But that is my opinion, and if one person have an opinion he can not be sure that anyone will agree with him, but he can be 100% sure that there will be atleast one who will disagree, thats how we humans are.
Amen to that.
Well, I think he's more speaking about the looks rather than the technical part.
I did my best at capturing every single detail. From the deck machinery to little doorhooks to the bridge interior. So it was more the limit caused by a game engine that made me draw a line at the ammount of polygons I could use. There are limits. If I had more time and polygon usage would be infinite, I would for sure model every tiny bit there is to be found.
So for game standarts like SSE, closer to the real thing would be only a matter of engine graphics.
To give an idea of how far only geometry does the job, and the rest is graphic wise, see these 2 screenshots below:
Model in google Sketchup.
best reaction to this could be something like "Whow that looks well done"
While the same model is rendered inside a game engine:
Provoked over 3 million views, in worldwide gaming networks posted and an average response similar to "OMFG I NEED TO PLAY THIS!!111!1"
(Images are not mine. 3d work is made by Matthew Dewinkeleer for a Crysis Titanic project)