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Author Topic: Navigational Aids  (Read 12017 times)

llamalord

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Navigational Aids
« on: August 08, 2008, 06:32:40 »

I, Llamalord, am developing a group of static objects for use in the Mission Editor and in Environment Creation.  I feel we have been lacking the real high points of marine navigation.

I will be modeling and texturing the following navigational aids to V-STEP standards.

  • No Wake Zone
  • Danger
  • Restricted
  • Information
  • South-West
  • North-East
  • Anchorage
  • Shallows
  • Mid-Channel
  • Fishing Buoy
  • Nun
  • Can
  • Nun-Day Marker
  • Can-Day Marker
  • Pole Light
  • Static Light Ship

I'll post renderings of my Navigational Aids as I model them, Here are the first ones
« Last Edit: August 09, 2008, 04:58:38 by llamalord »
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Agent|Austin

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Re: Navigational Aids
« Reply #1 on: August 08, 2008, 06:38:26 »

Wow I hope vstep adds these.
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llamalord

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Re: Navigational Aids
« Reply #2 on: August 08, 2008, 06:41:29 »

They would have no reason not to I hope, I've followed every instruction to a T. ;)
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llamalord

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Re: Navigational Aids
« Reply #3 on: August 08, 2008, 06:43:22 »

If you can think of any other Navigational Aids I haven't mentioned please do tell me about them and I might model them.
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ekto

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Re: Navigational Aids
« Reply #4 on: August 08, 2008, 06:57:30 »

What is the format you need to convert the model, in order to get it in?

There is a real lack of navigational marks in the scenary and also in the map. I've been sailing for five years and you really cannot go for even one nautical mail in the finnish coust with out some kind of mark. Also there are 3 (what I remember) different sizes. 2m tall stick with about 10cm diameter, the metal ones that we have in the game, and then those 10m tall with radar freclection stuff.

Some one mentioned in some topic (maybe in the Flight Sim vs Ship Sim), that SS is a navigation simulator  ;D
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llamalord

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Re: Navigational Aids
« Reply #5 on: August 08, 2008, 07:25:09 »

Heres the next Lateral Buoy and the last one for my night I have to get some sleep. ;)
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NathanC

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Re: Navigational Aids
« Reply #6 on: August 08, 2008, 09:16:54 »

It may be a little big, but how about a lightship?
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llamalord

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Re: Navigational Aids
« Reply #7 on: August 08, 2008, 18:53:44 »

All Right, I'm done with all the small white harbor buoys.

And yes I will do a light ship as long as you don't mind it being really simple (Like under 5,000 polygons and not so detailed textures.) V-STEP insists and so does your Frame rate. ;)
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NathanC

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Re: Navigational Aids
« Reply #8 on: August 08, 2008, 19:15:32 »

Yes, anything is welcome into the sim for me. All it needs is a Hull and a lighthouse plonked on top, no need for a bridge!
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llamalord

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Re: Navigational Aids
« Reply #9 on: August 08, 2008, 20:07:05 »

One more. ;D
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NathanC

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Re: Navigational Aids
« Reply #10 on: August 08, 2008, 20:29:02 »

Looking good, i'm sure these will get into "User Created Content" next to Terry and Freds horn and radio packs.
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Minime

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Re: Navigational Aids
« Reply #11 on: August 08, 2008, 20:30:17 »

Yes I hope so, very good work Llama Lord
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llamalord

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Re: Navigational Aids
« Reply #12 on: August 08, 2008, 23:17:48 »

Looky what I got. ;D
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NathanC

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Re: Navigational Aids
« Reply #13 on: August 08, 2008, 23:21:20 »

Nice Job  ;D

These are going to make the simulator more of a simulator  ;D
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llamalord

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Re: Navigational Aids
« Reply #14 on: August 08, 2008, 23:43:39 »

Well, Here's some more simulator. :)
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--tractorman--

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Re: Navigational Aids
« Reply #15 on: August 09, 2008, 00:07:19 »

good job!
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llamalord

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Re: Navigational Aids
« Reply #16 on: August 09, 2008, 00:09:30 »

I've been working all day and have two more.
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LucAtC

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Re: Navigational Aids
« Reply #17 on: August 09, 2008, 00:38:01 »

Hello llamalord,
Nice job, indeed  :)
There are also some other buoys of the IALA that could be interesting too, for the A and B regions?
Models can be found relatively easily, like here for instance.
Regards,
Luc
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llamalord

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Re: Navigational Aids
« Reply #18 on: August 09, 2008, 02:45:32 »

I'll make the special buoy for you.  That could give us some real fun in the game. ;D
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Master Captain

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Re: Navigational Aids
« Reply #19 on: August 09, 2008, 03:31:25 »

wow nice bouys, i recognize some of them from when i'm out boating. Nice work.
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llamalord

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Re: Navigational Aids
« Reply #20 on: August 09, 2008, 04:55:23 »

I'm now done with all the Directional Navigational Aids all thats left is the Light Objects. Yay! ;D
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llamalord

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Re: Navigational Aids
« Reply #21 on: August 09, 2008, 05:24:38 »

And of Coarse, I had to through in the ever popular "Deadliest Catch" Fishing Buoy as kind of a Bonus. ;)
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Ship Sim

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Re: Navigational Aids
« Reply #22 on: August 09, 2008, 07:51:05 »

Someones going Bouy crazy here. :D Good work. ;)
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Shipaddict

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Re: Navigational Aids
« Reply #23 on: August 09, 2008, 08:45:41 »

LOL, ya, but excellent work! :)
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Ballast

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Re: Navigational Aids
« Reply #24 on: August 09, 2008, 10:07:49 »

What about cardinal bouys Llamalord?

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