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Author Topic: ShipSim Trivial Pursuit  (Read 825601 times)

eviss

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Re: ShipSim Trivial Pursuit
« Reply #75 on: January 11, 2008, 21:44:57 »

That's the one.

You are next to give it a go ! Have fun
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THX SF!
Redfox
"Dover-Calais in the same environement !"

budbud

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Re: ShipSim Trivial Pursuit
« Reply #76 on: January 11, 2008, 21:48:58 »

thanks
So, how are called the parts that protrudes from the middle aft of the sherpa main deck?
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C'est curieux ce besoin que les marins ont de faire des phrases!

LucAtC

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Re: ShipSim Trivial Pursuit
« Reply #77 on: January 11, 2008, 22:23:47 »

Hmm ... is that not the famous shark jaws? What is the use of it? And behind it, chain stops?
We listen...
Luc
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budbud

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Re: ShipSim Trivial Pursuit
« Reply #78 on: January 12, 2008, 09:03:42 »

It's ok for the sharkjaws that is made to block a cable while connecting or disconnecting an anchor on it (for the rigs).
Behind are the towing pins that are used to maintain a cable in the axe of the deck during some short towing or anchor handling. Your turn.
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C'est curieux ce besoin que les marins ont de faire des phrases!

LucAtC

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Re: ShipSim Trivial Pursuit
« Reply #79 on: January 12, 2008, 17:55:01 »

What is (approximately) the maximum power of a ship diesel, and explain what is the limiting factor...
No trick, but no tip yet
Luc

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budbud

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Re: ShipSim Trivial Pursuit
« Reply #80 on: January 12, 2008, 18:56:42 »

Do you mean the max power we have reached on one engine today?
If yes, I would say around 110 000 hps on 2-stroke diesel engine on container ships. To get more power, we can either increase the number of cylinders or the bore or increase the rpm of the engine.
Increasing both first factors mean increase the size of the engine.
The third factor is not possible nowadays because of the propeller. Making large propellers to turn faster would increase the cavitation.
Am I right or am I completely off course?
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C'est curieux ce besoin que les marins ont de faire des phrases!

LucAtC

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Re: ShipSim Trivial Pursuit
« Reply #81 on: January 12, 2008, 20:21:16 »

Hello budbud,
Well you win, the value is correct, and indeed getting propellers of greater size is now not considered practical because of cavitation. That is why installation of two engines is being envisaged on twin skegged future container ships.
To you, budbud,
Luc
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #82 on: January 13, 2008, 09:08:18 »

I have added a new rule: after 2 hours you lose your turn, so, sorry budbud.. ;)
Does anyone have a good next question.?..
« Last Edit: January 13, 2008, 12:36:09 by saltydog »
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TJK

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Re: ShipSim Trivial Pursuit
« Reply #83 on: January 13, 2008, 09:11:10 »

I have added a new rule: after 2 hours you lose your turn, so, sorry budbud.. ;)
Does anyone have a good next question.?..
Where are this to picture taken?
added a new picture, maybe the first one was difficult, it's the same area where are this for a place?

Hint: they don't spike English here
« Last Edit: January 13, 2008, 10:16:34 by TJK »
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mvsmith

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #84 on: January 13, 2008, 10:15:25 »

Marseille, Iles du Frioul
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TJK

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #85 on: January 13, 2008, 10:18:54 »

that's correct, its your turn mvsmith  :)
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #86 on: January 13, 2008, 12:39:21 »

We can't hang around, so I've changed the period to 2 hours..MV's time is up.. :o
Anyone have an interesting question ?..
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Agent|Austin

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Re: ShipSim Trivial Pursuit
« Reply #87 on: January 13, 2008, 12:53:50 »

This is easy, what City? Is the water taxi registered to. I guess. Even though it operates in NYC. :p
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #88 on: January 13, 2008, 13:02:50 »

I'll take another wild guess here, Panama..? :D
« Last Edit: January 13, 2008, 13:53:11 by saltydog »
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LucAtC

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Re: ShipSim Trivial Pursuit
« Reply #89 on: January 13, 2008, 15:03:43 »

Hmm...  I'm sure, Amsterdam!
Luc
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #90 on: January 13, 2008, 15:09:14 »

do you think they have those in New York, Luc..?  ;D
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LucAtC

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Re: ShipSim Trivial Pursuit
« Reply #91 on: January 13, 2008, 15:23:20 »

Perhaps, there are so many Dutch names there, so that it is quite possible. Did I win?
Luc
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #92 on: January 13, 2008, 17:31:01 »

There has been no activity here for more than 2 hours, so I can pose the next question.. :)

How many winches are there on the lower-rear deck of the Vermaas?
Please take a picture and post it, to show you were there.. ;)
If you do so, you have answered correctly, and can pose a new question.. :)
« Last Edit: January 13, 2008, 18:16:25 by saltydog »
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mvsmith

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Re: ShipSim Trivial Pursuit
« Reply #93 on: January 13, 2008, 17:40:48 »

There was a Nieuw Amsterdam, but she was bigger. :)
That Grande Dame from the 1930s was berthed down the street from my college in Hoboken.

Her seamen often walked up to the campus looking for a soccer match, and consistently kicked our butts. Those guys must have practiced at sea; if so, they probably sent many balls over the side. That led to the conjecture that one could navigate across the Atlantic by following the trail of floating Dutch soccer balls. :)
Marty
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budbud

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Re: ShipSim Trivial Pursuit
« Reply #94 on: January 14, 2008, 01:11:38 »

Hi sorry for the late.
I agree with the new rule about the two hours. The game can go on even if the one who must ask a question is not there like me... :D
The show must go on!
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C'est curieux ce besoin que les marins ont de faire des phrases!

saltydog

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Re: ShipSim Trivial Pursuit
« Reply #95 on: January 14, 2008, 12:21:04 »

That's the idea, budbud.. Keep things moving.. ;)

Here's a new question:

You are at the helm of the Red Eagle, and you have just made changes to the controls.
Which manoevre is the ship about to make? (see photo)
« Last Edit: January 14, 2008, 18:40:10 by saltydog »
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budbud

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Re: ShipSim Trivial Pursuit
« Reply #96 on: January 14, 2008, 12:49:56 »

Full turn to portside, I guess.
(if I'm right I won't be able to ask a new question before 7 p.m. this evening, so maybe someone else will ask...)
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C'est curieux ce besoin que les marins ont de faire des phrases!

saltydog

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Re: ShipSim Trivial Pursuit
« Reply #97 on: January 14, 2008, 12:53:18 »

I'll count that as a correct. The ship will do an anti-clockwise turn on its own axis, but I think that's what you meant... ;)
« Last Edit: January 14, 2008, 13:22:48 by saltydog »
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #98 on: January 14, 2008, 15:40:38 »

The next question:

How many Marmite-sandwiches does DJM usually enjoy on a Sunday morning..?   ;)
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Mad_Fred

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Re: ShipSim Trivial Pursuit
« Reply #99 on: January 14, 2008, 15:50:46 »

Uhm... none!?  ;D
 
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