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 91 
 on: June 03, 2022, 15:42:44 
Started by JHBar - Last post by JHBar
Okay, bedankt !

 92 
 on: June 02, 2022, 10:31:49 
Started by JHBar - Last post by MokMok
De map 'Custom Missions' is het volgende: "\Mijn Documenten\ShipSim2008 UserData\Custom Missions\".

Zit je al in Ship Simulator Discord, via https://discord.gg/F9xX6dhJ kun je lid worden van deze groep.

 93 
 on: June 01, 2022, 13:40:34 
Started by JHBar - Last post by JHBar
Ik heb na jaren Shipsim 2008 weer geïnstalleerd.
Hoe voeg ik echter handmatig de custom missies toe ?
Een map Custom Missions in de map Shipsim zetten heeft geen resultaat.

 94 
 on: May 10, 2022, 06:04:59 
Started by boatsimrocks25 - Last post by Ule
Animated locks in the ports would be nice

Greetings Uli

 95 
 on: April 20, 2022, 23:54:09 
Started by Swadro - Last post by Captain Cadet
I think I’m in the same boat as everyone else and thinks the subscription model completely is rubbish. I have been debating whether to get a PC (Mac for work as I need Xcode et al) with the idea of playing NAUTIS. I remember the online multiplayer games being fun and especially being able to talk and work together with other community players quite  fun  even with unreliable Internet. The problem with subscription software is that it’s inherently more expensive. And puts the game in the same situation whereas if it does not become as profitable as vstep want they can just pull the plug am at the game done.

We’ve seen it with other games where you said that being a community hacking it to work after the developer pulled out and we’re also seen with NFT (don’t get me started with how much of a scam it is and as soon who works in tech research it is complete 💩 - I can have the rant elsewhere)


Genuine this is a shame as I felt VSTEP were wanting to engage with it’s older member base again as it cheaper than developing a new memeberbase.

 96 
 on: April 13, 2022, 11:00:34 
Started by GianniPontix - Last post by LucAtC
Hello GianniPontix,

You are right, it is with the help of the game editor that I tested the BP, not directly from the tow-line but from the thrust of both propellers, between their properties which I can read dynamically. Not as precise as a dynamometer on the line, but I think it to be good enough. The pull was steady, from the center hook to a bollard on a quay, the line being more or less horizontal. I used the "Cretus" version, sister ship of Cratus with ufolev's designed controls. Please have a look at (hope it still works):
https://drive.google.com/drive/folders/1DaojxGB1iCbYhdhGmg5QrUHeBmdXrK-m
There is no direct reading of the traction or of the angles, the line being unbreakable, a David Dunn's line : these values were reserved for Nautis. There are also no interactions being taken into account between propeller wash and other ships/objects, nor between reciprocal interactions between azimuthal thrusters.
Nevertheless, the hydromechanical properties should be of a correct order of magnitude (at least, I hope so).

Regards,
Luc

 97 
 on: April 12, 2022, 19:35:46 
Started by GianniPontix - Last post by GianniPontix
Hi Angus, Hi LucAtC
Thanks to both of you for you replies.

@LucAtC Coul you please tell me how the BP of Cratus has been tested?
Is there any option to do this without any additional software or "special access" in the settings of the simulator?
Thanks

 98 
 on: April 12, 2022, 18:40:50 
Started by GianniPontix - Last post by LucAtC
Hello Angus, GianniPontix,

BP of Cratus is 85 ton, by experimenting at some distance (50 m?) from a fixed bollard. Up to 10 kts, the available pull could still reach 64 mt from the thrusters, more depending on vertical angle and traction angle...

Agile Solution's displacement is 5486 mt, Ocean Prince 90520 mt,  Winner 16750 mt, and Latitude depends on her draught, of course, the version you are using, at least 120000 mt, 203016 at 18 m draught ...
but you can read it directly in the
C:\Program Files (x86)\VStep\ShipSimExtremes\Projects\ShipSimExtremes\Data\Entities\Dynamics\Latitude.act
file, line 31 (using Notepad or any editor) if the file itself is not compiled (i.e. more than 5 or 6 kB), which would be the case if you are using one of the revised versions.

Regards,
Luc

 99 
 on: April 12, 2022, 15:13:23 
Started by GianniPontix - Last post by Traddles
Hi GianniPontix,
If you go to "Free roaming" and choose "Ships" you can find the bollard pulls of Bugsier 2 and Fairmount Sherpa, but it is not listed for Cratus I am sorry to say. The displacement tonnages of the ships you describe are not available either I am sorry to say. Bugsier 2 has a pull of 64 Tonnes and Sherpa a pull of 200 tonnes. I cannot find any further details for you regrettably.
Regards,
Angus

 100 
 on: April 12, 2022, 11:06:04 
Started by GianniPontix - Last post by GianniPontix
Hello everyone,
I am carrying out some tests with ASD the Cratus.
I will briefly explain what I am working on:
The Cratus is made fast at the stern of a ship having a certain speed (up to 10kts) and it is used as escort tug in the different tethered escort methods (direct and indirect mode).
Ships involved in these test are the Latitude,  Ocean Prince, Winner and the Agile Solution.

In order to have a better understanding fo the dynamics I would be glad if someone of you could let me know the following info:

Displacement of the following ships: Latitude, Ocean Prince, Winner and Agile Solution.

Bollard Pull of the Cratus, Fairmount Sherpa and Busgier 2.


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