Hello Guest May 20, 2024, 12:31:38 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
Pages: 1 ... 9 10 [11] 12 13 ... 308   Go Down

Author Topic: ShipSim Trivial Pursuit  (Read 828791 times)

saltydog

  • Forum member
  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #250 on: January 19, 2008, 04:16:18 »

Where is this, and what building is it..?
« Last Edit: January 19, 2008, 04:22:51 by saltydog »
Logged

Mad_Fred

  • Administrator
  • Posts: 8689
  • ✝ In Memoriam
Re: ShipSim Trivial Pursuit
« Reply #251 on: January 19, 2008, 04:23:56 »

The Solent, it's the Marchwood Incinerator.   :)
Logged

saltydog

  • Forum member
  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #252 on: January 19, 2008, 04:25:32 »

Do you have another name for it, cause that's not what it said on the map.. ;)
Just kidding, you're right.. :D

ps on the map it said Energy Recovery Facility, same thing I guess..
« Last Edit: January 19, 2008, 04:27:50 by saltydog »
Logged

Mad_Fred

  • Administrator
  • Posts: 8689
  • ✝ In Memoriam
Re: ShipSim Trivial Pursuit
« Reply #253 on: January 19, 2008, 05:12:16 »

I didnt look on the map to be honest, but yeah, same thing.

Well then.. a new one.. hmm.. lemme see..

What is the old name of the vessel in the picture? Where can it be found in the game?  And who made this model?

Logged

saltydog

  • Forum member
  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #254 on: January 19, 2008, 05:23:00 »

The old name is the Coromuel, of Sematur
Built in 1973 by Jos L Meyer Papenburg in Ems
I don't know where she may be found in the game..

edit: in the game she may be found in Marseille harbour, at La Joliette ..
« Last Edit: January 19, 2008, 05:41:04 by saltydog »
Logged

Mad_Fred

  • Administrator
  • Posts: 8689
  • ✝ In Memoriam
Re: ShipSim Trivial Pursuit
« Reply #255 on: January 19, 2008, 05:31:24 »

Well, the name is correct..
And you might find out the other two relatively easy, now you know what word to put into the searc... uhm.. never mind...  ::)

And "who built the model" is meant like: who built the ingame model of her, not the real ship. I might have not made that clear enough, my bad.  :D


Logged

saltydog

  • Forum member
  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #256 on: January 19, 2008, 07:31:15 »

Here's an easy one..

How many steering wheels do you count on the Titanic..?
« Last Edit: January 19, 2008, 07:38:54 by saltydog »
Logged

mvsmith

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #257 on: January 19, 2008, 09:18:38 »

My question on the number of fire extinguishers on Ocean Star was never answered. I don’t mean to insert it back in line, but if someone would like to answer as a sidebar…
Also this side question: On what vessel do you find a counterclock?
Regards,
Marty

I count two wheels on Titanic; not counting the user interface wheel.
Logged

budbud

  • Forum member
  • Posts: 292
Re: ShipSim Trivial Pursuit
« Reply #258 on: January 19, 2008, 11:14:52 »

Hey, sorry but what is a "counterclock"? I coudn't find this word in a dictionary english/french?
Logged
C'est curieux ce besoin que les marins ont de faire des phrases!

LucAtC

  • Ship Simulator Developer
  • Global Moderator
  • Posts: 2218
Re: ShipSim Trivial Pursuit
« Reply #259 on: January 19, 2008, 14:09:09 »

Hello Marty,
When were fire extinguishers invented? Has that something to do with you fifi question?  :o
Regards,
Luc
The French wiki gave no history of fire extinguishers, but well the English one. So, they existed...
« Last Edit: January 19, 2008, 14:33:24 by LucAtC »
Logged

saltydog

  • Forum member
  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #260 on: January 19, 2008, 15:03:48 »

Also this side question: On what vessel do you find a counterclock?
Regards,
Marty

I'm not sure what a counterclock is, but I have a hunch it's on the Red Eagle..
Logged

mvsmith

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #261 on: January 19, 2008, 15:26:28 »

Good morning Guys,
Fire extinguishers are FIre FIghting equipment too.
You will know what a counterclock is when you see it.
Good luck,
Marty
 
Logged

saltydog

  • Forum member
  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #262 on: January 19, 2008, 17:13:58 »

I know what it looks like, it runs "anticlockwise", but the numbers are reversed, so the 1 becomes 11 etc.
It think it has to do with navigation... :)
« Last Edit: January 19, 2008, 19:07:48 by saltydog »
Logged

mvsmith

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #263 on: January 19, 2008, 18:09:02 »

I know what it looks like, it runs "clockwise", but the numbers are reversed, so the 1 becomes 11 etc.
It has to do with navigation... :)

Wrong…wrong…wrong! It’s a clock that sits on the counter! ;D
Logged

mvsmith

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #264 on: January 19, 2008, 23:27:56 »

Now, how about the fire extinguishers?
Logged

TJK

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #265 on: January 19, 2008, 23:33:00 »

« Last Edit: January 19, 2008, 23:40:09 by TJK »
Logged

Traddles

  • Global Moderator
  • Posts: 5934
Re: ShipSim Trivial Pursuit
« Reply #266 on: January 19, 2008, 23:41:40 »

There are 2 counterclocks on the "Pride of Rotterdam", one for each engine. They are the engine revolution indicators immediately in front of the Helmsmans position. The two dials with red needles above the rudder indicators one on each side of the electronic chart.
« Last Edit: January 19, 2008, 23:54:11 by Traddles »
Logged
Retired, UK foreign going Masters Ticket.

TJK

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #267 on: January 19, 2008, 23:47:58 »

There are 2 counterclocks on the "Pride of Rotterdam", one for each engine. They are the engine revolution indicators immediately in front of the Helmsmans position.

maybe that  ???
Logged

mvsmith

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #268 on: January 20, 2008, 00:06:48 »

The real counterclock, as you can see from the picture, tells time. If it don’t tell time, it aint no clock.


Logged

TJK

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #269 on: January 20, 2008, 00:14:36 »

The real counterclock, as you can see from the picture, tells time. If it don’t tell time, it aint no clock.




here is a Church clock ;) it's don't tell time but a clock it is, as we say in Norway then, you maybe cal it a bell


But a new question had bin nice :)
« Last Edit: January 20, 2008, 00:18:05 by TJK »
Logged

mvsmith

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #270 on: January 20, 2008, 02:57:30 »

I guess it’s time to answer my questions:
There are, by my count, 12 fire extinguishers on Ocean Star. In counting them, you would have found the counterclock on the starboard side aft of the helipad. A counterclock is a clock whose numbers and hands run counterclockwise.
Marty
Logged

saltydog

  • Forum member
  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #271 on: January 20, 2008, 04:31:55 »

I guess it’s time to answer my questions:
 A counterclock is a clock whose numbers and hands run counterclockwise.
Marty

Could you tell us what it's for ? (other than telling the time for drunken sailors, that is.. ;D )
« Last Edit: January 20, 2008, 04:52:39 by saltydog »
Logged

mvsmith

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #272 on: January 20, 2008, 08:32:20 »

In this case, it’s not for anything. It is what it is, a clock that is backwards. The modeler apparently simply mirrored the port side and used it for the starboard.
Logged

marcstrat

  • Global Moderator
  • Posts: 2626
Re: ShipSim Trivial Pursuit
« Reply #273 on: January 20, 2008, 11:08:25 »

That clock is made,for seaman!!!
it counts down the time that they have to serve onboard,before they can go home. ;D ;D ;D
Marc
Logged
N

saltydog

  • Forum member
  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #274 on: January 20, 2008, 21:43:50 »

In PhiPhi, which island are you approaching here..?
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 308   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines