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Author Topic: Problems fixed for SSE?  (Read 8159 times)

BlckBelt

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Problems fixed for SSE?
« on: November 27, 2010, 00:24:54 »

Hello everyone my wife is looking at buying me SSE as an early christmas present. but i told her to hold on while i check around on the boards... it seems to me that as of lately everyone seems to be doing ok with their copy of SSE... no issues like there used to be a few months ago. Would you agree that it is pretty safe to buy SSE and if i have any problems there shoudl be a solution somewhere on this forum? Thank you very much... i have been waiting forever for this game, i am in the Navy and i love ships and boats and all that stuff. Thank you again...
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SSE MP: BlckBelt
Steam ID: blckbelttkd

NCLAPOA

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Re: Problems fixed for SSE?
« Reply #1 on: November 27, 2010, 03:29:24 »

It really depends on how powerful your computer is.  The program is still generally buggy; there seems to be issues starting the game and changing environments regardless of how powerful your computer is.  The main difference is that the severity of the problems will vary along with how much graphics power your computer can muster.  If your computer is under the minimal requirements, I don't think I would bother getting it.

Overall though, SSE is a fantastic game.  It has wonderful graphics and I think that, with some more updates, SSE can be a really top notch simulation game.  There is a wonderful community here for this game, and if you do run into an occasional issue, I have no doubt that our moderators here will be more than willing to assist you.
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vin_sun

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Re: Problems fixed for SSE?
« Reply #2 on: November 27, 2010, 06:46:22 »

Hi BlckBelt,

As mentioned by NCLAPOA, SSE is indeed a great simulator with excellent graphics. I've been using it for about 10 weeks now and despite the bugs you can certainly play quite some missions. Yes, I admit it does turn out to be a bit disappointing when a bug stalls your mission towards the very end. Vstep as I know is presently working on a patch / update to resolve these issues and once that is in place I am sure this will be one great simulator. This patch we are waiting for will also have a Mission Editor and will allow you to create your own missions. Further, a group called the Creators Forum will also create new missions and will be available as free downloads (as it is now for SS 2008), In the light of SSE having these initial issues, many have gone back to the good 'ole Ship Simulator 2008 which will always stand out as one of the best simulator games.

May I suggest you opt for the DVD version of SSE than the downloadable one from STEAM. I have read in the Forum of the STEAM versions having certain problems. Further patches /updates, add-ons released by Vstep are not available for STEAM versions immediately.

And yes, your PC should certainly meet the specifications as laid down by Vstep.

Regards
vin_sun
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Land was created to provide a place for boats to visit.

BlckBelt

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Re: Problems fixed for SSE?
« Reply #3 on: November 27, 2010, 08:00:29 »

Thank you both for your replies. I guess i am still debating between the DVD version and the Steam version. I understand the patches and add on packages arent available yet for the Steam versions. I know i really enjoyed the SS2008. I played SSE demo and the only thing that disappointed me was they radio chatter was the exact same. But i am sure a radio set will come out again so im not too worried. As for my computer i should defintely have enough to run this game quite easily. I run Flight Simulator 2004 and X on full graphics and everything with no problems. Ran SS2008 the same way, highest everything and ran SSE demo the exact same way. I have 8 processors running at 1.6 that i can turbo up to like 2.2 or something. I dont know the specifics. Guess my big dilema right now is DVD or steam version... There is a decent price difference. $51 on shipsim and $40 on Steam. But then again i know i d/led the demo from Steam with no luck in getting it to work but when i d/led the demo from shipsim it was perfect. Guess i will do some more searching around before jumping into this. Thank you again.
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SSE MP: BlckBelt
Steam ID: blckbelttkd

sadsid († 2016)

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Re: Problems fixed for SSE?
« Reply #4 on: November 27, 2010, 08:13:06 »

Hi BlckBelt
It may be worth you posting you'r Dxdiag on here for a look you could be under requirments
on processor extreme's only see's 1 and do'es not at the moment see any of the other's.
So if you can only boost to 2.2 its under the 2.4 required so better to let vin_sun or
one of our tecky's take a look for you  :thumbs:
                                                                    Eric
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BlckBelt

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Re: Problems fixed for SSE?
« Reply #5 on: November 27, 2010, 08:23:21 »

How do i do that?
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SSE MP: BlckBelt
Steam ID: blckbelttkd

BlckBelt

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Re: Problems fixed for SSE?
« Reply #6 on: November 27, 2010, 09:30:38 »

Maybe i did it right? It should be attached.
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SSE MP: BlckBelt
Steam ID: blckbelttkd

vin_sun

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Re: Problems fixed for SSE?
« Reply #7 on: November 27, 2010, 10:59:40 »

Hi again Blckbelt,

Your machine seems to be OK for SSE but I would give your processor clock speed some thought. Yes, you do have the Core i7, possibly the most powerful one but its the 1.6 Ghz which makes me wonder. If you've browsed through the Forum you may have noticed there is lot of emphasis laid on the 3.0 Ghz requirement. I would not like to commit into saying whether your i7 is adequate or inadequate as there have been some members saying that they are having a fair experience with a 2.4 Ghz processor. Personally, I have an AMD processor of the lower range but with a clock speed of 3.0 Ghz going in tandem with a Sapphire ATI Radeon HD 5670 gfx card and SSE is purring along pretty good.

I assume you have already read this post but if you haven't just check it out
http://80.95.161.114/shipsim/forum/index.php/topic,22410.msg298268.html#msg298268

Gamersgate is another source for you to consider if you do not want to download from STEAM. I observed that Gamersgate has the add on - Fishing Vessel Sigita - also on offer at the same price of ShipSim.com  . This is only a suggestion as I have no past experience with Gamersgate to offer them either a thumbs up or thumbs down !!! Please see the attached screen shots.

I sincerely hope you will have a positive outcome and will eventually  be  involved with SSE.


Regards
vin_sun
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Land was created to provide a place for boats to visit.

BlckBelt

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Re: Problems fixed for SSE?
« Reply #8 on: November 27, 2010, 11:07:25 »

Thank you very much. I know i have alot to think about now. But regardless of what i choose i will def be part of the SSE community real soon, i have been looking forward to this game for quite some time now.
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SSE MP: BlckBelt
Steam ID: blckbelttkd

Vige

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Re: Problems fixed for SSE?
« Reply #9 on: November 27, 2010, 13:10:36 »

Vin_Sun, he has i7 quad @ 1.6GHz per core so he should be fine.

That's a pretty fast gaming laptop you have there BlckBelt  :)
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mvsmith

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Re: Problems fixed for SSE?
« Reply #10 on: November 27, 2010, 14:53:25 »

Gentlemen,

The dependence upon multiple cores/threads to compensate for lower core speed is a very complex matter; more so than in most games like FSX.

QuestViewer, which is the graphics engine and also the controlling program for the game, uses only one core. It calls many external routines to accomplish tasks. In some cases, these routines can run on other cores. The net effective gain in processor speed is hard to predict, and can vary from build to build.

Another thing to be considered is: While turbo boost can, when running on a single core, effectively over-clock that core to sometimes double its speed, that capability is often disabled in the bios by the manufacturer to avoid a lot of support calls.
 
Results in running SSE vary considerably among users with nearly identical systems. Good performance on the demo is encouraging because it is essentially the full game, but with a limited number of ships and missions.

Performance in FSX or other games is not a very reliable indication because SSE differs from them in the very heavy burden on the CPU before the next frame can be rendered. This means that CPU speed is the dominant factor in determining frame rate, rather than the capability of the graphics card.

Regards,
Marty
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vin_sun

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Re: Problems fixed for SSE?
« Reply #11 on: November 27, 2010, 15:45:34 »

This means that CPU speed is the dominant factor in determining frame rate, rather than the capability of the graphics card.

Thanks Marty ...... for clearing the air here on the issue of processors.

I think it would be safest for those investing in SSE to concentrate on the 3.0 Ghz clock speed. The minimum specs requirement only highlights the speed so I guess that is a good enough indication for those with minimum hardware knowledge. My research on the Net convinced me that a high end processor is warranted only if one is actively involved in video editing and the sort. That is how I settled for the US$ 103/- AMD Phenom II X2 550 3.1 Ghz processor.

Regards
vin_sun
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Land was created to provide a place for boats to visit.

BlckBelt

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Re: Problems fixed for SSE?
« Reply #12 on: November 28, 2010, 00:16:58 »

Thanks again i was wondering the same thing abot my cores and all that but didnt know how to word it. As i stated before i am not that knowledgeable about all the specifics and terminology but i get some of it. Thanks for the compliment on the laptop though, i defintely need it, since being in the Navy i dont have room to take a gaming console with me underay on a ship so my laptop handles any paperwork i need to do then does all my media. I understand about the demo being an indicator as well. I am fairly confident in my laptop but will see what i can do to improve my possibilities.

So i was looking at the gamersgate website. The offer only the downloadable version right? No boxed versions? Anyone here have any experience at buying from this site? Thank you again. Definetely learning alot here.
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Steam ID: blckbelttkd

vin_sun

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Re: Problems fixed for SSE?
« Reply #13 on: November 28, 2010, 05:53:55 »

Hi BlckBelt,

Wonder if this would help. Pardon me if you've already checked this out.

http://video-games.shop.ebay.com/Video-Games-/1249/i.html?_nkw=ship+simulator+extremes&_frs=1&_trksid=p3286.c0.m359


Here's another lead. Please see attached screenshot.

http://www.simw.com/sen/simulator/maritime-naval/ship-simulator-extremes-5383.html


Regards
vin_sun
« Last Edit: November 28, 2010, 06:13:18 by vin_sun »
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Land was created to provide a place for boats to visit.

BlckBelt

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Re: Problems fixed for SSE?
« Reply #14 on: November 28, 2010, 06:24:43 »

just checked it out... another good looking option... thanks alot...
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SSE MP: BlckBelt
Steam ID: blckbelttkd

vin_sun

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Re: Problems fixed for SSE?
« Reply #15 on: December 04, 2010, 20:39:20 »

Hi Blckbelt,

Maybe you should consider taking up the 50% discount offer and order it from shipsim.com


Regards
vin_sun
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Land was created to provide a place for boats to visit.

wiztuck

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Re: Problems fixed for SSE?
« Reply #16 on: December 07, 2010, 21:20:23 »

... Yes, I admit it does turn out to be a bit disappointing when a bug stalls your mission towards the very end...

Hi vin_sun,

Here's how I deal with the possibility of a near-end-game crash:

When the mission transitions into the end-game scenario, "Save" the mission. Now you won't have to re-play the whole mission up to that point if the game crashes. I'm looking forward to seeing this issue fixed in an upcoming download. We still can't resume a saved game in the Free Roaming mode. It would be nice to have that fixed, too.

Also, as a point of interest, I'm running SSE on an Intel(R) Core(TM)2 @ 2.93GHz with two GeForce 7950 GTs in an SLI configuration and the game runs fine at around 15 FPS, which is acceptable to me.

Regards,
wiztuck
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Tomaten

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Re: Problems fixed for SSE?
« Reply #17 on: December 07, 2010, 21:43:59 »

The Intel I7 is one of the fastest processors around these days.. So it will handle SSE without any problem at all!
I'm running it myself and have no problems with fps drop.
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Also known as Tomaten 2006 from the old Ship Simulator 2006 forum.[/c

BlckBelt

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Re: Problems fixed for SSE?
« Reply #18 on: December 07, 2010, 22:38:19 »

I think after looking at everything, and posting on different message boards with the same question that i am going to hold off on getting the game right now until a big patch comes out that fixes the issues right off the bat. Or do whetever they got to do to get this done right. I am not too entertained by the fact i would have to d/l the game, hope it installs, hope it is the correct language, hope it loads, hope it doesnt ever crash and all that. When i start seeing the improvement i will definetly get it. It just sad that this was released so flawed. Kinda makes you wonder why the game is 50% off right now.. yea it could be because of the holidays but who knows. and yes i know every product is marked down but still. I hope this game gets patched up quickly so i can enjoy some fun boat driving... thank you all for your help and input. I def learned alot.
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Steam ID: blckbelttkd

vin_sun

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Re: Problems fixed for SSE?
« Reply #19 on: December 08, 2010, 08:14:13 »

Here's how I deal with the possibility of a near-end-game crash:

Thanks for the tip Wiz !!

Also, as a point of interest, I'm running SSE on an Intel(R) Core(TM)2 @ 2.93GHz with two GeForce 7950 GTs in an SLI configuration and the game runs fine at around 15 FPS, which is acceptable to me.

Just 15 FPS with an SLI config ???? I have an AMD Phenom II X2 550 @ 3.1 Ghz and a Sapphire ATI Radeon HD 5670 1GB DDR5 gfx card and I see 21 FPS, but measured with FRAPS. Do you use something else (and maybe more reliable) to measure frame rates ? Then again if you are pleased with what you are seeing .... you are cool with it  8)

Regards
vin_sun
« Last Edit: December 08, 2010, 08:22:02 by vin_sun »
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Land was created to provide a place for boats to visit.

Andysim212

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Re: Problems fixed for SSE?
« Reply #20 on: December 10, 2010, 19:41:15 »

I just had my i7 PC delivered.  Mostly I got it for FSX but then I remebered I got this program the day after it came out and have not been able to run it yet hehe.   I simply forgot about it so now I will hopefully have a nice suprise  ;D

Installing now will keep you posted.
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sydmichel

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Re: Problems fixed for SSE?
« Reply #21 on: December 10, 2010, 20:00:36 »

"...i will definetly get it..."

"...the game is 50% off right now..."


If you are definatley going to get it & its half price just now then whats stopping you?  Go on, just buy it, you wont regret it  :-\
« Last Edit: December 10, 2010, 20:02:16 by sydmichel »
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We're all buddies in boats

saltydog

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Re: Problems fixed for SSE?
« Reply #22 on: December 10, 2010, 20:32:08 »

It may be wise to wait a bit untill the patch comes out (and the price rises again)   ;)
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wiztuck

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Re: Problems fixed for SSE?
« Reply #23 on: December 11, 2010, 17:55:03 »

Just 15 FPS with an SLI config ???? I have an AMD Phenom II X2 550 @ 3.1 Ghz and a Sapphire ATI Radeon HD 5670 1GB DDR5 gfx card and I see 21 FPS, but measured with FRAPS. Do you use something else (and maybe more reliable) to measure frame rates ? Then again if you are pleased with what you are seeing .... you are cool with it  8)

Hi vin_sun,

You're running a more powerful rig than mine. :thumbs: SSE, like FSX, is CPU reliant. So you're one up on me there, and my graphics cards are getting long in the tooth now. ;D I'm using FRAPS, as well. It does go as high as 19 FPS on occasion, but 15 seems to be the average. I'm looking to upgrade soon anyway. In the meantime this looks OK to me. 8)

Regards,
wiztuck
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mvsmith

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Re: Problems fixed for SSE?
« Reply #24 on: December 11, 2010, 19:00:14 »

15 FPS is about what is to be expected unless you have a very fast CPU and RAM. The video card is not usually the determining factor in frame rate.

If you are in an environment that is sparse, and you zoom the view on a blank bulkhead or overhead, you can get rates in the 20s or even 30. But in most cases, the amount of work that the CPU must do—ship dynamics, AI, and autopilot—before each frame can be rendered is what slows the frame rate down.

The addition of extra AI in the environments and people wandering about the ships, etc. keeps pushing the limits of what most systems can handle. At the present state of development, dual-core CPUs with single-core speeds greater than 3.0 GHz have a distinct advantage over multi-core i7 CPUs with single-core speeds of 2.8 GHz or lower.
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