Hello Guest November 26, 2024, 19:33:21 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: 1 [2] 3 4 ... 10   Go Down

Author Topic: "Berge stahl"project.Comments and Updates  (Read 113146 times)

Ship Sim

  • Guest
Re: "Berge stahl"project.Comments and Updates
« Reply #25 on: June 15, 2007, 19:32:21 »

Looking great. ;) Cant wait to sail this huge ship. ;D
Logged

serkan

  • Forum member
  • Posts: 270
Re: "Berge stahl"project.Comments and Updates
« Reply #26 on: June 17, 2007, 09:00:31 »

looks very fantastic
Logged
www.3dship.net (http://www.3dship.net)

AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: "Berge stahl"project.Comments and Updates
« Reply #27 on: June 17, 2007, 09:58:49 »







Great detail - I like the hints of rust. She looks great.
Logged
-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

Eemspoort

  • Forum member
  • Posts: 372
Re: "Berge stahl"project.Comments and Updates
« Reply #28 on: June 17, 2007, 10:02:29 »

I second that! She would be a great addition to SS08!
Looking very good, keep up the good work! :D
Logged
m/s "Eemspoort"
1961, Hilgers A.G.-Rheinbröhl
76,2 x 8,20 x 2,72 mtr, 1085 ton
Deutz RBV 6 M 545, 800 HP @ 380 rpm
Daf KMD 250.2, 250 HP @ 1800 rpm, bowthruster

AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: "Berge stahl"project.Comments and Updates
« Reply #29 on: June 18, 2007, 21:12:27 »

I second that! She would be a great addition to SS08!
Looking very good, keep up the good work! :D

I think sometimes a bit of age adds character to a vessel.
Logged
-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

[RWP]DJM

  • Forum member
  • Posts: 7004
Re: "Berge stahl"project.Comments and Updates
« Reply #30 on: June 18, 2007, 21:36:11 »

I think sometimes a bit of age adds character to a vessel.

Does that work with people too?  I'm looking for some character and I'm getting on a bit now ;)
Logged
RNIB - Supporting Blind & Partially Sighted People. (http://www.rnib.org.uk)

I am no longer a member of the Moderation team, so please send any messages about licence key issues to a currently active member of the team.  Thank you.

AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: "Berge stahl"project.Comments and Updates
« Reply #31 on: June 18, 2007, 21:39:21 »

Does that work with people too?  I'm looking for some character and I'm getting on a bit now ;)


HA HA HA. I hope it applies to people, too!
Logged
-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

goax75

  • Forum member
  • Posts: 118
Re: "Berge stahl"project.Comments and Updates
« Reply #32 on: June 19, 2007, 02:58:08 »

HELLO FRIENDS!!!

Thanks people, for all those nice words!!!! I am glad wich you like this project. Here is a NEW!!! set renders. I am finish big and massive chimney, with rheal textures, I hope so  ;D.

This is a few samples.

















And for end one real photo



What you are thing ?

Thanks, and See with new parts of Berge Stahl ;)

Best regards !!!
« Last Edit: June 19, 2007, 03:01:25 by goax75 »
Logged

AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: "Berge stahl"project.Comments and Updates
« Reply #33 on: June 19, 2007, 02:59:44 »

Wow - she looks awesome. Your attention to detail is phenominal. What is your poly count?
Logged
-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

goax75

  • Forum member
  • Posts: 118
Re: "Berge stahl"project.Comments and Updates
« Reply #34 on: June 19, 2007, 03:02:28 »

I this moment is ~ 75.000 poly count
Logged

AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: "Berge stahl"project.Comments and Updates
« Reply #35 on: June 19, 2007, 03:06:40 »

I this moment is ~ 75.000 poly count

Wow. What is your forecasted total?
Logged
-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

goax75

  • Forum member
  • Posts: 118
Re: "Berge stahl"project.Comments and Updates
« Reply #36 on: June 19, 2007, 03:16:43 »

HEHE  ;D this is hard question, I thing somewhere ~ 15000, but maybe and low. See with project to end.  ::)


 
Logged

goax75

  • Forum member
  • Posts: 118
Re: "Berge stahl"project.Comments and Updates
« Reply #37 on: June 19, 2007, 03:30:42 »

Maybe this better with new tubes textures



Best regards!!!
Logged

AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: "Berge stahl"project.Comments and Updates
« Reply #38 on: June 19, 2007, 03:59:34 »

Maybe this better with new tubes textures



Best regards!!!

I think this looks a lot better.
Logged
-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

marcstrat

  • Global Moderator
  • Posts: 2626
Re: "Berge stahl"project.Comments and Updates
« Reply #39 on: June 19, 2007, 06:09:59 »

Greetings,
Yes,Dejan,has a good eye for details,which makes the vessel as close to the real thing.
This is an amazing work again,i hope to see it finished soon,i realy cant waith.
Regards
Marc
Logged
N

Ship Sim

  • Guest
Re: "Berge stahl"project.Comments and Updates
« Reply #40 on: June 19, 2007, 06:34:29 »

I hope I get a new Computer before this massive ship is in Ship Sim. :o Maby Virtural Sailor someday. ;D
Logged

Captain Kool

  • Forum member
  • Posts: 340
Re: "Berge stahl"project.Comments and Updates
« Reply #41 on: June 19, 2007, 10:15:46 »

I like this ship alot! All your projects are of great quality... I know I'd rather a few high quality add-on ships over alot of low quality ships... Keep up the great work!
Logged

JHB

  • Forum member
  • Posts: 1457
Re: "Berge stahl"project.Comments and Updates
« Reply #42 on: June 19, 2007, 16:16:34 »

The textures looks very good! 8) A couple of questions:

What’s the name/title of the software you use to make the model and assign the textures?
What kind of texture assignment method are you using (UVW Map, Unwrap UVW)?


The textures looks incredible detailed. Are you using huge texture files with high resolution or is it just the mapping method that makes you able to get it so detailed?
I’m looking forward to see the add-ons made inside the game one day as renderings is always fancy but doesn’t necessary have to display how the ship will actually look inside the game. ;)
Logged
My music: www.jhbrende.com (http://www.jhbrende.com/)

J3nsen

  • Forum member
  • Posts: 1751
Re: "Berge stahl"project.Comments and Updates
« Reply #43 on: June 19, 2007, 16:53:31 »

I LOVE THE TEXTURE!  :o
Logged
http://80.95.161.114/shipsim/forum/index.php/topic,10335.250.html

goax75

  • Forum member
  • Posts: 118
Re: "Berge stahl"project.Comments and Updates
« Reply #44 on: June 20, 2007, 03:17:13 »

GREETINGS SAILORS !!!!  ;D

I AM BACK WITH NEW SET RENDERS !!!!!

THANKS  Mr. Marcs, ShipSIm, Captain Kool, JHB and J3nsen

But first I wish to answer for some question

@ JHB

What’s the name/title of the software you use to make the model and assign the textures?

Like I said before on my old post, I am using a few software for make my 3D models. For design HULL I use some of this software ( DELFT SHIP, MAX SURF or MULTI SURF ), but sometimes this cradle replace RHINO CEROS (as regards RHINO MARINE ). In some situation in dependence for type of job, I am use my the best of the best ( favorites) software 3D STUDIO MAX ( last edition 9.0 64 BITS Thanks God). This is amazing software for all. ( rendering, animating, modeling and making, all...)  Textures I am make on photoshop, or small powerfull software GENETICA, where I mixing a few textures and build NEW textures. Like I said final render or animation, I make on 3D STUDIO MAX, and final product ( ANIMATION ) I exporting to postproduction software like Premier or Combustion, Adobe after effect. This is a some my favorites tools who I am using to create all my boats.  I am using 3D studio MAX ~ 10 years.  :D

What kind of texture assignment method are you using (UVW Map, Unwrap UVW)?

I am using bouth style, UVW Mapping, and UVW, but this depend on occurence job ( low poly modeling, high poly modeling, and bla bla bla..)

I am consist that is very important using real textures, ecause real textures is real models.

I am hope that I am help with my reply.  ;D

AND THIS IS SOME NEW IN MY DIGITALSHIPYARDS, A FEW NEW RENDERS MEGASTRUCTURES ( engine rooms,    ). Tomorow I am back with NEW SET!!!

Thanks and best regards !!!!! ;D













 ;D
« Last Edit: June 20, 2007, 03:49:06 by goax75 »
Logged

goax75

  • Forum member
  • Posts: 118
Re: "Berge stahl"project.Comments and Updates
« Reply #45 on: June 20, 2007, 03:45:07 »

Let there be light  ;D

Chimney with logo ligts





Logged

Ship Sim

  • Guest
Re: "Berge stahl"project.Comments and Updates
« Reply #46 on: June 20, 2007, 05:25:46 »

GREAT This ship looks great :o WOW!. Congraduations on the prodject. ;D
Logged

marcstrat

  • Global Moderator
  • Posts: 2626
Re: "Berge stahl"project.Comments and Updates
« Reply #47 on: June 20, 2007, 05:26:43 »

Greetings,
Berge Stahl getting chape now.This is wonderfull !!
Regards
Marc
Logged
N

AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: "Berge stahl"project.Comments and Updates
« Reply #48 on: June 20, 2007, 07:42:48 »

Wow, that looks great.
Logged
-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

goax75

  • Forum member
  • Posts: 118
Re: "Berge stahl"project.Comments and Updates
« Reply #49 on: June 21, 2007, 01:36:42 »

Greetings!!!

Yes ;),  Before two days I am find documentary movies on BERGE STAHL. The job is very simplely, now and mouch better.  Tomorow I start to make other terms and fitting and see you with NEW Renders !!!

Thanks Friends !!!!

Best regards and happy sailing !!!!
Logged
Pages: 1 [2] 3 4 ... 10   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines