This seems to be quite a common problem with simulator releases. FSX, Silent Hunter 5, Railworks and now ship sim. All of thease games were released before they were finished. All of thease games got bashed because the pubisher pushed them out before they were fully ready. All of thease games needed patches to fix them and some are going to get more patches because they are still not right. The market for simulators is quite small compeared to other types of games so you would think they would want to keep their customers happy. And on top of all thease problems you have all those awful german games coming out with simulator in the title.
Hi Biggles,
I don't know from who the pressure is the higher, beetween publishers ... and customers.
I mean, come one, okay there are still things that need to be sorted out in Ship Sim Extremes. But can you imagine how people would have complained, if VSTEP had announced last friday "sorry guys, we finally don't release the game today, you'll have to wait 2 weeks/months before beeing able to play" ?
Okay, some things have to be fixed, and will certainly. But the game is still playable, with much entertainement, for most of the customers.
to Cherbert : the youtube video you mentionned was exactly what you said : a cruddy alpha version, that a cracker team released as the final game. It's obviously not true, and it should let you see how much the game has been improved, beetween this alpha release, and the actual official release. You can easily verify this : the release on the youtube video doesn't even have the depth display, which is a proof it's an early beta version.