Hello Guest November 24, 2024, 17:12:52 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: [1]   Go Down

Author Topic: A mission editer question  (Read 3885 times)

Nightowl490

  • Forum member
  • Posts: 2
A mission editer question
« on: May 19, 2010, 03:11:05 »

I have noticed in the New York environment that in certain locations, such as the container terminal, there are blue, translucent boxes with arrows above them simular to entry and exit points, but they don't show up as such on the charts. I have searched high and low in all the manuals and havn't been able to find an explanation of them. Are they places where you can define unloading waypoints? Also, can anyone offer a suggestion to a beginner on how to define unloading waypoints for the pontoon, and the new barges in the Herc. superpack? Thanx Guys.
Logged

mvsmith

  • Guest
Re: A mission editer question
« Reply #1 on: May 19, 2010, 04:03:53 »

Hi Nightowl,

Those are default entry points when there is no teleport trigger specified.
In a bold blue topic on the Missions board, you can download the Mission Editor tutorial and the Missions Manual.

Regards,
Marty
Logged

McGherkin

  • Forum member
  • Posts: 3153
Re: A mission editer question
« Reply #2 on: May 19, 2010, 10:33:32 »

Am I right in saying you can see them in the 'Choose Start Location' on the Free Roam menu? Because I think they're the spawn points for FR too.
Logged
Almost never here, try here. (http://www.cliosport.net)

mvsmith

  • Guest
Re: A mission editer question
« Reply #3 on: May 19, 2010, 12:55:06 »

That’s correct McG.
Logged

dexter7

  • Forum member
  • Posts: 1000
Re: A mission editor question
« Reply #4 on: May 19, 2010, 13:14:27 »

do you use them to enter the harbor in missions? because it really confuses me can you help me with that >:( >:( >:( ??? ??? ???
Logged
My PC specs:
AMD Phenom II X4 965 (4 CPUs), ~3.4GHz
Windows 7 Home Premium 64-bit
600W Power Supply
MSI N760 TF IV OC
8GB or RAM
Acer X213W ~ Cyberpower PC Gamer Ultra 2097 Desktop PC
Favorite games: Ship Simulators, MS Flight Sims, Railworks 3,

McGherkin

  • Forum member
  • Posts: 3153
Re: A mission editer question
« Reply #5 on: May 19, 2010, 13:20:05 »

What they are for is for 'random' entry into an environment,
when there is no teleport trigger specified.
An environment change in a mission requires both a Trigger_ChangeEnvironment trigger and a Teleport trigger, where Trigger_CE is the point at which you leave an environment, and Teleport is where you arrive in the new one.

If no Teleport trigger is created, the vessel will spawn in one of those boxes.
Logged
Almost never here, try here. (http://www.cliosport.net)
Pages: [1]   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines