SSE Patch v1.1 Patch
[ General ]
* Added support for dynamicly enabling and disabling logs
[ GUI ]
* Added heading indicator
* Added depth sounder. Depending on ships' length, there will be either 1 or 2 depth sounders
* Radar cursor distance improved
* Radar range increased, from 0.13 to 12 NM.
* Radar range displayed.
* Ships' scale on radar improved
* Photocamera in GUI
[ Missions ]
* Several missions improved
* Towable ships controllable in missions
* Fixed an issue where switching environments would not trigger AI properly
* Fixed an issue where timers would not speed up together with engine speed factor (autopilot)
* Fixed some issues with switching controller type between AI and player/static
* Fixed a specific case where deploying a deployable, boarding it and deploying it again would remove it's bowsplashes
* Fixed loading a saved game does not properly restore weather state
* Ships that are connected are forced to keep their physics turned on
* New rewards for several missions
* Rewards can be viewed fullscreen
* Completed missions are marked in mission selection windows
* Handing and updating of objective window has improved
[ Autopilot ]
* The autopilot works better now. You are only not allowed to use the autopilot, when you are close to an objective area or you are mooring or towing.
* The messages for the autopilot are also improved. It is now clear why the autopilot has stopped.
* Al the thrusters of the ship are resetted correctly when the autopilot has stopped.
[ Dynamics ]
* Updated dynamics of most ships
* Improved heightlookups (smoother movement)
[ Ships ]
* Minor visual updates
[ Sound ]
* Improved engine sound
* Sound is muted when the mission is succeeded or failed
[ Multiplayer ]
* It's no longer possible to select a spawnpoint that has a player ship near or on it.
* When pressing Enter after typing a message in the chat window, the chat window is deactivated.
* Added player list context menu.