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Poll

Would you like this ship for Ship Simulator?

i want it i want it!! *****
- 215 (70.5%)
would be awsome! ****
- 45 (14.8%)
ah another cruise liner :D ***
- 24 (7.9%)
it would be nothing special **
- 11 (3.6%)
who's idea is it!? *
- 10 (3.3%)

Total Members Voted: 288


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Author Topic: ~DONE~ Fictional Oceanliner MS Oceana ~100%~  (Read 247408 times)

Captain Spencer

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Re: Fictional Oceanliner MS Oceana 95% - Sundeck almost done
« Reply #500 on: November 04, 2010, 11:59:01 »

Oh whatever. I am just saying that I don't want a large vessel, because I have a slow-ish computer.

I detect a note of sarcasm in your message Casey. Just because YOU don't like larger vessels, it doesn't mean to say everyone else doesn't like them too.

The game caters for all kinds of people whether they like small tugs or large ocean liners. Ohh and just before you ask, my computer runs slow too, so we're both in the same boat! :)
« Last Edit: November 04, 2010, 15:42:29 by Captain Spencer »
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Mr Robville

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Re: Fictional Oceanliner MS Oceana 95% - Sundeck almost done
« Reply #501 on: November 04, 2010, 14:47:17 »

indeed,

this morning i made some new progress, the ship is now real close to completion!
a bar has been added, all deckchairs and tables, a running court, aft pool, and some doors and windows on the walls.
















current polycount:
303474 polygons
polygons left:
13966

i am affraid i can't add any waterslides anymore as this will ruin the ship's appearance.
i do plan to make a stage at the aft pool area. and maybe some other details.

as far as the ship itself concerns. consider it Done  ;D
« Last Edit: November 04, 2010, 14:49:25 by mr robville »
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larsdehaan

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Re: Fictional Oceanliner MS Oceana 95% - Sundeck almost done
« Reply #502 on: November 04, 2010, 15:08:29 »

hey, nice model!

how's the ship gonna be controlled normal or azimuth?
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Mr Robville

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Re: Fictional Oceanliner MS Oceana 95% - Sundeck almost done
« Reply #503 on: November 04, 2010, 15:12:16 »

azimuth
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larsdehaan

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Re: Fictional Oceanliner MS Oceana 95% - Sundeck almost done
« Reply #504 on: November 04, 2010, 15:17:22 »

 :'(cant control azimuth....
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Mr Robville

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Re: Fictional Oceanliner MS Oceana 95% - Sundeck almost done
« Reply #505 on: November 04, 2010, 15:32:42 »

so can't i.
luckely this ship has a steering wheel instead of those strange controlls.
which makes the ship much easyer to controll.
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Matthew Brown

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  • Posts: 1169
Re: Fictional Oceanliner MS Oceana 95% - Sundeck almost done
« Reply #506 on: November 04, 2010, 16:08:02 »

Firstly, I must say it's looking spectacular!

Also, if its got a normal steering wheel, how is it going to be Azimuth  ???
Isn't that sort of impossible lol, there would then be no need for azimuth  :doh:

Sorry if I'm wrong!  :lol:

K. Regards

Matthew
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VirtualSkipper

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Re: Fictional Oceanliner MS Oceana 95% - Sundeck almost done
« Reply #507 on: November 04, 2010, 16:15:49 »

Could you make a/some stair(s) which leads to the bow deck?  :)
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larsdehaan

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Re: Fictional Oceanliner MS Oceana 95% - Sundeck almost done
« Reply #508 on: November 04, 2010, 16:30:31 »

so can't i.
luckely this ship has a steering wheel instead of those strange controlls.
which makes the ship much easyer to controll.
yay!
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Mr Robville

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Re: Fictional Oceanliner MS Oceana 95% - Sundeck almost done
« Reply #509 on: November 04, 2010, 16:56:44 »

Could you make a/some stair(s) which leads to the bow deck?  :)

that's the staircase from the bridge, this image shows all walkable areas onboard the ship:
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Mr Robville

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Re: ~DONE~ Fictional Oceanliner MS Oceana ~100%~
« Reply #510 on: November 04, 2010, 17:14:23 »

great news guys, some final modifications made and now the ship is complete!

dancefloor added and disco lights:

and a stage with speakers and lights:


if i feel lucky im going to add some more details to the stage.  ;)

+-2 weeks of modelling the ship, 305629 polygons, an interior, bridge, sundeck, boatdeck, aft and bow sections and much more.
in case i might come up with some other small modifications i will make them, but officialy, this ship is done now!





i will make some nice vray renders, and make a topic at the CCC board so people know about this entry to the CCC.
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Joey1

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Re: ~DONE~ Fictional Oceanliner MS Oceana ~100%~
« Reply #511 on: November 04, 2010, 17:18:43 »

WOW thats really impressive :2thumbs: :2thumbs:

200.000/10 ;D

Love it.

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Matthew Brown

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Re: ~DONE~ Fictional Oceanliner MS Oceana ~100%~
« Reply #512 on: November 04, 2010, 17:21:43 »

Congratulations, looks stunning!  :2thumbs:
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The Ferry Man

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Re: ~DONE~ Fictional Oceanliner MS Oceana ~100%~
« Reply #513 on: November 04, 2010, 17:35:27 »

Looks great - fantastic work Mr Robville - Well Done  :thumbs:
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larsdehaan

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Re: ~DONE~ Fictional Oceanliner MS Oceana ~100%~
« Reply #514 on: November 04, 2010, 17:59:00 »

congrats
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JoMach

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Re: ~DONE~ Fictional Oceanliner MS Oceana ~100%~
« Reply #515 on: November 04, 2010, 18:13:23 »

Hi robville
Very impressed :2thumbs: famous ships and vey good work, I wish you suc6 with the contest  ;D :2thumbs: :2thumbs: :2thumbs:
rgrds
jomach
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Mr Robville

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Re: ~DONE~ Fictional Oceanliner MS Oceana ~100%~
« Reply #516 on: November 04, 2010, 19:11:05 »

thanks!

badly enaugh i can't make some nice vray renders because nowhere on the PLANET seems to be a tutorial which explains how to use alpha channel in vray. nowhere.

the only one i constantly get linked to is one of kraphik3d, but that link doesn't work.

if anyone knows a tutorial that works on how to use vray, feel free to let me know.
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Captain. Mitch

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Re: ~DONE~ Fictional Oceanliner MS Oceana ~100%~
« Reply #517 on: November 04, 2010, 19:55:20 »

Hello all!

WOOOOW! I haven't been here for 2 days, and the whole ship is done??? Damn you'r fast!!!  :2thumbs:

THE SHIP LOOKS APBSOLUTLY AMAZING!! I CAN'T STOP WATCHING THE PICTURES OF THE SHIP!
The sun & the pool deck looks impresive! It is so nice, and rich ( full of things ) what makes it look much, much better!
I like all the things on the ship! I can see, that will be MY FAVORITE SHIP! I'l operate these ship every day in SSE!  ;D

WELL DONE mr.robvill! Amazing job!  :2thumbs:

Well, if there are some polys left and you are watching for some ides for details, i may have some if you are for.

1: The Rock Climbing area.

(http://img838.imageshack.us/i/updatesformvoceana.jpg/)

And on your ship it can be set somewhere around here:

(http://img828.imageshack.us/i/ideasforupdatesofmvocea.png/)

And also i have an IMPORTANT question ( at least for me ).

WHAT ABOUT LIGHTS??

That is the thing what really dissapoints me in all Ship Simulator versions, there were some updates for Ship Simulator 2008 by some members like TJK, and in Ship Simulator Extremes there are options for lights in each cases, but an luxury, modern cruise ship like Orient Star in night in ocean looks like a cruise ship from hell... it's scary!!

(http://img109.imageshack.us/i/cruiseshipinnight.jpg/)

(http://img829.imageshack.us/i/cruiseshipdecksinnight.jpg/)

I hope it will look like these some day.  :'(
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freeciv

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Re: ~DONE~ Fictional Oceanliner MS Oceana ~100%~
« Reply #518 on: November 04, 2010, 20:00:10 »



...









(speechless)
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Mr Robville

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Re: ~DONE~ Fictional Oceanliner MS Oceana ~100%~
« Reply #519 on: November 04, 2010, 20:03:24 »

thanks!  ;D

well, i added all the models of lightposts, wallights ect. it's up to vstep to make all lights shine in it's full glory, i hope that they will make some light effects aswell!
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VirtualSkipper

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Re: ~DONE~ Fictional Oceanliner MS Oceana ~100%~
« Reply #520 on: November 04, 2010, 21:55:04 »

Nice one Mr Robville!  :2thumbs: :2thumbs:
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DVOMarineDesign

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  • Posts: 143
Re: ~DONE~ Fictional Oceanliner MS Oceana ~100%~
« Reply #521 on: November 04, 2010, 22:09:03 »

Congratulations for the big work done.
But, among this ocean of compliments Mr Robville, would you accept some observations from a nit picker?

Dom.
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Mr Robville

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Re: ~DONE~ Fictional Oceanliner MS Oceana ~100%~
« Reply #522 on: November 04, 2010, 23:09:59 »

Thanks!
i think i could use some help for detecting problems. i did some work myself, i converted the ship for virtual sailor

(no im not going to release it for VS!) and flew with the camera trough the ship, i detected a lot of small glitches that were invisible for the 3d tool, some of them:
wall-ceiling connection not good

windshield-deck connection not good

beam-ceiling connection not good

gap between interior & exterior

exterior ceiling sticking trough

bar reversed:


and some more.
let me optimize the model so i can send it to you, to you only.
what filetype must it be?


i also fixed the alpha map issue, so im going to make some nice renders now.
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Casey13

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Re: Fictional Oceanliner MS Oceana 95% - Sundeck almost done
« Reply #523 on: November 04, 2010, 23:53:45 »

I detect a note of sarcasm in your message Casey. Just because YOU don't like larger vessels, it doesn't mean to say everyone else doesn't like them too.

The game caters for all kinds of people whether they like small tugs or large ocean liners. Ohh and just before you ask, my computer runs slow too, so we're both in the same boat! :)

Well, true. Can't really argue with fairness.
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DVOMarineDesign

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Re: ~DONE~ Fictional Oceanliner MS Oceana ~100%~
« Reply #524 on: November 05, 2010, 00:08:43 »

Thanks!
i think i could use some help for detecting problems. i did some work myself, i converted the ship for virtual sailor...
let me optimize the model so i can send it to you, to you only.
what filetype must it be?

Thanks for the reply and I'm honoured you think about sending the model to me. I'll then be glad to do an extensive (and long) beta testing process in order to track some defaults like the ones you've just discovered in your above screenshots (If I remember well, I 've seen another one in vertical frames of some windows not connecting properly to the ceiling in one of your previous screenshots a few pages ago I think).

But for now, I'd like to put aside the pure modeling/texturing aspect of the model and in my previous post, I had in mind to concentrate on the design of the ship itslef.

But first, now you've completed it, I'd like to send again my congatulations to you. It is quite an achievement to build such a model and I value the work involved for the details there.

At the risk of being hated by all the admirers here, I've a few observations to put here. From your above post, it seems you've understood it is meant to be constructive observations, so don't be impressed by sometimes the direct tone of my words.
For a change, I won't really comment on the quality of the modeling and texturing themselves now (we'll see later when you'll send me the model from which I'd help you finding flaws), but rather on some architectural and technical issues with your model (since you said becoming a naval architecte is one of your objectives). It is my technical background, years to study ships (and a few to sail them) and a dose of common sense that speaks there.

- First, the "glass wings":

Please tell me how these glasses are held together? Can you imagine the vibrations on the top of these high, large and thin glass surfaces? Believe me, a ship vibrates quite a lot, even with the smoothest machinery and glasses in the middle or on the top of these surfaces have virtually no chance to survive without breaking. The vibrations on the top of these glass wings were the amplitude is the biggest would be enormous and unsustainable. Besides, the structure of a ship works a lot and the deformations (and dilatation) there will break your numerous glasses. On top of that, it would be a nightmare of maintainance and cost when some glasses break because they're nearly all different and you can't really have a standard stock of them.
I think the above is a case where the aesthetic is too much prominent, far more than the practicality and feasibility (actually I don't aesthetically like them, but that's another story and I respect your tastes).

- Another part where the aesthetic is done to the detriment of practicallity and cost is the eccessive slanting of the aft decks. You lose too much space (more than a row of deckchairs or tables) there and, even if it's a fantasy design, you must keep practicality (and somewhat cost and revenue makers) in the picture if you want your design to be more credible.

- I would relocate the two aft little mast on the highest deck (or near the highest) instead of the second one, in order to be able to deploy lighting bulbs lines or wires without danger for the passengers on these aft decks. Remember, on a ship, even a large one, everything move and vibrate and everything has to be able to sustain dynamic contrainsts, as much as possible and flexible objects like bulb lines are to be kept as far from passengers areas as possible.

- The radar on the top of your main mast need to be fixed on a less high thin pilar. You'd need some tripode base there or the vibrations may be too big for the radar to works properly.

- For an oceanliner that could encounter adverse weather during a crossing, all these large glass windows on the fore part of the superstucture may well be a big problem even with a break-water there. Several ships have had glasses damaged there, even smaller ones. All these rooms there would have to be forbidden to passengers access in case of strong weather.

- The pillars of the extension of the roof of the observation lounge (or whatever room it is there, like spa...) above the bridge seem a bit too thin. Same thing or even more necessary for the ones supporting the sundeck around the amidship pool, it seems to be necessary to strenghten them to avoid buckle.

- Due to wing, the tables and chairs at the base of the fore superstructure will be completely unusable, even at moderate speed. Same thing for all the deckchairs on the above decks of that fore part of the superstructures. You'd need windscreens for being able to use the tables around the circular observation lounge above the bridge as well.

- On your below shot, I don't see why the seats need to translate on a so long distance?


- On the below screenshot, you have 1+1+4=6 stairs along the flowrider to go to the superior half deck when in the same time you have 8 stairs on starboard to directly do that half deck height. So it's 6 vs 8 stairs for the same height, that's wh I think you should add 1 intermediate sair for the two smallest ones, near the flowrider:


- It is not clear from the below screenshot so I'm not 100% sure you have it wrong but it looks like your shuffleboards are not true standard.


Indeed, they musn't be placed like it seems you did but by pairs. Players send the puck from one to the other and back to continue the play. There usually (not always though) is a dead line near the numbers grid to not go beyond with your feet when you send the puck. If you allow me, please see sceenshots below for how they were onboard the SS FRANCE and Big U for instance:






So here are the few things I can immediately see from your design, although I'm sure some other ones would need rework or improvements but I hope you will take the above ones in a constructive way and you still have plenty of time to improve your design.

To conclude, I'd say I rather like the overall profile, aesthetic and phylosophy of the ship, some ideas are nice (among other things, I like the track idea behind the funnel...), some others I don't really like (the glass wings, the funnel...) and some others would deserve more distance from existing ships (or from movies). Anyway, and although I think more planning and thoughts (use of space, structural and economic constrainsts...),  must be spent on such a large ship, I know you've spent quite some time by working and improving during the past 2 years from the starting of this thread.

Feel free to send me the VS model when you'll be ready, if you want to do so as I think it will be the quickest and easiest way for me to efficiently explore it and detect flaws. Again, I'll be glad to offer help with beta testing. Don't worry, I'll of course not redistribute it and I won't request anything in case you win a prize at the contest.  ;)

DVOMarineDesign (Dom).

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