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 1 
 on: February 20, 2017, 05:05:25 
Started by Ralphy - Last post by Deltagram
 Cheesy That framerate of real life is pretty good, though.

 2 
 on: February 12, 2017, 07:30:09 
Started by whitestarline1912 - Last post by Sora565
I'm still here and looking for those same adventures still!

 3 
 on: February 09, 2017, 07:51:18 
Started by Ralphy - Last post by Ralphy


Wow this place really has died now  Shocked

 4 
 on: January 28, 2017, 02:58:14 
Started by Christian Mcginnis - Last post by Christian Mcginnis
Anny1 else have the same problem as me with the game randomly crashing ? it happens verry often aswell.. Just got this pc so i am sure that its not my drives.. ANNOYING!! Angry

 5 
 on: January 23, 2017, 00:06:47 
Started by rlgerou - Last post by Traddles
http://forum.shipsim.com/index.php/topic,29705.msg390044.html#msg390044

Hi rlgerou,
Unfortunately there is a fault in the logic of this mission. If you can follow the posts of "kathy4691" further down this topic it can be corrected fairly easily. The same problem exists in the mission "Solent to Sydney". If you feel unable to carry out the changes to the missions I attach a zipped folder with both playable missions in it. You can unzip them into your "missions" folder by following the path shown in my picture below, after first moving the originals to another location.

Regards,
Angus.

 6 
 on: January 22, 2017, 19:06:34 
Started by rlgerou - Last post by rlgerou
I have attempted this Mission on four occasions now, I have found the Winner (despite lack of directions), I have taken the Appalo to it, being careful to not create to much of a wake, I have attempted to moor at ZERO motions, in front of the Winner, and on the end of the wharf..... and EVERY TIME as I am looking at the Appalo from the Winner, the Appalo slams into the wharf and sinks.....It would be great if someone and some type of explantion for how to use this product.

I have also attempted to examine the mission editor.....and the same things applies....I for one do not it rewarding to guess at how these things are designed to work. Huh?

 7 
 on: January 22, 2017, 19:05:52 
Started by rlgerou - Last post by rlgerou
I have attempted this Mission on four occasions now, I have found the Winner (despite lack of directions), I have taken the Appalo to it, being careful to not create to much of a wake, I have attempted to moor at ZERO motions, in front of the Winner, and on the end of the wharf..... and EVERY TIME as I am looking at the Appalo from the Winner, the Appalo slams into the wharf and sinks.....It would be great if someone and some type of explantion for how to use this product.

I have also attempted to examine the mission editor.....and the same things applies....I for one do not it rewarding to guess at how these things are designed to work. Huh?

 8 
 on: January 20, 2017, 09:32:52 
Started by saken - Last post by saken
If anybody could confirm if the Ship Console is compatible with Ship Simulator 2006, I'd be delighted! Smiley

 9 
 on: January 13, 2017, 12:26:09 
Started by rlgerou - Last post by Traddles
Hi again rlgerou,
The two files I attach will be of some help for you I hope. I should point out that "Jumbo Javelin" does now have a thruster near to amidships. Some of the small vessels, Lifeboat, pilot boats & water taxi have Hamilton jet drive power units. Unlike ordinary drive, these vessels when going astern, will turn in the direction the steering is pointing. This is the opposite of what you might expect with normal drive systems. The "Oceana" has two steerable azimuth drives (Azipods) and two non steerable ones as well as two bow thrusters. IF you have the inland traffic DLC the barges in there have a single steerable drive at the forward end which can rotate 3600 thus enabling them to be driven in any direction you choose. The Rotterdam ferry is a very complex drive system as has the "Red Eagle" ferry. I will try to find a picture of these systems for you. My suggestion is for you to pick a particular ship in "free roaming"mode and then experiment with her to see how she responds to her controls. I have found this to be a much better way of finding things out than trying to understand complex instructions. Wink Doh!

Angus.

 10 
 on: January 12, 2017, 23:11:14 
Started by MajorBones - Last post by MajorBones
Thank you for your reaction.
Very complicated solution, but it wasn't the one I was lookig for.
It didn't work for me.
Nevertheless, thanks anyway.

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