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Author Topic: Ship Simulator Extremes-unlocking the secrets  (Read 396358 times)

MMMMMM

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #200 on: July 27, 2009, 20:40:09 »

I think you are confusing a semi submersable  oil rig for a factory whaler (photo)
                                                                                 Eric
                                                                   

acualy no sadsid


That is the Nishan Maru the Whaling factory ship i would love to see that ship on the bottm of the Ocean

Evil Whalers the whalers have anopther ship called the Oriental Bluebird its there gassoline ship!

The Nishan Maru is a Factory ship it process whale meat and prepares it for shipment back to japan

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MMMMMM

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #201 on: July 27, 2009, 20:47:29 »

Whaling vessels have very large cranes, two at most and almost look like oilrigs from afar. This was told by me of what Whaling Ships look like. :thumbs:

Acualy no they dont the Nishan Maru 2 has a harpoon and when a whale is struck then they get a shot gun and shoot its head then once done they tie the tailfin to the side of the boat and wait for the nishan maru to attach a wire and drag the whale up the ramp!


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Rac0r

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #202 on: August 09, 2009, 17:57:23 »

What I really would like to see in the next Ship Simulator are not so much a lot of new environments, but more to do and more love for the details in the existing ones. I am a fan of ferries. So what I would like to do is take the Red Eagle from Southampton to Cowes, but not quite the way you can to it now. It would be great to have a more real environment and not have to play everything out in your head. For example, it would be nice to have the Red Funnel timetable and have the AI stick to it. Also it would be a great improvement, if you could actually moor the ferry at either of the terminals. Also opening the doors and having cars/passengers get on and off, would add greatly to realism. These relatively small changes would go a long way. In general more AI controlled ships would be desirable. Sailing into an Europoort devoid of activity isn't really that much fun - or realistic for that matter. If they do Dover - Calais, they should built all the ferry models and have simulated ferry and cross traffic. Depending on your machine they could maybe create a slider, that would control the amount of simulated traffic. From low for slow machines to realistic for high end computers. Just my two cents.
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Agent|Austin

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #203 on: August 09, 2009, 19:08:02 »

The harpoon vessels kill the whales, and then get it up the slipway on the mother ship....

*Puts on his sea shepherds shirt*
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The Ferry Man

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #204 on: August 12, 2009, 17:22:14 »

From

https://www.shipsim.com/ShipSimForum/index.php/topic,15171.0/topicseen.html

•   Wide range of vessels to control, including hovercrafts, coast guard interceptors, mammoth tankers, tugs, cruise liners, and many others.

Hovercrafts

Could we be getting another...

We have Dover coming (probably), Maybe a SR.N4 Car Carrying giant...

Though slightly saddened by lack of mention of ferries...
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Capt. Matt

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #205 on: August 12, 2009, 17:47:37 »

TankerS More than one Bora bora  :thumbs: And This new company what is that is that replacing Lighthouse interactive?
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The Ferry Man

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #206 on: August 12, 2009, 17:49:54 »

Will we be getting more info after the Cologne Gamescom 2009? When is it?
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McGherkin

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #207 on: August 12, 2009, 17:52:29 »

TankerS More than one Bora bora  :thumbs: And This new company what is that is that replacing Lighthouse interactive?

Yep.
Shame, I'm gonna miss that opening sequence.
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FouET

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #208 on: August 13, 2009, 15:54:40 »

in my oppinion I think autors help by ecoterorists >:(
when Greenpeace will encounters their ships to fishing boats?
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Nathan|C

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #209 on: August 21, 2009, 10:41:24 »

New trailer:

http://www.youtube.com/watch?v=jhKhulmgsIk

Looks like we have a Navy ship?
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Tomaten

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #210 on: August 21, 2009, 10:43:03 »

amaziiiiiing  :o :o  :D
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The Ferry Man

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #211 on: August 21, 2009, 10:44:20 »

New Trailer!!!

http://www.youtube.com/watch?v=jhKhulmgsIk&eurl=http%3A%2F%2Fwww.shipsim.com%2Fhome.php&feature=player_embedded

(Well just a bigger cersion of the orginal)

we appear to have Navy Ships  :o

And a nice shot of outside Dover  :2thumbs:

But still no signs of a Dover Ferry  :thumbdown:

I thought the opening was funny:

May contain Content inappropriate for Children


Those nude ships...  :doh:


Edit: Too late  :doh: x2
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Tomaten

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #212 on: August 21, 2009, 10:58:47 »


I thought the opening was funny:

May contain Content inappropriate for Children


Those nude ships...  :doh:


Edit: Too late  :doh: x2



 ;D  :doh:

This looks goooood :)
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Frank_VSTEP

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #213 on: August 21, 2009, 16:35:53 »

May contain Content inappropriate for Children

Indeed, but that's what the ESRB rating board requires us to do if we want to avoid the video being banned. It's a fairly new guideline for all videos of games they have not yet rated. Even Spore had this in its trailer.

Anyway, we are grateful of all your feedback and wishes and while we cannot please everyone (not by a mile) and/or put everything in Extremes, and we realise that we are sometimes too busy to give you guys frequent updates, rest assured that everything is read and taken into account when we have design meetings. Bottom line is that we all wanna make this a game you'll love playing. Because, as I have told numerous journalists over the last couple of days at GamesCom: our community is and always will be very important to us.

Keep up the good work and keep on posting!

Regards,
Frank
« Last Edit: August 21, 2009, 16:40:56 by Frank_VSTEP »
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Stuart2007

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #214 on: August 21, 2009, 17:26:35 »

May contain Content inappropriate for Children[/i]

That speedboat racing towards a Navy warship? Reminiscent of an attack on the USS ???????? Navy:Allgunsnobrains... Perhaps they didn't want to give people ideas...
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Tomaten

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #215 on: August 21, 2009, 17:41:45 »

Indeed, but that's what the ESRB rating board requires us to do if we want to avoid the video being banned. It's a fairly new guideline for all videos of games they have not yet rated. Even Spore had this in its trailer.

Anyway, we are grateful of all your feedback and wishes and while we cannot please everyone (not by a mile) and/or put everything in Extremes, and we realise that we are sometimes too busy to give you guys frequent updates, rest assured that everything is read and taken into account when we have design meetings. Bottom line is that we all wanna make this a game you'll love playing. Because, as I have told numerous journalists over the last couple of days at GamesCom: our community is and always will be very important to us.

Keep up the good work and keep on posting!

Regards,
Frank

Hi Frank,
Its very nice to hear from you guys! Your doing a wonderfull work :)
And I think that we all understand that you can't put all our ideas in one game.
Thank you
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Tuuuuuuut Tuuuuuuuuuut!
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The Ferry Man

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #216 on: August 21, 2009, 18:14:09 »

Indeed, but that's what the ESRB rating board requires us to do if we want to avoid the video being banned. It's a fairly new guideline for all videos of games they have not yet rated. Even Spore had this in its trailer.

Anyway, we are grateful of all your feedback and wishes and while we cannot please everyone (not by a mile) and/or put everything in Extremes, and we realise that we are sometimes too busy to give you guys frequent updates, rest assured that everything is read and taken into account when we have design meetings. Bottom line is that we all wanna make this a game you'll love playing. Because, as I have told numerous journalists over the last couple of days at GamesCom: our community is and always will be very important to us.

Keep up the good work and keep on posting!

Regards,
Frank

Thanks for the reply. It is nice to know that VSTEP actually does listen to us. I bet not many games do that  :thumbs:
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Stuart2007

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #217 on: August 21, 2009, 21:53:30 »

Oh, yes. It's lovely... The first sign of life from Vstep in ages... and it's about the legalities of safety notices on a demo video. :o

That said, it is nice to see some sign of interaction on the forum and I do wish these chaps well with the development.
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RMS Gigantic

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #218 on: August 22, 2009, 06:45:44 »

Now the trailer just says, "Coming Soon" :P

I still wonder what stage SSE is in (Pre-Alpha, Alpha, Beta, Gamma/Delta).

I definitely like the idea of someone like Frank posting here :2thumbs: Even more frequent updates like that would be euphoric, if possible.
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NIN

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #219 on: August 22, 2009, 16:57:46 »

i like how 75% of the trailer was the teaser. . .
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Stuart2007

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #220 on: August 22, 2009, 17:41:19 »

Now the trailer just says, "Coming Soon" :P

I still wonder what stage SSE is in (Pre-Alpha, Alpha, Beta, Gamma/Delta).

I definitely like the idea of someone like Frank posting here :2thumbs: Even more frequent updates like that would be euphoric, if possible.

Yes, AT LEAST once every 2 years would be good  :lol:
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The Ferry Man

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #221 on: August 22, 2009, 17:46:28 »

Well, does Dover look like a large environment..., maybe 20miles or so...?
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Stuart2007

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #222 on: August 22, 2009, 17:50:05 »

Well, does Dover look like a large environment..., maybe 20miles or so...?

Doesn't it depend if it has

Dover-Calais in the same environment
Or just 'plain' Dover
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--tractorman--

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #223 on: August 22, 2009, 17:51:46 »

But Dover and Calais together cant be as much as the solent? water, cliffs, docks, more water, more docks and some other stuff where as the solent has LOADS of shizzle
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The Ferry Man

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Re: Ship Simulator 2010-unlocking the secrets
« Reply #224 on: August 22, 2009, 17:53:52 »

Doesn't it depend if it has

Dover-Calais in the same environment
Or just 'plain' Dover

Ah, but you missed the subtlety.If someone Important responds by saying, it is a large environment, that would be a good sign...

I agree Tractorman, There can't be as much as The Solent. or Rotterdam
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