Hello Guest March 29, 2024, 00:32:21 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
Pages: [1] 2   Go Down

Author Topic: question regarding watercannons  (Read 12241 times)

02ian

  • Forum member
  • Posts: 72
question regarding watercannons
« on: May 19, 2010, 18:57:28 »

hi, i was just strolling through some of the posts on the new extremes section when i came across a response to the post 'new things' by frank_vstep which included the following line:

'But no missiles in Extremes I'm afraid, only cannons you'll be able to shoot are watercannons!'

i also remember seeing a photo of some emergency reponse tugs fire fighting a rig

so i was curious how the fire fighting would be intergrated into missions (assuming it is at all), what boats would be capable of it, how a fire fighting cannon would be controlled by the player, whether it could be used for a form of 'paintball style' combat, or whether it just automatically comes online when you hit a way point

kind regards
02ian
Logged

mvsmith

  • Guest
Re: question regarding watercannons
« Reply #1 on: May 19, 2010, 19:39:13 »

Hi 02ian,

Yes, FIFI capability is in SSE, and in the missions.
The details on how it is used will probably have to wait until it is released.
SSE provides much more capability for controlling equipment on ships.

Regards,
Marty
Logged

MVEsperanza

  • Forum member
  • Posts: 493
Re: question regarding watercannons
« Reply #2 on: May 19, 2010, 23:30:53 »

By my guess i would think the following Ships would be capable of this


The RPA12 as in SS08 does have the fire cannons on them

The Whaling Vessels if they are Playable and on AI to repel the Greenpeace Ships from intervening

Logged

McGherkin

  • Forum member
  • Posts: 3153
Re: question regarding watercannons
« Reply #3 on: May 20, 2010, 08:00:41 »

you can see the water cannons in your sig...  ::)
Logged
Almost never here, try here.

Tomaten

  • Custom Mission Managers
  • Posts: 1089
Re: question regarding watercannons
« Reply #4 on: May 20, 2010, 08:02:05 »

The sherpa may also be able to do that, not shure thought.
Logged
We're the cool group  8)
Tuuuuuuut Tuuuuuuuuuut!
Also known as Tomaten 2006 from the old Ship Simulator 2006 forum.[/c

TJK

  • Guest
Re: question regarding watercannons
« Reply #5 on: May 20, 2010, 08:14:37 »

Here you she her in the real world
so yes she can
Tore
Logged

MVEsperanza

  • Forum member
  • Posts: 493
Re: question regarding watercannons
« Reply #6 on: May 20, 2010, 17:41:43 »

you can see the water cannons in your sig...  ::)

Oh Haha lol yha just look at the confrontation in my sig
Logged

02ian

  • Forum member
  • Posts: 72
Re: question regarding watercannons
« Reply #7 on: May 20, 2010, 17:46:40 »


SSE provides much more capability for controlling equipment on ships.


does this mean we can expect fetures like on-deck cranes where fitted, deck ramps on ferrys, ability to control lighting and other external equipment of a similar nature in the future, or is that just getting my hopes too high?

probably too late to put it in, but it would be nice to see an intergrated VHF style multiplayer communication interface (for those of us who have are certificates), as it would greatly improve realism... maybe an idea for a future add-on or game version if theres no way to get it in this one

even if we can't get this i'm still quite excited about the fire fighting... how long till we can expect pre-order to start?

kind regards 02ian

Logged

Ballast

  • Global Moderator
  • Posts: 3490
Re: question regarding watercannons
« Reply #8 on: May 20, 2010, 18:22:21 »

Hi 02ian,

Except a selected few, nobody knows exactly what we can expect in SSE. We'll just have to wait and see i guess.

Teamspeak is often used for vocal communication on multi player. As far as i know, IJTS is the only one at this moment who is offering a teamspeak server where English is the working language. More info can be found here

Logged
It's the crew that makes the difference

Shipdude98

  • Forum member
  • Posts: 65
Re: question regarding watercannons
« Reply #9 on: June 05, 2010, 05:06:50 »

This whole thing about equipment on the ships having a larger role, does this possibly include launching Zodiacs/Lifeboats from larger ships? That would be quite cool.
Logged
Join my Multiplayer Cargo Service! (MCS) Info available on the SS08 multiplayer forums.

McGherkin

  • Forum member
  • Posts: 3153
Re: question regarding watercannons
« Reply #10 on: June 05, 2010, 13:58:17 »

It appears so from the screenshots.

Well the lifeboats anyway.
Logged
Almost never here, try here.

tassam380

  • Forum member
  • Posts: 5
Re: question regarding watercannons
« Reply #11 on: June 15, 2010, 12:02:44 »

I think that was just one of the RHIBs from the Frigate. But i wonder if you control them from the Frigate or you use it as a separate vessel
Logged

McGherkin

  • Forum member
  • Posts: 3153
Re: question regarding watercannons
« Reply #12 on: June 15, 2010, 16:17:01 »

I see no reason why the RHIB would be controlled from the frigate, certainly the RHIB has a wheelhouse view which is only obtainable for player vessels in SS08.

Hope we can launch it!  :thumbs:


 !:) Trailer Launching for the RHIBs, Jetski, and powerboats?
Logged
Almost never here, try here.

brwbanger

  • Forum member
  • Posts: 26
Re: question regarding watercannons
« Reply #13 on: June 16, 2010, 20:25:07 »

i on the subject.life rafts, can they be launched.pretty much static item on ss08.!:) especially the larger ships ferrys.
Logged

MVEsperanza

  • Forum member
  • Posts: 493
Re: question regarding watercannons
« Reply #14 on: June 16, 2010, 22:57:46 »

Yep we can launch Zodiacs from the looks of this screen

Logged

brwbanger

  • Forum member
  • Posts: 26
Re: question regarding watercannons
« Reply #15 on: June 17, 2010, 03:43:48 »

great  :2thumbs:
Logged

MVEsperanza

  • Forum member
  • Posts: 493
Re: question regarding watercannons
« Reply #16 on: June 17, 2010, 04:54:49 »

great  :2thumbs:

Yep the Zodiac is Missing from her Rest so i guess she by the Base
Logged

brwbanger

  • Forum member
  • Posts: 26
Re: question regarding watercannons
« Reply #17 on: June 17, 2010, 09:34:39 »

well after yesterday disaster on ss08, when i attached to oil rig. sank with a boat on tow, great to watch thou.so i will need one, the north sea not the place to sink your boats.

modify
« Last Edit: June 17, 2010, 15:55:41 by brwbanger »
Logged

McGherkin

  • Forum member
  • Posts: 3153
Re: question regarding watercannons
« Reply #18 on: June 17, 2010, 09:37:54 »

I think this is the wrong place to post those pictures. Try the 'video and images topic'.
Logged
Almost never here, try here.

Daniel Cho

  • Forum member
  • Posts: 170
Re: question regarding watercannons
« Reply #19 on: June 22, 2010, 00:02:36 »

By my guess i would think the following Ships would be capable of this


The RPA12 as in SS08 does have the fire cannons on them

The Whaling Vessels if they are Playable and on AI to repel the Greenpeace Ships from intervening



wait fire cannons?

thats sweet!!
Logged

MVEsperanza

  • Forum member
  • Posts: 493
Re: question regarding watercannons
« Reply #20 on: June 22, 2010, 00:19:49 »

wait fire cannons?

thats sweet!!

Theres no flame throwers but there is Watercannons
Logged

Daniel Cho

  • Forum member
  • Posts: 170
Re: question regarding watercannons
« Reply #21 on: June 23, 2010, 22:05:48 »

Theres no flame throwers but there is Watercannons
oh :'(
Logged

Captain Spencer

  • Global Moderator
  • Posts: 2961
Re: question regarding watercannons
« Reply #22 on: June 23, 2010, 22:30:18 »

Hi guys,

I don't want to put a downer on things, and this is ONLY speculation, but although we might be able to launched boats from vessells, you must consider HOW they will be launched.

Afterall, we might just press a button on the interface, and we spawned into the launched boat rather than seeing it actually be put into the water.

Obviously I could be wrong and actually see them lift them into the water! :)
Logged
Artificial Intelligence beats Real Stupidity.<br />If at first you don\'t succeed, call it version 1.0.

Matthew Brown

  • Forum member
  • Posts: 1169
Re: question regarding watercannons
« Reply #23 on: June 23, 2010, 23:05:06 »

As long as it can be lowered into the water, that's good enough for me!

I probably was thinking a bit too advanced though, I was thinking you would have to press a button on either side of the Davit and then lower it down with a winch!!  :doh:
Logged

McGherkin

  • Forum member
  • Posts: 3153
Re: question regarding watercannons
« Reply #24 on: June 24, 2010, 10:48:34 »

How about a little launching cutscene?
Logged
Almost never here, try here.
Pages: [1] 2   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines