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Author Topic: ShipSim Trivial Pursuit  (Read 857782 times)

Captain Best

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Re: ShipSim Trivial Pursuit
« Reply #3825 on: October 06, 2008, 15:34:04 »

To Nathan|C

Yes, that is correct, but there is two more..
Arie Visser?
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Captain Best

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Re: ShipSim Trivial Pursuit
« Reply #3826 on: October 06, 2008, 16:24:16 »

Veermas and Latidude?
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Aad The Pirate

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  • Posts: 2431
Re: ShipSim Trivial Pursuit
« Reply #3827 on: October 06, 2008, 16:42:13 »

Just a sec or two to late, while I was writing the answer a message pop't up to tell me that there was another reply. SHOOT
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Aad The Pirate

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Re: ShipSim Trivial Pursuit
« Reply #3828 on: October 06, 2008, 16:52:04 »

Where is this building (red arrow) situated, and what kind of a building is it?
Hint: Do You have Ship Sim 2006?
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CaptainMike1

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Re: ShipSim Trivial Pursuit
« Reply #3829 on: October 06, 2008, 16:57:52 »

Where is this building (red arrow) situated, and what kind of a building is it?
Hint: Do You have Ship Sim 2006?

VStep's Office??
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Aad The Pirate

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Re: ShipSim Trivial Pursuit
« Reply #3830 on: October 06, 2008, 16:58:44 »

Nope. Sorry
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CaptainMike1

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Re: ShipSim Trivial Pursuit
« Reply #3831 on: October 06, 2008, 17:31:46 »

Nope. Sorry

Do we get a clue, not all of us have SS06, and we don't want to wait 2 hours do we!!
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Aad The Pirate

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Re: ShipSim Trivial Pursuit
« Reply #3832 on: October 06, 2008, 17:49:14 »

OK, the 1rst who gives the location (harbour) of this building will get another clue. (and so will everybody who can read)
BTW, try Google Earth ;D
Now give me the location (port) and we have a winner
« Last Edit: October 06, 2008, 19:28:41 by aadjepiraatje »
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Nathan|C

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Re: ShipSim Trivial Pursuit
« Reply #3833 on: October 06, 2008, 19:21:50 »

It's Rotterdam, you can see the Euromast in the far left of the picture.
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Thruster

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  • Posts: 123
Re: ShipSim Trivial Pursuit
« Reply #3834 on: October 06, 2008, 19:24:54 »

What's that aeroplane doing there ???
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Aad The Pirate

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Re: ShipSim Trivial Pursuit
« Reply #3835 on: October 06, 2008, 19:26:28 »

OK, the 1rst who gives the location (harbour) of this building will get another clue. (and so will everybody who can read)
BTW, try Google Earth ;D
Now give me the location (port) and we have a winner
Nobody? It's not so hard as it's like. Sure enough I gave clues enough. I can give the answer as well. This building is located in the port of Rotterdam and it is the Marine Hotel.
Anybody for a new question.
Regards
Aad
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Person264

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Re: ShipSim Trivial Pursuit
« Reply #3836 on: October 06, 2008, 19:29:04 »

Nathan|C gave the right answer...
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Aad The Pirate

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Re: ShipSim Trivial Pursuit
« Reply #3837 on: October 06, 2008, 19:31:43 »

Not complete, he gave only the location.
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Thruster

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  • Posts: 123
Re: ShipSim Trivial Pursuit
« Reply #3838 on: October 06, 2008, 19:40:34 »

OK, what does the word "classis" stand for? Hint: it's not from a language that is used by many people nowadays...
Good luck! :)


Regards,


Thruster

P.S. it has something to do with ships...
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Person264

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Re: ShipSim Trivial Pursuit
« Reply #3839 on: October 06, 2008, 19:52:30 »

Fleet?
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Thruster

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  • Posts: 123
Re: ShipSim Trivial Pursuit
« Reply #3840 on: October 06, 2008, 20:37:18 »

Yep, you're right (it's Latin ;)). Your turn!


Regards,


Thruster
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Captain Best

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Re: ShipSim Trivial Pursuit
« Reply #3841 on: October 06, 2008, 21:26:56 »

Do we get a clue, not all of us have SS06, and we don't want to wait 2 hours do we!!
MH1

If you have readed. the rule is now.

after 15 minutes withour correct answer or ETC.

anyone can start a new question.
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #3842 on: October 06, 2008, 22:47:47 »

You may have misunderstood, captain best
It's like this now:
Question?---2 hours ... (then anyone)
Correct answer---15 minutes to post new question... (then anyone)..

It's an experimental change, let's see how it goes..;)
« Last Edit: October 06, 2008, 23:34:17 by saltydog »
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CaptainMike1

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Re: ShipSim Trivial Pursuit
« Reply #3843 on: October 07, 2008, 13:19:18 »

You may have misunderstood, captain best
It's like this now:
Question?---2 hours ... (then anyone)
Correct answer---15 minutes to post new question... (then anyone)..

It's an experimental change, let's see how it goes..;)


SD

That's very clear, let's hope Captain Best understands. All we need now is a new question!!
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bbydino05

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  • Posts: 419
Re: ShipSim Trivial Pursuit
« Reply #3844 on: October 07, 2008, 13:30:59 »

What is the difference between ss08 ce ducth and the english one
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saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #3845 on: October 07, 2008, 15:07:19 »

Hmm, I'm having serious doubts about the 15 minutes rule..
I meant it to prevent people from answering a question correctly, and then going away..leaving us waiting for 2 hours for the new question..
But the downside is: if you answer a question correctly, your 15 min go in when the questioneer gives you the "green light"..Meaning you sit by your computer waiting for that
So, to keep things simple, it may be better to get back to basics:

a question stays for 2 hours
 a new question is posted within 2 hours ..
« Last Edit: October 07, 2008, 15:58:57 by saltydog »
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Thruster

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  • Posts: 123
Re: ShipSim Trivial Pursuit
« Reply #3846 on: October 07, 2008, 15:14:30 »

Agreed. Sometimes you're at a complete other section of the forum reading something very interesting, while you're answer is being found correctly. Then, when you check if there's any reply to the answer you gave on the question, you find that your 15 minutes have gone and that a new question has already been posted. So perhaps the original rule is better ;). Anyway, good idea to start this topic :D!

Regards,


Thruster

Edit:
P.S.
What is the difference between ss08 ce ducth and the english one

In the Dutch one you can tow SS Rotterdam in two special missions, and the captain's log is digital. In the English version there's no SS Rotterdam and the captain's log is printed. In both versions there is a 'Making of Ship Simulator' video ;)
« Last Edit: October 07, 2008, 15:18:16 by Thruster »
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #3847 on: October 07, 2008, 15:17:51 »

My thoughts exactly, Thruster.. I'm glad you agree.. ;)
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CaptainMike1

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  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #3848 on: October 07, 2008, 15:27:04 »

Yes,  on balance I agree too SD.
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saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #3849 on: October 07, 2008, 15:56:52 »

Thanks Mike, fortunately "hit-and-runs" are rare here (knock on wood   ;D )
If someone doesn't have a new question, they usually say so..

Here's a new one: exiting this harbour, which waterway will I enter.. ?
« Last Edit: October 07, 2008, 16:56:50 by saltydog »
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