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 81 
 on: July 07, 2023, 19:57:57 
Started by Captain Spencer - Last post by Ridders_Sixety_Nine
Okay DJM i apologise for my irrational behaviour. If i were to act like that around other seamen they'd be quite deeply angered....REMOVED

That kind of language is completely unacceptable, this issue will be reported, DJM.

Ahoy fellow Ship simmers.

Where is that fine seaman DJM these days? I owe him a full and deep apology

 82 
 on: July 02, 2023, 22:00:46 
Started by geosub1978 - Last post by ufolev
Hello geosub1978

Ship Simulator Extremes gives you two keyboard options for every one action
like  the change of the engine revolutions per minute or azipod rotation

On FORE conning position I use:
For the left hand:
The button A to rotate azipods to left and the button D to rotate azipods to right
The button W to increase RPMs and the button S to decrease RPMs
For the right hand:
The button Left Arrow to rotate azipods to left and the right arrow button  to rotate azipods to left
The button Up arrow to increase RPMs and the button Down arrow  to decrease RPMs

On AFT Conning Position I use:
For the left hand:
The button Left Arrow to rotate azipods to left and the right arrow button  to rotate azipods to left
The button Up arrow to increase RPMs and the button Down arrow  to decrease RPMs
For the right hand:
The button 4 numpad to rotate azipods to left and the button 6 numpad to rotate azipods to right
The button 8 numpad to increase RPMs and the button 5 numpad to decrease RPMs

Look this video how it is looks like:
https://www.youtube.com/watch?v=jUHInsO-peA&t=3s

And there are some examples from the game practice:
https://www.youtube.com/watch?v=fkSfB7_Kg3g
https://www.youtube.com/watch?v=hhDkEWtARyc&t=8s
https://www.youtube.com/watch?v=7JrOTwSbv98
https://www.youtube.com/watch?v=j_nPc9cp9Bo

Regards
ufo :-)



 83 
 on: July 02, 2023, 16:54:40 
Started by geosub1978 - Last post by geosub1978
Ι really believe that the last model has excellent rotation! Maybe the speed-up and the speed-down are a little bit slow but I don't have much experience on that ship so I am very satisfyed in the gameplay!


URGENT! Is it possible to adjust the controls from left-right to right-left and point the thrust increase to the stern when shifting the bridge view to the stern? This would be very helpful because it ressembles reality!

 84 
 on: July 01, 2023, 20:01:32 
Started by geosub1978 - Last post by LucAtC
Hello ufolev,

Great video, still I must admit some shortcuts when I created the original dynamics. I was hoping to keep the 200 t maximum thrust, but didn't find thrusters of less than 80 t mass each to create a towing capacity as great as that of the Fairmount Sherpa. That is why I selected the US285 with the 2800 mm propeller diameter, a small pitch but a relatively high RPM to get finally a 150 t towing capacity, and a decent lateral list, rolling angle at full side thrust.
I was aware of the design flaw of such heavy propellers at her stern, but as no one complained, perhaps did it go unseen or untested. The same goes for the two bow thrusters, also initially with a way too high thrust, but thanks to George's question, I had the occasion to bring down their thrust to 2x 800kW, some 12 t each at the bow.
Actually, while the RPM of the main propellers is still much too high, thrust and power are of a correct order of magnitude, because I have reduced propeller efficiency and pitch accordingly. So, although I could bring down their value when I get the specifications, I guess it would only mean small changes in Sherpa's  behaviour.

And also an opportunity for you, Ufolev, to test and perhaps demonstrate your impressive skills in a new video.

Best regards,
Luc

1. I'll be probably absent for some days, my PC was struck by a ransom virus, all docs of my game PC are now agvv files...
2. Original of CP1.4, of course, I concocted the true to Fairmount Sherpa much earlier

 85 
 on: July 01, 2023, 12:37:20 
Started by geosub1978 - Last post by ufolev
Hi gentlemen,

May I quote JoMach - the author of the Community patch 1.4:

"FairmountSherpa_CP1.4: 2 pods, azimuthal steering, speed around 16/17 kts.
2 thrusters at the bow, to be independently controlled so the ship can hold her position smoothly if the thrusters work in opposition. The same can be done by opposing pods, kind of dp (lol)."

I made some tests on 1.4 original and the steering can be real fun.
Youtube Video:
https://www.youtube.com/watch?v=DBLgPhn58S8

All Best
ufo :-)

 86 
 on: June 30, 2023, 20:14:38 
Started by geosub1978 - Last post by geosub1978
Hi!

I don't have access to the technical specifications right now. I've been told that the propeller diameter is 2,9m., max RPM is 227 and the weight is 30.000kg. It ressembles the 255S I believe.

So, you guess your last attempt should be close to reality then?

 87 
 on: June 30, 2023, 15:56:44 
Started by geosub1978 - Last post by LucAtC
Hello George,

Indeed, azimuthing thrusters with 2.80m diameter propellers seem to deliver up to 35 t thrust, driven by 2200 kW engine, probably like the US255 you mention. The previous version was a US285, also a 2.80 m propeller, tweaked to deliver each a maximum of 75t and still enough to give her a 18 kts top speed from 4000 kW engines. The last version was brought down to the realistic 35 t BP, and a top speed 14 kts, like the"Toisa Independent" or other OSVs of comparable dimensions and powering. In view of staying now in the limit of 3000 hp, and to get 35 t BP, I choose to decrease pitch, keeping the same RPM and diameter, while the top speed decreased. Just a choice, of course, I didn't find her propulsion specifications. Now, what are the specifications of the US255-3850/2K8 ?
https://www.kongsberg.com/maritime/products/propulsors-and-propulsion-systems/thrusters/us-azimuthing-thruster/   ...
https://www.kongsberg.com/contentassets/65302d65e4b04e129e23b6a233f89168/22.azimuth-2p_03.09.18.pdf
... is the only reference that I was able to find, almost all my own data are in a defective hard drive, and I am not even certain to have registered these data, at this time easily available on line. Do you have eventually not references about these thrusters?
Anyway, it is a pleasure,

Regards,
Luc

 88 
 on: June 29, 2023, 19:52:46 
Started by geosub1978 - Last post by geosub1978
Hello again then!

I tested it and the rolling has been definitely improved. However, the thrust is too low I think...
It is this thruster in reality: US 255-3850/2K8.

Nevermind, you have done excellent work and I will proceed with your previous *.act file! Let's do some berthings!

Thanks a lot!!!

George


 89 
 on: June 29, 2023, 15:46:22 
Started by geosub1978 - Last post by LucAtC
Hello Greece,
This is Brest speaking... it reminds me the announcements during the Eurovision song contests.
There are few data about this OSV, probably due to her disarmament and the fact that the shipbuilder has been incorporated in some great concern, eventually leaving civilian shipbuilding?
Nevertheless, the hull is of comparable dimensions, as an OSV she is no tug nor has she AHTS capacity.
Anyway, a Sherpa clone, having thus anchor handling equipment, but as an ASD more or less like the OSV Toisa Independent wouldn't be ridiculous at all, still with 70 ton BP thanks to Aquamaster azimuthing thrusters.

Two 2200 kW main propulsion engines, powering thrusters half the weight of the previous version seem to be typical for such 20 years old but still valiant ships, and should satisfy my reluctancy. :)
Now, for the rolling, except for beam and radius of gyration, it is the metacentric height that changes the rolling. It was set at 1.06 m, which gave a 14 s natural rolling period at sea, at the cost of possibly larger roll angles. In the attached version, it is set at 2.26 m, a 9.5 s period of rolling, faster but with smaller angles, depending on the sea.

Yes, you can roll in calm seas, but there are no calm seas, even in harbours. It's a parameter chosen by the game designers, and one that can sometimes be annoying. This is probably due to the fact that the sea level parameters are not allowed too close to zero. It's also the reason why ships drift slowly when left unmoored, the small, relatively regular waves moving the ships slowly.

The attached file modifies the propulsion and decreases the natural roll period, improving the dynamic stability, perhaps also your perception of her movements?

Regards,
Luc

 90 
 on: June 28, 2023, 19:31:18 
Started by geosub1978 - Last post by geosub1978
Goodevening from Greece!

Actually it is this ship: https://www.shipspotting.com/photos/822648 (Aquamaster system) which is in now in use for the Hellenic Navy. See this:

https://www.youtube.com/watch?v=IdlQ&ab_channel=PireasPiraeus

I don't posess detailed technical data right now but from my sheer experience the rolling of the game model is exrteme in comparison with similar ships I have emarked.  It exists even in calm seas! I can't disagree with your calculations though...

Yes, I was taliking about the keyboard use in walkthrough mode. It is hardcoded I guess? I will test the model an revert!

Many regards!

George

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