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 51 
 on: February 13, 2024, 14:55:32 
Started by WillisP20092 - Last post by WillisP20092
Hi Luc,

So I did find out that if the map is just plain ocean, it works fine. But once the map is Rotterdam or The Solent, etc, it doesn't work. I'm not sure why this happens but probably something with the loading of the map. 

Willis

 52 
 on: February 12, 2024, 11:30:20 
Started by WillisP20092 - Last post by LucAtC
Hello Willis,

Windows Defender, antivirus, internet connection? You probably know way more about multiplayer than most people, and I am certainly not able to be of any help. Eventually, if and when you will have found the solution to the issue, please come back to tell us more about it.
Thanks in advance,
Luc

 53 
 on: February 11, 2024, 03:07:50 
Started by WillisP20092 - Last post by WillisP20092
Hi guys,

I tried to join a multiplayer server, which went well until I tried to spawn into the game. It loads 100%, but it either shows an error where it cannot extend the list, or crashes. Could someone please advise what it may be? Thanks!

Willis

 54 
 on: January 05, 2024, 14:34:43 
Started by LucAtC - Last post by WillisP20092
I tried Nautis Home briefly. It's got the potential to be good but the subscription is not great. My PC couldn't handle running the sim above 12 fps, so it is quite intensive. The courseware is not quite complete yet, and it is quite beginner-level courses. I also do miss the multiplayer of Ship Sim Extremes/08 so hopefully that gets implemented. I think multiplayer is quite important because AI doesn't respond the same as a human. Anyway, if some of these functions get added to Nautis Home, I may consider using it for  a few months.

Willis

 55 
 on: December 14, 2023, 00:55:14 
Started by eddigr - Last post by WillisP20092
Make sure to update your version to the latest, 1.5.5.

Willis

 56 
 on: December 06, 2023, 14:11:41 
Started by eddigr - Last post by WillisP20092
Hi eddigr,

Did you try to reinstall the game? It could be a bug that occurred when opening after a while.

Willis

 57 
 on: December 05, 2023, 15:26:11 
Started by eddigr - Last post by eddigr
Hey everyone.

Suddenly the thrusters on Vermaas does not work why?
In free roam the boats do not stop on the quay, they go through 🤷‍♂️🤷‍♂️

And i can not tow because the rope just gets longer and longer. I am frustradet

 58 
 on: July 26, 2023, 21:10:54 
Started by Duvorynn - Last post by Traddles
Hi, The system of building up reward money went out of action many years ago. ss2006 stopped being supported also a long time ago.

Regards,
Angus.

 59 
 on: July 22, 2023, 21:10:35 
Started by Duvorynn - Last post by Duvorynn
Whenever I finish the mission, the reward money gets to total awarded money, but as soon as I leave the game and restart it, the total goes back to 100 or 250, so basically the mission counts as finished (little plus sign before the mission name), but money isn't rewarded.
I know it's not a big deal cause it has no use in game, but would like to know is it a bug or just some glitch only on my end.
The game has all patches and tried reinstalling but the glitch is present every time.
If I do 2 or 3 missions in one session, it gets added to total, but after restart it's back at 100 or 250.

 60 
 on: July 18, 2023, 21:54:22 
Started by geosub1978 - Last post by LucAtC
Hello George,

1. Tested her roll against a quay in Marseille, nothing to be reported, no rolling. Please retry and give me more specific conditions of your test, sea state, harbor, quay? There are eventually some quays left without protection against bouncing.
2. Steering astern is rather hazardous above 3 to 4 kts, while letting the rate of turn be more than 30 or 40°/min, at the risk of an uncontrollable yawing astern. Isn't there a name for that?

The azimuth thrusters are at the very stern of the ship, meaning that the tunnels have almost no effect as her ship pivot point comes closer to the stern, the more the ship has a high block coefficient. The skeg is at her stern as well, where the stern thruster of Fairmount Sherpa was placed. Then, making way astern, the side thrust of the azimuth propellers will also be at the most unfavorable place.

Under 4 kts, the ship remains as controllable as a single screw ship making way astern, but it shouldn't be forgotten that she is anyway easily steered by her two powerful bow thrusters, that's also their main use.

As a side note, I think that such ships should need a second specific steering system, limited to 35 ou 37° both sides, enabling a "normal" steering en route, but I am not sure what the SOLAS rules could be for such an AHTS. Something like I did for the cruise ships in SSExtremes, where it was mandatory. I can eventually do it, but then I need a picture of interior of the bridge to see what I must do to add a new steering console/station.

About the repaint, alas no, I have no compiler or decompiler for the cgr files, but is is not really needed, one can easily see what parts of the models are concerned by the dds pictures, no need to change their names.

Regards,
Luc

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