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Author Topic: A fix that worked for me...  (Read 5359 times)

shiner22

  • Forum member
  • Posts: 4
A fix that worked for me...
« on: August 29, 2010, 12:40:57 »

Obviously lots of people are having problems.
I also think that so many threads about it wont help people to find an answer.

Anyway I dont claim this is my fix as I found it posted on one of the threads.

This worked for me and I am using the Steam version.

E:\Program Files (x86)\Steam\steamapps\common\ship simulator extremes\Tools
1.Install DirectX
2.Install PhysX
3.Install VisualStudio_Redist
4.Reboot your computer

So I followed the filepath to the Tools folder and then one at a time I installed DX, PX and the Visual thing from their location in that Tools folder.

I rebooted and the game ran first time.

Up until that point I had been suffering from the problem of the game never starting.

Anyway I hope this helps others too...
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fam-morf2

  • Forum member
  • Posts: 330
Re: A fix that worked for me...
« Reply #1 on: August 29, 2010, 12:53:34 »

thanks,i downloaded all,when it will come it should work...
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Mein/my System:

Windows7 Home Edition Service Pack 1

AMD Phenom x6 6X 3,3Ghz 1100t + Turbo bis 3,7Ghz

16GB DDR3 RAM

AMD Radeonâ„¢ HD 6570 2048 MB (defekt ich benutze grad eine Nvidia 520GT 1GB)

ASUS M4A88T-M

7.1 Sound 8-Channel HD Audio (VT1708S)

shiner22

  • Forum member
  • Posts: 4
Re: A fix that worked for me...
« Reply #2 on: August 29, 2010, 13:22:24 »

Also note that the files you need (DirectX, PhysX and MS Visual) are all already inside that Tools folder.

All I done was to double click the setup of each one.
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The Ferry Man

  • Forum member
  • Posts: 10787
Re: A fix that worked for me...
« Reply #3 on: August 29, 2010, 13:22:48 »

THANKS VERY MUCH  :thumbs: :thumbs: :thumbs:

My game now works thanks to you  :thumbs: :thumbs:

Thank you,

TFM
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TFMs Guide to Crossing the Dover Channel (http://forum.shipsim.com/index.php/topic,21107.0.html)

shiner22

  • Forum member
  • Posts: 4
Re: A fix that worked for me...
« Reply #4 on: August 29, 2010, 13:28:08 »

Im so glad it worked for you.

Please note that I found the fix elsewhere so I dont claim credit.

I just wanted to get the fix into a place where more people may see it.

Enjoy the sea...!
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master.ibrahim

  • Forum member
  • Posts: 19
Re: A fix that worked for me...
« Reply #5 on: August 29, 2010, 15:23:11 »

Obviously lots of people are having problems.
I also think that so many threads about it wont help people to find an answer.

Anyway I dont claim this is my fix as I found it posted on one of the threads.

This worked for me and I am using the Steam version.

E:\Program Files (x86)\Steam\steamapps\common\ship simulator extremes\Tools
1.Install DirectX
2.Install PhysX
3.Install VisualStudio_Redist
4.Reboot your computer

So I followed the filepath to the Tools folder and then one at a time I installed DX, PX and the Visual thing from their location in that Tools folder.

I rebooted and the game ran first time.

Up until that point I had been suffering from the problem of the game never starting.

Anyway I hope this helps others too...

OK, i know that fix.. but another prob. are here:
Logged

haldir323

  • Forum member
  • Posts: 19
Re: A fix that worked for me...
« Reply #6 on: August 29, 2010, 16:59:27 »

OK, i know that fix.. but another prob. are here:

Thats the problem I have. I tried the fix but it doesnt work and still have the problem just like your screenshot. Sigh.
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Your_A_Nation

  • Forum member
  • Posts: 37
Re: A fix that worked for me...
« Reply #7 on: August 29, 2010, 17:37:10 »

i get that same message too.  i have ever sense i downloaded it from STEAM on the 27th.  >:(
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jedihomie

  • Forum member
  • Posts: 24
Re: A fix that worked for me...
« Reply #8 on: August 29, 2010, 18:54:01 »

yup im having the same language not supported error.  this is incredibly frustrating.
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captchaos037

  • Forum member
  • Posts: 5
Re: A fix that worked for me...
« Reply #9 on: August 30, 2010, 14:43:51 »

I tried something similar for the steam version, uninstalled SSE, reinstalled the above programs then reinstalled SSE and it now works.

The only issue I have now is how to input my code, it gives it to me but doesn't ask me to input it at any stage, works fine just doesn't ask for the code!!
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NLHOBDAY

  • Forum member
  • Posts: 63
Re: A fix that worked for me...
« Reply #10 on: October 16, 2013, 20:19:00 »

I do not have a tools folder to locate the above?
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