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Author Topic: Patch time..  (Read 271424 times)

Tugboats007

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  • Posts: 37
Re: Patch time..
« Reply #600 on: September 06, 2007, 15:57:17 »

Hi DJM, Thank you for clearing that point up. It must have been the translation that messed it up.

Sorry if I miss understood.

MJD
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[RWP]DJM

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  • Posts: 7004
Re: Patch time..
« Reply #601 on: September 06, 2007, 16:02:23 »

You're very welcome, that's why we're here :)

Regards.

DJM.

P.S.  No need to apologise, we all have 'those' days eh ;)
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Jazz

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  • Posts: 60
Re: Patch time..
« Reply #602 on: September 06, 2007, 16:09:48 »

As someone posted, the new dashes and controls on the bridge is only cosmetical right?
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Mr Robville

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  • Posts: 2937
Re: Patch time..
« Reply #603 on: September 06, 2007, 16:45:15 »

and i hope that the bridges are not so empty anymore like the P&O  ;)
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groennegaard

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  • Posts: 1641
Re: Patch time..
« Reply #604 on: September 06, 2007, 17:00:33 »

As someone posted, the new dashes and controls on the bridge is only cosmetical right?

Hi Jazz! :)

You may say that they are cosmetical, but most of the new instruments show some sort of information. The radar shows echoes of ships and land nearby even though you can't interact with the radar. The rudder indicator shows the actual position of the rudder, the rev counter shows the engine's actual RPM and the log shows the present speed.

You can interact with the on/off buttons for the engines and with the button for the ship's horn.

Regards
groennegaard
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Quen

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  • Posts: 25
Re: Patch time..
« Reply #605 on: September 06, 2007, 17:08:54 »

ok i didnt think about that but it would help them as there servers wont be held up all the time if everyone did the same . its only a patch . no one else can use it unless they own the sim, put a code on it,, so if people with pirates have it they cant use it ,
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Quen

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Re: Patch time..
« Reply #606 on: September 06, 2007, 17:11:04 »

But im sure if admin disaprove they would contact ..
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Mr Robville

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Re: Patch time..
« Reply #607 on: September 06, 2007, 17:28:05 »

ok i didnt think about that but it would help them as there servers wont be held up all the time if everyone did the same . its only a patch . no one else can use it unless they own the sim, put a code on it,, so if people with pirates have it they cant use it ,
and what's the point, you can't be a pirate with freeware!  :D

Hi Jazz! :)

You may say that they are cosmetical, but most of the new instruments show some sort of information. The radar shows echoes of ships and land nearby even though you can't interact with the radar. The rudder indicator shows the actual position of the rudder, the rev counter shows the engine's actual RPM and the log shows the present speed.

You can interact with the on/off buttons for the engines and with the button for the ship's horn.

Regards
groennegaard
whooo! awsome! that makes SS2008 a lot more fun to play!  ;D
« Last Edit: September 06, 2007, 17:30:15 by mr robville »
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Jazz

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  • Posts: 60
Re: Patch time..
« Reply #608 on: September 06, 2007, 18:46:33 »

Hi Jazz! :)

You may say that they are cosmetical, but most of the new instruments show some sort of information. The radar shows echoes of ships and land nearby even though you can't interact with the radar. The rudder indicator shows the actual position of the rudder, the rev counter shows the engine's actual RPM and the log shows the present speed.

You can interact with the on/off buttons for the engines and with the button for the ship's horn.

Regards
groennegaard

Pwnage! No more orbiting the ship for me.
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Mr Robville

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  • Posts: 2937
Re: Patch time..
« Reply #609 on: September 06, 2007, 18:53:23 »

i can't wait for tommorow  ;D
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saken41

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Re: Patch time..
« Reply #610 on: September 06, 2007, 20:15:25 »

Here comes Ship Simulator 2008 Version 1.1, duck and cover ;D!
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[RWP]DJM

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  • Posts: 7004
Re: Patch time..
« Reply #611 on: September 06, 2007, 20:24:39 »

Here comes Ship Simulator 2008 Version 1.1, float and hover ;D!

Notice the edit.......for the Hovercraft ;D   ^^^^^^^^
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Aidablu

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  • Posts: 91
Re: Patch time..
« Reply #612 on: September 06, 2007, 20:26:00 »

will this add-on also be fixing the ss06 add-on, so it work with ss08 now??? ??? ??? ??? :P
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[RWP]DJM

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Re: Patch time..
« Reply #613 on: September 06, 2007, 20:28:36 »

will this add-on also be fixing the ss06 add-on, so it work with ss08 now??? ??? ??? ??? :P

No, that is planned for later in the year :)

Regards.

DJM.
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shipfan55

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  • Posts: 398
Re: Patch time..
« Reply #614 on: September 06, 2007, 20:30:56 »

cant this topic just chill out?i mean,25 pages?that just ridiculously huge.evryone knows the patch is coming out sep.7,2007,ok?wow,every ten seconds i look in my message box and this pops up all the time! :o
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Captain Spencer

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  • Posts: 2961
Re: Patch time..
« Reply #615 on: September 06, 2007, 20:35:14 »

Notice the edit.......for the Hovercraft ;D   ^^^^^^^^

lol ohh dear. DJM trying to be funny again  :D
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[RWP]DJM

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Re: Patch time..
« Reply #616 on: September 06, 2007, 20:37:15 »

lol ohh dear. DJM trying to be funny again  :D

 :o :o :o  Trying?  :o :o :o

Isn't it strange how things seem funny in your head, but rarely on-screen ;)
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eric

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  • Posts: 28
Re: Patch time..
« Reply #617 on: September 06, 2007, 21:09:17 »

Is Agent Austin producing a patch for DJM's T-Shirt? : ;D
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Jazz

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  • Posts: 60
Re: Patch time..
« Reply #618 on: September 06, 2007, 21:23:52 »

cant this topic just chill out?i mean,25 pages?that just ridiculously huge.evryone knows the patch is coming out sep.7,2007,ok?wow,every ten seconds i look in my message box and this pops up all the time! :o

People are hyped!  :o :o :o

EDITED: You don't need so many smileys. Please restict to just a few. Stu
« Last Edit: September 06, 2007, 22:57:40 by Stuart2007 »
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shipfan55

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  • Posts: 398
Re: Patch time..
« Reply #619 on: September 06, 2007, 22:49:26 »

People are hyped!  :o :o :o
totally...

:o :o :o
is what evryones doing on their computer screen while im chillaxing!   

EDITED: You don't need so many smileys. Please restict to just a few. Stu
« Last Edit: September 06, 2007, 22:57:23 by Stuart2007 »
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Master Captain

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Re: Patch time..
« Reply #620 on: September 06, 2007, 22:50:33 »

cant this topic just chill out?i mean,25 pages?that just ridiculously huge.evryone knows the patch is coming out sep.7,2007,ok?wow,every ten seconds i look in my message box and this pops up all the time! :o
no, not everyone knows that the patch comes out on friday, i just found out by reading this topic, i stoped reading because it was a waist of my time.
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Stuart2007

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Re: Patch time..
« Reply #621 on: September 06, 2007, 22:54:52 »

and i hope that the bridges are not so empty anymore like the P&O  ;)
Just for those with an interest, heres what the PoR bridge looks like.

http://agents.poferries.com/pls/portal/docs/PAGE/VR_TOURS/VR_FILES/EN/INDEX.HTML

PLEASE don't use the pictures to complain about the lack of X or Y console.

Stu
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Captain Spencer

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Re: Patch time..
« Reply #622 on: September 06, 2007, 23:02:59 »

Just for those with an interest, heres what the PoR bridge looks like.

http://agents.poferries.com/pls/portal/docs/PAGE/VR_TOURS/VR_FILES/EN/INDEX.HTML

PLEASE don't use the pictures to complain about the lack of X or Y console.

Stu

I'm quite surprised, I thought the bridge would be steaming with technology. Just shows that VSTEP weren't too far away after all. They just need to add 2 more consoles  ;D
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Stuart2007

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Re: Patch time..
« Reply #623 on: September 06, 2007, 23:09:21 »

I don't know, I think the bridge had a LOT of stuff to play with on the real ship. A bit different from the bridge of the P&O Bruges (ex Pride of Free Enterprise) which was only a little abve steam power by comparison.

But whether adding the extra console detail would have been a worthwhile use of development time is a different issue, imho.

Stu
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Captain Spencer

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Re: Patch time..
« Reply #624 on: September 06, 2007, 23:11:12 »

I don't know, I think the bridge had a LOT of stuff to play with on the real ship. A bit different from the bridge of the P&O Bruges (ex Pride of Free Enterprise) which was only a little abve steam power by comparison.

But whether adding the extra console detail would have been a worthwhile use of development time is a different issue, imho.

Stu

Well things like that can be added at a later date, however the bridges before hand looked a bit lonely and empty but now they look great (as far as I can tell from the screenshots)
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