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Author Topic: ShipSim Trivial Pursuit  (Read 413079 times)

saltydog

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  • Posts: 7828
ShipSim Trivial Pursuit
« on: January 09, 2008, 20:13:13 »

Ok, let's have a game of Trivial Pursuit, ShipSim style.. :)

Rules: - questions relate to ShipSimulator, but other maritime questions are also allowed..
         - an unanswered question may later be repeated (once)      
         - the 2 hour-rule applies when:
            no correct answer is given to the question
            no new question is posted
            In this case, after 2 hours, anyone can post the next question..

(Tip: have a question ready, just in case you get the answer right.. ;)    

First question: where is this ? Name city and harbour...
« Last Edit: July 15, 2009, 15:48:58 by saltydog »
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Mad_Fred

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Re: ShipSim Trivial Pursuit
« Reply #1 on: January 09, 2008, 20:16:20 »

I think it is the Waalhaven in the Port of Rotterdam.

Fred
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #2 on: January 09, 2008, 20:16:59 »

Absolutely correct! You're next... :D
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Mad_Fred

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  • Posts: 8685
Re: ShipSim Trivial Pursuit
« Reply #3 on: January 09, 2008, 20:23:19 »

 ;D Okay,

An easy one, What do the initials "RPA" stand for, on the RPA 12 "incident response vessel"?
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carl

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  • Posts: 262
Re: ShipSim Trivial Pursuit
« Reply #4 on: January 09, 2008, 20:42:41 »

I think it stands for Rotterdam Port Authority. :)
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Thank you TJK for this sig! ;D

Mad_Fred

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  • Posts: 8685
Re: ShipSim Trivial Pursuit
« Reply #5 on: January 09, 2008, 21:25:58 »

It does!

Your turn!  ;D
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carl

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  • Posts: 262
Re: ShipSim Trivial Pursuit
« Reply #6 on: January 09, 2008, 21:32:54 »

ok ;D, where is this?

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Thank you TJK for this sig! ;D

Mad_Fred

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Re: ShipSim Trivial Pursuit
« Reply #7 on: January 09, 2008, 21:45:36 »

The Solent, Calshot Castle  ;D
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carl

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  • Posts: 262
Re: ShipSim Trivial Pursuit
« Reply #8 on: January 09, 2008, 21:49:13 »

you are right :), your turn ;D
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Thank you TJK for this sig! ;D

Mad_Fred

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  • Posts: 8685
Re: ShipSim Trivial Pursuit
« Reply #9 on: January 09, 2008, 22:08:42 »

Okay!

What is the maximum number of containers that can be loaded upon the Vermaas with the crane?
(This means, how many can we use in custom missions, not the 4 that are in the standard mission)
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calliope

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  • Posts: 7
Re: ShipSim Trivial Pursuit
« Reply #10 on: January 09, 2008, 22:38:55 »

Okay!

What is the maximum number of containers that can be loaded upon the Vermaas with the crane?
(This means, how many can we use in custom missions, not the 4 that are in the standard mission)
8
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Mad_Fred

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Re: ShipSim Trivial Pursuit
« Reply #11 on: January 09, 2008, 22:40:35 »

Nope, I'm afraid that is incorrect.


Fred
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mvsmith

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #12 on: January 09, 2008, 23:27:55 »

I count 17, Fred, but it’s hard to see those magenta boxes. Tavares loads 14 in his mission.
Marty
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Mad_Fred

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  • Posts: 8685
Re: ShipSim Trivial Pursuit
« Reply #13 on: January 09, 2008, 23:45:27 »

Bingo Marty!

I read somewhere in one of your posts that it were 16.. but when I tried it ingame it was 17 indeed.
Although when you click all those magenta boxes, it actually displayes 18 of them ingame. And one at the back of the bunch cannot be lifted. (or that was just a bug, I only tried it once)

Anyway, You're up!  ;D
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mvsmith

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #14 on: January 10, 2008, 00:23:26 »

What is the distance in nm from Hoek van Holland to the Maeslantkering?
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LucAtC

  • Ship Simulator Developer
  • Global Moderator
  • Posts: 2073
Re: ShipSim Trivial Pursuit
« Reply #15 on: January 10, 2008, 01:00:33 »

Difficult question, Hoek van Holland is not so small, and Maeslantkering is also big. Can we take the milestone 1026 near the Maeslantkering and the milestone 1030 near to the Berghaven as references?
Sorry, I don't know if the word "milestone" is quite adapted.
Regards,
Luc
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Wout

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Re: ShipSim Trivial Pursuit
« Reply #16 on: January 10, 2008, 01:01:11 »

1.65 nm
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Wout

Wout

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Re: ShipSim Trivial Pursuit
« Reply #17 on: January 10, 2008, 01:02:51 »

Correction, 1.38 nm
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Wout

LucAtC

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Re: ShipSim Trivial Pursuit
« Reply #18 on: January 10, 2008, 01:08:53 »

That is, I believe, the shortest distance from the "door" of the right bank to the entrance of the town?
Luc
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mvsmith

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #19 on: January 10, 2008, 01:32:36 »

Wout, you are close enough for government work. The actual points are so ambiguous compared to the short distance that anything in that range could be right.
Luc gets honorable mention for just knowing where, or even what, the barrier was. :)
Regards,
Marty
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Wout

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Re: ShipSim Trivial Pursuit
« Reply #20 on: January 10, 2008, 02:24:46 »

See the picture to find out how I measured that distance ;)

Next question: How many moderators does this forum technically have at this very moment?
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Wout

LucAtC

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Re: ShipSim Trivial Pursuit
« Reply #21 on: January 10, 2008, 02:42:27 »

3? it is not fair, if some are hidden!
Luc
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Wout

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  • Posts: 753
Re: ShipSim Trivial Pursuit
« Reply #22 on: January 10, 2008, 02:45:24 »

I don't mean online, but how many members are technically a moderator? If you search hard enough, you can find the answer
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Wout

LucAtC

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Re: ShipSim Trivial Pursuit
« Reply #23 on: January 10, 2008, 02:57:24 »

15 moderators, 3 Administrators (Members, Position sort)?
Luc
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Wout

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  • Posts: 753
Re: ShipSim Trivial Pursuit
« Reply #24 on: January 10, 2008, 02:59:57 »

15 moderators is correct, however we have only 2 admins. Still, you answered the moderator question correctly (and faster than I expected)!
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Wout
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