Ship Simulator

English forum => Ship Simulator Extremes => Topic started by: Hamdhan on February 22, 2011, 09:03:01

Title: More lighting/lights on ships needed and other issues.
Post by: Hamdhan on February 22, 2011, 09:03:01
I wanted to bring up the issue of lights and other issues:

1. Ships need more lights
2. The ocean star needs ALOT more lights, it needs lights in the cabin that will stay on even when we put it on UNDERWAY mode.
3. Ships like the latitude should have a blinking strobe on the top as most REAL ships in my area do.
4. the latitude should have more radars.
5. There should be a working gun on the coast guard CUTTER and a mission to accompany it.
6. (Just a thought) if anyone can, make a big rescue mission where the latitude is sinking, 2 RPA12s are needed to the scene, pilot a nearby Vermaas to assist and finally the coast guard CUTTER comes to escort the other vessels. (it would be cool if the player could pilot ALL the vessels.


 
Title: Re: More lighting/lights on ships needed and other issues.
Post by: TJK on February 22, 2011, 09:09:53
Hi Hamdhan

If you register you key into you profile here http://80.95.161.114/shipsim/forum/index.php?action=profile

then ou will see most of this has been discussed before, please do and you will got more help also
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Stingray15 on March 15, 2011, 12:15:55
Also regarding your "request" for cabin lights. My opinion is that there is no problem that the lights are off. According to the Collision Regulations at sea, no other lights should be visible from sundown to sun up. This is so that they cannot be mistaken for navigation lanterns.

Blinking lanterns and rotating beacons are reserved for hovercrafts, submarines av WIG-crafts only. Some local rules might give some exemptions for example police and rescue units.

But for lighting it could be an idea to let us control each individual lantern, to make "our own" combinations. Like RAM, NUC, fishing, trawling and so on :)
Title: Re: More lighting/lights on ships needed and other issues.
Post by: vin_sun on March 15, 2011, 15:16:34
Hi Hamdhan

If you register you key into you profile here http://80.95.161.114/shipsim/forum/index.php?action=profile

then ou will see most of this has been discussed before, please do and you will got more help also

Hi Tore,

Some weeks back Fred and me had constantly told this member to register his copy of SSE but this member admitted that he had "borrowed" his friend's SSE. Fred and me told him that it was not legal. It is still not clear as to why his friend does not register the SSE he has. I think I have every reason to believe now that neither of them have a "legal" copy of SSE.

vin_sun
Title: Re: More lighting/lights on ships needed and other issues.
Post by: TJK on March 15, 2011, 16:32:36
Hi Vin_sun
if you see my answer are on the same day he asked so why open it again
Title: Re: More lighting/lights on ships needed and other issues.
Post by: marcstrat on March 15, 2011, 18:04:39
If it was on me, i gave him 48 hours to register,or his so called friend.The keycode has to be there.
Afther 48 hours "ban"simple as that.
Specialy when there was a warning before.
Marc
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Peter1010 on March 19, 2011, 10:23:04
I wanted to bring up the issue of lights and other issues:

1. Ships need more lights
2. The ocean star needs ALOT more lights, it needs lights in the cabin that will stay on even when we put it on UNDERWAY mode.
3. Ships like the latitude should have a blinking strobe on the top as most REAL ships in my area do.
4. the latitude should have more radars.
5. There should be a working gun on the coast guard CUTTER and a mission to accompany it.
6. (Just a thought) if anyone can, make a big rescue mission where the latitude is sinking, 2 RPA12s are needed to the scene, pilot a nearby Vermaas to assist and finally the coast guard CUTTER comes to escort the other vessels. (it would be cool if the player could pilot ALL the vessels.


 
Eye, eye, Sir.  That Cutter is like a toothless shark without any real weapon. Also I would like to ask someone who knows. Whats the point, that a player dont have real ships like those warships, but AI does? And to what purpose there ARE those warships, since "our warship", the Cutter is without any tooth? I am planning a mission, where all these ships have tasks to do, but without WORKING guns those ships are pretty useless as is the Cutter itself.

So,
1. Toothless Cutter? Why?
2. AI has so many ships, that "she" has no worries. We as a player, have a few lousy tiny boats. So WHY is that? Why AI needs an armada of warships and "we" have only a toothless Cutter to try to defend ourselves? Why AI HAS all the BIG ships and we have only FRACTION of them? What have WE done to deserve this, huh? IF you can program huge fine ships to the "enemy", why are we not allowed to have those SAME ships? I want  ALL of those ships that AI has. Tell me, how I can do that? And if you must delete some of the ships we can navigate now, delete some of those boats and give us SHIPS. I mean, ANYONE can go and sail away in a boat, but this is the only way to navigate a SHIP. This is a SHIP...SHIP!! simulator, not a BOAT. Ok? 
3. Oh, yes, lights. Ships have...what are they...search lights. To look f.e people in the water. Now, where are they? And if they are, where can I switch that light on and search for the people drowning in the water, life boats and so on. I mean, thats the way it goes, you dont see singular people in the water by using radar and if you can, you dont see them at all, when these tiny ships, boats are completely dark. No lights.
4. Last, but not least, I dont see Titanic. Even AI dont have her, though AI(as a THIEF) has stolen ALL our ships. Now, tell me about it. Whats the story here? WHERE is Titanic? I would be so thrilled, if you could add all of those ships, which were involved that night-RMS Carpathia and SS Californian also. Then it would be possible to create a real "night to remember". Right? And of course to navigate a ships of a year 1912 is a "BIT" different than these modern day beasts. It would be a nice touch.  :)

Otherwise your game is awesome. Massive waves, authentic looking sea, weather, those boats we have and those huge ships, that AI has. They look great in the daylight. Great stuff. But if you can fulfill my wishes and thousands of others, I would be grateful. Thanks for the great simulation.  :)
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Captain Darling on March 20, 2011, 00:06:53
Hi There! :)

1. The game, or simulation rather, is to simulate realistic navigation and port maneuvers. if you want all guns blazing there is the game called Silent Hunter. ;)

2. Some AI ships (the models) aren't as good (graphically) as the playerships so they are only available as AI. Maybe in the future, who knows!

3. I agree a search light would be a good addition. :) Could use a simular joystick control as the fire water hoses to control the direction of the search light.

4. If you had SS08 and even SS06, the titanic was heavy on the the hardware. If we still had her in the game the system specifications would be even higher! :o
Title: Re: More lighting/lights on ships needed and other issues.
Post by: larsdehaan on March 20, 2011, 13:17:26
guys Silent hunter is about submarines not about surface warships..

but anyway yes the ships need more lights and the searchlight is a really good idea
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Peter1010 on March 23, 2011, 13:33:21
Good afternoon, Sir!! Full speed and keep her on course?

1. Really? Well, maybe someone can explain, why there ARE warships in this game. AI is having an armada of warships. Will there be a naval warfare? Silent Hunter is crap. I have Battlestations Pacific. Now thats a naval warfare. And if you cant sink  ships in this game, you cant have the true mission like Titanic or Estonia in this game. And what is a Ship Simulator without the real true missions-the greatest  maritime disasters ever? Nothing. They must include to this type of simulation, because every captain must practice these disasters over and over again so that they never will happen again. But these missions and ships, ports, areas are not included in SSE. Why not? Is this not a SHIP simulator?

2. Well I dont mind, if they are not state-of-the-art ship models. To me its sufficient, that they are ships, that can be controlled and navigated. And that at least most of them should be ours as well. Now there an armada of tiny little boats at our disposal. Who wants them? I can go and sail away anytime with these boats, if I want to. But I cant go and say to captain of a great tanker, that go to sleep, I navigate now. Or can I?  ;D. Besides this is SHIP Simulator. SHIP. Boat is not a ship...

3. Good, at least we agree on this one...

4. Never mind that. I have very powerful computer here, so you cant even program such demanding ship models or whatever you like. You can try, but you fail. And others can buy a new computer. They are cheap. So really I cant understand, what this whining is all about. You say, that you drop off the Titanic, which was the heart and soul of this game and the reason is...that someones are so lazy, that they cant even buy a new computer? Well thats the worst excuse I have heard for many years. Can you tell me the real reason now. And YES, I have the SS08 also and I was very pleased with it. Titanic was there. I never ever believed the rumors, that Titanic, the icon of this SS series would be away. Now , tell me, its going to be here on the game as a free download or on  the Shipyard and I can buy her. She will be, will she? Otherwise its the end of the line here. I wont buy another SS ever.

Hi There! :)

1. The game, or simulation rather, is to simulate realistic navigation and port maneuvers. if you want all guns blazing there is the game called Silent Hunter. ;)

2. Some AI ships (the models) aren't as good (graphically) as the playerships so they are only available as AI. Maybe in the future, who knows!

3. I agree a search light would be a good addition. :) Could use a simular joystick control as the fire water hoses to control the direction of the search light.

4. If you had SS08 and even SS06, the titanic was heavy on the the hardware. If we still had her in the game the system specifications would be even higher! :o
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Captain Spencer on March 23, 2011, 15:05:57
Peter,

It sounds as though you are focused on the warships of this game rather than what the game was designed for. Ship Simulator is NOT a war game, and the naval vessels of this game are available to the AI only. Ship Simulator is about piloting the vessels into ports, rescuing people from the water and fighting fires ect. If you want a war game, go away and play something else.

I have no idea as to why you keep referring to the ships in the game as boats and small. Did you actually look at the vessel list in SSE, and saw the amount of HUGE ships that are available. Not all vessels can be included in the game, so please try to understand WHY certain aspects, vessels and missions are not in the game, including the ones you speak of ;)
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Denis on March 23, 2011, 17:51:04

1. Really? Well, maybe someone can explain, why there ARE warships in this game. AI is having an armada of warships. Will there be a naval warfare? Silent Hunter is crap. I have Battlestations Pacific. Now thats a naval warfare. And if you cant sink  ships in this game, you cant have the true mission like Titanic or Estonia in this game. And what is a Ship Simulator without the real true missions-the greatest  maritime disasters ever? Nothing. They must include to this type of simulation, because every captain must practice these disasters over and over again so that they never will happen again. But these missions and ships, ports, areas are not included in SSE. Why not? Is this not a SHIP simulator?

2. Well I dont mind, if they are not state-of-the-art ship models. To me its sufficient, that they are ships, that can be controlled and navigated. And that at least most of them should be ours as well. Now there an armada of tiny little boats at our disposal. Who wants them? I can go and sail away anytime with these boats, if I want to. But I cant go and say to captain of a great tanker, that go to sleep, I navigate now. Or can I?  ;D. Besides this is SHIP Simulator. SHIP. Boat is not a ship...
[...]

Hi Peter, and first of all, welcome on this forum :)

About your first point, the purpose of Ship Sim is to be a civilian Ship Simulator. By Design. I don't believe any warship will some day become playable in the game, because it would be a different philosophy. Yes, those ships are included as AI ships, because those ships exists, and when you sail a civilian ship, you might see them, they're part of the environment.. That's why they are included in the game. Like lightouses, and you can't sail lighthouses neither ;-) A coast guard cutter isn't supposed to be a WarShip, and I'm sure - at least I hope so - the guns on such ships are never used.

About the second point, technically speaking, there's much more to do on an AI ship to make it playable, than just clicking on a button to make it available as a player ship. The whole model has to be started again, to include the interior - would it only be the bridge - and a totally realistic navigation model (engines, thrusters, behaviour at sea ...). AI Ships behaves very basically, but don't have the manouvering possibilities you have on the player ships.

About the Titanic ... Well, maybe it'll appear one day in Extremes. Or not ... I personnally don't find any interest in her, but that's personnal ... And, if you really "need" to sail the Titanic, you still can do it with ShipSim 2008 !
Title: Re: More lighting/lights on ships needed and other issues.
Post by: larsdehaan on March 23, 2011, 17:54:08
i have an idea... ask v-step to take sse then delete all playable ships,replace them by warships and then release a ''new game'' called Warship simulator extremes
Title: Re: More lighting/lights on ships needed and other issues.
Post by: craigster1 on March 23, 2011, 18:21:36
hahahaha like that isea larsdehaan why is it this forum all way ends in arguments.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: larsdehaan on March 23, 2011, 18:22:59
well topics without arguments just die... but anyway i think Vstep should look into my idea seriously becuase it would please everyone
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Captain Spencer on March 23, 2011, 18:23:16
hahahaha like that isea larsdehaan why is it this forum all way ends in arguments.

Because people don't think before they post, and they don't always realise why things are the way they are, like why Ship Simulator is not a warship sim, and why ships and environment cannot be added as and when people want them :)
Title: Re: More lighting/lights on ships needed and other issues.
Post by: larsdehaan on March 23, 2011, 18:26:14
Because people don't think before they post, and they don't always realise why things are the way they are, like why Ship Simulator is not a warship sim, and why ships and environment cannot be added as and when people want them :)
if an ship is transporting lets say cannons or other military cargo does it make it an warship? or in ww2  there where armed merchants does that make them warships? and to tell you the truth im getting quite sick of this
Title: Re: More lighting/lights on ships needed and other issues.
Post by: oceandream on March 23, 2011, 19:08:33
if there is problem between warship or militairy cargo
As suggestion

HR.MS rotterdam
A type for militairy cargo as my suggestion
(http://www.worldwar.be/ships/nederland/rotterdam-1.jpg)
Title: Re: More lighting/lights on ships needed and other issues.
Post by: larsdehaan on March 23, 2011, 19:14:42
oh yeah offtopic again
Title: Re: More lighting/lights on ships needed and other issues.
Post by: oceandream on March 23, 2011, 19:16:53
sorry

But i help when i see things out of my way

now
"BACK TO TOPIC!"
Title: Re: More lighting/lights on ships needed and other issues.
Post by: craigster1 on March 23, 2011, 21:59:03
i think this should be locked becuz of this arugment.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: oceandream on March 23, 2011, 23:15:15
it will only become a argument of you come jump into it

Now again BACK TO TOPIC
Title: Re: More lighting/lights on ships needed and other issues.
Post by: craigster1 on March 24, 2011, 09:58:34
no me and larsdehaan are sick of this
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Swenson on March 24, 2011, 10:05:13
Please stay on topic!  :2thumbs:
Title: Re: More lighting/lights on ships needed and other issues.
Post by: clanky on March 24, 2011, 18:27:05
Ships generally do not display lots of lights at night, this is for a variety of reasons, firstly it obscures the navigation lights, and secondly I am reliably informed by my friends in the deck department that it makes it more difficult to see out of the windows when there are lights shining out from the ship. (I'm not actually convinced that any of them look out the windows anyway! :p)

The obvious exceptions are passenger ships which have to be lit to allow passengers to walk around safely on deck (and to allow the officers to find their way back from the bar!), the regs allow for this by saying that nav lights must be clearly visible above any other lights, I can't remember the exact wording and I don't have enough enthusiasm to actually go and look it up.

Title: Re: More lighting/lights on ships needed and other issues.
Post by: vin_sun on March 24, 2011, 18:37:39
I can't remember the exact wording and I don't have enough enthusiasm to actually go and look it up.
:D :D

Rule 20

The Rules concerning lights shall be complied with from sunset to sunrise, and during such times no other lights shall be exhibited, except such lights which cannot be mistaken for the lights specified in these Rules or do not impair their visibility or distinctive character, or interfere with the keeping of a proper look-out.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: clanky on March 24, 2011, 20:32:40
Thanks, new there was a reason I didn't become a deck officer, I was never very good with rules!

That and the rubbish eyesight :D
Title: Re: More lighting/lights on ships needed and other issues.
Post by: oceandream on March 24, 2011, 20:34:32
Excuse me but i definitly must do this


hahahahahahahahahahahhahaahaha! too funny :D ;D
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Peter1010 on March 28, 2011, 12:36:08
Really, sir? I disagree. Well, now, it seems we have a cutter here. It has guns, now has she? So, mind you explain a bit your weird statement here, sir?

Yes, sir, agree. Rescuing people from the water and for that we need search light to see exactly where the people are in the sea. Ships has search lights. Go and see.

I have war games, thank you very much sir!! BSP is a just a naval warfare. But-just look at that Cutter for a moment.  Nice, big guns, eh, sir?;)

Most of the players ships are small. Go and check. And if someone wants huge ships like Titanic, the answer is no. But small ships we can even purchase now like this ferry pack. Dont know if they all are small ones, but most of them are. Where are large cruise ships, old large steam ships like Titanic and other historic ships? No where...I rest my case.

Peter,

It sounds as though you are focused on the warships of this game rather than what the game was designed for. Ship Simulator is NOT a war game, and the naval vessels of this game are available to the AI only. Ship Simulator is about piloting the vessels into ports, rescuing people from the water and fighting fires ect. If you want a war game, go away and play something else.

I have no idea as to why you keep referring to the ships in the game as boats and small. Did you actually look at the vessel list in SSE, and saw the amount of HUGE ships that are available. Not all vessels can be included in the game, so please try to understand WHY certain aspects, vessels and missions are not in the game, including the ones you speak of ;)
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Peter1010 on March 28, 2011, 12:47:53
Thanks, sir...

Ok. Rather big guns that Cutter is having, though...

Ok, thanks for the info. AI ships look so great, though...

Titanic IS the Icon of this series. Now, SS08 has a poor graphics and there are no real storms in it. So its a bit humorous that you even mention that. But we laugh at it, ok. haha. Now get that damn Titanic to this series or I will get mad. And believe me, you dont want to see me mad. You had that Titanic before in SS08, so take it from there and just place it in here. Ok? Or just say, how much is it to have that ship in my own game.  Tell me price!! C´mon!!


Hi Peter, and first of all, welcome on this forum :)

About your first point, the purpose of Ship Sim is to be a civilian Ship Simulator. By Design. I don't believe any warship will some day become playable in the game, because it would be a different philosophy. Yes, those ships are included as AI ships, because those ships exists, and when you sail a civilian ship, you might see them, they're part of the environment.. That's why they are included in the game. Like lightouses, and you can't sail lighthouses neither ;-) A coast guard cutter isn't supposed to be a WarShip, and I'm sure - at least I hope so - the guns on such ships are never used.

About the second point, technically speaking, there's much more to do on an AI ship to make it playable, than just clicking on a button to make it available as a player ship. The whole model has to be started again, to include the interior - would it only be the bridge - and a totally realistic navigation model (engines, thrusters, behaviour at sea ...). AI Ships behaves very basically, but don't have the manouvering possibilities you have on the player ships.

About the Titanic ... Well, maybe it'll appear one day in Extremes. Or not ... I personnally don't find any interest in her, but that's personnal ... And, if you really "need" to sail the Titanic, you still can do it with ShipSim 2008 !
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Denis on March 28, 2011, 13:09:28
Hi Peter,

some of your statements are not much understandable, from my point of view ...

"And if someone wants huge ships like Titanic, the answer is no".

Pride of Rotterdam, Vermaas, Laatitude, Orient Star, Ocean Prince, should be considered as "small" ships from your point of view ? In fact, apart from the PoR, those are much bigger (longer, wider, heavier) than the Titanic (The Titanic was a reference when talking about huge ships ... A century ago - less two months). At least the game offers a wide variety of ships, with different purposes, sizes, and manoeuvering capacities. I personally never had the sort of morbid enthusiam about the Titanic, I reckon, and I don't miss her at all in the game. You would like to see her in the game, that's a personnal wish that I can understand, but you can't say that there are no huge ships in the game.

About the gun things, I think it has been told lots of time before ... This simulations is mainly focused on ships manoeuvering, and guns have no use in that. I'm personally very happy with that, there are quit enough games where you can use guns and any war and death things you can imagine.

Search lights could indeed be an interesting idea for some people. It's a little detail, but why not - at least it stays in the civilian focus of the game. In fact, there are tons of little details that could be added too. "Go and see", like you wrote with condescension. Eh, for example, aboard any ship, the cooking chief uses a potato-peeler... And that tool is probably used more often aboard a ship than a search light ;)
Title: Re: More lighting/lights on ships needed and other issues.
Post by: oceandream on March 28, 2011, 20:52:26
Good bye titanic

I will miss you T_T
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Hamdhan on April 02, 2011, 07:48:03
wow! a few days away and REALLY OFF TOPIC! anyways, to the people who said that my friends copy of SSE is unregistered, i would like to point out that u people r nuts for jumping to conclusions, and would like to point out that he told me that he wants to join but has no internet at his home. anyways.... but just to tell you....He DOES have a legal copy
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Kevinmcg_ships on April 02, 2011, 08:52:21
Ships generally do not display lots of lights at night, this is for a variety of reasons, firstly it obscures the navigation lights, and secondly I am reliably informed by my friends in the deck department that it makes it more difficult to see out of the windows when there are lights shining out from the ship. (I'm not actually convinced that any of them look out the windows anyway! :p)

Yes there are notices put up on the larger Caledonian MacBrayne ferries telling people NOT to open front window curtains/blinds during hours of darkness.

Despite this, some folks ignore the notice and open the curtains/blinds to have a look outside and so the bridge officer has to phone down to the Chief Steward and tell him to get the curtains/blinds closed again.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: vin_sun on April 02, 2011, 09:22:24
he told me that he wants to join but has no internet at his home. anyways.... but just to tell you....He DOES have a legal copy

Fair enough ..... but one does not require an Internet connection AT HOME to register / join. He can access the Forum from ANY internet enabled computer and register it from there. SSE is very dependent on the internet for downloading Updates, custom missions, new packs and for multiplayer.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Peter1010 on April 02, 2011, 09:39:41
Hi Denis,

ok, cool... ;D

No those 5 are ships, but the majority is not. They are boats. And Titanic is necessary, because it was one of the steam ships around. Now tell me, what are the old steam ships in SSE? There are none. So Titanic could be one like it was in SS08. Now this Simulator is not good enough, because it lacks the old ones. Why? So I urge you to add Titanic to this game. I insist, demand, you to add it. I will pay you. How much is it? Every man has its price, so what is yours? 2012 is coming and if you have any honor, you will add that ship long before that to THIS SSE. So how about some real info this time. What are your plans? Will that finest of all ships ever come to this sim and if, then when?

I know Titanic was smaller than those ships, but it was a ship, anyhow. Most of the "ships" of SSE are boats or as big as boats. This should be a Boatsimulator!!  ;D. This has only 1!! cruiser, one big roll-on/roll-off ship,one real cargo ship, one real tanker, one gas tanker. And no historic ships none whatsoever.

"the cooking chief uses a potato-peeler... And that tool is probably used more often aboard a ship than a search light ;)" Yes, hilarious indeed... ;D. Search light is essential and one of the most important things aboard any ship. Comparing to that search light...

Edited for swearing. Please mind your choice of words, and keep it suitable for all ages! Ballast

Hi Peter,

some of your statements are not much understandable, from my point of view ...

"And if someone wants huge ships like Titanic, the answer is no".

Pride of Rotterdam, Vermaas, Laatitude, Orient Star, Ocean Prince, should be considered as "small" ships from your point of view ? In fact, apart from the PoR, those are much bigger (longer, wider, heavier) than the Titanic (The Titanic was a reference when talking about huge ships ... A century ago - less two months). At least the game offers a wide variety of ships, with different purposes, sizes, and manoeuvering capacities. I personally never had the sort of morbid enthusiam about the Titanic, I reckon, and I don't miss her at all in the game. You would like to see her in the game, that's a personnal wish that I can understand, but you can't say that there are no huge ships in the game.

About the gun things, I think it has been told lots of time before ... This simulations is mainly focused on ships manoeuvering, and guns have no use in that. I'm personally very happy with that, there are quit enough games where you can use guns and any war and death things you can imagine.

Search lights could indeed be an interesting idea for some people. It's a little detail, but why not - at least it stays in the civilian focus of the game. In fact, there are tons of little details that could be added too. "Go and see", like you wrote with condescension. Eh, for example, aboard any ship, the cooking chief uses a potato-peeler... And that tool is probably used more often aboard a ship than a search light ;)
Title: Re: More lighting/lights on ships needed and other issues.
Post by: clanky on April 02, 2011, 11:39:33
Suggest you edit out the swearing peter.

In fact, I would suggest you just delete the post, stuff like "I insist, demand you add it" isn't going to win you any friends.  It's a game for goodness sake.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: craigster1 on April 02, 2011, 11:44:35
people calm down man this will only get out of hand
Title: Re: More lighting/lights on ships needed and other issues.
Post by: mvsmith on April 02, 2011, 12:22:52
Now get that damn Titanic to this series or I will get mad. And believe me, you dont want to see me mad.

I, for one, would enjoy seeing you mad.
Considering your demanding attitude, I suspect that you will provide us with much enjoyment and amusement.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: sadsid († 2016) on April 02, 2011, 13:06:28
I second that Marty  :police:
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Stuart2007 on April 02, 2011, 13:40:10
I, for one, would enjoy seeing you mad.
Considering your demanding attitude, I suspect that you will provide us with much enjoyment and amusement.


How diplomatic.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: craigster1 on April 02, 2011, 14:20:15
i third that marty
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Peter1010 on April 03, 2011, 10:40:33
SO you have no knowledge and you suggest me to stop swearing. Is that it? Perhaps you can ANSWER my questions then, sir? And if you dont know, then someone, who knows something. Because I wont quit, until someone answers my questions about Titanic. Like I said, I can pay you. How much is it? Here are 2 questions. 1. When will Titanic appear into this sim? 2. If never, how much does it cost for me to have it in my OWN sim?

I am not here for friends. I am here to suggest improvements and to ask questions. Ok?

Now I didnt swear. Are you happy now? :)

Its a sim, not a game. And to me its also a Titanic sim. And to LOTS of others. I am not alone, if thats what you think. We Titanic fans want answers, not silence.

Happy sailing!!
 

   

Suggest you edit out the swearing peter.

In fact, I would suggest you just delete the post, stuff like "I insist, demand you add it" isn't going to win you any friends.  It's a game for goodness sake.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: sadsid († 2016) on April 03, 2011, 11:34:05
If never, how much does it cost for me to have it in my OWN sim?

If you want you 'r own sim no problem the cost is up to you how many developers are
you willing to pay the programer's.
Extreme's was 2 years on the idea's and testing before it even went into the development
stage.
It has been stated enough time's the titanic is not in the sim because of issue's with the
model being Polly count heavy and other things and it was stated that it MAY be possible
later on.(try reading posts for titanic its there)
In my own personal view the titanic has no place in the sim she has very little to add to
the game mission wise take a look there a not many.
I respect that you like the ship and enjoy sailing her but for now its 2006 2008 free roam
for you.
                                                                                                                  Eric
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Heikodewal on April 03, 2011, 13:16:10
SO you have no knowledge and you suggest me to stop swearing. Is that it? Perhaps you can ANSWER my questions then, sir? And if you dont know, then someone, who knows something. Because I wont quit, until someone answers my questions about Titanic. Like I said, I can pay you. How much is it? Here are 2 questions. 1. When will Titanic appear into this sim? 2. If never, how much does it cost for me to have it in my OWN sim?

I am not here for friends. I am here to suggest improvements and to ask questions. Ok?

Now I didnt swear. Are you happy now? :)

Its a sim, not a game. And to me its also a Titanic sim. And to LOTS of others. I am not alone, if thats what you think. We Titanic fans want answers, not silence.

Happy sailing!!

Why do you take this clown seriously?   ???
Title: Re: More lighting/lights on ships needed and other issues.
Post by: sadsid († 2016) on April 03, 2011, 13:24:39
We don't  ;D but he did want an answer  :)
Title: Re: More lighting/lights on ships needed and other issues.
Post by: mvsmith on April 03, 2011, 15:27:27
Why do you take this clown seriously?   ???

Hi Heik,

Clowns provide comic relief from the important issues. They provide amusement and do no harm as long as no one takes them seriously—something that is unlikely in this case.

Regards,
Marty
Title: Re: More lighting/lights on ships needed and other issues.
Post by: saltydog on April 03, 2011, 15:56:28
I demand the SS United States in the game, if you don't give it to me I shall start throwing toys from my pram!  ;D
Title: Re: More lighting/lights on ships needed and other issues.
Post by: craigster1 on April 03, 2011, 16:37:33
this is getting really stupied who thinks that this topic should belock reason for pete not stopping this topic

i think we should
Title: Re: More lighting/lights on ships needed and other issues.
Post by: clanky on April 03, 2011, 16:39:36
SO you have no knowledge and you suggest me to stop swearing. Is that it? Perhaps you can ANSWER my questions then, sir?

Nope no knowledge at all, just the 19 years at sea.  And really, how much knowledge does it take to point out that swearing isn't really very polite?

Muppet.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: craigster1 on April 03, 2011, 16:41:37
thank u thats why i said to lock this topic before it does really gett out of hand 
Nope no knowledge at all, just the 19 years at sea.  And really, how much knowledge does it take to point out that swearing isn't really very polite?

Muppet.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: mvsmith on April 03, 2011, 16:53:47
Chill out craigster.
This topic has been hijacked by Peter, so we might as well let it run its course, rather than have someone start a new one just to continue the rant.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: craigster1 on April 03, 2011, 17:00:53
well if this was mine it would be locked all ready so why carnt this one
Chill out craigster.
This topic has been hijacked by Peter, so we might as well let it run its course, rather than have someone start a new one just to continue the rant.

Title: Re: More lighting/lights on ships needed and other issues.
Post by: oceandream on April 03, 2011, 17:02:38
Because the owner does not want to lock it!
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Ballast on April 03, 2011, 17:17:38
And meanwhile you guys are still contributing...  ;D
Title: Re: More lighting/lights on ships needed and other issues.
Post by: craigster1 on April 03, 2011, 17:26:13
ballast if this was my toic wont you locked it by now
And meanwhile you guys are still contributing...  ;D
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Traddles on April 03, 2011, 17:34:55
Craigster, please will you cease adding fuel to this particular bonfire, you are beginning to get on peoples nerves.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: craigster1 on April 03, 2011, 17:36:53
really fine u just keep this person swearing at u ballast will tell u this but a few weeks ago i got banned for 2 weeks for swearing at him and hes getting away with it
Craigster, please will you cease adding fuel to this particular bonfire, you are beginning to get on peoples nerves.

That’s enough craigster. If you continue, your posts will simply be removed, and you may be sent to detention like a naughty child.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Captain Darling on April 03, 2011, 20:54:05
craigster, don't mean to butt in, but the mods on this forum know what they are doing. If you think the topic needs locking you can report it to the mod with the link at the bottom of each post (not to say that it will get locked) instead of adding fuel to the fire.

Just my two cents. ;)
Title: Re: More lighting/lights on ships needed and other issues.
Post by: forest_ on April 05, 2011, 12:17:55
I would like to see more lights on the Passangers ships, good idea.

Re Titanic, I would like to see something like the SS France for example.Titanic is not the best advert for shipping??
Title: Re: More lighting/lights on ships needed and other issues.
Post by: danny on April 06, 2011, 18:31:53
Yeh, the lighting really does need to be sorted please, i've noticed that some ships look like there ghosts (makes a "wooo" noise) in certain lighting conditions.

-offtopic-
I'd like to see the france/norway and the SSUS to, as there nicer than the titanic
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Peter1010 on April 07, 2011, 21:24:21
Funny!!  :lol:. Well now to the business. I meant to my own copy of this SSE. You have the model of Titanic, so its only up to the price. So say it, how much?

I know, "its THERE", but it has  been ages, anyone has said anything about Titanic. So I just wanted to tell you the news, that HELLO, there is Titanic. There was Titanic in this SS and we want her back. Thats it. And missions are not a prob. Anyone can do missions for Titanic. For example the maiden voyage. You mean Ship Sim 2006 and 2008? Well now of course I want to test her in the storm, but there were no real storms in SS06 and SS08. Wave heights were just ridiculous. So thats not an option, I am afraid.

And I sure would want those search lights also to these modern ships...  :)

   

If never, how much does it cost for me to have it in my OWN sim?

If you want you 'r own sim no problem the cost is up to you how many developers are
you willing to pay the programer's.
Extreme's was 2 years on the idea's and testing before it even went into the development
stage.
It has been stated enough time's the titanic is not in the sim because of issue's with the
model being Polly count heavy and other things and it was stated that it MAY be possible
later on.(try reading posts for titanic its there)
In my own personal view the titanic has no place in the sim she has very little to add to
the game mission wise take a look there a not many.
I respect that you like the ship and enjoy sailing her but for now its 2006 2008 free roam
for you.
                                                                                                                  Eric
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Peter1010 on April 07, 2011, 21:34:11
Well, never mind me, please continue by all yourselves.I am done here. I will wait for someone in charge of SSE and its development to answer my questions and not guessing like you do. Ok? I will wait for my lover, Titanic. And I will wait for those search lights too. So until that, happy sailing.  :)


Craigster, please will you cease adding fuel to this particular bonfire, you are beginning to get on peoples nerves.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Captain Darling on April 07, 2011, 21:48:42
Funny!!  :lol:. Well now to the business. I meant to my own copy of this SSE. You have the model of Titanic, so its only up to the price. So say it, how much?

I know, "its THERE", but it has  been ages, anyone has said anything about Titanic. So I just wanted to tell you the news, that HELLO, there is Titanic. There was Titanic in this SS and we want her back. Thats it. And missions are not a prob. Anyone can do missions for Titanic. For example the maiden voyage. You mean Ship Sim 2006 and 2008? Well now of course I want to test her in the storm, but there were no real storms in SS06 and SS08. Wave heights were just ridiculous. So thats not an option, I am afraid.

And I sure would want those search lights also to these modern ships...  :)
The fact is, you can't copy and paste one vessel from one sim to the other. Yes they may have the model, but they need to develop it into the new game.

And think of it this way, VSTEP makes downloadable content via the shipyard, It's small in cost to us consumers, because many people will buy it, which covers the cost in developing the ship in the simulator. It costs thousands to put a model into the game, and to say that you are wanting a price? How does that sound?
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Peter1010 on April 10, 2011, 11:57:06
Ok, cool. I can understand that. But that VSTEP already has that model, is like being already half way there. They dont need to develop it from the scratch. Right?

I know and I am ever so grateful. Many people buy...sure. Just how many people WOULD buy the legend of the oceans, the Queen of the oceans, Titanic. All the people all over the world knows Titanic, but how many knows f.e Agile Solution or whatever ferries this ferry back contains. Nobody. Except for some, who are interested in ships.

Yes, we want Titanic into this sim one way or another. If it costs a thousand bucks, who cares? Titanic is much more valuable than that. Its priceless.  

But like I said, happy sailing. I will wait here for answers. From these developers of this simulation. Sure they are here as well? If not, give them a hint... ;)


The fact is, you can't copy and paste one vessel from one sim to the other. Yes they may have the model, but they need to develop it into the new game.

And think of it this way, VSTEP makes downloadable content via the shipyard, It's small in cost to us consumers, because many people will buy it, which covers the cost in developing the ship in the simulator. It costs thousands to put a model into the game, and to say that you are wanting a price? How does that sound?
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Ballast on April 10, 2011, 12:07:17

I know and I am ever so grateful. Many people buy...sure. Just how many people WOULD buy the legend of the oceans, the Queen of the oceans, Titanic. All the people all over the world knows Titanic

The Titaninc being the legend of the oceans is based on your personal opinion, if she didn't sank that day she would be scrapped by now. The only reason why the Titanic is known around the globe is because of the movie.

Quote
but how many knows f.e Agile Solution or whatever ferries this ferry back contains. Nobody. Except for some, who are interested in ships
Those who are interested in ships is exactly the group of people that the dev's are targeting at.  ;D

Quote
Yes, we want Titanic into this sim one way or another. If it costs a thousand bucks, who cares? Titanic is much more valuable than that. Its priceless.  

In my opinion, the Titanic isn't much more worth than the daily price for scrap metal.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: TerryRussell († 2012) on April 10, 2011, 20:02:54
In my opinion, the Titanic isn't much more worth than the daily price for scrap metal.

Given that it is just a few tons of rotting, rusting, corroded metal at the bottom of the Atlantic, about two Euros then?
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Ballast on April 10, 2011, 20:09:15
Are you trying to get rid of some funny money?? 2 Euro's would be fair enough, for 'as and where she is'.. have fun!  ;D
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Peter1010 on April 16, 2011, 22:12:07
Are you trying to get rid of some funny money?? 2 Euro's would be fair enough, for 'as and where she is'.. have fun!  ;D

Perhaps you didnt get it!! I was talking about a soul of her, soul of Titanic. And that wreck is also priceless. But of course you dont get it, because you dont have any equipment to do that, now do you. So keep your worthless opinions and brainless thoughts to your own. Nobody needs them, ok?   
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Traddles on April 16, 2011, 22:41:15
Peter, I would suggest that you stop being so aggressive. There is no need to behave like a spoilt child. As has been mentioned many times it is really quite unlikely that "Titanic" will appear in Ship Simulator Extremes. If you are really so desperate to have "Titanic" why not just have SS2006 & SS2008, both of which have her in the game. If you are unhappy about this, you have made us well aware of the fact. So please stop being so insulting to moderators & forum members. Accept this as a gentle warning!!!

Traddles.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: mvsmith on April 17, 2011, 01:34:55
Angus,

What is it about that poorly designed and shoddily constructed floating death-trap that brings the crazies out of the woodwork?
It must be a morbid fascination with the deaths of 1500 souls rather than the “soul” of an inanimate hunk of iron.

Regards,
Marty
Title: Re: More lighting/lights on ships needed and other issues.
Post by: clanky on April 17, 2011, 09:29:49
Just wait until next year, not only will we have all the nutjobs predicting the end of the world, there will be the 100th anniversary of the launch of the titanic, the 100th anniversary of the sea trials, the 100th anniversary of her departure from Southampton, 100th anniversary of her arrival at Cork, 100th anniversary of Mr. grimstone tripping over his shoe laces on the promenade deck.......

Title: Re: More lighting/lights on ships needed and other issues.
Post by: mvsmith on April 17, 2011, 12:17:00
I don’t believe that the people of the Maritime Provinces will celebrate the 100th anniversary of cleaning up a sea of rotting corpses — the true legacy of the Titanic.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Willmutt on April 17, 2011, 20:30:24

Those who are interested in ships is exactly the group of people that the dev's are targeting at.  ;D

That's not many..

Title: Re: More lighting/lights on ships needed and other issues.
Post by: Traddles on April 17, 2011, 21:04:43
That's not many..


In that case I wonder to whom the simulator is targetted? Possibly farmers, or maybe soldiers. !:)  On second thoughts though, as you say Willmutt, it could not be at all possible that it would be those who have an interest in ships. Why on earth would such people want to have such a game. ???  :doh: Such a comment from one  who appears not even to have ANY of the three games seems rather odd to me. :-\
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Hamdhan on May 04, 2011, 13:28:43
NOW! I AM BACK! In conclusion, I can say that SSE Ships do not have enough lights and is really unrealistic as when do u see a DARK CRUISE SHIP! (Apart from when there is no power)?? I HAVE SEEN real oil tankers with blinking red lights (strobes) at the top of the bridge in order to warn aircraft of the height of the ship.

anyway, hope the developers use the sense from this post and make something GOOD!
Title: Re: More lighting/lights on ships needed and other issues.
Post by: vin_sun on May 04, 2011, 14:24:32
I HAVE SEEN real oil tankers with blinking red lights (strobes) at the top of the bridge in order to warn aircraft of the height of the ship.

I beg to differ ....... the red light on tankers indicates - "I am taking in, discharging, or carrying dangerous cargo". It has nothing to do with approaching aircraft !!!
Title: Re: More lighting/lights on ships needed and other issues.
Post by: The Ferry Man on May 04, 2011, 18:45:32
I didn't realise Tankers were that tall... xD

I have seen taller cruise ships  :doh:
Title: Re: More lighting/lights on ships needed and other issues.
Post by: clanky on May 04, 2011, 19:21:51
I beg to differ ....... the red light on tankers indicates - "I am taking in, discharging, or carrying dangerous cargo". It has nothing to do with approaching aircraft !!!

Although where the rules say anything about flashing lights I have yet to see, where has this trend come from and why do port and flag states not issue non conformances for a breach of colregs?
Title: Re: More lighting/lights on ships needed and other issues.
Post by: vin_sun on May 04, 2011, 20:16:50
Although where the rules say anything about flashing lights I have yet to see, where has this trend come from and why do port and flag states not issue non conformances for a breach of colregs?

Hi Clanky,

If you are making reference to the "flashing red light" on tankers, well it is not related to COLREGS at all. But I have seen some tankers displaying this light when underway and THIS would be a breach of COLREGS. I have even called tankers as such on the VHF and I was told they did so since they were tankers. In such cases the conversation is ended by telling them to "brush up their knowledge of COLREGS"

For long, tankers only displayed an all around red steady light to indicate they had dangerous cargo on board. Port rules in Japan require that tankers display a red "flashing" light and by default this is provided on all tankers. Even when outside Japan, tankers tend to use this light and port authorities rarely object.

But there is a provision for a "flashing light" in COLREGS too. Rule 23 para (b) states:-
"An air-cushion vessel when operating in nondisplacement mode shall, in addition to the lights prescribed in paragraph (a) of this Rule, exhibit an all-round flashing yellow light".

Regards
vin_sun
Title: Re: More lighting/lights on ships needed and other issues.
Post by: clanky on May 06, 2011, 17:22:02
Yeah, I was talking about tankers underway with a flashing red light Vin Sun, it seems to be more and more normal these days, didn't realise that it was a requirement in Japanese ports, is that only when loading / discharging?

Thanks for the info.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: vin_sun on May 06, 2011, 17:37:10
...... didn't realise that it was a requirement in Japanese ports, is that only when loading / discharging?

Both ... during loading and discharging and even when in an anchorage with oil cargo on board.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: World Towing on May 08, 2011, 01:54:54
It would be great to have more lights in SSE ships, realistic ones too   ::)
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Stuart2007 on May 09, 2011, 11:32:49
Yes and in MP mode have Vin_Sun and Clanky in coastguard cutters banning people from the server for incorrect navi lights!  :police:

(no sarcasm intended)
Title: Re: More lighting/lights on ships needed and other issues.
Post by: vin_sun on May 09, 2011, 12:16:42
Yes and in MP mode have Vin_Sun and Clanky in coastguard cutters banning people from the server for incorrect navi lights!  :police:

I rarely come on the MP .... if I do I stay to myself !!!
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Stuart2007 on May 09, 2011, 13:11:53
I don't have sse so I wouldn't know what mp is like, I avoided mp on 08 though!

THough I must admit that sse is looking more appealing, even though it still seems unfinished.
Title: Re: More lighting/lights on ships needed and other issues.
Post by: Hamdhan on May 15, 2011, 18:35:53
I am glad ppl understand my issue. i just dont get it, SSE creators make a ship sim so HARD on hardware yet it doesnt have basic stuff such as LIGHTS!
Title: Re: More lighting/lights on ships needed and other issues.
Post by: oceandream on May 15, 2011, 18:38:03
finally someone who said something that is 100000000000% true ^^
Title: Re: More lighting/lights on ships needed and other issues.
Post by: The Ferry Man on May 15, 2011, 18:39:09
I am glad ppl understand my issue. i just dont get it, SSE creators make a ship sim so HARD on hardware yet it doesnt have basic stuff such as LIGHTS!

Thats kind of the point though, its already hard on hardware, so adding anything else could make the game unplayable
Title: Re: More lighting/lights on ships needed and other issues.
Post by: AriesDW on June 01, 2011, 17:27:48
I wanted to bring up the issue of lights and other issues:

1. Ships need more lights
2. The ocean star needs ALOT more lights, it needs lights in the cabin that will stay on even when we put it on UNDERWAY mode.
3. Ships like the latitude should have a blinking strobe on the top as most REAL ships in my area do.
4. the latitude should have more radars.
5. There should be a working gun on the coast guard CUTTER and a mission to accompany it.
6. (Just a thought) if anyone can, make a big rescue mission where the latitude is sinking, 2 RPA12s are needed to the scene, pilot a nearby Vermaas to assist and finally the coast guard CUTTER comes to escort the other vessels. (it would be cool if the player could pilot ALL the vessels.


 

Might I suggest in the future, giving specifics to your claims or even some sort of references that it make things easier for people to see your point of view and able to understand better the signifigance of said items.