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Author Topic: Railworks 4  (Read 375958 times)

dexter7

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Re: Railworks 3
« Reply #525 on: November 01, 2011, 19:14:53 »

Thanks mvsmith! No no TFM, This train separates men from boys!
ACELA+SEC
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Rbsanford

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Re: Railworks 3
« Reply #526 on: November 02, 2011, 03:52:20 »

a new yet extremely annoying problem came up: in scenario editor, wen i try to place daylight, it crashes the game.
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Stuart2007

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Re: Railworks 3
« Reply #527 on: November 02, 2011, 10:53:15 »

well stu, that train is fast, alll you haves to do is stick a pair of wings on it and go full speed on a straight-away!

Yes. I am most fortunate to have had the opportunity to drive them (the real one, not a game) on occasion over the years. (family in high places...)
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mvsmith

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Re: Railworks 3
« Reply #528 on: November 02, 2011, 15:54:57 »

Thanks mvsmith! No no TFM, This train separates men from boys!
ACELA+SEC

Hi Dex,

I have to agree with TFM that the Class 86 is the more challenging to drive, even though its max speed is much lower.
What makes it so is mainly the slow response of the tap-changer—although it is somewhat quicker than the prototype. Regulating the speed, and stopping in time, requires concentration and anticipation.
Driving using the in-cab controls requires increasing the FOV to as high as 120 degrees to keep one eye on the road & one on the tap-changer and notch indicator. But, it’s great fun!

Regards,
Marty
« Last Edit: November 02, 2011, 16:03:12 by mvsmith »
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The Ferry Man

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Re: Railworks 3
« Reply #529 on: November 02, 2011, 17:21:05 »

Quote
TS2012 upgrade for the UK Class 56 Pack and Portland Terminal coming this week. Adam

http://twitter.com/#!/railsimulator

Any clue? As far as I know there is no Class 56 in RW...?

Class 156 maybe? Class 57? No mention of Oovee site (who built both)

*Failure of Failbook - if you don't have Failbook you can't find out :/
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dexter7

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Re: Railworks 3
« Reply #530 on: November 02, 2011, 21:02:30 »

no Marty, I was just joking around... :P
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Stuart2007

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Re: Railworks 3
« Reply #531 on: November 02, 2011, 22:51:17 »

Hi Dex,

I have to agree with TFM that the Class 86 is the more challenging to drive, even though its max speed is much lower.
What makes it so is mainly the slow response of the tap-changer—although it is somewhat quicker than the prototype. Regulating the speed, and stopping in time, requires concentration and anticipation.
Driving using the in-cab controls requires increasing the FOV to as high as 120 degrees to keep one eye on the road & one on the tap-changer and notch indicator. But, it’s great fun!

Regards,
Marty


And your practical experience with the AL6 is how much, mvsmith? Response to throttle controls are virtually instant. The old AL3 and AL4 used mercury arc rectifiers and they suffered with some issues with throttle controls not being actioned at the main transformer but there is no electrical commonalities with the AL6 (or 86 as most will know it).

I have a set of engineering manuals "borrowed" from Willsden IC depot if you want one...
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The Ferry Man

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Re: Railworks 3
« Reply #532 on: November 02, 2011, 23:10:07 »

Anyone else having issues making it actually dark

used to work fine but now... :/

This is 20:00 on 01/02/2010...
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mvsmith

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Re: Railworks 3
« Reply #533 on: November 03, 2011, 03:27:48 »

The mechanical tap-changer in the prototype upon which the RW model is based takes nearly a half-minute to run up or down. Thankfully, the model is not quite so realistic.
The difficulty in the model is in making the key taps of the right duration. Very short taps move the tap-changer a single step, but a slightly longer press will put it in auto run-up. The same problem happens in returning the handle to HOLD position without overstepping and cutting power.
We do have quite a few railroad museums here in the Northwest, some with electrified test tracks.
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Rbsanford

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Re: Railworks 3
« Reply #534 on: November 03, 2011, 03:28:11 »

problem: my gs-4 steam locomotives are invisible and crash the game! >:(
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mvsmith

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Re: Railworks 3
« Reply #535 on: November 03, 2011, 12:57:25 »

And your practical experience with the AL6 is how much, mvsmith?

Irrelevant—as is your post.
I think that everyone except you understands that the subject under discussion is the relative challenge of operating the model in the simulation.
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Stuart2007

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Re: Railworks 3
« Reply #536 on: November 03, 2011, 13:33:23 »

Irrelevant—as is your post.
I think that everyone except you understands that the subject under discussion is the relative challenge of operating the model in the simulation.


A nice cop out. I can tell you from practical, first hand experience that the main transformer in AL6 did not take 30 seconds to change its windings over.

You do know that TFM was showing British 86- and I'm not aware of any being exported to America- so are you confusing it with some other American '86'?

As for being irrelevant, I beg to differ. You are bamboozeling kids with technical jargon and some of them aren't yet wise enough to spot it. Stick to boats and computers, for which I'm sure you are knowledgeable.
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mvsmith

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Re: Railworks 3
« Reply #537 on: November 03, 2011, 14:48:41 »

Anyone else having issues making it actually dark

used to work fine but now... :/

This is 20:00 on 01/02/2010...

Hi TFM,
Here are some screenshots on the Seebergbahn in autumn:
The first was set for 10PM. The time seems more like sunset.
The second is set for 1AM.
I had the brightness set at 33 in Options to see inside the cab of Big Boy. I reset the brightness to 25 and repeated the 1AM shot.
Without looking into it further, it appears that you may need to fudge the time and reduce the brightness to get it as dark as you want.
You may need to adjust your monitor and room lighting as well.
Regards,
Marty
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The Ferry Man

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Re: Railworks 3
« Reply #538 on: November 03, 2011, 15:10:25 »

OK Thanks - I will have a look

its kind of weird though, I had it working fine earlier
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mvsmith

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Re: Railworks 3
« Reply #539 on: November 03, 2011, 15:19:33 »

A nice cop out. I can tell you from practical, first hand experience that the main transformer in AL6 did not take 30 seconds to change its windings over.

You do know that TFM was showing British 86- and I'm not aware of any being exported to America- so are you confusing it with some other American '86'?

As for being irrelevant, I beg to differ. You are bamboozeling kids with technical jargon and some of them aren't yet wise enough to spot it. Stick to boats and computers, for which I'm sure you are knowledgeable.

You seem to be incapable of understanding that the subject at hand is the behavior of the Class 86 model in the simulator.
Unless you are running that DL in RailWorks3, as I am, I submit that I am more knowledgeable on that subject than you, and that you are again acting as a troll.

Quoting from the documentation supplied with the DL on the subject of the Tap Changer:

This controls the voltage applied to the four traction motors and
is the means of controlling the locomotive’s speed. It works by
varying the output voltage from the auto transformer which
supplies the main traction transformer. This has the effect of
varying the voltage supplied to the traction motors via the
rectifier packs. There are 38 voltage taps that can be selected.
The level of currently applied voltage is displayed on the Tap
Indicator in the form of 0-100%, 100% equates to full power
being applied. In reality it takes about 25 seconds for the tap
changer to run from zero to 100% and vice versa
meaning that
it’s important for the driver to think ahead and be fully
conversant with the speed limits on his route.

That is the behavior that is emulated in the simulator, although, mercifully, the run-up time is shorter.


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Stuart2007

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Re: Railworks 3
« Reply #540 on: November 03, 2011, 16:53:10 »

You seem to be incapable of understanding that the subject at hand is the behavior of the Class 86 model in the simulator.
Unless you are running that DL in RailWorks3, as I am, I submit that I am more knowledgeable on that subject than you, and that you are again acting as a troll.

Quoting from the documentation supplied with the DL on the subject of the Tap Changer:

This controls the voltage applied to the four traction motors and
is the means of controlling the locomotive’s speed. It works by
varying the output voltage from the auto transformer which
supplies the main traction transformer. This has the effect of
varying the voltage supplied to the traction motors via the
rectifier packs. There are 38 voltage taps that can be selected.
The level of currently applied voltage is displayed on the Tap
Indicator in the form of 0-100%, 100% equates to full power
being applied. In reality it takes about 25 seconds for the tap
changer to run from zero to 100% and vice versa
meaning that
it’s important for the driver to think ahead and be fully
conversant with the speed limits on his route.

That is the behavior that is emulated in the simulator, although, mercifully, the run-up time is shorter.



Run from 0 to 100% in reality and you'll send the traction motors into overload. SOrry, my misunderstanding. I thought you were always such a stickler for accuracy; not in this case old boy.

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Stuart2007

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Re: Railworks 3
« Reply #541 on: November 03, 2011, 16:56:31 »

Sorry for the new post, but it seemed not to want any more lines.

smith, can you tell me why every time I have corrected you on something you call me a troll?

You might bamboozle these young lads easily, but those of us who are older and wiser are quite capable of spotting when someone isn't quite as clued up as he apppears.

Perhaps you ought to know that I served an apprenticeship at British Rail Engineering and am quite well versed on the 86. So stick that in your traction motor blower.
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dexter7

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Re: Railworks 3
« Reply #542 on: November 03, 2011, 17:36:13 »

Now now, settle down. No need to call people names.
BTW, Can I change the resolution?
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The Ferry Man

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Re: Railworks 3
« Reply #543 on: November 03, 2011, 17:36:44 »

yes ;)
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dexter7

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Re: Railworks 3
« Reply #544 on: November 03, 2011, 17:37:16 »

how?
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The Ferry Man

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Re: Railworks 3
« Reply #545 on: November 03, 2011, 17:37:58 »

When you open the opening screen

go to settings

(Before you play the game itself)
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dexter7

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Re: Railworks 3
« Reply #546 on: November 03, 2011, 17:39:14 »

alright. then?
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The Ferry Man

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Re: Railworks 3
« Reply #547 on: November 03, 2011, 17:41:28 »

"Screen Resloution:"
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danny

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Re: Railworks 3
« Reply #548 on: November 03, 2011, 17:51:28 »

...So stick that in your traction motor blower.
I've never heard that phrase before, But its one i'm going to use in later life!  :doh:
I've got railworks, but I refuse to pay though the teeth for the addon packs that are floating around.
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mvsmith

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Re: Railworks 3
« Reply #549 on: November 03, 2011, 20:46:50 »

Run from 0 to 100% in reality and you'll send the traction motors into overload. SOrry, my misunderstanding. I thought you were always such a stickler for accuracy; not in this case old boy.



Is there no end to your capacity for misunderstanding or misinterpreting what you read?

That statement says only how fast the TC moves. The document goes on to warn about overloading the traction motors, which you would know if you had that DL.
That same speed applies to running the TC down, which is certainly something that one might want to do. For reasons I explained, that can be difficult to do with the D key without getting into complete shutdown.
When it comes to operating the loco in RW3, you seem to have little of actual value to contribute.

In the context of forums, one who is not an actual user of the subject, but goes on simply to spout irrelevant or misleading statements, to flame, pursue a personal vendetta, or simply out of a pathetic need for attention is, by definition, a troll.

You can have this place all to yourself; I have a policy of not visiting topics that suffer a troll infestation.
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