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Author Topic: SSE Patch v1.1 Patch  (Read 4920 times)

sick_noize

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Tomaten

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Re: SSE Patch v1.1 Patch
« Reply #1 on: August 27, 2010, 07:45:25 »

That was faast!  :o
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Also known as Tomaten 2006 from the old Ship Simulator 2006 forum.[/c

RYAN123

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  • Posts: 589
Re: SSE Patch v1.1 Patch
« Reply #2 on: August 27, 2010, 07:46:39 »

lol Just like you on Marseille madnes hmmm are you sure you wasnt first to post it anywhere  :lol:
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Tomaten

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Re: SSE Patch v1.1 Patch
« Reply #3 on: August 27, 2010, 07:50:11 »

 ;D :doh:
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Also known as Tomaten 2006 from the old Ship Simulator 2006 forum.[/c

tinkerdill

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  • Posts: 2
Re: SSE Patch v1.1 Patch
« Reply #4 on: August 27, 2010, 08:36:05 »

 :lol: Must be the fastest update ever! Anyway, downloading it right now, going to my local shop, and back in two hours. Then....SSE Time!
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TJK

  • Guest
Re: SSE Patch v1.1 Patch
« Reply #5 on: August 27, 2010, 08:36:14 »

I can confirm this is the OFFCIAL patch, from V1.0 to V1.1.  
It might be best to download it from the official ship sim website for security though  :thumbs:
http://www.shipsim.com/downloads/updates
 :2thumbs:

How to check the version you have? in the menu press option and thous graphic settings and you will see the version on the bottom of the menu bar, i think the download version allready are version 1.1 but i can have wrong

Tore
« Last Edit: August 27, 2010, 08:37:56 by TJK »
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Frank_VSTEP

  • Guest
Re: SSE Patch v1.1 Patch
« Reply #6 on: August 27, 2010, 08:55:03 »

Might be good to know that Version and build number are in the Options Menu in the game!
You can check there whether you need the patch or not.
« Last Edit: August 27, 2010, 08:56:59 by Frank_VSTEP »
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TJK

  • Guest
Re: SSE Patch v1.1 Patch
« Reply #7 on: August 27, 2010, 09:05:13 »

Thanks for confirm that Frank :thumbs:

Tore
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MokMok

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  • Posts: 1204
Re: SSE Patch v1.1 Patch
« Reply #8 on: August 27, 2010, 14:52:24 »

A very fast patch. There must be a very significant bug in SSE 2010 1.0!
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Neo-ST

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  • Posts: 44
Re: SSE Patch v1.1 Patch
« Reply #9 on: August 27, 2010, 15:00:04 »

Yes, wouldn't hurt to see some release notes...  ::)
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Matthew Brown

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  • Posts: 1169
Re: SSE Patch v1.1 Patch
« Reply #10 on: August 27, 2010, 15:01:42 »

SSE Patch v1.1 Patch

[ General ]
* Added support for dynamicly enabling and disabling logs

[ GUI ]
* Added heading indicator
* Added depth sounder. Depending on ships' length, there will be either 1 or 2 depth sounders
* Radar cursor distance improved
* Radar range increased, from 0.13 to 12 NM.
* Radar range displayed.
* Ships' scale on radar improved
* Photocamera in GUI

[ Missions ]
* Several missions improved
* Towable ships controllable in missions
* Fixed an issue where switching environments would not trigger AI properly
* Fixed an issue where timers would not speed up together with engine speed factor (autopilot)
* Fixed some issues with switching controller type between AI and player/static
* Fixed a specific case where deploying a deployable, boarding it and deploying it again would remove it's bowsplashes
* Fixed loading a saved game does not properly restore weather state
* Ships that are connected are forced to keep their physics turned on
* New rewards for several missions
* Rewards can be viewed fullscreen
* Completed missions are marked in mission selection windows
* Handing and updating of objective window has improved

[ Autopilot ]
* The autopilot works better now. You are only not allowed to use the autopilot, when you are close to an objective area or you are mooring or towing.
* The messages for the autopilot are also improved. It is now clear why the autopilot has stopped.
* Al the thrusters of the ship are resetted correctly when the autopilot has stopped.

[ Dynamics ]
* Updated dynamics of most ships
* Improved heightlookups (smoother movement)

[ Ships ]
* Minor visual updates

[ Sound ]
* Improved engine sound
* Sound is muted when the mission is succeeded or failed

[ Multiplayer ]
* It's no longer possible to select a spawnpoint that has a player ship near or on it.
* When pressing Enter after typing a message in the chat window, the chat window is deactivated.
* Added player list context menu.
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Neo-ST

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  • Posts: 44
Re: SSE Patch v1.1 Patch
« Reply #11 on: August 27, 2010, 16:59:54 »

Hmm i just saw your sig "*The V1.1. Patch for SSE is ONLY applicable to the boxed versions from Paradox, it does NOT affect download versions * check your build beforehand *", I have the "downloaded" version of the game and have downloaded the patch from shipsim.com, applied it and it installed correctly...does it mean i did something wrong? And how's that it affects only the boxed version?
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TJK

  • Guest
Re: SSE Patch v1.1 Patch
« Reply #12 on: August 27, 2010, 17:01:42 »

Hmm i just saw your sig "*The V1.1. Patch for SSE is ONLY applicable to the boxed versions from Paradox, it does NOT affect download versions * check your build beforehand *", I have the "downloaded" version of the game and have downloaded the patch from shipsim.com, applied it and it installed correctly...does it mean i did something wrong? And how's that it affects only the boxed version?

well you don't need it but i think it are ok
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Matthew Brown

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  • Posts: 1169
Re: SSE Patch v1.1 Patch
« Reply #13 on: August 27, 2010, 17:03:03 »

Yes simply that, the download versions are already v1.1. so no need to download the patch.
It shouldnt do any harm though  :2thumbs:
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Captain Spencer

  • Global Moderator
  • Posts: 2961
Re: SSE Patch v1.1 Patch
« Reply #14 on: August 27, 2010, 17:03:53 »

Hi guys,

The download version of the game already includes the patch. The only people who need the patch are those who purchased the boxed version :)
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Artificial Intelligence beats Real Stupidity.<br />If at first you don\'t succeed, call it version 1.0.

Neo-ST

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Re: SSE Patch v1.1 Patch
« Reply #15 on: August 27, 2010, 19:31:28 »

OK, but then they could say so on the download-updates web page...
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Captain Spencer

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Re: SSE Patch v1.1 Patch
« Reply #16 on: August 27, 2010, 21:15:00 »

True, but it is beyond our control. Which is odd really, considering I am a web developer  :doh:
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Artificial Intelligence beats Real Stupidity.<br />If at first you don\'t succeed, call it version 1.0.
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