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Author Topic: ShipSim Trivial Pursuit  (Read 858112 times)

Nathan|C

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4000 on: October 12, 2008, 10:02:47 »

New Question:

What is the length difference between these two vessels?
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CaptainMike1

  • Forum member
  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #4001 on: October 12, 2008, 10:08:46 »

23m
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Nathan|C

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4002 on: October 12, 2008, 10:28:16 »

MH1, your turn  ;)
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FOYEN

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4003 on: October 12, 2008, 11:31:29 »

10kn

Sorry for delay, Nathan's right - 10 kn
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CaptainMike1

  • Forum member
  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #4004 on: October 12, 2008, 11:34:02 »

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FOYEN

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4005 on: October 12, 2008, 11:43:21 »

Entering Hamburg.
Thinking like simply questions - isn't for me  :P
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CaptainMike1

  • Forum member
  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #4006 on: October 12, 2008, 11:55:28 »

Correct, your go Foyen
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Nathan|C

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4007 on: October 12, 2008, 12:27:33 »

Foyen clearly isn't asking another question:

What is this canal called?
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FOYEN

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4008 on: October 12, 2008, 12:53:47 »

Excuse me, Nathan, but did you saw saltydog's Reply # 3855 (page 155)?!  Or it's just because you don't want me to go with another "silly hard" question?  :P

By the way, you're entering the Beerkanaal ("Beer Channel"? :D). Strange, I can't see any cranes in the container terminal on the background. Did you photoshopped them?
« Last Edit: October 12, 2008, 12:58:17 by FOYEN »
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CaptainMike1

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  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #4009 on: October 12, 2008, 13:37:06 »

Excuse me, Nathan, but did you saw saltydog's Reply # 3855 (page 155)?!  Or it's just because you don't want me to go with another "silly hard" question?  :P

By the way, you're entering the Beerkanaal ("Beer Channel"? :D). Strange, I can't see any cranes in the container terminal on the background. Did you photoshopped them?

Foyen

We are still waiting for your question??
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Nathan|C

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4010 on: October 12, 2008, 13:40:54 »

Excuse me, Nathan, but did you saw saltydog's Reply # 3855 (page 155)?!  Or it's just because you don't want me to go with another "silly hard" question?  :P

By the way, you're entering the Beerkanaal ("Beer Channel"? :D). Strange, I can't see any cranes in the container terminal on the background. Did you photoshopped them?

You're right,

The cranes aren't there because my graphics view distance is down  ;)
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Thruster

  • Forum member
  • Posts: 123
Re: ShipSim Trivial Pursuit
« Reply #4011 on: October 12, 2008, 13:53:40 »

...Beerkanaal ("Beer Channel"? :D)...

Almost correct, it's: "Bear Channel" ;)


Thruster
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FOYEN

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4012 on: October 12, 2008, 13:54:56 »

Foyen

We are still waiting for your question??

Ok, then prepare your optical devices again  ;)

These are the ORIGINAL screenshots of Jumbo Javelin's crane parts from the Jumbo Simulator, free roam. But what's wrong on both pictures? Remember, they are real, no photoshop & other soft works  ;)
« Last Edit: October 12, 2008, 13:57:30 by FOYEN »
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FOYEN

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4013 on: October 12, 2008, 13:56:37 »

Almost correct, it's: "Bear Channel" ;)


Thruster

Oh, so it's "Bear", not the "Beer"  :D ::)
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bbydino05

  • Forum member
  • Posts: 419
Re: ShipSim Trivial Pursuit
« Reply #4014 on: October 12, 2008, 14:02:49 »

Ok, then prepare your optical devices again  ;)

These are the ORIGINAL screenshots of Jumbo Javelin's crane parts from the Jumbo Simulator, free roam. But what's wrong on both pictures? Remember, they are real, no photoshop & other soft works  ;)
they are not suppose to be up against the structure the crane part
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FOYEN

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4015 on: October 12, 2008, 14:07:06 »

Keep answering, there's an "oops" in 3D modeling. But where is it, that's the question.

Clue: "connection". You must find the same thing on both defferent images.
« Last Edit: October 12, 2008, 14:41:30 by FOYEN »
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bbydino05

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  • Posts: 419
Re: ShipSim Trivial Pursuit
« Reply #4016 on: October 12, 2008, 14:13:50 »

Keep answering, there's an "oops" in 3D modeling. But where is it, that's the question
at the top of the thing that piece that is just danglin there
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Thruster

  • Forum member
  • Posts: 123
Re: ShipSim Trivial Pursuit
« Reply #4017 on: October 12, 2008, 14:23:09 »

The top one is opposite to the down one, facing the other way?
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CaptainMike1

  • Forum member
  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #4018 on: October 12, 2008, 16:57:09 »

2 hours

Where is this?

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FOYEN

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4019 on: October 12, 2008, 17:17:57 »

Phi Phi Islands...... 
(Anyone's turn)


By the way, here's the answer on my question:
Each Jumbo's crane has 3 hoists: 1 main & 2 auxiliary hoists. If you look on the main hoist (green) - everything is OK, connected by rope. But looking on the auxiliary hoists (red) - the hooks're looks like flying near the jib. I hope in official JJ there will be less mistakes.
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CaptainMike1

  • Forum member
  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #4020 on: October 12, 2008, 17:20:38 »

Phi Phi Islands...... 
(Anyone's turn)


By the way, here's the answer on my question:
Each Jumbo's crane has 3 hoists: 1 main & 2 auxiliary hoists. If you look on the main hoist (green) - everything is OK, connected by rope. But looking on the auxiliary hoists (red) - the hooks're looks like flying near the jib. I hope in official JJ there will be less mistakes.


Correct, anyone's turn.

Pretty pedantic
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saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #4021 on: October 12, 2008, 17:50:38 »

Seeing as Jumbo Javelin is a ship that very few here could be expected to be familiar with, I'd say we have had enough JJ-questions for a while.. ;)
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CaptainMike1

  • Forum member
  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #4022 on: October 12, 2008, 17:51:50 »

SD

Right as usual, especially a question like that!!!

Mike
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FOYEN

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4023 on: October 12, 2008, 17:57:11 »

About the JJ question - just only as infos,  so you'll be ready for any bad thigns that you may see on it when it'll be realised.  ;)
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saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #4024 on: October 13, 2008, 18:23:14 »

Where (exactly) do you see moving road traffic in ShipSim ?
And which vehicle(s) do you see..? :)
« Last Edit: October 13, 2008, 18:44:05 by saltydog »
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