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Author Topic: ShipSim Trivial Pursuit  (Read 857306 times)

CaptainMike1

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Re: ShipSim Trivial Pursuit
« Reply #3575 on: September 17, 2008, 16:49:52 »

Where is this famous bridge and what's it's name (it should be in a SS08 enviornment)

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Quaysider

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  • Posts: 473
Re: ShipSim Trivial Pursuit
« Reply #3576 on: September 17, 2008, 16:56:03 »

Where is this famous bridge and what's it's name (it should be in a SS08 enviornment)



I think the general consensus appears to be 'we don't know' as you have asked this several times with no one answering. Please put us out of our misery and tell us and think of a new question. ;D
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Rgds

Patrick
www.quaysides.co.uk

CaptainMike1

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Re: ShipSim Trivial Pursuit
« Reply #3577 on: September 17, 2008, 17:09:15 »

I think the general consensus appears to be 'we don't know' as you have asked this several times with no one answering. Please put us out of our misery and tell us and think of a new question. ;D

Quayside, just across the harbour from Portsmouth, it is the Gosport Millenium Bridge across the entrance to Forton Lake!!


Here's the link

http://www.panoramio.com/photo/8983190


Your go!!
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Quaysider

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  • Posts: 473
Re: ShipSim Trivial Pursuit
« Reply #3578 on: September 17, 2008, 17:30:52 »

Oh that famous bridge (never heard of it!  :D )

Ok, if you turn to starboard when sailing from the Beneluxhaven, what bridge do you pass under and where do you end up?
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Rgds

Patrick
www.quaysides.co.uk

CaptainMike1

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Re: ShipSim Trivial Pursuit
« Reply #3579 on: September 17, 2008, 17:54:13 »

Calandbrug, in a dead end!!
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saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #3580 on: September 18, 2008, 07:18:22 »

New one: on which ship is this..?
 -optional:  why would the water-temperature be of importance to this ship ?
                (I have an idea, but I'm not sure... ;)
   
« Last Edit: September 18, 2008, 07:48:47 by saltydog »
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Nathan|C

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Re: ShipSim Trivial Pursuit
« Reply #3581 on: September 18, 2008, 16:51:23 »

Freedom 90?
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Person264

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  • Posts: 789
Re: ShipSim Trivial Pursuit
« Reply #3582 on: September 18, 2008, 16:58:50 »

I guess if the engine water temperature was too hot the engine would overheat?
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CaptainMike1

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  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #3583 on: September 18, 2008, 17:26:41 »

New one: on which ship is this..?
 -optional:  why would the water-temperature be of importance to this ship ?
                (I have an idea, but I'm not sure... ;)
   

Possibly the seal between the water and the skirt is changed?
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TerryRussell

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Re: ShipSim Trivial Pursuit
« Reply #3584 on: September 18, 2008, 17:34:53 »

If the water gets too hot, the hovercraft can't float across steam....
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Person264

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  • Posts: 789
Re: ShipSim Trivial Pursuit
« Reply #3585 on: September 18, 2008, 17:53:57 »

Do we know if it is to do with coolant temperature or ocean temperature? Anyone captained a hovercraft?
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saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #3586 on: September 18, 2008, 18:04:03 »

I had an idea it might be about the relative density of the water..
The colder the water, the more effective the lift..
By the way, your go Nathan.. :)
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Nathan|C

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Re: ShipSim Trivial Pursuit
« Reply #3587 on: September 18, 2008, 18:36:18 »

What is the name of the canal the Pride of Rotterdam is entering?
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firestar12

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Re: ShipSim Trivial Pursuit
« Reply #3588 on: September 18, 2008, 21:00:12 »

What is the name of the canal the Pride of Rotterdam is entering?
It is in rotterdam but do i have to know the name?
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saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #3589 on: September 19, 2008, 01:05:26 »

Here's one for the fun..

Can you spot the seven differences..?   ;D
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Mad_Fred

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Re: ShipSim Trivial Pursuit
« Reply #3590 on: September 19, 2008, 02:08:53 »

Here they are.

My question; Can you spot the eight one that I added??  ;D

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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #3591 on: September 19, 2008, 02:50:33 »

 :D ;D Very good Fred..   And no, I haven't spotted no.8 yet.. :D
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CaptainMike1

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Re: ShipSim Trivial Pursuit
« Reply #3592 on: September 19, 2008, 09:33:29 »

Here they are.

My question; Can you spot the eight one that I added??  ;D



Where is it then??
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #3593 on: September 19, 2008, 09:52:02 »

Hmm, I never can tell when Fred is having a little joke... ;)
Anyway, it's anyone to go next..
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Nathan|C

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Re: ShipSim Trivial Pursuit
« Reply #3594 on: September 19, 2008, 15:49:23 »

The answer to mine was the Beerkanaal. Sounds nice  ;D
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #3595 on: September 19, 2008, 15:53:36 »

Sounds like a good place to swim.. ;)
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Mad_Fred

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Re: ShipSim Trivial Pursuit
« Reply #3596 on: September 19, 2008, 16:48:58 »

Answer to #8;

The top ornament of that fountain/statue just behind Bugsier on the shot is gone.   ;D
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Kona1988

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  • Posts: 252
Re: ShipSim Trivial Pursuit
« Reply #3597 on: September 19, 2008, 19:07:46 »

Most of looked hard for that 0.0 I could barly notice looking at both after i read you answere xD
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CaptainMike1

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  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #3598 on: September 20, 2008, 08:02:10 »

Salty Dog

Where has your question gone about crossing the line?

The answer is King Neptune!!


Mike
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CaptainMike1

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  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #3599 on: September 20, 2008, 09:08:02 »

ok 2 hour rule. New Question. What deos VSTEP Stand for?


Going back a bit but it is:

Veterinary Skills Training and Enhancement Program

http://www.vstepontario.org/faq.aspx
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