Hello Guest December 23, 2024, 10:44:20 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: [1]   Go Down

Author Topic: Speeds and distances.  (Read 3220 times)

Traddles

  • Global Moderator
  • Posts: 5935
Speeds and distances.
« on: August 29, 2010, 12:25:25 »

I am somewhat perplexed by the notation of speeds (SOG) in knots and distances (DTW) in metres. As an experienced seafarer I have never used metres as a unit of distance, only nautical miles. ??? For close quarter manoevering by all means use metres, for example when berthing the ship to report clearance distances from for'd and aft when squeezing into a space between two other moored ships. Surely not for distances to go at sea or distances steamed. :captain: :thumbdown:
Logged
Retired, UK foreign going Masters Ticket.

Tomaten

  • Custom Mission Managers
  • Posts: 1089
Re: Speeds and distances.
« Reply #1 on: August 29, 2010, 12:26:51 »

I completely agree!
Logged
We're the cool group  8)
Tuuuuuuut Tuuuuuuuuuut!
Also known as Tomaten 2006 from the old Ship Simulator 2006 forum.[/c

Traddles

  • Global Moderator
  • Posts: 5935
Re: Speeds and distances.
« Reply #2 on: August 29, 2010, 12:59:11 »

Whilst I am aware that the Nautical mile is now internationally a fixed distance (1.852 kilometres), the practical use of the sea mile is more often used as a measure of distance at sea, and it is still termed a nautical mile by seafarers. Thus, if using knots as a unit of speed, it were better to use the partner term nautical miles. A sea mile, for the uninitiated, is the distance subtended at the surface of the earth by an angle of 1 minute of arc at the centre of the earth. As the earth is a spheroid and not a perfect sphere it is shorter at the poles than at the equator.
« Last Edit: August 29, 2010, 15:27:55 by Traddles »
Logged
Retired, UK foreign going Masters Ticket.

Aad The Pirate

  • Forum member
  • Posts: 2431
Re: Speeds and distances.
« Reply #3 on: August 29, 2010, 13:30:24 »

Whilst I am aware that the Nautical mile is now internationally a fixed distance (1.852 kilometres), the practical use of the sea mile is more often used as a measure of distance at sea, and it is still termed a nautical mile by seafarers. Thus, if using knots a a unit of speed, it were better to use the partner term nautical miles. A sea mile, for the uninitiated, is the distance subtended at the surface of the earth by an angle of 1 minute of arc at the centre of the earth. As the earth is a spheroid and not a perfect sphere it is shorter at the poles than at the equator.
You're so right 'bout this. Kind of sloppy, so to speak  :doh:
Logged
Feel free to have a look @: http://members.chello.nl/a.vermeulen14/

risbis30

  • Forum member
  • Posts: 7
Re: Speeds and distances.
« Reply #4 on: August 29, 2010, 19:29:48 »

Does ony of you guys know how to work waypoints on free roaming.
Logged

TNeves

  • Forum member
  • Posts: 411
Re: Speeds and distances.
« Reply #5 on: August 29, 2010, 23:54:15 »

Does ony of you guys know how to work waypoints on free roaming.

Waypoints in SSE are used with the autopilot, not like in the SS2008. Maybe in future updates we will have this added.
Logged

LucAtC

  • Ship Simulator Developer
  • Global Moderator
  • Posts: 2238
Re: Speeds and distances.
« Reply #6 on: August 30, 2010, 00:14:17 »

Having expanded the chart full screen, you will be able to insert temporary waypoints, only existing as long the chart is full screen. Another icon activates the waypoint, which at once modifies the course of your ship to go to this next waypoint. A slider can change the speed of the simulation, restored as soon as you leave the chart.
Regards,
Luc
Logged

risbis30

  • Forum member
  • Posts: 7
Re: Speeds and distances.
« Reply #7 on: August 30, 2010, 16:51:35 »

ohwell thanks ony way
Logged

Stuart2007

  • Forum member
  • Posts: 6201
Re: Speeds and distances.
« Reply #8 on: August 30, 2010, 20:42:07 »

Whilst I am aware that the Nautical mile is now internationally a fixed distance (1.852 kilometres), the practical use of the sea mile is more often used as a measure of distance at sea, and it is still termed a nautical mile by seafarers. Thus, if using knots as a unit of speed, it were better to use the partner term nautical miles. A sea mile, for the uninitiated, is the distance subtended at the surface of the earth by an angle of 1 minute of arc at the centre of the earth. As the earth is a spheroid and not a perfect sphere it is shorter at the poles than at the equator.

Or an easier way. Point the boat in the right sort of direction and hope for the best...  ;D
Logged
Join the campaign for 'Pride of Bilbao' and SSE (on one disc).... Model by TFM ship builders.

IRI5HJ4CK

  • Forum member
  • Posts: 4256
Re: Speeds and distances.
« Reply #9 on: August 30, 2010, 20:43:36 »

Hahah :lol:
Logged
Kind Regards,
Jack.

mvsmith

  • Guest
Re: Speeds and distances.
« Reply #10 on: September 17, 2010, 20:44:38 »

The DTW in the 1.2 patch is now in nautical miles, which is nice for ancient mariners, but not so useful when testing missions and you want to know when you are nearing a 30-meter trigger radius.
I suspect that may be the reason it was initially in meters.
I demand an option to have DTW in meters for testing. If I don’t get it, I shall hold my breath until I turn blue and VSTEP will be very sorry.
Logged

LucAtC

  • Ship Simulator Developer
  • Global Moderator
  • Posts: 2238
Re: Speeds and distances.
« Reply #11 on: September 17, 2010, 23:35:47 »

There is a text (http://calgary.rasc.ca/latlong.htm) worth reading about the spheroid and distances at its surface.  
In a different past, different places, everything shorter than the mile was measured in meters, and sometimes above the mile, rangefinders for instance. On European waterways, distances are measured in m or its multiples, but I am not certain for more exotic places.
Regards,
Luc
Logged

marcstrat

  • Global Moderator
  • Posts: 2626
Re: Speeds and distances.
« Reply #12 on: September 18, 2010, 07:23:12 »

Hoy,
A very nice text of the explaination of the "Miles",thanks you for that.

For the game i like the nautical mile system better.It is used on the sea,and most of the seagoing people are used to use this.
The decimal system is not used everywere on the planet,were the lenght knowned as "Metre"is  part of.
Even when you have to dock a vessel,afther a while you get used to.
Regards
Marc
Logged
N

Traddles

  • Global Moderator
  • Posts: 5935
Re: Speeds and distances.
« Reply #13 on: September 18, 2010, 16:03:43 »

It is not all that long ago that we hoary old salts used to divide up the nautical mile into Cables, and Fathoms.  ::)
A cable length being 1 tenth of a nautical mile (approximately 608 feet, and based on the length of a sailing ships anchor cable.) and a fathom being roughly 100 th of a cable (i.e. 6 feet) No messing with accuracy for us, and what is a metre anyway,  ;) something invented in Napoleons day.  :thumbdown:  
In case anyone thinks I am being serious, think again. :C
« Last Edit: September 18, 2010, 16:12:10 by Traddles »
Logged
Retired, UK foreign going Masters Ticket.

Dazzle MN

  • Forum member
  • Posts: 27
Re: Speeds and distances.
« Reply #14 on: October 05, 2010, 20:19:00 »

I must admit from a modern seafaring point of view in an industry which is drastically changing now, The Nm is a measure of distance above the water, m is a measure of depth given on the chart at the lowest, low water.
With an industry preparing to adopt the new ECDIS system over paper charts it does make things easier for VSTEP to make this more realistic, so long as they do not make the charts in damn raster format, those things are a waste of time.
It would be nice to see some Xbow on SS in the future, but I think also important to get some older vessels on as well, such as the Liner steam ships.
Logged
Merchant Navy Deck Officer
MNTB Ambassador
Pages: [1]   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines