Well, honestly, I think VSTEP know who the customers is.
I can make a small list of potential customer groups here:
1. Completely newbies
2. Regular gamers
3. Simulator fans
4. Retired sailors/seamen
5. Boat owners
6. Ship owners
7. Educational institutions, private schools (etc.)
Where are we standing today when it comes to the Ship Simulator series? Well, its a split here, where the professional version is made for educational purposes and sold for a high price.
The standard version is made for gamers and others that doesn't require (or don't have the money) to be able to use "professional" features.
Now, if VSTEP is going to increase the sale, make this product more interesting for retired sailors, hardcore simmers, then they need to expand the features of the game.
Make the features wider when it comes to instrumentation simulation, missions and tasks onboard the ship and not with the ship itself, cargo handling, passenger handling, navigation with instruments that got more features and so on.
I don't think this sim need another boat in the collection, or another ship...we will end up with a ship/boat library that is so huge, but where every single boat and ship has the same boring controls.
So if this is going to be what it is told to be,
a simulator, well, add some more technical stuff into it and everything becomes a lot more interesting. That's for those who has a technical background as seamen/sailors or some education/coursing in their real life.
For now, this eh...sim...looks a kinda product only for complete newbies... hey let's sail the largest ship in the world with the WSDA-keys and some cheap controls.. It's not exiting, not exiting at all.
When something gets too cheap, too simple and there is no variation added, it might and will end up as something boring.
A simulator should deliver something that you can play with over a long time, not by adding some boring missions to it, but giving space for situations where the player can make his own missions. Well, we got that feature, but it lacks a lot when it comes to variation, what to simulate, situations onboard the ship, engine failure...? There is no such thing there. Free roaming, what is that? A waste of time...sail around in spooky environments, hardly no life to see. So my point is that this sim..isn't really so much based on the real world, the real life that captains/officers deals with every day. In fact...everything is simplified down to a small donut, made for cheaps that want to spend money on it
And, now I can already sense what the critics want to tell me, that it is so hard to program all this, that it isn't possible for VSTEP to do this...the same stupid arguments that you reply each time someone request something. Well, think about what Microsoft did to the Flight Simulator, and think about what 3rd parties adds to that simulator today. They don't just make another add-on plane, they even make new panels, new instruments and make the simulator wider when it comes to the technical stuff - that what's happens and that is what you need to end up with a great simulator product. And yes...I know that this will not happens over the night, but I find it a little bit funny that it may take years, because it is like reinventing the wheel. The only difference is that this vehicle isn't airborne..it floats on water. Beside of that, there isn't a great difference between airplanes and ships, when it comes to instrumentation. They both can have autopilot, compass, VHF/radio communication, GPS, and of course, fuel control and startup switches for the engines (generally).
For now, what can you learn from Ship Simulator? How to navigate? In a chart with so few symbols that all you see is the depth and some markings? Are you able to learn how to communicate with maritime language? Are you able to learn how a vessel will behave when cargo is placed on board? Are you able to trim the ship for that extra weight? Are able to perform other tasks on board, like controlling the winches for the ropes/mooring gear (by operating them manually)? Can you dock the ship and perform maintenance or order parts to it (this is common stuff in typical racing games today, where you can upgrade parts of your car)?
Well, I suppose that the answer to all those questions is..NO!
So, heh..well, what to say? Keep following this game, but don't expect large changes from one version to another unless VSTEP really push their limits. Watch this place in year 2020 and maybe...maybe you are watching a similar product to FSX today, but where the vehicle is floating at water
So, 2020 folks...2020..(if my prophecy is correct)