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Poll

Would you like to see ResQer in ShipSim?

I'll have some of THAT! *****
Absolutely! ****
Nuetral ***
Not Really **
No way *

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Author Topic: USCG ResQer - COMPLETE (Please vote on Poll)  (Read 54451 times)

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #200 on: November 15, 2009, 17:02:12 »

Thank you, Wave Music. Though, what do you think of my idea of a new type of hull? Her catamaran hull is giving me lots of errors and I find it easier to just make a different type. What do you think?
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Wave Music

  • Forum member
  • Posts: 4767
Re: Wave Commander - Work has resumed.
« Reply #201 on: November 15, 2009, 17:20:46 »

I'll stay with the original catamaran design though.  You're doing well from those shots, I think.
The monohull design will be boring as there're many such boats in SS.
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keep it gnarly

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #202 on: November 16, 2009, 18:13:37 »

Well, I'll see what I can do.
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McGherkin

  • Forum member
  • Posts: 3153
Re: Wave Commander - Work has resumed.
« Reply #203 on: November 18, 2009, 19:10:50 »

well if you keep it as a cat then the next model (if this one doesn't put you off) should be no problem, no matter what hull it has! as the not entirely relevant saying goes, train hard, fight easy. train easy, fight hard.
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Almost never here, try here. (http://www.cliosport.net)

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #204 on: November 21, 2009, 03:16:00 »

well if you keep it as a cat then the next model (if this one doesn't put you off) should be no problem, no matter what hull it has! as the not entirely relevant saying goes, train hard, fight easy. train easy, fight hard.
Oh there won't be another cat...
 ;D
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McGherkin

  • Forum member
  • Posts: 3153
Re: Wave Commander - Work has resumed.
« Reply #205 on: November 21, 2009, 11:48:08 »

Oh there won't be another cat...
 ;D

fair enough!  :lol:
Logged
Almost never here, try here. (http://www.cliosport.net)

AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: Wave Commander - Work has resumed.
« Reply #206 on: November 24, 2009, 07:27:58 »

Beautiful!
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-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #207 on: November 25, 2009, 16:05:33 »

Thanks Dave! ;D
I'm gonna be posting some updates today, Folks. :)
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firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #208 on: November 25, 2009, 16:25:12 »

Before I post an update, I'd like to ask what this is:
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Wave Music

  • Forum member
  • Posts: 4767
Re: Wave Commander - Work has resumed.
« Reply #209 on: November 25, 2009, 16:28:06 »

A liferaft container, same to those on the bow of the Harbour Tug in SS.
Logged
keep it gnarly

v.h94

  • Beta Tester
  • Posts: 915
Re: Wave Commander - Work has resumed.
« Reply #210 on: November 25, 2009, 16:30:45 »

They are visibel on OS to.
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firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #211 on: November 25, 2009, 17:24:30 »

Wait one moment guys, I'm waiting for someone I know to get me screenshots of something, so that I can find it, and my SS Isn't working.
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firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #212 on: November 25, 2009, 17:46:42 »

Is this good enough?
Sorry for bad render.
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Wave Music

  • Forum member
  • Posts: 4767
Re: Wave Commander - Work has resumed.
« Reply #213 on: November 25, 2009, 17:59:53 »

It looks different on the original:

http://media.shipspotting.com/uploads/photos/rw/366924/Ship+Photo+Xplorer.jpg

http://media.shipspotting.com/uploads/photos/rw/367565/Ship+Photo+Xplorer.jpg

http://media.shipspotting.com/uploads/photos/rw/366913/Ship+Photo+Xplorer.jpg

http://media.shipspotting.com/uploads/photos/rw/366923/Ship+Photo+Xplorer.jpg
Logged
keep it gnarly

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #214 on: November 25, 2009, 18:06:56 »

Well, the blueprints contradict that. Let's see how this looks and when she's 100% done I'll see if I want to change it.
(Ignore the black steps, I'll fix that in a sec)
« Last Edit: November 25, 2009, 18:08:56 by Firestar »
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Wave Music

  • Forum member
  • Posts: 4767
Re: Wave Commander - Work has resumed.
« Reply #215 on: November 25, 2009, 18:27:39 »

Looks Ok, I think...
Logged
keep it gnarly

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #216 on: November 25, 2009, 18:52:26 »

Awesome. I'm gonna see how she looks with the regular type hull in the next updates.
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Minime

  • Forum member
  • Posts: 2557
Re: Wave Commander - Work has resumed.
« Reply #217 on: November 25, 2009, 19:50:49 »

isn't the one on the real boat more box shaped?
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thanks to Tore/TJK for this awesome sig

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #218 on: November 26, 2009, 01:03:16 »

Well, the blueprints contradict that. Let's see how this looks and when she's 100% done I'll see if I want to change it.
(Ignore the black steps, I'll fix that in a sec)
Well said there, Anfinn. :)

I suspect this will be the last update you ever see of Wave Commander...
Using Ambient Occulsion. Had you there for a second.
Hehe
I'm going to start her lightmaps REALLY soon.
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firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #219 on: November 26, 2009, 16:37:09 »

I wasn't kidding when I said really soon. The only part that is lightmapped at the moment is her deck. Now she's starting to look ready for shipsim!
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Wave Music

  • Forum member
  • Posts: 4767
Re: Wave Commander - Work has resumed.
« Reply #220 on: November 26, 2009, 16:42:46 »

Too dark, I think...
Logged
keep it gnarly

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #221 on: November 26, 2009, 16:54:35 »

Maybe. I'll see how it looks lighter. I think it goes well compared to some other vessels though, I've seen some where it was completely black. Anyway, soon I'll be adding a poll to the thread. Also, today is a holiday over in America so later this afternoon I won't be posting any updates.
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firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #222 on: November 26, 2009, 22:06:15 »

More incredibly boring lightmaps...
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firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #223 on: November 27, 2009, 02:07:02 »

More DETAIL!! ;D ;D ;D ;D ;D
Edit: Wrong picture posted.
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Captain Spencer

  • Global Moderator
  • Posts: 2961
Re: Wave Commander - Work has resumed.
« Reply #224 on: November 27, 2009, 02:14:36 »

Looking good Firestar, would like to see one in black or blue though :)

How does it look from the front?
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Artificial Intelligence beats Real Stupidity.<br />If at first you don\'t succeed, call it version 1.0.
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