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 1 
 on: November 24, 2020, 21:12:01 
Started by felix1995 - Last post by Traddles
That is very impressive. I am sorry that I do not understand the technical aspect of your work, but it is a quite remarkable job you have done.
Regards,

Angus


 2 
 on: November 24, 2020, 14:29:47 
Started by felix1995 - Last post by felix1995
Hi folks,
I have been a fan of vstep and the ship simulators for many years now. For some years now i have been increasing my efforts and building a bridge console for home use.The project was powered by my nautical and ship technical studies and my seafaring time on container ships. The project is still growing, but I wanted to show my previous stand and am looking forward to your comments.


The bridge console has the following functions:
2x throttle
2x thruster
1x rudder
3x camera
many buttons

A conning display (Vehicle Simulator Framework NMEA)
A chartplotter (OpenCPN, Ship Sim 2008)
VHF radio (internal communication)
USB connection
VGA connection
2x HDMI connection

 3 
 on: October 22, 2020, 15:49:02 
Started by Traddles - Last post by Traddles
The RRS "Sir David Attenborough" left Cammell Lairds Ship yard yesterday and is currently lying moored at Liverpool Pierhead. She is waiting to go to Holyhead in Wales for her sea trials, but the Welsh Government is making her wait to enter Wales because of the Covid 19 virus lockdown. I took this photo this afternoon

Angus

 4 
 on: October 09, 2020, 00:48:44 
Started by Kurtus - Last post by Kurtus
Thanks for letting us know ufolev. Ill check it out this weekend.

Hi All,
In this topic : ASD AZIPOD - Transverse arrest & clutch mod
http://forum.shipsim.com/index.php/topic,31627.msg404663.html#msg404663
 - in the sections : Ship Simulator Extremes > Community Development > Unofficial Patches

LucAtC was so kind to modify ASD tug Cratus hydrodynamics,  the bridge controls , indicators and interior in more useful and realistic direction:
neutral position of the Azipods to 90 degrees  inside
thrust drag effect
clutch engage effect
above view of the thrust-direction and rpm  controls and indicators
please, look at his improvements and give your comments.

For full happiness I would like the thrust and rpm controls to be: on screen- movable with eye view, bigger and transparent, fore/aft direction-reversible.

ufo :-)

 5 
 on: October 08, 2020, 20:21:53 
Started by Kurtus - Last post by ufolev
Hi All,
In this topic : ASD AZIPOD - Transverse arrest & clutch mod
http://forum.shipsim.com/index.php/topic,31627.msg404663.html#msg404663
 - in the sections : Ship Simulator Extremes > Community Development > Unofficial Patches

LucAtC was so kind to modify ASD tug Cratus hydrodynamics,  the bridge controls , indicators and interior in more useful and realistic direction:
neutral position of the Azipods to 90 degrees  inside
thrust drag effect
clutch engage effect
above view of the thrust-direction and rpm  controls and indicators
please, look at his improvements and give your comments.

For full happiness I would like the thrust and rpm controls to be: on screen- movable with eye view, bigger and transparent, fore/aft direction-reversible.

ufo :-)


 6 
 on: September 18, 2020, 15:44:27 
Started by fly1937 - Last post by fly1937
Thank you Angus... appreciate

 7 
 on: September 17, 2020, 11:28:05 
Started by fly1937 - Last post by Traddles
Hi  fly1937,
after setting uo a free roaming session click on The full screen symbolfor the chart you will then find at the bottom of the screen means of adding waypoints, removing waypoints and an auto pilot system. to understand this go to your main game installation and click on "projects" then "Shipsimulatorextremes" where you will find the manual for the game. pages 20 and 21  explain the use of the system.

Angus

 8 
 on: September 16, 2020, 23:27:18 
Started by fly1937 - Last post by fly1937
Is it possible to insert a series of waypoints in Free roaming? if yes .. how to do? Thank you

Fly37

 9 
 on: September 14, 2020, 01:33:15 
Started by fly1937 - Last post by fly1937
In a post of November 5, 2013 by Brian-Usa "Mooring in single player" the maneuvers for a good Mooring were explained, and there was a link to another interesting post http://forum.shipsim.com/index.php/ topic, 20837.msg281515.html # msg281515 
where it was explained the buoyage system can also be found here as well as a simplified note on the International regulations (COLREGS) :-
Over time the photos are no longer available, it could update and re-illustrate this two subject (mooring and buoyage system) which I find of great importance.

Thanks in advance
Fly1937 Gianni

 10 
 on: September 14, 2020, 01:27:35 
Started by fly1937 - Last post by fly1937
Thank you. I understand
fly1937

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