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Author Topic: ShipSim Trivial Pursuit  (Read 858701 times)

RMSGreatBritain

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  • Posts: 1450
Re: ShipSim Trivial Pursuit
« Reply #4925 on: December 24, 2008, 20:56:26 »

If they register in the bahamas or somewhere they dont have to be as safe and its cheaper
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CaptainMike1

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  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #4926 on: December 25, 2008, 11:38:17 »

If they register in the bahamas or somewhere they dont have to be as safe

Totally untrue
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Sam

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  • Posts: 1041
Re: ShipSim Trivial Pursuit
« Reply #4927 on: December 25, 2008, 13:28:32 »

I think biceaus it is cheaper.

At least, that is why there are verry much registered in panama (I think).
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saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #4928 on: December 27, 2008, 04:49:58 »

Where is this..?
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Kapn Jonah

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  • Posts: 1663
Re: ShipSim Trivial Pursuit
« Reply #4929 on: December 27, 2008, 05:21:11 »

Either portsmouth or southampton....
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Jonah

saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #4930 on: December 27, 2008, 05:21:44 »

Neither.. ;)
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Kapn Jonah

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Re: ShipSim Trivial Pursuit
« Reply #4931 on: December 27, 2008, 05:22:25 »

cowes
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Regards,
Jonah

saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #4932 on: December 27, 2008, 05:25:21 »

Yes, you got it..the Red Eagle after just leaving the ferry terminal..
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Kapn Jonah

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  • Posts: 1663
Re: ShipSim Trivial Pursuit
« Reply #4933 on: December 27, 2008, 05:27:27 »

what is the name of the sinking vessel on the right side?
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Regards,
Jonah

RMS Gigantic

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  • Posts: 2601
Re: ShipSim Trivial Pursuit
« Reply #4934 on: December 27, 2008, 08:42:37 »

The Agile. The ship in the center makes it obvious ;D
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Kapn Jonah

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  • Posts: 1663
Re: ShipSim Trivial Pursuit
« Reply #4935 on: December 27, 2008, 08:46:59 »

....correct :D
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Regards,
Jonah

RMS Gigantic

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  • Posts: 2601
Re: ShipSim Trivial Pursuit
« Reply #4936 on: December 27, 2008, 08:54:14 »

Well, I'm away from Ship Shim currently, so I will have to think of something different....

Here's one:

What is this (it's not in Ship Sim), and what semi-Ship Sim-related event happened here around 100 years ago?

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RMSGreatBritain

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  • Posts: 1450
Re: ShipSim Trivial Pursuit
« Reply #4937 on: December 27, 2008, 09:06:35 »

Looks like harland and wolf in belfast where titanic was built.
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RMS Gigantic

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  • Posts: 2601
Re: ShipSim Trivial Pursuit
« Reply #4938 on: December 27, 2008, 09:09:12 »

Yes! Titanic and Olympic were built side by side in an area which is now a parking lot and marked by a pair of concrete wedges!
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RMSGreatBritain

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  • Posts: 1450
Re: ShipSim Trivial Pursuit
« Reply #4939 on: December 27, 2008, 09:12:21 »

Yes! Titanic and Olympic were built side by side in an area which is now a parking lot and marked by a pair of concrete wedges!

Well, not exactly a great ending then! Anyone can go next.
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Person264

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  • Posts: 789
Re: ShipSim Trivial Pursuit
« Reply #4940 on: December 27, 2008, 12:43:55 »

What cruise ship has a service speed of 24.5kn, reached 29kn in sea trials and got up to 26.5kn on her world cruise?
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matt5674

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4941 on: December 27, 2008, 14:25:13 »

Queen Mary 2?
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saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #4942 on: December 27, 2008, 17:43:36 »

This used to be the worlds largest ship: the Knock Nevis  Now she is a FSO..
What were her 3 former names..?
« Last Edit: December 27, 2008, 17:49:06 by saltydog »
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Nathan|C

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4943 on: December 27, 2008, 17:45:42 »

Happy Giant, Seawise Giant, Jahre Viking
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Nathan|C

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Re: ShipSim Trivial Pursuit
« Reply #4944 on: December 27, 2008, 18:34:44 »

How many Fairmount Sherpas would equal the Knock Nevis in length....
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saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #4945 on: December 27, 2008, 22:39:10 »

About 6, with another 2 giraffes.. ;D
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hilobude123

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  • Posts: 24
Re: ShipSim Trivial Pursuit
« Reply #4946 on: December 28, 2008, 04:15:32 »

Well I see the two hour rule has been applied so I will go next(If I can't please tell me! ;D)Okay well assuming I can go, What is the Latitude's maximum RPM output?
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saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #4947 on: December 28, 2008, 17:19:32 »

SD, you need to change your rules from 2 hours to 2 days

Why not 2 weeks..? :D ;D
No, I think the game should be as "live" as possible, so the 2-hours stay.. ;)
« Last Edit: December 28, 2008, 17:40:03 by saltydog »
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CaptainMike1

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  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #4948 on: December 28, 2008, 17:51:11 »

I think we need a new question!!!
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ABCRic

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  • Posts: 149
Re: ShipSim Trivial Pursuit
« Reply #4949 on: December 28, 2008, 17:52:10 »

Maybe 2 months...
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What should I write here?
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