I would really like to make alpha tests of ships in Ship Simulator. But that's not the way it's going to be.
We who proudly add our daily expensive time in making ship models and design them from bottom to the top will have to send it in... to VSTEP. And I mean, it's impossible to me to know if they will manage to get the model work inside the game or not. My ship model may even contain several bugs, like errors in the face structure, un-welded vertex points, material errors etc.
I know that for the Quest 3D engine you have a converter that can covert 3DS-files to X-files ( I got the Quest 3D application myself bought from Act-3D - what a "nice" price). The X-files are then placed into the scene and you start to add behavior, animations, materials, light conditions etc.
If it's so hard to program a SDK (which I fully agree that it will), maybe you can make something more simple, like a test environment where we can at least debug our ship models before we send them in to VSTEP () It would be nice just to see if the ship model occurs like you have made it, and not like a buggy object which makes no sense.
A pre-SDK would be nice.
I'm not asking for the source code of the game her, just a testing environment.
Would that be so extremely hard to program?
I can even setup a water environment in Quest 3D myself If I want, but I'm still a completely newbie to this application.
More about Quest3D: http://www.quest3d.com/ (http://www.quest3d.com/)