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 81 
 on: September 30, 2022, 14:49:38 
Started by Swadro - Last post by Traddles
I am rather concerned about the hardware requirements as listed in the August newsletter. I did not expect such a big increase in the hardware requirements. I attach my DxDiag which is sadly below the required level.
Not sure if I can find the money for a more powerful machine. With the increase in costs of heating fuels from tomorrow in UK things are looking rather bleak.

Regards,
Angus.

 82 
 on: September 30, 2022, 10:54:04 
Started by Swadro - Last post by LucAtC
Hello, to paraphrase the ad and laugh a bit.

Whether you're a simulation enthusiast, a maritime professional wanting to keep your skills sharp, or the head of a maritime training organisation, Nautis Home will meet your expectations for the minimal annual outlay of just under €60, perhaps as much as €72 during the Early Access period. In a little over a year, it will be just under €100 per year.

It's exciting: Indeed, thanks to a graphically dazzlingly accurate environment, the enthusiast will be able to learn the finer points of docking various ships with multiple tugs, subject to strong and variable wind and cross-current. The realism of the manoeuvres will amaze professionals and enthusiasts alike.

Of course, it remains to be seen whether the subscription will be like (for example) Netflix, with the possibility of leaving and returning, what quality the internet connection should be, etc.

A bit like MSFlightSimulator 2020.

Regards,
Luc

 83 
 on: September 30, 2022, 09:18:18 
Started by Swadro - Last post by oldman777
Because NAUTIS Home will be first released in Early Access, we will introduce the software to you for Early Access pricing. Licenses are going to be available on a monthly or on a six-month basis. We will update the website soon with more information, stay tuned! 

Multiplayer will have a prominent place on the roadmap and will be rolled out in phases next year. 
Our aim is to have a feature complete NAUTIS Home ready by the end of 2023!

Yours sincerely,
NAUTIS Home Team

 84 
 on: July 19, 2022, 10:09:01 
Started by cindi - Last post by cindi
Hallo,wollte mal wissen,ob das German Forum abgeschaltet ist,weil keine Einträge statt finden.
mfg,cindi

 85 
 on: June 15, 2022, 14:51:29 
Started by Swadro - Last post by CapnCrane
The main question is.........  WILL IT HAVE MULTIPLAYER?  That's the main question. No multiplayer - I go elsewhere, if there is multiplayer - I'll think about it.

But from the name (Nautis HOME) & subscription payment model it looks like a home version of professional software for a single user who would be paying monthly for it's usage.  Doesn't sound like a community based game.

 86 
 on: June 14, 2022, 18:38:21 
Started by Swadro - Last post by GeoP17
I hope that the main reason of this new policy is development over the years. If Nautis Home ends up like SSE I would be massively disappointed as well. But maybe they add new environments, new scenarios and more vessels with this extra money. Who knows?

Imo, if they go the same way again like 12 years ago, we gonna see another SSE. My pocket does not like how all this situation is developing, but it is the best chance this game has in order to be a good one.

As I have already said, let's wait and see the pricing. For me somewhere around 4-5€ per month for something without multiplayer would be just fine. If they decide to go above that, which would mean that per year pricing would be above 60€, I think they gonna lose their most loyal fans.

Vstep are in a good position if you ask me... They have a thirsty community waiting for a new release for over a decade now. They don't have to prove anything beforehand. Just release something stable and solid, an everyone would be happy. Then our community will do the marketing...

 87 
 on: June 13, 2022, 12:13:40 
Started by whitestarline1912 - Last post by saken
Hey all fellow ship simmers! :D I carefully followed the instructions done by scnhellboot and now I've set up a mutliplayer server along with an online profile :)

My dilemma is, the server is not visible. I can connect to it manually alright, but I cannot see it in the server list. I did set it up as a public server though... 🤔

 88 
 on: June 12, 2022, 12:10:37 
Started by alpha117 - Last post by MokMok
Hi Alpha117,
Weather changes in a mission can be initiated by placing trigger waypoints. The weather begins to change when the ship passes over the trigger.
There is no direct way to produce random weather changes. There are a couple of techniques to produce pseudo-random changes.
Marty

But when you save a mission after the weather has changed by passing the weather changing trigger waypoint and you reopen it, you see that the weather change hasn't been saved at all and that the weather has reverted to the mission's initial weather conditions. What can I do to save the changed weather after passing the weather changing trigger waypoint?

 89 
 on: June 08, 2022, 23:27:27 
Started by Swadro - Last post by Captain Cadet
I think for me the big problem is I used to save money to buy games and there was no way I could afford a subscription. Ships sim isn’t the only game I’ve brought with Microsoft flight simulator and a truck simulator and a few other things I’ve brought which stands out.

As someone who develops apps, I completely get the whole subscription model and there are definitely places for it but I think vstep Needs touching make it worth it which we haven’t seen so far.

I knew they were a few packages available for previous games which you have to pay for and they were great but if we look at the development of the games that aren’t any development happening after a couple of years with major updates not really bringing much for the table. Where is consumers expectable from subscriptions as we don’t see it as a final product. Subscriptions work for apps that people forget about but for the people who are still using it to still expect more by looking at previous developments from the stuff I’m a little bit hesitant.

The big problem with SSE was the poor choice of the game engine- that technical debt would need to be resolved quickly in a subscription model

 90 
 on: June 05, 2022, 10:31:34 
Started by Swadro - Last post by GeoP17
I think I have a different opinion than most of you guys. I used to hate subscription model in the past but after an experience with another subscription-based simulator game, I have to say that for dedicated fans like us, it's good news. It means that the platform will get updated frequently and most probably will never die. VSTEP is a big business and will not let its customers down like that.

Actually going at a store and buying a game is well and truly over for many years now. Everything is done digitally nowadays and a lot have changed since 2010 and 2012.

These games made me fall in love with ships when I was a primary school kid. Now, just a few months away from being promoted to 2nd Officer, I still look forward to the new release. I don't want to see it die like its predecessors and for sure I don't want to buy a game that will remain the same for another 10 years.

For those who follow simracing, just check iRacing's history. Subscription model since 2008 and every three months they release more and more updates. Today it is better than it ever was. It's the only way to keep a title like this alive nowadays.

Let's not draw any conclusions and wait to see the actual subscription plan.

PS: Regarding multiplayer, I am disappointed as well.

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