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Author Topic: Ship Sim Extremes at E3 2010 news update.  (Read 22090 times)

Nathan|C

  • Guest
Re: Ship Sim Extremes at E3 2010 news update.
« Reply #25 on: June 17, 2010, 17:56:08 »

POR doesn't have any bow doors :P

A moving stern ramp would also mean the interior of the ship would have to be modelled, unless you want to lower the ramp and see a tunnel of blackness :doh:
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Pride of Dover

  • Forum member
  • Posts: 273
Re: Ship Sim Extremes at E3 2010 news update.
« Reply #26 on: June 17, 2010, 18:24:35 »

forgot about the no bow doors :doh: well, thats what u see on the upper car deck anyways, plus if u look in the misson editor, the interior is partly modeled.
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Keeping her name flying high...........

Koolo

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  • Posts: 1
Re: Ship Sim Extremes at E3 2010 news update.
« Reply #27 on: June 17, 2010, 18:50:37 »

I wonder if you can do continuous navigating like going from england to New york?
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MVEsperanza

  • Forum member
  • Posts: 493
Re: Ship Sim Extremes at E3 2010 news update.
« Reply #28 on: June 17, 2010, 19:15:37 »

I dont think so that would mean a huge game! like in FS where you can just keep going and it loads as it goes along i doubt it but it would be nice
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bsm2003

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  • Posts: 180
Re: Ship Sim Extremes at E3 2010 news update.
« Reply #29 on: June 17, 2010, 21:39:50 »

I wonder if you can do continuous navigating like going from england to New york?

I can see it now the first mission takes 3 weeks at 24/7 to complete.
People would get bored if that were to be the case really quick.
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Never get caught with your head in the head.

MVEsperanza

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  • Posts: 493
Re: Ship Sim Extremes at E3 2010 news update.
« Reply #30 on: June 17, 2010, 21:51:23 »

lol well i think the trip 24/7 would take 5 days if on the QM2/ Ocean Star
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Pride of Dover

  • Forum member
  • Posts: 273
Re: Ship Sim Extremes at E3 2010 news update.
« Reply #31 on: June 18, 2010, 17:56:11 »

check out the latest trailer from SSE at E3 :2thumbs: :2thumbs:
http://www.gametrailers.com/video/e3-2010-ship-simulator/700649
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Keeping her name flying high...........

Captain. Mitch

  • Forum member
  • Posts: 539
Re: Ship Sim Extremes at E3 2010 news update.
« Reply #32 on: June 19, 2010, 13:58:28 »

It's an very good trailer.

It's the best medicine for our patient, a lot of informations have been given to us.
Very nice... Well done! :thumbs:


Kind regards.
Capt. Mitch

matt5674

  • Guest
Re: Ship Sim Extremes at E3 2010 news update.
« Reply #33 on: June 20, 2010, 11:07:11 »

Can't wait to play Ship Simulator Extremes! Hope they add a demo before the game releases, SS06 and SS08 have a demo.
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MVEsperanza

  • Forum member
  • Posts: 493
Re: Ship Sim Extremes at E3 2010 news update.
« Reply #34 on: June 25, 2010, 05:46:22 »

And if anyone didn't noticed, Titanic is there too  :P



you do know thats and old Screen right? Like from the first Screens Released the first 5 back in May of 2009
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J3nsen

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  • Posts: 1751
Re: Ship Sim Extremes at E3 2010 news update.
« Reply #35 on: June 25, 2010, 11:52:02 »

you do know thats and old Screen right? Like from the first Screens Released the first 5 back in May of 2009

Soo what!? Mabye its new for him! :)

McGherkin

  • Forum member
  • Posts: 3153
Re: Ship Sim Extremes at E3 2010 news update.
« Reply #36 on: June 25, 2010, 12:07:21 »

New E3-based dev diary from Frank :thumbs:
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Almost never here, try here.

The Ferry Man

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  • Posts: 10787
Re: Ship Sim Extremes at E3 2010 news update.
« Reply #37 on: June 25, 2010, 12:07:56 »

It is hilarious - well done Frank  :thumbs: :thumbs: :thumbs:

mcmillan8

  • Forum member
  • Posts: 62
Re: Ship Sim Extremes at E3 2010 news update.
« Reply #38 on: June 25, 2010, 15:59:07 »

well done :thumbs:
« Last Edit: June 25, 2010, 16:03:37 by mcmillan8 »
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and with help of Matthew Brown...
ciao monte la aus!

Sam

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  • Posts: 1041
Re: Ship Sim Extremes at E3 2010 news update.
« Reply #39 on: June 25, 2010, 17:21:43 »

but, having fuel would add realism to it, but would prove a burden on multiplayer.

Most ships have enough fuel for weaks. So if you would like to play multiplayer for weaks non-stop, then it will be a burden yes.  ;D

I allso don't think you have fuel meters in real life on the bridge.
On small ships you have them, but not on big cargoships.

Some cargoships even still have to be measured manually with a plummet (or plump bob) in the bunkertank.

So I wonder if fuel meters will be available on every ship.
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