Hello Guest November 23, 2024, 10:09:32 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 

Poll

Would you like to see ResQer in ShipSim?

I'll have some of THAT! *****
Absolutely! ****
Nuetral ***
Not Really **
No way *

Pages: 1 ... 8 9 [10] 11 12   Go Down

Author Topic: USCG ResQer - COMPLETE (Please vote on Poll)  (Read 54445 times)

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #225 on: November 27, 2009, 02:26:37 »

Looking good Firestar, would like to see one in black or blue though :)

How does it look from the front?
Thanks Adam!
Not quite finished, which is why I didn't post it. Hehe..
You might be able to find one on the second page.
Also, what do you mean in Black or Blue? Like a livery?
Logged

Captain Spencer

  • Global Moderator
  • Posts: 2961
Re: Wave Commander - Work has resumed.
« Reply #226 on: November 27, 2009, 02:36:27 »

Thanks Adam!
Not quite finished, which is why I didn't post it. Hehe..
You might be able to find one on the second page.
Also, what do you mean in Black or Blue? Like a livery?

Yeah, as in a different colour other than red. I find the red a bit garish  ;D
Logged
Artificial Intelligence beats Real Stupidity.<br />If at first you don\'t succeed, call it version 1.0.

firestar12

  • Guest
Re: USCG ResQer
« Reply #227 on: November 27, 2009, 16:41:44 »

I'll change it and see how it looks. Black or blue though, not exactly the best color for a SAR or Pilot boat.

I've really started some stuff here. I've double faced the bridge (Finally) which means that in the game, you'll be able to see the walls inside and outside. The first picture is how it would look if I hadn't flipped the faces. The second is how it should look.
Logged

firestar12

  • Guest
Re: USCG ResQer
« Reply #228 on: November 27, 2009, 17:47:04 »

I've started the object on the top.
(Awful)
Logged

firestar12

  • Guest
Re: USCG ResQer
« Reply #229 on: November 27, 2009, 23:31:05 »

I know I haven't been posting updates too much today, but I've been working literally, all day. The result: Her hull is finished! ;D
This is really the final stretch to her completion.
Logged

Wave Music

  • Forum member
  • Posts: 4767
Re: USCG ResQer
« Reply #230 on: November 28, 2009, 01:26:12 »

Weird...   
On real one the stem & the keel is sharp all the way long.   But as this is a fictional one, everything goes, I guess...
Logged
keep it gnarly

firestar12

  • Guest
Re: USCG ResQer
« Reply #231 on: November 28, 2009, 02:22:16 »

We don't want a complete clone. Otherwise it's not a spin off.
Logged

Wave Music

  • Forum member
  • Posts: 4767
Re: USCG ResQer
« Reply #232 on: November 28, 2009, 02:24:15 »

Ok, then do your best, Shane!  :thumbs:
Logged
keep it gnarly

firestar12

  • Guest
Re: USCG ResQer
« Reply #233 on: November 28, 2009, 02:39:25 »

Hehe...
Despite what I said in the topic I just posted in Non SS Projects, I could give you an update.
 :)
Logged

firestar12

  • Guest
Re: USCG ResQer
« Reply #234 on: November 28, 2009, 18:09:17 »

I won't post too much today, just because I'm converting a lot of colors to textures, which you wouldn't notice any change.
Logged

Minime

  • Forum member
  • Posts: 2557
Re: USCG ResQer
« Reply #235 on: November 29, 2009, 00:30:36 »

NICE!!!! :2thumbs:
Logged

thanks to Tore/TJK for this awesome sig

Wave Music

  • Forum member
  • Posts: 4767
Re: USCG ResQer
« Reply #236 on: November 29, 2009, 01:11:39 »

Looks fine.  Keep it up!
Logged
keep it gnarly

firestar12

  • Guest
Re: USCG ResQer
« Reply #237 on: November 29, 2009, 04:53:52 »

I'm sorry, I don't agree with the radar thing on the blueprints, if someone could get me a close up pic of something similar and I'll model that instead?
Logged

Wave Music

  • Forum member
  • Posts: 4767
Re: USCG ResQer
« Reply #238 on: November 29, 2009, 08:52:12 »

Look at all pictures I provided you earlier or go to Shipspotting.
Logged
keep it gnarly

firestar12

  • Guest
Re: USCG ResQer
« Reply #239 on: November 29, 2009, 17:24:41 »

Ok. :)
Logged

firestar12

  • Guest
Re: USCG ResQer
« Reply #240 on: November 29, 2009, 23:48:19 »

More objects are added...
I'll start the collision models soon.
Logged

Wave Music

  • Forum member
  • Posts: 4767
Re: USCG ResQer
« Reply #241 on: November 29, 2009, 23:49:48 »

I like how much attention you're paying to that boat.  It looks very well now!  :2thumbs:
Logged
keep it gnarly

firestar12

  • Guest
Re: USCG ResQer
« Reply #242 on: November 29, 2009, 23:53:10 »

I like how much attention you're paying to that boat.  It looks very well now!  :2thumbs:
You really like it? I wasn't sure anyone would like it. :)
Logged

Minime

  • Forum member
  • Posts: 2557
Re: USCG ResQer
« Reply #243 on: November 30, 2009, 01:36:54 »

it's amazing Shane, really you deserve a "heðra klapp" which is 2 faroese words you give to people when the have done something excellent. :2thumbs:
Logged

thanks to Tore/TJK for this awesome sig

firestar12

  • Guest
Re: USCG ResQer
« Reply #244 on: November 30, 2009, 01:40:42 »

I still have to do that strange object behind the radar. Thanks so much, Anfinn!
Logged

firestar12

  • Guest
Re: USCG ResQer
« Reply #245 on: December 05, 2009, 16:54:02 »

Expect some updates, folks! ;D
Logged

Minime

  • Forum member
  • Posts: 2557
Re: USCG ResQer
« Reply #246 on: December 05, 2009, 18:07:21 »

already lookin' forward
Logged

thanks to Tore/TJK for this awesome sig

v.h94

  • Beta Tester
  • Posts: 915
Re: USCG ResQer
« Reply #247 on: December 05, 2009, 18:11:15 »

Me to she looks great :2thumbs:
Logged

firestar12

  • Guest
Re: USCG ResQer
« Reply #248 on: December 05, 2009, 20:26:59 »

Alright, here's an update. It's a rough start on the mass. I would render it, but you wouldn't see anything. ;D
Logged

firestar12

  • Guest
Re: USCG ResQer
« Reply #249 on: December 06, 2009, 00:47:25 »

Don't let my lack of pictures discourage you, I've been at work all day. :P
Logged
Pages: 1 ... 8 9 [10] 11 12   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines