to make those geometries on the props hidden, but that can wait a while yet. I've also made the core of the rudder thicker and far more visible than it was previously being about 1m in diameter. (Rudder is 0.8m thick of solid steel)

Overall, I was inspired to do more work on this project thanks to another project in the making about the RMS Titanic where they are recreating the ship in virtual reality down to every last rivet, fixture and carving. I'm not sure if it would count as advertising or not, so I am not going to say the name of this in-development game at this time. Attached, you can find a brief stat and lore write-up I have done on the Zelda. Subject to change, of course.

 7 
 on: September 23, 2018, 13:06:42 
Started by humpy - Last post by humpy
Goede dag
weet iemand een oplossing voor: licence key is ongeldig.
Ik heb een legale SSE, DVD in doos aangeschaft in bij ShipSim.com, enig idee waarom mijn key ongeldig is.

mvg humpy
 

 8 
 on: September 08, 2018, 16:42:23 
Started by NamSonLogistics - Last post by ships cat
Thanks "Redfox" for getting in touch. Yep, they where great times but it looks like no-one is
interested these days. I suppose the only way is to arrange a suitable time and day for someone to
take over from "Storm force" and advertise.
regards:-
ships cat/ (VTS)

 9 
 on: September 04, 2018, 19:21:49 
Started by NamSonLogistics - Last post by eviss
Hey there ships cat / VTS,

Yep, it is really me. We had great times out there and we miss those sailing days a lot.

NamSon's server isn't around anymore.

There is a new server around these days made by Bryan, but there is need for activity there.

You can join by manually give IP and port number to login.

http://forum.shipsim.com/index.php/topic,31685.msg404915.html#msg404915

We are over there around 23:00 BST (24:00 CET)

See the latest MP Album posts by Stormforce, to get a view  of it.

Lets meet again

Regards,
"Redfox" in MP


 10 
 on: September 04, 2018, 18:51:28 
Started by NamSonLogistics - Last post by ships cat
Is that really you Redfox? . We have had some good times on MP. Unfortunately, there seems to be a lack of
servers these days. I am sure, like me, you remember the days when Dover/ The Channel was full  of
would be sailors shooting water cannons at each other, docking large and small vessels alike.
regards
VTS

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