Hello Guest March 28, 2024, 12:03:02 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
Pages: 1 2 3 [4]   Go Down

Author Topic: More lighting/lights on ships needed and other issues.  (Read 25889 times)

Hamdhan

  • Forum member
  • Posts: 50
Re: More lighting/lights on ships needed and other issues.
« Reply #75 on: May 04, 2011, 13:28:43 »

NOW! I AM BACK! In conclusion, I can say that SSE Ships do not have enough lights and is really unrealistic as when do u see a DARK CRUISE SHIP! (Apart from when there is no power)?? I HAVE SEEN real oil tankers with blinking red lights (strobes) at the top of the bridge in order to warn aircraft of the height of the ship.

anyway, hope the developers use the sense from this post and make something GOOD!
Logged

vin_sun

  • Global Moderator
  • Posts: 1260
Re: More lighting/lights on ships needed and other issues.
« Reply #76 on: May 04, 2011, 14:24:32 »

I HAVE SEEN real oil tankers with blinking red lights (strobes) at the top of the bridge in order to warn aircraft of the height of the ship.

I beg to differ ....... the red light on tankers indicates - "I am taking in, discharging, or carrying dangerous cargo". It has nothing to do with approaching aircraft !!!
Logged
Land was created to provide a place for boats to visit.

The Ferry Man

  • Forum member
  • Posts: 10787
Re: More lighting/lights on ships needed and other issues.
« Reply #77 on: May 04, 2011, 18:45:32 »

I didn't realise Tankers were that tall... xD

I have seen taller cruise ships  :doh:

clanky

  • Forum member
  • Posts: 952
Re: More lighting/lights on ships needed and other issues.
« Reply #78 on: May 04, 2011, 19:21:51 »

I beg to differ ....... the red light on tankers indicates - "I am taking in, discharging, or carrying dangerous cargo". It has nothing to do with approaching aircraft !!!

Although where the rules say anything about flashing lights I have yet to see, where has this trend come from and why do port and flag states not issue non conformances for a breach of colregs?
Logged

vin_sun

  • Global Moderator
  • Posts: 1260
Re: More lighting/lights on ships needed and other issues.
« Reply #79 on: May 04, 2011, 20:16:50 »

Although where the rules say anything about flashing lights I have yet to see, where has this trend come from and why do port and flag states not issue non conformances for a breach of colregs?

Hi Clanky,

If you are making reference to the "flashing red light" on tankers, well it is not related to COLREGS at all. But I have seen some tankers displaying this light when underway and THIS would be a breach of COLREGS. I have even called tankers as such on the VHF and I was told they did so since they were tankers. In such cases the conversation is ended by telling them to "brush up their knowledge of COLREGS"

For long, tankers only displayed an all around red steady light to indicate they had dangerous cargo on board. Port rules in Japan require that tankers display a red "flashing" light and by default this is provided on all tankers. Even when outside Japan, tankers tend to use this light and port authorities rarely object.

But there is a provision for a "flashing light" in COLREGS too. Rule 23 para (b) states:-
"An air-cushion vessel when operating in nondisplacement mode shall, in addition to the lights prescribed in paragraph (a) of this Rule, exhibit an all-round flashing yellow light".

Regards
vin_sun
Logged
Land was created to provide a place for boats to visit.

clanky

  • Forum member
  • Posts: 952
Re: More lighting/lights on ships needed and other issues.
« Reply #80 on: May 06, 2011, 17:22:02 »

Yeah, I was talking about tankers underway with a flashing red light Vin Sun, it seems to be more and more normal these days, didn't realise that it was a requirement in Japanese ports, is that only when loading / discharging?

Thanks for the info.
Logged

vin_sun

  • Global Moderator
  • Posts: 1260
Re: More lighting/lights on ships needed and other issues.
« Reply #81 on: May 06, 2011, 17:37:10 »

...... didn't realise that it was a requirement in Japanese ports, is that only when loading / discharging?

Both ... during loading and discharging and even when in an anchorage with oil cargo on board.
Logged
Land was created to provide a place for boats to visit.

World Towing

  • Guest
Re: More lighting/lights on ships needed and other issues.
« Reply #82 on: May 08, 2011, 01:54:54 »

It would be great to have more lights in SSE ships, realistic ones too   ::)
Logged

Stuart2007

  • Forum member
  • Posts: 6201
Re: More lighting/lights on ships needed and other issues.
« Reply #83 on: May 09, 2011, 11:32:49 »

Yes and in MP mode have Vin_Sun and Clanky in coastguard cutters banning people from the server for incorrect navi lights!  :police:

(no sarcasm intended)
Logged
Join the campaign for 'Pride of Bilbao' and SSE (on one disc).... Model by TFM ship builders.

vin_sun

  • Global Moderator
  • Posts: 1260
Re: More lighting/lights on ships needed and other issues.
« Reply #84 on: May 09, 2011, 12:16:42 »

Yes and in MP mode have Vin_Sun and Clanky in coastguard cutters banning people from the server for incorrect navi lights!  :police:

I rarely come on the MP .... if I do I stay to myself !!!
Logged
Land was created to provide a place for boats to visit.

Stuart2007

  • Forum member
  • Posts: 6201
Re: More lighting/lights on ships needed and other issues.
« Reply #85 on: May 09, 2011, 13:11:53 »

I don't have sse so I wouldn't know what mp is like, I avoided mp on 08 though!

THough I must admit that sse is looking more appealing, even though it still seems unfinished.
Logged
Join the campaign for 'Pride of Bilbao' and SSE (on one disc).... Model by TFM ship builders.

Hamdhan

  • Forum member
  • Posts: 50
Re: More lighting/lights on ships needed and other issues.
« Reply #86 on: May 15, 2011, 18:35:53 »

I am glad ppl understand my issue. i just dont get it, SSE creators make a ship sim so HARD on hardware yet it doesnt have basic stuff such as LIGHTS!
Logged

oceandream

  • Forum member
  • Posts: 1777
Re: More lighting/lights on ships needed and other issues.
« Reply #87 on: May 15, 2011, 18:38:03 »

finally someone who said something that is 100000000000% true ^^
Logged


Join Greenpeace virtual today
We need more members too keep out forum active

The Ferry Man

  • Forum member
  • Posts: 10787
Re: More lighting/lights on ships needed and other issues.
« Reply #88 on: May 15, 2011, 18:39:09 »

I am glad ppl understand my issue. i just dont get it, SSE creators make a ship sim so HARD on hardware yet it doesnt have basic stuff such as LIGHTS!

Thats kind of the point though, its already hard on hardware, so adding anything else could make the game unplayable

AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: More lighting/lights on ships needed and other issues.
« Reply #89 on: June 01, 2011, 17:27:48 »

I wanted to bring up the issue of lights and other issues:

1. Ships need more lights
2. The ocean star needs ALOT more lights, it needs lights in the cabin that will stay on even when we put it on UNDERWAY mode.
3. Ships like the latitude should have a blinking strobe on the top as most REAL ships in my area do.
4. the latitude should have more radars.
5. There should be a working gun on the coast guard CUTTER and a mission to accompany it.
6. (Just a thought) if anyone can, make a big rescue mission where the latitude is sinking, 2 RPA12s are needed to the scene, pilot a nearby Vermaas to assist and finally the coast guard CUTTER comes to escort the other vessels. (it would be cool if the player could pilot ALL the vessels.


 

Might I suggest in the future, giving specifics to your claims or even some sort of references that it make things easier for people to see your point of view and able to understand better the signifigance of said items. 
Logged
-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator
Pages: 1 2 3 [4]   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines