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 on: June 21, 2017, 13:36:36 
Started by K Jack - Last post by K Jack
OK, thanks for trying. Should get the laptop later today and by the end of the week, should see how it runs SSE. I'll try to post frame rates or a video on the how the game runs on my new system soon after.

K Jack

 on: June 20, 2017, 22:28:34 
Started by K Jack - Last post by Traddles
Hi K Jack,
I'm afraid I am not much help to you on this matter. The Processor seems OK but I do not have any knowledge of the GPU at all.


 on: June 19, 2017, 01:16:43 
Started by K Jack - Last post by K Jack
HI guys, hi Traddles where ever you are  Smiley. My old laptop has stop working and I would be shortly getting a new one. Can you tell me if it would run this game (SSE)? Here are the specs:

Lenovo Z50-75

AMD FX-7500 2.1Ghz -3.3Ghz Quad Core Processor
AMD Radeon R7 GPU (1GB shared graphics)

My uncle would bring in it down when he visits me here in Trinidad later this month. I know I doesn't be on the forum as often as in the past but i'm still around and still alive  Smiley

K Jack

 on: June 14, 2017, 19:38:23 
Started by wolfman197 - Last post by wolfman197
would any 1 be able to to build her pls she is a serco tug in portsmouth built for the new aircraft-carries pls and thank you.

 on: June 10, 2017, 21:30:22 
Started by Shukaikan - Last post by LucAtC
Hello Shukaikan,

I imagine that your suggestions are about ShipSim Extremes, you would have more infos if you registered it in order to gain access to all the forum boards.
The game has never been intended to serve as a professional simulator, quite to the contrary, because of the simultaneous development of the Vstep professional Nautis simulator. Diverting too much time to develop SSE was in fact not really doable, and not necessarily desirable.
Nonetheless, enough attention was given to the ship handling characteristics, taking into account that SSE had to remain a game. That is why the engine simulation remained at best sketchy, there was no wind nor tidal streams, no shallow water effects, etc.

About the stopping distances, reach and deviation from the initial course, I used the IMO values of the standards of manoeuvres and criteria, 15 lengths from full speed ahead less the shaft and transmission delays. The lateral deviation and rate of turn due to the side-thrust effect of the propeller have been derived from various sources, for instance the existing SNAME literature or various proceedings of maritime conferences.

Latitude was designed to show a final heading change around 45°, starting at 15.2 kts @ 74RPM full ahead, full astern (decreasing at 6 RPM/s) disregarding shaft stopping delays.  The engine was "supposed" to be a "8RT-Flex84T 27160kW", powering an 8.08m CW FPP at 74 RPMmax.
Latitude's displacement is 203016 mt at 18 m draught, Loa 314 m, Lpp 298 m and B 45.6 m, ruddder 82 m², Vmax 16.23 kts.
Then, a quick test :
2000 m after initiating the manoeuver, Latitude is still sailing at 4kts, 15° from her initial heading at a 5°/min CW yaw rate.
Her final heading change is 38°, only at a residual 14°/min turning rate to starboard.
The mean astern propeller walk was set at around 6°from the axis of rotation, and zero ahead, to avoid the necessity of permanent steering while making way (or the need of an autopilot).

What are your sources concerning a 90° final heading change in the conditions you describe, meaning a very strong side effect? It remains nevertheless credible to increase the final heading change to 90° if you wish so, but not from half astern at 6 kts and no initial turning rate. It can easily be done through an increase of the propeller walk, as that doesnt change the other turning data too much.

Please don't hesitate, suggestions are welcome !


 on: June 06, 2017, 21:19:59 
Started by seadays10 - Last post by srschacher
I play SSE on a Surface Book i7 with the dedicated GPU. It works well because the GPU allows for the PhysX capability, which the motherboard graphics chip does not have.

It should run even better with the new Surface Book with Performance Base, which has an upgraded GPU.

The only drawback is that the keyboard does not have a number pad, so I will need to remap some of the ship-handling keys.


 on: June 04, 2017, 15:01:56 
Started by Mad_Fred - Last post by danny
The new "knife shaped" bows are more efficient than traditional flared shapes.

Instead of punching their way through the water (which wastes energy, causes slamming, violent movements etc) like a conventional bow, they cut their way through the water (so they don't slam etc). Because of this you use less fuel, don't pitch/heave as much and get to sleep more! Win win!

Having worked on ships with traditional bows and new designs I've got to say - New is WAY better than old... Especially in 10 metre seas! Cheesy

 on: June 03, 2017, 13:20:36 
Started by Mad_Fred - Last post by The Ferry King
recently noticed that a lot of new cruise ships are using these interestingly shaped bows, some of which look fairly basic; what i would expect myself to make in sketchUp as i'm terrible with bows  Doh! Doh!

Anyone know why? Is it more efficient, or is it just a new style  Roll Eyes

Enjoy this gallery of random google images

Costa/P&O/Carnival Cruises

Norwegian Cruise Lines

Virgin Voyages

MSC Cruises

AIDA Cruises

Celebrity Cruises


Any thoughts?  Shocked

 on: May 31, 2017, 20:29:13 
Started by bosio011 - Last post by bosio011
Hello Luc,
thank you so mutch for the assistance!!!

This really helped me.

I hope this discussion could be usefull to oders.


 on: May 17, 2017, 20:30:19 
Started by Shukaikan - Last post by Shukaikan
I start studying for my ship handling licence on Brazil, so I decide test this simulator in some manoeuvres using the VLCC and I found in some manoeuvre, the ship acting too different from it suppose to act. Like the manoeuvre "Half astern to dead in the water", after she is putting in 6 kts, rudder amidships, she is putting half astern, rudder amidships until dead in the water. If this ship is right hand propeller, I expect she about 80 to 90 degree to starboard from the start heading when she is dead in the water (no wind, no current and no shallow water), and this didn't happened. The start heading was 263 and the final heading 287 (only 25 degree to starboard).

So, if I can do a suggestion, is first, give more ship's detail, like, kind of propulsion, kind of propellers and drafts.

Another thing is about the chart, we should be able to save the positions on the chart, to make a history and increase the possibilities for this simulator.

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