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Author Topic: "Berge stahl"project.Comments and Updates  (Read 113066 times)

BlackBat

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Re: "Berge stahl"project.Comments and Updates
« Reply #100 on: June 29, 2007, 23:34:00 »

I do not quite follow your argumentation. Perhaps I just do not get your message...  ;) But I think it is right to have two tug marks above each other of which one mark is submerged when the ship is loaded. The spots mark a reinforced area of the hull constructed to withstand the forces of a tug. Why do they have to be placed within the freeboard? If the ship is in ballast the marks would be high over the waterline (which in this case is way below the max draft marks) and the tug marks would not be useful. This is why there is another set of tugmarks below the marks designed for the fully loaded ship and this is exactly what LucAtC's photo shows.

Regards
groennegaard

Hello groennegaard,

well I don't want to stuck to long on this, but I will show you a picture of a vessel like the one I was sailing on:



As you can see next to the name - on the right side of this - there is a arrow showing down with the letters "TUG". These tugspots show you were the AREA is, so in this case just down the line of the arrow. You are right when you say that the part of the hull is reinforced at this point but it is also where the tugs can efficiently push to receive the best movement solution.

In conclusion we both are right, that these points show the cpt. of the tug where to push, but he don't have to push exactly at this point, it's a vertical line and the ship is not in only in two conditions - loaded and in ballast. Imagine the vessel had just lightered and 50 % left when it reaches the next terminal, than the tug pilot has to push between the two point on the virtuel line.

Obviously, nevermind .. I hope I could answer your 'question' groennegaard ;-)
Otherwise send me a msg.
________________________________________

I agree with you groennegaard, I'm also interested in animated propellers etc.
Furthermore I guess it is very hard and intensive in programming time but the two different conditions of a vessel own completly seperate manouvering habits. But in the first step I agree only to use the fully loaded condition.

mfg blackbat
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marcstrat

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Re: "Berge stahl"project.Comments and Updates
« Reply #101 on: June 30, 2007, 05:29:03 »

Greetings,
Maybe you did not see what i have written about the tugspots below the waterline.
The Berge Stahl,should be in the game as a fully loaded vessel,so the other tugspots will be underwater.
This loaded vessel,makes it not so easy to handle,because any thing you want to do has to be very slowly,and it will takes some time to react.
This where the grade of difficulty will be,specialy when you want to dock her,you will need tugs on this vessel.An exelent vessel for the onlinegame,when that comes in.
Regards
Marc
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BlackBat

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  • Posts: 101
Re: "Berge stahl"project.Comments and Updates
« Reply #102 on: June 30, 2007, 09:44:41 »

Hello marcstrat,

of course I saw your post, but I finished my discussion with groennegaard.
Nevermind, I know what you mean, when you say that the lower tug spot is not further necessary in fully loaded condition.
Furthermore I can only agree with you about the different manouvering habits. I made my steering certificate on a tanker due to this it's pretty impressive to see and feel the different reaction times.

mfg blackbat
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marcstrat

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Re: "Berge stahl"project.Comments and Updates
« Reply #103 on: June 30, 2007, 09:55:00 »

Greetings,Blackbat
Sorry,that i interfear,thanks for your reply.
I've been on the Chrystal Amethist,when she had just finished her trials at sea,and i was wheelman for the return to the shipswharf,to change some stuff on this vessel.
Regards
Marc
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BlackBat

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  • Posts: 101
Re: "Berge stahl"project.Comments and Updates
« Reply #104 on: June 30, 2007, 10:06:31 »

Hello,

in order to the STCW 95 I had to make my certificate on the first practical semester.

My horror story: I was steering the tanker to a SMB (Single Mooring Bouy) in the bay of Nigeria while we were having a current of 3-5 kt. and more. In the first view this looks simple but when you are 'steering' between 0-5 kt. SOG (Speed over ground) than you have more or less no steering ability. Well further stories are of course entries of harbour, rivers (Delaware River) or during heavy weather.
I practised nearly every night shift with the mates - was great fun.

mfg blackbat
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goax75

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  • Posts: 118
Re: "Berge stahl"project.Comments and Updates
« Reply #105 on: June 30, 2007, 19:37:28 »

GREETINGS FRIENDS !!!   ;D


I am back again, with new images. MS Berge Stahl is coming up the end. Two days ago I am start to finish second part of main megastructures of the ship. I am also  repaired some parts of deck and I replace some old textures with new one.

There is only one segment to finish ( command navigation bridge), and after that the hole ship is finish and ready for sailing  ;D

And now NEW!! Renders image with real Sun light and shadow is aveable  ;D

See you with new set very soon ;)

Best Regards GOAX :)





















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Gustav

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Re: "Berge stahl"project.Comments and Updates
« Reply #106 on: June 30, 2007, 19:42:31 »

I belive it is M/T when talking about a tanker is'nt it?
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Sincerely Gustav.

"All religions must be accepted, Because every man must come to heaven the way he see fit". Whilhelm 2 "Whilhelm Grobe"

Nescit Occasum

J3nsen

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  • Posts: 1751
Re: "Berge stahl"project.Comments and Updates
« Reply #107 on: June 30, 2007, 19:56:09 »

Syckomaniak!  ;D Just to good to be true! Shit soo awsome, this gona be one of my favorittes! :D
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goax75

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Re: "Berge stahl"project.Comments and Updates
« Reply #108 on: June 30, 2007, 20:08:18 »

HEHEHEH  ;D THANX J3nsen FRIEND ;)
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JHB

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Re: "Berge stahl"project.Comments and Updates
« Reply #109 on: June 30, 2007, 21:23:40 »

Great accommodation model! ;D
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goax75

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  • Posts: 118
Re: "Berge stahl"project.Comments and Updates
« Reply #110 on: June 30, 2007, 21:43:55 »

THANKS JAN ; )

and thanks for the links ( tutorials) that you send me. I will contact you in a few days : ) for some info if it is not problem for you :)

Thanks friend and keep up with your good working :)
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Sam

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Re: "Berge stahl"project.Comments and Updates
« Reply #111 on: June 30, 2007, 22:37:03 »

I belive it is M/T when talking about a tanker is'nt it?

The only namings wich I know are:
M/V (motorized vessel)
M/S (motorized ship)
S/V (sailing vessel)

But I never heard of M/T (correct me if I'm rong)

But to get back on topic.

Great Ship Goax!! Can't wait to handle her.
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Master Captain

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Re: "Berge stahl"project.Comments and Updates
« Reply #112 on: July 01, 2007, 01:19:52 »

and F/V (fishing Vessel)
      SS (steam Ship)
      M/T (motorized Tanker) KM
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BlackBat

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  • Posts: 101
Re: "Berge stahl"project.Comments and Updates
« Reply #113 on: July 01, 2007, 01:22:54 »

The only namings wich I know are:
M/V (motorized vessel)
M/S (motorized ship)
S/V (sailing vessel)

But I never heard of M/T (correct me if I'm rong)

But to get back on topic.

Great Ship Goax!! Can't wait to handle her.

Well then I will go to correct you Sam ;D in a friendly way

It's right when you are talking of an M/T - Motorized Tanker ...


Ohhh ... I just saw the post of Master Captain ... sorry for double


mfg blackbat
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marcstrat

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Re: "Berge stahl"project.Comments and Updates
« Reply #114 on: July 01, 2007, 06:08:40 »

Greetings Dejan,
Thanks for helping us out with this project,which started as an idea,and now she allmost finished.
You realy did a great job on this,eveyone will tell you.
For us(members) of the game a dream came true.A realy big heavy vessel in the game!
Make also contact with Vstep,because afther finishing this vessel,it needs to get ready to converted in the game.
Thanks again
Regards
Marc
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Ship Sim

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Re: "Berge stahl"project.Comments and Updates
« Reply #115 on: July 01, 2007, 06:54:16 »

I belive it is M/T when talking about a tanker is'nt it?

She is a bulker not a tanker.
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Gustav

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Re: "Berge stahl"project.Comments and Updates
« Reply #116 on: July 01, 2007, 10:48:01 »

Yes Yes i was just wondering ;D
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Sincerely Gustav.

"All religions must be accepted, Because every man must come to heaven the way he see fit". Whilhelm 2 "Whilhelm Grobe"

Nescit Occasum

goax75

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  • Posts: 118
Re: "Berge stahl"project.Comments and Updates
« Reply #117 on: July 01, 2007, 14:03:17 »

GREETINGS SAILORS  ;D

NEW SET for today is ready. This is a news from my DIGITALSHIPYARD. MEGASTRUCTURES is 100% Finished. Next Job is Command bridge.  ;D

thaks great people and Best Regards





















This is all for today, see you next time with new images.

p.s If anyone have a pictures of interior of command bridge ms Berge Stahl, I will be greatful if he send me. I have two image and one video material of interior bridge, but I dont cleary see detail on bridge, like ( position pult, radars, command pults etc). Thanks  :D I wish to make this boat 100% real.

see soon friends ;)


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J3nsen

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Re: "Berge stahl"project.Comments and Updates
« Reply #118 on: July 01, 2007, 15:41:35 »

Hey my freind!

This boat gona be super great, many details and syko texture! LOVE IT!  :-*

Hope you will finish this boat soon! :D Relly want to try it in some game! ;)

J3nsen
« Last Edit: July 02, 2007, 02:39:24 by J3nsen »
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Captain Davies

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Re: "Berge stahl"project.Comments and Updates
« Reply #119 on: July 01, 2007, 15:53:01 »

Jensen, what's with the whole centred writing thing? I've noticed it in another recent post of your aswell.
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muns

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Re: "Berge stahl"project.Comments and Updates
« Reply #120 on: July 01, 2007, 16:14:20 »

Hi goax75

You have done a excelent job - she looks great.  Dont forget to add the main mast though!

Regards

Mark.
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goax75

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Re: "Berge stahl"project.Comments and Updates
« Reply #121 on: July 01, 2007, 16:46:50 »

@muns Thanks !!! Of course friend, after finish command bridge.
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marcstrat

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Re: "Berge stahl"project.Comments and Updates
« Reply #122 on: July 01, 2007, 16:53:45 »

Greetings,
Yes,this is our first project that has been started by the NVDG-group,this is also where Dejan came by to help with this project.Which was realy the right person for this project.
We all have to thank,him for that.
This project was first a dream,now allmost real ,and close to go in the game.
This was quit a big project,but it was realy a very nice project.
Afther i can see it's working in the game,than we can start on some other idea's.
Thanks for all the reply's on this project,This was realy supporting us by this whole idea.
Regards
Marc

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Berger

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Re: "Berge stahl"project.Comments and Updates
« Reply #123 on: July 05, 2007, 00:20:17 »

Great job, Goax. Looks like you really now what you are doing! :) Good luck with the command bridge :)
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Ship Sim

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Re: "Berge stahl"project.Comments and Updates
« Reply #124 on: July 05, 2007, 02:01:37 »

Hello.
 This prodject looks perfect and it has been a great accomplishment for the NVDG. ;D
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