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Author Topic: More lighting/lights on ships needed and other issues.  (Read 27273 times)

Hamdhan

  • Forum member
  • Posts: 50
More lighting/lights on ships needed and other issues.
« on: February 22, 2011, 09:03:01 »

I wanted to bring up the issue of lights and other issues:

1. Ships need more lights
2. The ocean star needs ALOT more lights, it needs lights in the cabin that will stay on even when we put it on UNDERWAY mode.
3. Ships like the latitude should have a blinking strobe on the top as most REAL ships in my area do.
4. the latitude should have more radars.
5. There should be a working gun on the coast guard CUTTER and a mission to accompany it.
6. (Just a thought) if anyone can, make a big rescue mission where the latitude is sinking, 2 RPA12s are needed to the scene, pilot a nearby Vermaas to assist and finally the coast guard CUTTER comes to escort the other vessels. (it would be cool if the player could pilot ALL the vessels.


 
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TJK

  • Guest
Re: More lighting/lights on ships needed and other issues.
« Reply #1 on: February 22, 2011, 09:09:53 »

Hi Hamdhan

If you register you key into you profile here http://80.95.161.114/shipsim/forum/index.php?action=profile

then ou will see most of this has been discussed before, please do and you will got more help also
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Stingray15

  • Forum member
  • Posts: 8
Re: More lighting/lights on ships needed and other issues.
« Reply #2 on: March 15, 2011, 12:15:55 »

Also regarding your "request" for cabin lights. My opinion is that there is no problem that the lights are off. According to the Collision Regulations at sea, no other lights should be visible from sundown to sun up. This is so that they cannot be mistaken for navigation lanterns.

Blinking lanterns and rotating beacons are reserved for hovercrafts, submarines av WIG-crafts only. Some local rules might give some exemptions for example police and rescue units.

But for lighting it could be an idea to let us control each individual lantern, to make "our own" combinations. Like RAM, NUC, fishing, trawling and so on :)
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vin_sun

  • Global Moderator
  • Posts: 1260
Re: More lighting/lights on ships needed and other issues.
« Reply #3 on: March 15, 2011, 15:16:34 »

Hi Hamdhan

If you register you key into you profile here http://80.95.161.114/shipsim/forum/index.php?action=profile

then ou will see most of this has been discussed before, please do and you will got more help also

Hi Tore,

Some weeks back Fred and me had constantly told this member to register his copy of SSE but this member admitted that he had "borrowed" his friend's SSE. Fred and me told him that it was not legal. It is still not clear as to why his friend does not register the SSE he has. I think I have every reason to believe now that neither of them have a "legal" copy of SSE.

vin_sun
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Land was created to provide a place for boats to visit.

TJK

  • Guest
Re: More lighting/lights on ships needed and other issues.
« Reply #4 on: March 15, 2011, 16:32:36 »

Hi Vin_sun
if you see my answer are on the same day he asked so why open it again
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marcstrat

  • Global Moderator
  • Posts: 2626
Re: More lighting/lights on ships needed and other issues.
« Reply #5 on: March 15, 2011, 18:04:39 »

If it was on me, i gave him 48 hours to register,or his so called friend.The keycode has to be there.
Afther 48 hours "ban"simple as that.
Specialy when there was a warning before.
Marc
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N

Peter1010

  • Forum member
  • Posts: 11
Re: More lighting/lights on ships needed and other issues.
« Reply #6 on: March 19, 2011, 10:23:04 »

I wanted to bring up the issue of lights and other issues:

1. Ships need more lights
2. The ocean star needs ALOT more lights, it needs lights in the cabin that will stay on even when we put it on UNDERWAY mode.
3. Ships like the latitude should have a blinking strobe on the top as most REAL ships in my area do.
4. the latitude should have more radars.
5. There should be a working gun on the coast guard CUTTER and a mission to accompany it.
6. (Just a thought) if anyone can, make a big rescue mission where the latitude is sinking, 2 RPA12s are needed to the scene, pilot a nearby Vermaas to assist and finally the coast guard CUTTER comes to escort the other vessels. (it would be cool if the player could pilot ALL the vessels.


 
Eye, eye, Sir.  That Cutter is like a toothless shark without any real weapon. Also I would like to ask someone who knows. Whats the point, that a player dont have real ships like those warships, but AI does? And to what purpose there ARE those warships, since "our warship", the Cutter is without any tooth? I am planning a mission, where all these ships have tasks to do, but without WORKING guns those ships are pretty useless as is the Cutter itself.

So,
1. Toothless Cutter? Why?
2. AI has so many ships, that "she" has no worries. We as a player, have a few lousy tiny boats. So WHY is that? Why AI needs an armada of warships and "we" have only a toothless Cutter to try to defend ourselves? Why AI HAS all the BIG ships and we have only FRACTION of them? What have WE done to deserve this, huh? IF you can program huge fine ships to the "enemy", why are we not allowed to have those SAME ships? I want  ALL of those ships that AI has. Tell me, how I can do that? And if you must delete some of the ships we can navigate now, delete some of those boats and give us SHIPS. I mean, ANYONE can go and sail away in a boat, but this is the only way to navigate a SHIP. This is a SHIP...SHIP!! simulator, not a BOAT. Ok? 
3. Oh, yes, lights. Ships have...what are they...search lights. To look f.e people in the water. Now, where are they? And if they are, where can I switch that light on and search for the people drowning in the water, life boats and so on. I mean, thats the way it goes, you dont see singular people in the water by using radar and if you can, you dont see them at all, when these tiny ships, boats are completely dark. No lights.
4. Last, but not least, I dont see Titanic. Even AI dont have her, though AI(as a THIEF) has stolen ALL our ships. Now, tell me about it. Whats the story here? WHERE is Titanic? I would be so thrilled, if you could add all of those ships, which were involved that night-RMS Carpathia and SS Californian also. Then it would be possible to create a real "night to remember". Right? And of course to navigate a ships of a year 1912 is a "BIT" different than these modern day beasts. It would be a nice touch.  :)

Otherwise your game is awesome. Massive waves, authentic looking sea, weather, those boats we have and those huge ships, that AI has. They look great in the daylight. Great stuff. But if you can fulfill my wishes and thousands of others, I would be grateful. Thanks for the great simulation.  :)
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Captain Darling

  • Forum member
  • Posts: 737
Re: More lighting/lights on ships needed and other issues.
« Reply #7 on: March 20, 2011, 00:06:53 »

Hi There! :)

1. The game, or simulation rather, is to simulate realistic navigation and port maneuvers. if you want all guns blazing there is the game called Silent Hunter. ;)

2. Some AI ships (the models) aren't as good (graphically) as the playerships so they are only available as AI. Maybe in the future, who knows!

3. I agree a search light would be a good addition. :) Could use a simular joystick control as the fire water hoses to control the direction of the search light.

4. If you had SS08 and even SS06, the titanic was heavy on the the hardware. If we still had her in the game the system specifications would be even higher! :o
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James

larsdehaan

  • Guest
Re: More lighting/lights on ships needed and other issues.
« Reply #8 on: March 20, 2011, 13:17:26 »

guys Silent hunter is about submarines not about surface warships..

but anyway yes the ships need more lights and the searchlight is a really good idea
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Peter1010

  • Forum member
  • Posts: 11
Re: More lighting/lights on ships needed and other issues.
« Reply #9 on: March 23, 2011, 13:33:21 »

Good afternoon, Sir!! Full speed and keep her on course?

1. Really? Well, maybe someone can explain, why there ARE warships in this game. AI is having an armada of warships. Will there be a naval warfare? Silent Hunter is crap. I have Battlestations Pacific. Now thats a naval warfare. And if you cant sink  ships in this game, you cant have the true mission like Titanic or Estonia in this game. And what is a Ship Simulator without the real true missions-the greatest  maritime disasters ever? Nothing. They must include to this type of simulation, because every captain must practice these disasters over and over again so that they never will happen again. But these missions and ships, ports, areas are not included in SSE. Why not? Is this not a SHIP simulator?

2. Well I dont mind, if they are not state-of-the-art ship models. To me its sufficient, that they are ships, that can be controlled and navigated. And that at least most of them should be ours as well. Now there an armada of tiny little boats at our disposal. Who wants them? I can go and sail away anytime with these boats, if I want to. But I cant go and say to captain of a great tanker, that go to sleep, I navigate now. Or can I?  ;D. Besides this is SHIP Simulator. SHIP. Boat is not a ship...

3. Good, at least we agree on this one...

4. Never mind that. I have very powerful computer here, so you cant even program such demanding ship models or whatever you like. You can try, but you fail. And others can buy a new computer. They are cheap. So really I cant understand, what this whining is all about. You say, that you drop off the Titanic, which was the heart and soul of this game and the reason is...that someones are so lazy, that they cant even buy a new computer? Well thats the worst excuse I have heard for many years. Can you tell me the real reason now. And YES, I have the SS08 also and I was very pleased with it. Titanic was there. I never ever believed the rumors, that Titanic, the icon of this SS series would be away. Now , tell me, its going to be here on the game as a free download or on  the Shipyard and I can buy her. She will be, will she? Otherwise its the end of the line here. I wont buy another SS ever.

Hi There! :)

1. The game, or simulation rather, is to simulate realistic navigation and port maneuvers. if you want all guns blazing there is the game called Silent Hunter. ;)

2. Some AI ships (the models) aren't as good (graphically) as the playerships so they are only available as AI. Maybe in the future, who knows!

3. I agree a search light would be a good addition. :) Could use a simular joystick control as the fire water hoses to control the direction of the search light.

4. If you had SS08 and even SS06, the titanic was heavy on the the hardware. If we still had her in the game the system specifications would be even higher! :o
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Captain Spencer

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  • Posts: 2961
Re: More lighting/lights on ships needed and other issues.
« Reply #10 on: March 23, 2011, 15:05:57 »

Peter,

It sounds as though you are focused on the warships of this game rather than what the game was designed for. Ship Simulator is NOT a war game, and the naval vessels of this game are available to the AI only. Ship Simulator is about piloting the vessels into ports, rescuing people from the water and fighting fires ect. If you want a war game, go away and play something else.

I have no idea as to why you keep referring to the ships in the game as boats and small. Did you actually look at the vessel list in SSE, and saw the amount of HUGE ships that are available. Not all vessels can be included in the game, so please try to understand WHY certain aspects, vessels and missions are not in the game, including the ones you speak of ;)
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Denis

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  • Posts: 1040
Re: More lighting/lights on ships needed and other issues.
« Reply #11 on: March 23, 2011, 17:51:04 »


1. Really? Well, maybe someone can explain, why there ARE warships in this game. AI is having an armada of warships. Will there be a naval warfare? Silent Hunter is crap. I have Battlestations Pacific. Now thats a naval warfare. And if you cant sink  ships in this game, you cant have the true mission like Titanic or Estonia in this game. And what is a Ship Simulator without the real true missions-the greatest  maritime disasters ever? Nothing. They must include to this type of simulation, because every captain must practice these disasters over and over again so that they never will happen again. But these missions and ships, ports, areas are not included in SSE. Why not? Is this not a SHIP simulator?

2. Well I dont mind, if they are not state-of-the-art ship models. To me its sufficient, that they are ships, that can be controlled and navigated. And that at least most of them should be ours as well. Now there an armada of tiny little boats at our disposal. Who wants them? I can go and sail away anytime with these boats, if I want to. But I cant go and say to captain of a great tanker, that go to sleep, I navigate now. Or can I?  ;D. Besides this is SHIP Simulator. SHIP. Boat is not a ship...
[...]

Hi Peter, and first of all, welcome on this forum :)

About your first point, the purpose of Ship Sim is to be a civilian Ship Simulator. By Design. I don't believe any warship will some day become playable in the game, because it would be a different philosophy. Yes, those ships are included as AI ships, because those ships exists, and when you sail a civilian ship, you might see them, they're part of the environment.. That's why they are included in the game. Like lightouses, and you can't sail lighthouses neither ;-) A coast guard cutter isn't supposed to be a WarShip, and I'm sure - at least I hope so - the guns on such ships are never used.

About the second point, technically speaking, there's much more to do on an AI ship to make it playable, than just clicking on a button to make it available as a player ship. The whole model has to be started again, to include the interior - would it only be the bridge - and a totally realistic navigation model (engines, thrusters, behaviour at sea ...). AI Ships behaves very basically, but don't have the manouvering possibilities you have on the player ships.

About the Titanic ... Well, maybe it'll appear one day in Extremes. Or not ... I personnally don't find any interest in her, but that's personnal ... And, if you really "need" to sail the Titanic, you still can do it with ShipSim 2008 !
« Last Edit: March 23, 2011, 17:53:23 by Denis »
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larsdehaan

  • Guest
Re: More lighting/lights on ships needed and other issues.
« Reply #12 on: March 23, 2011, 17:54:08 »

i have an idea... ask v-step to take sse then delete all playable ships,replace them by warships and then release a ''new game'' called Warship simulator extremes
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craigster1

  • Forum member
  • Posts: 365
Re: More lighting/lights on ships needed and other issues.
« Reply #13 on: March 23, 2011, 18:21:36 »

hahahaha like that isea larsdehaan why is it this forum all way ends in arguments.
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larsdehaan

  • Guest
Re: More lighting/lights on ships needed and other issues.
« Reply #14 on: March 23, 2011, 18:22:59 »

well topics without arguments just die... but anyway i think Vstep should look into my idea seriously becuase it would please everyone
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Captain Spencer

  • Global Moderator
  • Posts: 2961
Re: More lighting/lights on ships needed and other issues.
« Reply #15 on: March 23, 2011, 18:23:16 »

hahahaha like that isea larsdehaan why is it this forum all way ends in arguments.

Because people don't think before they post, and they don't always realise why things are the way they are, like why Ship Simulator is not a warship sim, and why ships and environment cannot be added as and when people want them :)
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larsdehaan

  • Guest
Re: More lighting/lights on ships needed and other issues.
« Reply #16 on: March 23, 2011, 18:26:14 »

Because people don't think before they post, and they don't always realise why things are the way they are, like why Ship Simulator is not a warship sim, and why ships and environment cannot be added as and when people want them :)
if an ship is transporting lets say cannons or other military cargo does it make it an warship? or in ww2  there where armed merchants does that make them warships? and to tell you the truth im getting quite sick of this
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oceandream

  • Forum member
  • Posts: 1777
Re: More lighting/lights on ships needed and other issues.
« Reply #17 on: March 23, 2011, 19:08:33 »

if there is problem between warship or militairy cargo
As suggestion

HR.MS rotterdam
A type for militairy cargo as my suggestion
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larsdehaan

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Re: More lighting/lights on ships needed and other issues.
« Reply #18 on: March 23, 2011, 19:14:42 »

oh yeah offtopic again
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oceandream

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  • Posts: 1777
Re: More lighting/lights on ships needed and other issues.
« Reply #19 on: March 23, 2011, 19:16:53 »

sorry

But i help when i see things out of my way

now
"BACK TO TOPIC!"
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craigster1

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  • Posts: 365
Re: More lighting/lights on ships needed and other issues.
« Reply #20 on: March 23, 2011, 21:59:03 »

i think this should be locked becuz of this arugment.
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oceandream

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  • Posts: 1777
Re: More lighting/lights on ships needed and other issues.
« Reply #21 on: March 23, 2011, 23:15:15 »

it will only become a argument of you come jump into it

Now again BACK TO TOPIC
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craigster1

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  • Posts: 365
Re: More lighting/lights on ships needed and other issues.
« Reply #22 on: March 24, 2011, 09:58:34 »

no me and larsdehaan are sick of this
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Swenson

  • Ship Simulator Community Manager
  • Forum member
  • Posts: 436
Re: More lighting/lights on ships needed and other issues.
« Reply #23 on: March 24, 2011, 10:05:13 »

Please stay on topic!  :2thumbs:
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clanky

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  • Posts: 952
Re: More lighting/lights on ships needed and other issues.
« Reply #24 on: March 24, 2011, 18:27:05 »

Ships generally do not display lots of lights at night, this is for a variety of reasons, firstly it obscures the navigation lights, and secondly I am reliably informed by my friends in the deck department that it makes it more difficult to see out of the windows when there are lights shining out from the ship. (I'm not actually convinced that any of them look out the windows anyway! :p)

The obvious exceptions are passenger ships which have to be lit to allow passengers to walk around safely on deck (and to allow the officers to find their way back from the bar!), the regs allow for this by saying that nav lights must be clearly visible above any other lights, I can't remember the exact wording and I don't have enough enthusiasm to actually go and look it up.

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