Ship Simulator
English forum => Vessel Design Group general => Development corner => Active Projects => Topic started by: marcstrat on April 27, 2007, 08:22:32
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Al comments and updates,about this project here,please.
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Greetings,
Goax75,has send me a mail,that he will start working again on this vessel very soon,he is a little occupide now with his job.
I hope this news is good news,for the game.
Regards
Marc
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Greetings, Mr Marcs, Yes I am back again !!! :D and after few days, when I finish break-up I am ready to back, and finish this great boat!!!
See soon and best regards !!!!! :D
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Greetings, Mr Marcs, Yes I am back again !!! :D and after few days, when I finish break-up I am ready to back, and finish this great boat!!!
See soon and best regards !!!!! :D
Greetings Goax75,
O.K.and good to have you back than.I think this was a very nice project,everyone would like to see this vessel in the game.You did already a very nice job on this.
Regards
Marc
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Yes this is going to be a nice ship. :) But hard to move in shallow harbors.
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Yes this is going to be a nice ship. :) But hard to move in shallow harbors.
Greetings,
This vessel discharge his cargo in Rotterdam(maasvlakte),he use tugs,so in that way it's a challenge to get this vessel to his mooringplace.
When we can go out at sea,with this vessel.You would be able to do an entired trip.
Regards
Marc
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Yes, I am sure she will be quite a challenge when not out to see
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Yes, I am sure she will be quite a challenge when not out to see
Greetings,
This is the whole idea,because there's not realy a "beginner"or"advanced"player.It's by chozing a vessel ,that you're able to make it difficult for yourself.
You can imagine,if you sail the small speedboat,that this is more easyer to moor,than this vessel"Berge Stahl"to get it docked in a proper way.
That why i wanted this huge vessel in the game.
Regards
Marc
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True, but unless we get draught control in the game she cannot go many places in it . . . Because if her draught is too great, she hits the bottom of harbors pretty early on . . . . I think we need ballast control.
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True, but unless we get draught control in the game she cannot go many places in it . . . Because if her draught is too great, she hits the bottom of harbors pretty early on . . . . I think we need ballast control.
Greetings,my friend
But this is where you know your job.
Believe me a veesl like this empty,needs ballast anyway.
Regards
Marc
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True - she will need it regardless, but she cannot always be fully laiden. I think we need to see if we can find a way to control ballast or alter draft in the Ship Editor . . .
Thoughts?
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Hi all,
First of all, i'm new here. ;D I sail on an inland-ship for a living, so i know a few things here and there. ;)
Offcourse it would be an idea to have Ballast-Controll on the Berge Stahl. However, what about adding scenery to the harbour of Rotterdam, so you will have the complete harbour, including the aproach?
So you can start your mission at Maasmond Aproach (i think it is), and lead the ship to it's destination?
Most importantly, we would need a nice set of tug-boats to get this massive baby in to place!
What a challenge, i'm really looking forward to it!
Oh well, i'm looking forward to everything in SS08!! ;D
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Welcome to the club Eems!
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Thx mate! I hope i can help with my little bit of experience here. ;)
And offcourse to read all about the new version of ShipSimulator! ;D
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Thx mate! I hope i can help with my little bit of experience here. ;)
And offcourse to read all about the new version of ShipSimulator! ;D
Greetings,
Yes,all help is welcome.
Regards
Marc
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Greatings Mr. Marcs & all shipsim people!!!! ;D
Yes, like as promise, I am back to finish this giant ship.
Thereafter big timeout ( pause) by reason of my primary Job, I am ready to finish Berge Stahl. Parallel with
this boat, I am start to make NEW !!!! INLAND SELFPOPELLED VESSEL 2000 t. and few barges.
This is some a few NEW samples on Berge Stahl, and for few days when I finish Hull, and deck elements, I am ready to start making megastructures and enterior for this ship.
(http://img231.imageshack.us/img231/8275/42384350xu6.jpg)
(http://img91.imageshack.us/img91/3297/80889027my0.jpg)
(http://img204.imageshack.us/img204/2881/12758030gz6.jpg)
(http://img524.imageshack.us/img524/8986/95250894ut0.jpg)
P.S
Mr Marcs, unless problem, I wish to contact you, by new mail for few days for little help on this ship. :D If you no problem!!!! Essentially, necessarily some dimmension , and information for elemets and pards (deck fitting) like as: winch, anchor winch, command bridge, and other stuff.
Thanks !!!!!
Best regards !!!! and see soon with new samples :D !!!!
Dejan Golubovic
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Greetings Dejan,
Yes,mail me with your question,i will try to find the answers.
Regards
Marc
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Wow - she is looking incredible!
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Greetings :D
ANCHOR WINCH IS FINISH!!!!
This is some render sampes anchor winch
(http://img242.imageshack.us/img242/2589/an1tf4.jpg)
(http://img169.imageshack.us/img169/6179/an2kd2.jpg)
(http://img521.imageshack.us/img521/8909/an3ln2.jpg)
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(http://img217.imageshack.us/img217/3724/wito9.jpg)
(http://img76.imageshack.us/img76/1699/wi2an3.jpg)
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Greetings Dejan,
Glad to see you back on the forum,very nice updates,thanks
REgards
Marc
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:D No PROBLEM !!!! ;D
For a few hours, I am Back with new samples, ;)
I had an small (VISUAL detecting ) problem, but I have idea how to solve it. Actually the problem is i cant cleary see deck winch,and some particals, position on right side cutwater, ( true dimension ), But I have found great documentary movie about MS BERGE STAHL, so I have idea how to solve this probem.
Best regards!!!! :D
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HELLO !!!! Dear friends :D
I wish to present you, first DEMO renders of megastructures. Please tell me any yours ideia or sugestion !!!
Thanks and best regards !!! ;)
(http://img528.imageshack.us/img528/228/m1er7.jpg)
(http://img71.imageshack.us/img71/1687/m2no6.jpg)
(http://img413.imageshack.us/img413/9623/m3tz0.jpg)
(http://img413.imageshack.us/img413/1641/m4lr6.jpg)
(http://img79.imageshack.us/img79/999/m5wy9.jpg)
This is all for to day, see tomorrow :D
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Deam, omg! :o Sick :D
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Dejan,
Fantastic work,now you start to see how big this vessel is.
On this vessel everything is big! Exept the people.
REgards
Marc
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Looking great. ;) Cant wait to sail this huge ship. ;D
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looks very fantastic
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(http://img217.imageshack.us/img217/3724/wito9.jpg)
(http://img76.imageshack.us/img76/1699/wi2an3.jpg)
Great detail - I like the hints of rust. She looks great.
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I second that! She would be a great addition to SS08!
Looking very good, keep up the good work! :D
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I second that! She would be a great addition to SS08!
Looking very good, keep up the good work! :D
I think sometimes a bit of age adds character to a vessel.
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I think sometimes a bit of age adds character to a vessel.
Does that work with people too? I'm looking for some character and I'm getting on a bit now ;)
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Does that work with people too? I'm looking for some character and I'm getting on a bit now ;)
HA HA HA. I hope it applies to people, too!
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HELLO FRIENDS!!!
Thanks people, for all those nice words!!!! I am glad wich you like this project. Here is a NEW!!! set renders. I am finish big and massive chimney, with rheal textures, I hope so ;D.
This is a few samples.
(http://img253.imageshack.us/img253/9964/dim1wo5.jpg)
(http://img507.imageshack.us/img507/8697/dim2iy9.jpg)
(http://img253.imageshack.us/img253/506/dim3vl8.jpg)
(http://img69.imageshack.us/img69/5513/dim4cm0.jpg)
(http://img224.imageshack.us/img224/4897/dim5ki2.jpg)
(http://img224.imageshack.us/img224/729/dim6tz5.jpg)
(http://img224.imageshack.us/img224/181/dim7yj0.jpg)
(http://img409.imageshack.us/img409/7894/dim8nq0.jpg)
And for end one real photo
(http://img529.imageshack.us/img529/3348/eecvbergestahloy9.jpg)
What you are thing ?
Thanks, and See with new parts of Berge Stahl ;)
Best regards !!!
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Wow - she looks awesome. Your attention to detail is phenominal. What is your poly count?
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I this moment is ~ 75.000 poly count
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I this moment is ~ 75.000 poly count
Wow. What is your forecasted total?
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HEHE ;D this is hard question, I thing somewhere ~ 15000, but maybe and low. See with project to end. ::)
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Maybe this better with new tubes textures
(http://img261.imageshack.us/img261/9404/tubesei5.jpg)
Best regards!!!
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Maybe this better with new tubes textures
(http://img261.imageshack.us/img261/9404/tubesei5.jpg)
Best regards!!!
I think this looks a lot better.
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Greetings,
Yes,Dejan,has a good eye for details,which makes the vessel as close to the real thing.
This is an amazing work again,i hope to see it finished soon,i realy cant waith.
Regards
Marc
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I hope I get a new Computer before this massive ship is in Ship Sim. :o Maby Virtural Sailor someday. ;D
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I like this ship alot! All your projects are of great quality... I know I'd rather a few high quality add-on ships over alot of low quality ships... Keep up the great work!
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The textures looks very good! 8) A couple of questions:
What’s the name/title of the software you use to make the model and assign the textures?
What kind of texture assignment method are you using (UVW Map, Unwrap UVW)?
The textures looks incredible detailed. Are you using huge texture files with high resolution or is it just the mapping method that makes you able to get it so detailed?
I’m looking forward to see the add-ons made inside the game one day as renderings is always fancy but doesn’t necessary have to display how the ship will actually look inside the game. ;)
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I LOVE THE TEXTURE! :o
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GREETINGS SAILORS !!!! ;D
I AM BACK WITH NEW SET RENDERS !!!!!
THANKS Mr. Marcs, ShipSIm, Captain Kool, JHB and J3nsen
But first I wish to answer for some question
@ JHB
What’s the name/title of the software you use to make the model and assign the textures?
Like I said before on my old post, I am using a few software for make my 3D models. For design HULL I use some of this software ( DELFT SHIP, MAX SURF or MULTI SURF ), but sometimes this cradle replace RHINO CEROS (as regards RHINO MARINE ). In some situation in dependence for type of job, I am use my the best of the best ( favorites) software 3D STUDIO MAX ( last edition 9.0 64 BITS Thanks God). This is amazing software for all. ( rendering, animating, modeling and making, all...) Textures I am make on photoshop, or small powerfull software GENETICA, where I mixing a few textures and build NEW textures. Like I said final render or animation, I make on 3D STUDIO MAX, and final product ( ANIMATION ) I exporting to postproduction software like Premier or Combustion, Adobe after effect. This is a some my favorites tools who I am using to create all my boats. I am using 3D studio MAX ~ 10 years. :D
What kind of texture assignment method are you using (UVW Map, Unwrap UVW)?
I am using bouth style, UVW Mapping, and UVW, but this depend on occurence job ( low poly modeling, high poly modeling, and bla bla bla..)
I am consist that is very important using real textures, ecause real textures is real models.
I am hope that I am help with my reply. ;D
AND THIS IS SOME NEW IN MY DIGITALSHIPYARDS, A FEW NEW RENDERS MEGASTRUCTURES ( engine rooms, ). Tomorow I am back with NEW SET!!!
Thanks and best regards !!!!! ;D
(http://img207.imageshack.us/img207/239/40886472re8.jpg)
(http://img207.imageshack.us/img207/4331/93414913nf3.jpg)
(http://img207.imageshack.us/img207/9766/78433945lz3.jpg)
(http://img529.imageshack.us/img529/1034/85616348tt8.jpg)
(http://img529.imageshack.us/img529/2415/27380221lk3.jpg)
(http://img71.imageshack.us/img71/7009/90182705dx4.jpg)
;D
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Let there be light ;D
Chimney with logo ligts
(http://img404.imageshack.us/img404/6967/logo1ob1.jpg)
(http://img404.imageshack.us/img404/6639/logo2tt9.jpg)
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GREAT This ship looks great :o WOW!. Congraduations on the prodject. ;D
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Greetings,
Berge Stahl getting chape now.This is wonderfull !!
Regards
Marc
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Wow, that looks great.
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Greetings!!!
Yes ;), Before two days I am find documentary movies on BERGE STAHL. The job is very simplely, now and mouch better. Tomorow I start to make other terms and fitting and see you with NEW Renders !!!
Thanks Friends !!!!
Best regards and happy sailing !!!!
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Thanks! And again, awesome work.
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OMG, goax75 you are a fabulaous modeller, I hope that the project goes well and would love to see more vessels from you in the future. :D
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OMG, goax75 you are a fabulaous modeller, I hope that the project goes well and would love to see more vessels from you in the future. :D
I foresee that being a big possibility. Heh Heh.
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Greetings,
That's my oppinion to.We have a very good companion/modeller on Dejan.
Not only his projects from the past are great,but he works more than 100%,on projects for the game to.
We all can see much progress,on this Berge Stahl vessel.And if you see all the details to,it's just amazing how this guy works.
Thanks Dejan
Regards
Marc
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Yes, thank you.
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GREETINGS FRIEND !!!!! :D
Like I said Thanks, Thanks, Thanks,..... people ;D (Aries DW, KDS, Marcs and other).
This is great, and very very nice, when I back, and look this topic, and see all nice commenation. But I first must speech one :
This is not my self project, this project is for all us. I wish to tanks mr Marcs and other greath people ( modelars, sailors etc..) who is a lot of Berge Stahl team. My job is to make this ship ( convert on real world to virtual world :D ) with 100% likely as well as real Berge Stahl or other boats. But your job is to help me with your ideia, sugestion, images, and other elements. This is very important !!! and how to you important ME, I thanks all for you.
And now, back to work, and this is a NEW set renders. I think and I hope, that I have finish this megastructures today , and after that a planing to make other megastructures.
Thanks and best regards and see shortly with new renders !!!
Best regards !! Dejan ( GOAX )
(http://img235.imageshack.us/img235/4970/statusga6.jpg)
(http://img235.imageshack.us/img235/51/im1ef1.jpg)
(http://img140.imageshack.us/img140/6599/im2cg4.jpg)
(http://img443.imageshack.us/img443/6445/im3hi3.jpg)
(http://img232.imageshack.us/img232/8813/im4iw0.jpg)
(http://img232.imageshack.us/img232/1336/im5zv2.jpg)
(http://img235.imageshack.us/img235/962/im6na2.jpg)
(http://img235.imageshack.us/img235/7633/im7qo9.jpg)
(http://img236.imageshack.us/img236/5615/im8zp9.jpg)
(http://img477.imageshack.us/img477/8728/im9rd7.jpg)
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Greetings Dejan,
This is a very nice update,i think this will be the most detailed vessel on the game.I also think when ship-sim can be played online,there will be sailing a lot of Berge Stahl vessels on our virtual seas/harbours.
Kind regards
Marc
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This is a very exiting and interesting project! :o
I hope the game engine of Ship Simulator can handle such amazing details.
This is pure inspiration right now to read this topic. I would like to try something similar when it comes to the way of texturing. ;D
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I just love that! You are sick! ;D
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Dejan, you are a natural talent for moddeling! The ship looks GREAT! My God, it's simply amazing!
All those details and textures, what a job!
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The textures mind me about Half-Life 2 ;D
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Dejan, you are a natural talent for moddeling! The ship looks GREAT! My God, it's simply amazing!
All those details and textures, what a job!
Be expecting job offers fast. HA HA
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goax75 can now make some maps and ports and make a game for he self! :P
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Greetings,
Yes,we know allready,he's able to make a game of it's own.But i also think he's happy with our NVDG-group,and the members of this forum.
So i think and hope,that he will be around for some time,i even think that vstep is pleased with a guy like this.
Just like i said before,some modellers can and will make the difference for the game,in the future.
REgards
Marc
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Wow, shes looking great, I love the weathering effect it looks great! KM
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Wow, shes looking great, I love the weathering effect it looks great! KM
I agree. I think the texturing may not make her look new, but I think it certainly adds character, to be honest. I do not like seeing old, rusty ships but for some reason it makes his model seem all the more real. No?
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Yea, thats what I was thinking, it makes the ship look more real. KM
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Yea, thats what I was thinking, it makes the ship look more real. KM
Yeah, it feels like it has more substance than a clean, simply textured vessel.
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GREETINGS !!! ;D
NEW RENDERS UPDATE IS READY!!!
I am finish some elements on deck like as (vinch, fire hydrant, pumps, halogen lights, navigation lights, rope and more..... ) Enjoy us with NEW images :D
(http://img213.imageshack.us/img213/5793/bs1od0.jpg)
(http://img402.imageshack.us/img402/5954/bs2ih6.jpg)
(http://img401.imageshack.us/img401/200/bs3zi8.jpg)
(http://img401.imageshack.us/img401/2993/bs4ww9.jpg)
(http://img105.imageshack.us/img105/6742/bs5ei0.jpg)
(http://img409.imageshack.us/img409/7374/bs6tr3.jpg)
(http://img401.imageshack.us/img401/2703/bs7fl3.jpg)
(http://img409.imageshack.us/img409/7506/bs8fj3.jpg)
(http://img409.imageshack.us/img409/539/bs9hc0.jpg)
(http://img171.imageshack.us/img171/1970/bs10yy3.jpg)
BEST REGARDS !!!!! :D
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Wow, that is looking good.
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Greetings,Dejan
This is very nice,al those details are just amazing.I like that a lot.
Regards
Marc
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I like it too, looks superb :D
Regards.
DJM.
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Thanks Mr Marcs :D, Sam and DJM. And all other great people !!! ( I am sorry If I am some exclude ) or not reply.
I planing to update some NEW real textures, and replace with old, and add refresh some small detail on HULL, and cargo hole today afternoon. After that I am ready to make second building megastructures, and command bridge.
Thanks ;) and see you
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HotHot! :D I can take the old texture ::) I think that is real enough :D :P hehe :)
I LOVE YOUR WORK! :D
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Wow Goax75! So detailed :o :)
Regards,
Shipaddict ;)
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Greetings,
Yes,go ahead Dejan,we can hardly waith.I hope all these features can be fixed in the game,dont make it to heavy for the game.
But,i believe you know,what you're doing.
Thanks for all these updates
Regards
Marc
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Good work and cant wait to see it finished. ;)
Greetings,
dont make it to heavy for the game.
I dont think it will be to heavy for the game. ;) If it can play titanic it could play this. :)
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GREETINGS !!! ;D
NEW RENDERS UPDATE IS READY!!!
I am finish some elements on deck like as (vinch, fire hydrant, pumps, halogen lights, navigation lights, rope and more..... ) Enjoy us with NEW images :D
BEST REGARDS !!!!! :D
Simply amazin!!! Wow.
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;) GREETINGS !!!!!
Hello dear friends, I wish to present you, and show you my NEW!!!! set renders image of MS BERGE STAHL. This project is nearly end, :D and this most recent status is ~ 80 %. I am finish some deck, cargo, safety, signals, and more other parts of the ship, and some NEW textures is upgrading.
NEW set renders is aveable now !!!!
Best Regards Goax
(http://img403.imageshack.us/img403/1297/im11xphz3.jpg)
(http://img527.imageshack.us/img527/4558/im1em8.jpg)
(http://img507.imageshack.us/img507/2525/im2fj9.jpg)
(http://img405.imageshack.us/img405/6775/im3yd3.jpg)
(http://img507.imageshack.us/img507/8969/im4pc5.jpg)
(http://img233.imageshack.us/img233/118/im6ws2.jpg)
(http://img523.imageshack.us/img523/3192/im7zf1.jpg)
(http://img530.imageshack.us/img530/8205/im8ez6.jpg)
(http://img513.imageshack.us/img513/7049/im9du5.jpg)
(http://img164.imageshack.us/img164/4882/im10qn2.jpg)
:D
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That is just soo hot ship! <3
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heheeh Thanks J3nsen ;) How develop your project yours ferry. !!!
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Greetings Dejan,
Thanks again for these nice and amazing updates.
Marc
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heheeh Thanks J3nsen ;) How develop your project yours ferry. !!!
My chain ferry is complet :) I gona try it in Virtual Sailor soon :) I don't think vSTEP want it :P
I have a new ferry project now :)
J3nsen
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Thanks Marcs ;) again.
;) Nice J3nsen and I planing after finish modeling Berge Stahl 100%, I try to covert and prepare to :
1. Virtual Sailor ( 7.0 ) soon !!!
2. Ship Sim ( in so far as people on this forum or VSTEP ;), wish to add on shipsim 2008 )
Beside, this two the best marine and ship simulation game, I planing into addition to sooner time prepare this giant ship to eventually other software like as:
1. Ports Of Call 3D 2
2. Maybe Microsoft flight simulator X or 2003,
3. Trainz or other simulation game.
5. and original formats ( max, 3DS, obj ) for 3D design, animation, or 3D Virtual developming in low, midi and high poly count version.
in any case this boat most navigate and sailing somewhere with recount simulators. I hope so ;D
See soon ;)
Best regards!!!
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That's really nice :D
Don't want to take over your topic, but here is it a prev from the project! :P
The controll rom is littel big to the boat, the windows is 2,2m hig :P Gona fix that! :)
(http://i7.tinypic.com/6af1tg1.jpg)
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NICEEE :D J3nsen
KEEP AND GOOD WORK !!!! This boat is like is P & O ferry fleet. :D
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;D
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goax75, and J3nsen great job on both ships they are both comeing along fine. ;D ;) And my Mac now has windows on it. So it will look great. ;D ;D ;D
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Greetings,
Yes,we have a good team now,which can work together.
If you are in need of pics,to detail your vessel,i will try to find them for you all.
Regards
Marc
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Hello together,
I think the signs of the tug pushing points are to deep
On the VLCC I was sailing, these marks were above the LOI (the sign which shows the maximum draft in winter, summer, salt water, fresh water etc.) so that the tugs could see them easily independence from the draft. They have to be in the freeboard space above the waterline.
It's just a suggestion but I can send you a picture
mfg blackbat
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I think that thing belo the name is a tug spot ;)
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Greetings Dejan,
Yes,i think they are right,the tugspots below that waterline-levell dont have to be there,you may delete them.
If we have the ones above that waterline,it's O.K.
regards
Marc
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Greetings Dejan,
Yes,i think they are right,the tugspots below that waterline-levell dont have to be there,you may delete them.
If we have the ones above that waterline,it's O.K.
regards
Marc
I think you forget where the waterline is when the ship is in ballast... As for ULCC I believe most of these extremely large bulkcarriers travel in ballast when the cargo is unloaded. I think the tugmarks are allright.
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Indeed, you can find some pictures like this one
http://www.shipspotting.com/modules/myalbum/photo.php?lid=426184
where the tug spots can be seen. 8)
Regards,
Luc
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I think you forget where the waterline is when the ship is in ballast... As for ULCC I believe most of these extremely large bulkcarriers travel in ballast when the cargo is unloaded. I think the tugmarks are allright.
Well groennegaard, it doesn't depense on if the ship is in ballast or not, the tug spots (thanks for the missing vocabulary ;-) ) must be above the waterline. The tug must be able to push at the right place wether the ship carries cargo or not. So as you can see on the pictures of LucAtC there are two spots - one for the ballast and one for the loaded condition. If the operator only wants to put one of these signs then they have to paint it in the freeboard space (between LOI and deck).
In conclusion to this excellent 3D-Model of the MV "Berge Stahl" you have to push the tug spot up or attach another one to achieve an original copy.
mfg blackbat
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Greetings,
Well,they can stay on,i never seen these marks before,and i have loads of pictures from this vessel.
Regards
Marc
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GREETINGS FRIEND!!!
OK THANKS PEOPLE, :D I AM REPARE THIS PROBLEM
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Well groennegaard, it doesn't depense on if the ship is in ballast or not, the tug spots (thanks for the missing vocabulary ;-) ) must be above the waterline. The tug must be able to push at the right place wether the ship carries cargo or not. So as you can see on the pictures of LucAtC there are two spots - one for the ballast and one for the loaded condition. If the operator only wants to put one of these signs then they have to paint it in the freeboard space (between LOI and deck).
In conclusion to this excellent 3D-Model of the MV "Berge Stahl" you have to push the tug spot up or attach another one to achieve an original copy.
mfg blackbat
I do not quite follow your argumentation. Perhaps I just do not get your message... ;) But I think it is right to have two tug marks above each other of which one mark is submerged when the ship is loaded. The spots mark a reinforced area of the hull constructed to withstand the forces of a tug. Why do they have to be placed within the freeboard? If the ship is in ballast the marks would be high over the waterline (which in this case is way below the max draft marks) and the tug marks would not be useful. This is why there is another set of tugmarks below the marks designed for the fully loaded ship and this is exactly what LucAtC's photo shows.
Regards
groennegaard
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Greetings,
Afther a second time of thinking,i think we dont need that second mark.I hope Vstep is willing to convert this ship in the game,as a heavy loaded vessel,so untill the waterline.
This would be making this ship hard to manouvre in harbour area's,but i think they lies the challenge of this vessel.
Regards
Marc
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Greetings,
Afther a second time of thinking,i think we dont need that second mark.I hope Vstep is willing to convert this ship in the game,as a heavy loaded vessel,so untill the waterline.
This would be making this ship hard to manouvre in harbour area's,but i think they lies the challenge of this vessel.
Regards
Marc
Hmm... That would be the same to say that everything below waterline is unimportant... Why should we then have animated propellers, rudders etc.?
I think the details should be there in case of groundings, collisions, high seas and every other situation that could bring parts of the submerged hull (and it's details) out of the water...
Regards
groennegaard
-
I do not quite follow your argumentation. Perhaps I just do not get your message... ;) But I think it is right to have two tug marks above each other of which one mark is submerged when the ship is loaded. The spots mark a reinforced area of the hull constructed to withstand the forces of a tug. Why do they have to be placed within the freeboard? If the ship is in ballast the marks would be high over the waterline (which in this case is way below the max draft marks) and the tug marks would not be useful. This is why there is another set of tugmarks below the marks designed for the fully loaded ship and this is exactly what LucAtC's photo shows.
Regards
groennegaard
Hello groennegaard,
well I don't want to stuck to long on this, but I will show you a picture of a vessel like the one I was sailing on:
(http://www.ernstjacob.de/fileadmin/fleet/oliverjacob/Bilder/photo03_jpg.JPG)
As you can see next to the name - on the right side of this - there is a arrow showing down with the letters "TUG". These tugspots show you were the AREA is, so in this case just down the line of the arrow. You are right when you say that the part of the hull is reinforced at this point but it is also where the tugs can efficiently push to receive the best movement solution.
In conclusion we both are right, that these points show the cpt. of the tug where to push, but he don't have to push exactly at this point, it's a vertical line and the ship is not in only in two conditions - loaded and in ballast. Imagine the vessel had just lightered and 50 % left when it reaches the next terminal, than the tug pilot has to push between the two point on the virtuel line.
Obviously, nevermind .. I hope I could answer your 'question' groennegaard ;-)
Otherwise send me a msg.
________________________________________
I agree with you groennegaard, I'm also interested in animated propellers etc.
Furthermore I guess it is very hard and intensive in programming time but the two different conditions of a vessel own completly seperate manouvering habits. But in the first step I agree only to use the fully loaded condition.
mfg blackbat
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Greetings,
Maybe you did not see what i have written about the tugspots below the waterline.
The Berge Stahl,should be in the game as a fully loaded vessel,so the other tugspots will be underwater.
This loaded vessel,makes it not so easy to handle,because any thing you want to do has to be very slowly,and it will takes some time to react.
This where the grade of difficulty will be,specialy when you want to dock her,you will need tugs on this vessel.An exelent vessel for the onlinegame,when that comes in.
Regards
Marc
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Hello marcstrat,
of course I saw your post, but I finished my discussion with groennegaard.
Nevermind, I know what you mean, when you say that the lower tug spot is not further necessary in fully loaded condition.
Furthermore I can only agree with you about the different manouvering habits. I made my steering certificate on a tanker due to this it's pretty impressive to see and feel the different reaction times.
mfg blackbat
-
Greetings,Blackbat
Sorry,that i interfear,thanks for your reply.
I've been on the Chrystal Amethist,when she had just finished her trials at sea,and i was wheelman for the return to the shipswharf,to change some stuff on this vessel.
Regards
Marc
-
Hello,
in order to the STCW 95 I had to make my certificate on the first practical semester.
My horror story: I was steering the tanker to a SMB (Single Mooring Bouy) in the bay of Nigeria while we were having a current of 3-5 kt. and more. In the first view this looks simple but when you are 'steering' between 0-5 kt. SOG (Speed over ground) than you have more or less no steering ability. Well further stories are of course entries of harbour, rivers (Delaware River) or during heavy weather.
I practised nearly every night shift with the mates - was great fun.
mfg blackbat
-
GREETINGS FRIENDS !!! ;D
I am back again, with new images. MS Berge Stahl is coming up the end. Two days ago I am start to finish second part of main megastructures of the ship. I am also repaired some parts of deck and I replace some old textures with new one.
There is only one segment to finish ( command navigation bridge), and after that the hole ship is finish and ready for sailing ;D
And now NEW!! Renders image with real Sun light and shadow is aveable ;D
See you with new set very soon ;)
Best Regards GOAX :)
(http://img267.imageshack.us/img267/9326/74953290dh1.jpg)
(http://img528.imageshack.us/img528/5176/m1pq9.jpg)
(http://img403.imageshack.us/img403/11/m2ej6.jpg)
(http://img108.imageshack.us/img108/8018/m3pi8.jpg)
(http://img518.imageshack.us/img518/2170/m4xh2.jpg)
(http://img518.imageshack.us/img518/1395/m5fz7.jpg)
(http://img265.imageshack.us/img265/4839/m6ua9.jpg)
(http://img265.imageshack.us/img265/9101/m7tn7.jpg)
(http://img252.imageshack.us/img252/501/m8ez8.jpg)
(http://img405.imageshack.us/img405/3786/m9xr9.jpg)
(http://img408.imageshack.us/img408/3388/m10fe1.jpg)
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I belive it is M/T when talking about a tanker is'nt it?
-
Syckomaniak! ;D Just to good to be true! Shit soo awsome, this gona be one of my favorittes! :D
-
HEHEHEH ;D THANX J3nsen FRIEND ;)
-
Great accommodation model! ;D
-
THANKS JAN ; )
and thanks for the links ( tutorials) that you send me. I will contact you in a few days : ) for some info if it is not problem for you :)
Thanks friend and keep up with your good working :)
-
I belive it is M/T when talking about a tanker is'nt it?
The only namings wich I know are:
M/V (motorized vessel)
M/S (motorized ship)
S/V (sailing vessel)
But I never heard of M/T (correct me if I'm rong)
But to get back on topic.
Great Ship Goax!! Can't wait to handle her.
-
and F/V (fishing Vessel)
SS (steam Ship)
M/T (motorized Tanker) KM
-
The only namings wich I know are:
M/V (motorized vessel)
M/S (motorized ship)
S/V (sailing vessel)
But I never heard of M/T (correct me if I'm rong)
But to get back on topic.
Great Ship Goax!! Can't wait to handle her.
Well then I will go to correct you Sam ;D in a friendly way
It's right when you are talking of an M/T - Motorized Tanker ...
Ohhh ... I just saw the post of Master Captain ... sorry for double
mfg blackbat
-
Greetings Dejan,
Thanks for helping us out with this project,which started as an idea,and now she allmost finished.
You realy did a great job on this,eveyone will tell you.
For us(members) of the game a dream came true.A realy big heavy vessel in the game!
Make also contact with Vstep,because afther finishing this vessel,it needs to get ready to converted in the game.
Thanks again
Regards
Marc
-
I belive it is M/T when talking about a tanker is'nt it?
She is a bulker not a tanker.
-
Yes Yes i was just wondering ;D
-
GREETINGS SAILORS ;D
NEW SET for today is ready. This is a news from my DIGITALSHIPYARD. MEGASTRUCTURES is 100% Finished. Next Job is Command bridge. ;D
thaks great people and Best Regards
(http://img77.imageshack.us/img77/2833/10ok7.jpg)
(http://img220.imageshack.us/img220/9688/92700578zp1.jpg)
(http://img338.imageshack.us/img338/3945/40517316gi4.jpg)
(http://img120.imageshack.us/img120/4310/30834316sr0.jpg)
(http://img171.imageshack.us/img171/7628/97600188gf2.jpg)
(http://img412.imageshack.us/img412/4155/93091037om7.jpg)
(http://img72.imageshack.us/img72/2153/49946733pn7.jpg)
(http://img72.imageshack.us/img72/7048/18110212wk5.jpg)
(http://img411.imageshack.us/img411/1351/19677460uw5.jpg)
(http://img411.imageshack.us/img411/1526/36076299nv9.jpg)
This is all for today, see you next time with new images.
p.s If anyone have a pictures of interior of command bridge ms Berge Stahl, I will be greatful if he send me. I have two image and one video material of interior bridge, but I dont cleary see detail on bridge, like ( position pult, radars, command pults etc). Thanks :D I wish to make this boat 100% real.
see soon friends ;)
-
Hey my freind!
This boat gona be super great, many details and syko texture! LOVE IT! :-*
Hope you will finish this boat soon! :D Relly want to try it in some game! ;)
J3nsen
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Jensen, what's with the whole centred writing thing? I've noticed it in another recent post of your aswell.
-
Hi goax75
You have done a excelent job - she looks great. Dont forget to add the main mast though!
Regards
Mark.
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@muns Thanks !!! Of course friend, after finish command bridge.
-
Greetings,
Yes,this is our first project that has been started by the NVDG-group,this is also where Dejan came by to help with this project.Which was realy the right person for this project.
We all have to thank,him for that.
This project was first a dream,now allmost real ,and close to go in the game.
This was quit a big project,but it was realy a very nice project.
Afther i can see it's working in the game,than we can start on some other idea's.
Thanks for all the reply's on this project,This was realy supporting us by this whole idea.
Regards
Marc
-
Great job, Goax. Looks like you really now what you are doing! :) Good luck with the command bridge :)
-
Hello.
This prodject looks perfect and it has been a great accomplishment for the NVDG. ;D
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Fantastic work, Goax75, it is still getting better! The details are great!
Can't wait for the command-bridge!
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Hello Goax75,
I'm not sure if you already gave a comment to the survival crafts. Are you still rendering or optimizing these boats? Although .. nice work ..
As well as the others I'm also very interested in the wheel house because I guess that it'll be vast better than the "empty" (sorry to the developer but this refers to the truth) bridges of the SS'08 vessels.
Go on like this .. very good
mfg blackbat
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Wow Goax...
You are awesome.
Really, really nice work.
I love it.
Can't wait to see it in SS08.
Fantastic.
-
;D GREETINGS !!!!
Thanks people :) ( Nub cake, Black bat, Eemspoort,Berger, and others) ;)
The Command Bridge is finish. !!!!! This is a few renders.What are you think ? ;)
After this weekend I planing to make interior command bridge, and apply new orginal textures to life boats, and some other elements. After that, stayed to finish some deck practically, and other stuff, and than this ship is ready to last control phase. :D
At my forecast, I hope so as I have finish this ship to next week. :D
Thanks !! and best regards dear friend ;)
and now renders !!!!!
(http://img209.imageshack.us/img209/4926/im1me4.jpg)
(http://img209.imageshack.us/img209/9241/im2xy2.jpg)
(http://img234.imageshack.us/img234/6792/im3zw6.jpg)
(http://img236.imageshack.us/img236/8733/im4jb0.jpg)
(http://img236.imageshack.us/img236/9278/im5zn1.jpg)
(http://img234.imageshack.us/img234/794/im6bg7.jpg)
(http://img59.imageshack.us/img59/5978/im7ey9.jpg)
(http://img211.imageshack.us/img211/9341/im8jq7.jpg)
(http://img209.imageshack.us/img209/7018/im9sh0.jpg)
(http://img211.imageshack.us/img211/3898/im10bd8.jpg)
AND FOR END
Original Image
(http://img233.imageshack.us/img233/7198/eecvbergestahlim4.jpg)
Render Image
(http://img217.imageshack.us/img217/8315/11fz4.jpg)
SEE YOU SOON :)
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Oooohhhwwyyeeaaahh! :o 8)
Goax....do you EVER sleep? This is SO much work, and you update so often!
Non the less, great work again, mate! The bridge looks AWESOME! :D
-
Great! How many polygons does your model contain now? ;D
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Excelent work. Great detail on the masts.
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Wow, that is looking good!
-
Impressive.
I love your work.
It looks absolutely fantastic.
Keep up the good work.
Can't wait to see the bridge interior :).
-
I wonder who's idea it was to paint the superstructure green? :P :D
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:o Syko!
-
With the last two... WHICH ONE IS THE REAL ONE!
You are THE best Modeller I've ever seen! I can bearly draw a straight line in a modelling program! OMG!
WOW! OMG!
That looks soo real!
I can't get over your attention to detail!
WOW!
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The command bridge looks great :)
-
Looking great. Great Job. ;)
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5 words: AWESOME!
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I dont want to be a downer. But we also need to remember te copyright laws. We would need to get premission from the compny that ownes her. Also the companys on the radars and the rest of the wheel house/masts. Or any other areas. Also this prodject looks great goax75. ;D ;)
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Actually Wout said that it is alright to copy a ship, and even the company name so long as you are not doing it for financial gain. Hey, is it me, or did that rhyme?
-
LOL, it did rhyme ;D
Nice play on words there ;)
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Greetings Goax75,
thanks for this amazing moment,you have finished this project by more than 100 %.
We are al very pleased with this ,now i hope to steer this vessel in the game in the near future.
I will contact you again,if i have another (maybe) good idea.
1000 times thanks,from all the members for this great ship.
Marc
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You are THE best modeller I and I'm sure many, have ever seen!
It's beautiful! You are truely talented!
150 000 000 000 000 000/5!
:O
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Actually Wout said that it is alright to copy a ship, and even the company name so long as you are not doing it for financial gain. Hey, is it me, or did that rhyme?
Oah thinks. Didn know. ;)
-
Oah thinks. Didn know. ;)
How else could people rebuild planes in flightsim? It's no different here.
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wow, there is almost no different between the real one and your model :o it looks so real, great job, can't wait to see it in the game. KM
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to the smallest details it is perfectly!
there are not much which are possible that better...
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GREETINGS MY FRIENDS ;)
Thanks all again. This massive ship almost done 98 %. I am start build bridge interior and after that job MS Berge Stahl is ready to give a way my virtual shipyard :D
Next phase is prepare and converting this model for shipsim and VS. and for end a few new renders ;)
This is a few sequence from 3D animation spot ( trailer ) of this boat. You well see soon.
Thanks and best regards
(http://img412.imageshack.us/img412/6961/85953046so7.jpg)
(http://img201.imageshack.us/img201/6422/67485583zx4.jpg)
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:o
I wish i could make ships like you!
This one i sick, and all you other ships are sycko! Really nice! <3
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Hehehhe thanks friend ;) and you and other modeler from this forum is very, very good. Anyone for as wholly to be of use diversely tools. ;)
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:o She's wet! Didn't you scared the "Berge Stahl" with that water? :P ;)
Looking great, colleage! :D
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Wow, that is sweet!
-
That is one truly amazing model! This is what I call "photo realism" :D
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Thats great!
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Awesome!!!! Cant wait to play with it in SS08!!!!
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Thiss is a perfect model goax. ;)
-
Thanks PEOPLE :D !!!!
And last modeling phase ( building bridge interior) is almost done. I think and I hope so that I have finish to end this weak. ;)
Best regards
-
One thing... It's really good.. but the hull looks too red...
-
I'm watching a documentary about this ship right now :D
Edit: Looks like it is a doc. with mega ships generally ;)
-
Thanks PEOPLE :D !!!!
And last modeling phase ( building bridge interior) is almost done. I think and I hope so that I have finish to end this weak. ;)
Best regards
Do you have any pics of the bridge goax. ;D
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greetings,
goax,is the skipname of the member.
there is no name of vessel with goax.
maybe i did not understand you properly,but explane than
Regards
Marc
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Oops I messed up. I ment to say do you have any pics of the bridge goax.
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Hi everyone. Just wanted to ask if gosx has any updates on how the bridge looks. ;)
-
Absolutely Fantastic Work! Great Choice of Vessel!
Greetings,
Maybe you did not see what i have written about the tugspots below the waterline.
The Berge Stahl,should be in the game as a fully loaded vessel,so the other tugspots will be underwater.
This loaded vessel,makes it not so easy to handle,because any thing you want to do has to be very slowly,and it will takes some time to react.
This where the grade of difficulty will be,specialy when you want to dock her,you will need tugs on this vessel.An exelent vessel for the onlinegame,when that comes in.
Regards
Marc
Marc, just curious about a comment you made earlier in this topic that it will be modeled as fully laden in the simulator. I'm sure you realize that fully laden she can only go alongside in a few places worldwide. So currently in Ship Simulator that's only one berth available for her in Rotterdam. Or is the vessel just going to look fully laden but will not actually have her full draft modeled?
I guess i'm also making an assumption here that there is some level of "realism" in SS#08 Bathymetry data. :D
Cheers and keep up the great work!
Larse
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goax75, i miss your update :-\
Hope you dont have died from us! :'(
-
Greetings Larse,
Yes,i asked this because than it's more difficult to dock her,and there is already one harbour in the game where it can come,fully loaded.(Port of Rotterdam)
So if you come from the Northsea,you can try to dock her than in this port?(just an idea)
Thanks for the comment on this matter,i hope you are pleased with my idea of this vessel.
Regards
Marc
-
Greetings,
Goax75,can be on his barge,maybe thats the reason why he is unable to give us some updates at this time.
However,i'm sure he will do that a.s.a.p.
Regards
Marc
-
Hi Marc,
Thanks for your feedback. No worries, I'm totally pleased with what you guys are doing with this project! It's really fantastic work! :D
I understand from a discussion I've had with a Rotterdam Pilot that when she goes along side at EECV in Europort fully laden they are extremely restricted along the entire route. Due to the high cost of keeping the channel dredged to such depth they don't have large margins and have to really watch the exact position very closely. The port of Rotterdam has it's own hydrographic service which constantly monitors the deepwater access channels and updates the pilots with extremely accurate bathymetry data (far better than what we have on our charts). So, while she can enter the Port of Rotterdam at 22.5m she is restricted to a very limited route in the port, requiring great care and careful planning.
My only concern was that when we get to have fun with this gorgeous model, we aren't bouncing her all the way in. ;D But I don't know how the bathymetry data in the game compares to the actual port in reality. Maybe it's not even an issue. But i'm sure if it is you will find a clever way to make it work. ;)
So, again...great choice of vessel! Fantastic work! and really look forward to the nice challenge this will add to the game.
Succes!
Larse
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Greetings dear Friend :D
I am back again, in my town.Yupiii
Yes, one month on Danube river ( on my pushboat) is a long long time for me. :o real, ships, real navigation, maneuver, ultra high temp. high transport frequency, is very very hard work. :P
After a few days, I am ready to finish BERGE STAHL ( Interior bridge) and Berge Stahl promo 3D animation spot.
See you soon with NEW renders and best regards friends (Marcstrat, J3nsen, Emspoort and others) !!!
Best Regards !!!
-
Nice to see you back goax75.
-
GREETINGS !!!!
A few new update and Samples animation segments BERGE STAHL
Regards !!!!!
(http://img501.imageshack.us/img501/7204/1apk9.jpg)
(http://img501.imageshack.us/img501/9565/2ahz6.jpg)
(http://img142.imageshack.us/img142/8718/52337303kj9.jpg)
(http://img181.imageshack.us/img181/6345/72594751cj8.jpg)
(http://img250.imageshack.us/img250/3121/slpo0.jpg)
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Nice update Goax!
It's really looking great! Good to have you back, I have been missing your updates this summer! :)
Regards
groennegaard
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That's a model? :o :o :o :o
It looks real, seriously. Amazing ;D
Regards.
DJM.
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Excellent work as always. ;D
-
I can't wait to see this ship in SS!
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Greetings People !!!
Thanks Simon, Shipsim, groennegaard and ..... ;D
My plan is to finish this boat by the end of this month. I`m working on a details at the moment and when I finish that the boat will be ready for Ship Sim and Virtual Sailor.
I also can`t wait for seenig my boat in SS, but it`s not depending on me only. My job is to model the ships bat the rest of the job is not in my authority, sorry. My obligation is to inform some people in VSTEP how my work is processing, and I did all that bat I didn`t recive any answers on my infos. ???
Anyway, I will finish this boat, and than we will see what will happen.
regards,
see you soon whit new renders ;)
-
As allways, it looks great, Goax. The overviews look amazing, it's like the real thing! :o
Keep it up, mate! :D
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Thanks Eemspoort
After, this whole and hugely ships I think that is a time for some INLAND ships ;D Ours profession ;)
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Wow thats great work.
I wonder, now we have ELBE and Berge Stahl, where could those ships be found once they're finished and processed by VSTEP? (I mean afther the whole Release-Thing has been done)?
Will they be here in the download section? Or on the VSTEP Homepage?
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Wow thats great work.
I wonder, now we have ELBE and Berge Stahl, where could those ships be found once they're finished and processed by VSTEP? (I mean afther the whole Release-Thing has been done)?
Will they be here in the download section? Or on the VSTEP Homepage?
It is far too early to say anything about this yet. Even though the ships seem complete there are still lots things to be done. Several months will pass before these ships will be in the sim. It will be announced when they are ready.
Regards
groennegaard
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Greetings,
You did it again,it's realy very nice this model.
Your work is just amazing.
Sorry for the late reply,i was on my vessel to,the last 14 days.
Regards
Marc
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Goax75 i have a question. in which program do you work. ??? ???
Cap. Barbossa :o
-
Goax uses the following programs.
3D Studio Max 9.0 64 bit, Delftship, maxsurf, Rhino Marine ;)
-
Thanks, i was able to see now, at the end of his post. But i was wondering the progress, what does he do first. ;D
Goax75 great work, hoping to get any answer :-\
Regards
Cap. Barbossa
and i was able to find some pics of your ship try this site
http://cinema-bleu.com/Kuenstler/Possehl/Stahlschiff/Rotterdam/rotterdam.html (http://cinema-bleu.com/Kuenstler/Possehl/Stahlschiff/Rotterdam/rotterdam.html)
and at the end of the page click "weiter zur seite" to see more pics
-
I was even able to find a pic. of the ships bridge. ;D
I hope you havent got it jet ???
Looking forward to your answer
Cap. barbossa
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Greetings all active members,
If this project,has become to an end,we can ask to Vstep,to putt it in a sepatere topic,and become as closed.
This means we can stil see it,but no longer commment it.
So this way,we give more space to(at that time)more active projects.
Aldo,we have to give thanks to the person who build this model(any model).
each one of us!!
Thanks Dejan(Goax 75)
From Marc
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Greetings,
Dont you agree ,please comment!!
But i think it's a good idea.
The files won't get lost at no time.
Regards
Marc
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Maybe. But we do have a lot of space anyway!
-
Thanks Eemspoort
After, this whole and hugely ships I think that is a time for some INLAND ships ;D Ours profession ;)
Ah great idea, mate! And what kind of ship are you thinking about? Dry cargo, container, tanker??
And will it be west- or east-European?
You made me curious now... ;D
-
Greetings,
Yes,Eemspoort and i ,are able to help you to,because we work on inlandvessels to.
Maybe some others do to.
Let us know,what you want to build,than we start a new topic for updates and comments.
Regards
Marc
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Very very great job this ship you created...!!!
But what about the lifeboat´s texture?
-
http://www.youtube.com/watch?v=xwIWZ7Pl364
Greetings,
this is to remind you all,how it all started.
The making of the Berge Stahl,by Goax75
regards
marc
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Hiya Marc :)
Impressive presentation my friend, it really shows how amazing, and how detailed, the design really is. Excellent shots, superb transitions :D
Great work ;D
I take my hat off to Goax75 too of course, such a beautifully modelled vessel ;D
Regards.
DJM.
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Hiya Marc :)
Impressive presentation my friend, it really shows how amazing, and how detailed, the design really is. Excellent shots, superb transitions :D
Great work ;D
I take my hat off to Goax75 too of course, such a beautifully modelled vessel ;D
Regards.
DJM.
Echo that! :D Nice music on the vid :)
-
Greetings,and thanks
I've just finished my second movie,i will putt it under the Elbe project.and on youtube.
Regards
Marc
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greetings all,
i have great respect for Goax75, the project Berge stahl
is just great, unbelieveble details like texture and light.
i hope i am gone be so good as he is in the future.
good sailing all,
regards,
Tico.
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Hoy Dejan,
No updates yet?
Would like to see it ,and how far you are on this vessel.
Marc
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Dear Modeler,
I am very proud to say so myself what an excellent model you have created.I really think you have a really good passion for this.... :D AND I CAN"T WAIT until it will be available in ss08. 8)
Regards,
Third Mate
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Beautiful! I am happy to see the progress has gone this far! YES!
-
Greetings,
Can someone find out the official adres of the company for this vessel.
I have to go to work,and would like to get incontact with this company to try get the Berge Stahl into the game,in the nearest future.
If we can get permission that the road is open for us.
Marc
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Hey Marc, heres the website: http://www.bwgas.com/wps/wcm/connect/bwgasinterlib/bwgasAintersite/BW+Gas/BW+Gas+Index.htm (http://www.bwgas.com/wps/wcm/connect/bwgasinterlib/bwgasAintersite/BW+Gas/BW+Gas+Index.htm)
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Thanks we will use this.
marc
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is the ship ready for download? ;D amazing good
;D
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No the ship is not ready yet for download,we are trying now to get permission to get it in.
We will keep you posted.
However,dont expect any anwer soon,this will take time.
Marc
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No the ship is not ready yet for download,we are trying now to get permission to get it in.
We will keep you posted.
However,dont expect any anwer soon,this will take time.
Marc
ok. thanks for the tip ;)
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All I can say is WOW! Is there any word on when this might be available? This has to be one of the niciest models that I have ever seen in 3D! Please keep us posted!
Best Regards!
Galen
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Greetings,
We are trying to get permission to have it in the game,before that it's a "no go".We started this project about 2 years ago.Dejan did realy a great job,now it's just waithing for the company's permission.
Another idea to get things faster for this is,i have sometimes to deliver goods on that vessel,i make a copy of the model on a cd-rom,and talk to the captain,which he can deliver to B&W,Norway,the homebas of this company.
Dont expect answers very soon,however it's better than doing nothing,for this amazing project.
Marc
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Hi guys! i don't often come to this section so i'm a bit new to this topic, i must say that is the best looking ship model i have ever seen! its fantastic! good on you my friend for putting in so much time and effort! is this really going to be in the game? because if it is, i'll be on ship simulator all day and all night! ;D :D ;) and if it is going to be in the game how will it arrive to us? a patch maybe? ship sim 09?
Kind Regards
IRI5HJ4CK
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Hi again,
Just another quick question.
Have you done the bridge interior Goax? if so i would love to see pictures :) once again FANTASTIC work and good on you!
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I can't wait to find out if this ship is in SS2008 :-\
I'll still buy SS2009 though :)
Now some pictures of what she looks like now, Goax is modeling the older pre-repaint Berge Stahl.
(http://img140.imageshack.us/img140/3184/1000206xt8.jpg) (http://imageshack.us)
Notice the superstructure is now painted white instead of Green.
(http://img237.imageshack.us/img237/3488/1000198ub2.jpg) (http://imageshack.us)
Here you can see she now has her IMO number painted on her stern under "Stavanger"
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I wounder what V-STEP will do, The Berge Stahl can only enter the port of Rotterdam when it's high tide and recently dredged. :)
;D My 999th Post ;D
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I wounder what V-STEP will do, The Berge Stahl can only enter the port of Rotterdam when it's high tide and recently dredged. :)
;D My 999th Post ;D
yes. and u can use her on open ocean too :D
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I think it will be in SS2009 instead.
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I think it will be in SS2009 instead.
yes. im agreed with you ;)
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I wounder what V-STEP will do, The Berge Stahl can only enter the port of Rotterdam when it's high tide and recently dredged. :)
;D My 999th Post ;D
I agree with you, but would it be a nice idea for V step to added this ship to the game twice ? One that is fully loaded and another one that is empty ? I found 2 link that shows the Berge Stahl in the Botlek in Rotterdam:
http://www.nederland-in-beeld.nl/Zuid-Holland/Botlek%20Rotterdam/Welplaatkade.html
http://images.google.be/imgres?imgurl=http://home.zonnet.nl/john-r/bergestahl.jpg&imgrefurl=http://home.zonnet.nl/john-r/de_berge_stahl.htm&h=395&w=525&sz=42&hl=nl&start=8&um=1&usg=__rGO7paMApbHkcfVpkT5nPAwWll4=&tbnid=rYdp7xxuWTWAMM:&tbnh=99&tbnw=132&prev=/images%3Fq%3DBerge%2BStahl.%26um%3D1%26hl%3Dnl%26sa%3DN
Greeting
Coen
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Hello Coen,
Your suggestion is now examined a little more than closely, and has partly been solved. Did you subscribe to Terry's Creator's Forum? You would have the good surprise of some kind of answer to your wish being tested.
It cannot be yet published, as there are still difficulties, that Terry tries to solve.
Regards,
Luc
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Hello Coen,
Your suggestion is now examined a little more than closely, and has partly been solved. Did you subscribe to Terry's Creator's Forum? You would have the good surprise of some kind of answer to your wish being tested.
It cannot be yet published, as there are still difficulties, that Terry tries to solve.
Regards,
Luc
Hello Luc,
i saw you mentioning the creators forum and i was wondering if you have a link for their website, because i have been meaning to check out some things but i forgot the link :-[.
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Hello,
I don't have the link to Terry's website, so if somebody can give it to me it would be great.
What I was forgot to mention was that would it be a great idea to do the same with the Latitude ?
I think it's not done in a few seconds because the movements are a lot differend between those two vessels,
but maybe some day we'll see the results.
Rgr,
Coen
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Hello,
Please have a look at Terry's signature under each of his posts.
There are also conditions attached to the participation to a private forum, of course, and like for any forum, access and subjects are limited.
And of course, Berge Stahl is a member's project, not (yet?) a model in ShipSim.
Good luck,
Luc
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Berge Stahl is a member's project, not (yet?) a model in ShipSim.
Hoy everyone,
Yes,for the moment it still is a members project,however we are trying hard to get any permission for this project.Afther we have that,we can ask Vstep to get it in the game to.
Marc
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Greetings,
I have the other adres for this ship's office!!
So i can start to write to that company.It's the same company only different office.
I was today on the BW NJORDT,the master told me that i had to get in contact with this office.
Lets cross the fingers.
Marc
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Fingers crossed. Knees crossed. Eyes crossed.
Thud
OW!
Note to self: Don't trywalking with knees crossed...
PS Joining Creators Forum is now much easier and quicker.
Also, I am just re-upholstering the Mission Creators lounge and cafe areas, to make it much easier to discuss problems and get hints and tips. Should be ready this evening, I think.
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;D
Good luck, Marc. I hope it works out!!! Fingers crossed indeed.
Fred
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Really nice model, I really hope she gets in the game. A little slow though, I doubt many users will have the patience.
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Really nice model, I really hope she gets in the game. A little slow though, I doubt many users will have the patience.
Acualy, i would be 1 member that would not mind having it slow, makes things more relaxing :)
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Yes, I really want her to be in the game, give's me something huge to tow :D That will be fun :D ;D
Jack.
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Yes, I really want her to be in the game, give's me something huge to tow :D That will be fun :D ;D
Jack.
Take about 50 Furies to slowly move her. :D Hehe
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Take about 50 Furies to slowly move her. :D Hehe
or maybe just Superman ;)
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or maybe just Superman ;)
50 Supermen.
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Greetings,
Slowing her down,happens already miles outside the harbour.
Manouvre her into her spot,just takes 4 tugs.So atleast 5 members at the time can have fun.
For the rest,i'll do the best i can to get into contact with the office.
Marc
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uff i still wonder what is you model and what is the original picture lol. Would be nice to sail her hope it will be added to 08 or 09 would be also ok :D
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lol. Well, I guess she is a big girl hehe...
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I was even able to find a pic. of the ships bridge. ;D
I hope you havent got it jet ???
Looking forward to your answer
Cap. barbossa
Thats a very good picture for the brigde
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Its been almost 2 years science an update, is the project dead?
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Hoy,
Well, i have not much contact anymore with Dejan.Sometimes i see him on facebook,but thats it.
Nothing more i can say,only that i wished that for ones,one project could be fixed and made by us.(NVDG-group).
In the beginning many projects have been set-up,however non has ever made it to a complete and finished ship.
Caroline Chouest,that fastferrie,Berge Stahl,the russian icebreaker,the speedboat.........and maybe some more vessels i dont know for now.
Maybe if someone feels to restart,or bring them back to live(atleast one of them)would be fine.Otherways we call the projects death.
Regards
Marc
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I have offerd mydelf to continue the fast ferry projekt but no one did reply to that :(