Hello geosub1978,
My previous modification restored the bowthruster engine and main engines data to their original values, as was indeed needed.
What I don't understand is what you mean by inertia, as the displacement is set at 4775 mt, and the yaw, pitch and roll are computed and should have matched the mass moment of inertia values of the ship. But indeed there was a mistake in the yaw radius of gyration, 21.65 m ipv 19.22 m, which is now corrected in the attached file, you have been right about it.
Speeding faster would mean higher thrust, which is quite improbable: The peak thrust is 775 kN for each propeller, 1550 kN both, the mass of the ship is 4775 mt, so 1,550,000 N divided by 4,775,000 is 0.325 m/s² at start time, of course propeller efficiency changes with speed, so does water resistance. By the way, the static wetted surface is some 1800 m².
I do agree that improvements are needed, I think because this version of Sherpa doesn't exist, such pods aretoo heavy at her stern, 80 t each probably. But why not? The best way to have correctly set values is that you would give me the name, particulars or specifications of the ship that you intend to simulate, as rolling data and accelerations, maximum values to be expected under the developed thrusts seem to be not far off in the FairmountSherpa model.
Videos of the intended ship could also give some idea of what you mean.
About your second question, well, I don't understand, when the camera is used, the keyboard controls should be active, only the walkthrough mode precludes their use, doesn't it?
Regards,
Luc
m/s² ipv m/s ...
Hello Guest | December 27, 2024, 01:32:34 | ||
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91
on: June 28, 2023, 16:40:43
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Started by geosub1978 - Last post by LucAtC | ||
92
on: June 28, 2023, 04:26:19
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Started by geosub1978 - Last post by geosub1978 | ||
One thing more
Is it possible to enable the use of keyboard commands when on camera? Thank a lot! |
93
on: June 27, 2023, 21:55:43
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Started by geosub1978 - Last post by geosub1978 | ||
Hello LucAtC!
The RPM, rotation response and the bows are much better now I think.However rolling is extremely high and has to be reduced to 50% (maybe more) of what it is now. Finally I believe that the inertia in matters of rotation and acceleration, decelerationis is also overestimated. I believe that the ship should be able to speed up and slow down more easily (50%) and rotate with less ease (50%). This is my personal view. Best Regards George |
94
on: June 27, 2023, 17:31:13
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Started by geosub1978 - Last post by LucAtC | ||
Good afternoon, geosub1978
In the attachment, FairmountSherpa is modified like your proposition, wit the following specifications: Azimuth Thrusters Angle control now a fixed turn rate 45 deg/s (8 s the 360°) Power 2 x 775 kN max (Total 158 t BP) fixed pitch in tunnel prop., mechanically driven, now clutch. Thrust control 5.6 s from 0 to 100% (350 RPM) up, and 0.5 s down, clutch. Bow thrusters, 0 to 100% in 8.6 s, reduced to 2 x 900 kW The thing is untested, as I usually do, waiting for your suggestions/critics. The bridge controls are unchanged, meaning they don't face each other, and also no transverse arrest capability. Regards, Luc |
95
on: June 27, 2023, 00:18:20
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Started by geosub1978 - Last post by geosub1978 | ||
Hi! A big thank you is less than enough! The adjusted Fairmount Sherpa is excatly the ship I want!
However, could you please reduce the lagging between the ordered RPM and the ordered angle? I think the response time of both is two slow and it has to be x1.5 - x2. Furthermore, I believe that the bow thrusters are too powerful against the RPM setting and need to be reduced by 1/2. Anyway, many thanks!!! George |
96
on: June 26, 2023, 22:13:11
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Started by geosub1978 - Last post by LucAtC | ||
Hello geosub1978,
I am not sure, what are you exactly looking for ? Cratus is part of the game, and I changed its behaviour to match ufolev's request as in http://forum.shipsim.com/index.php?topic=31627.0 but you should perhaps have a look at this Unofficial Patch board, in fact a board where moderators proposed improvements to the ships, some of which could have been made from the very beginning, had we had enough time. Fairmount Sherpa is about 75 m loa, and in CP1.4 I modded her with 2 azimuth thrusters and bowthruster, if my memory is correct. http://forum.shipsim.com/index.php?topic=31068.0 I hope this is more or less an answer to your question, if need be I can still make other changes, as long as it improves realism. Regards, Luc |
97
on: June 25, 2023, 16:30:46
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Started by geosub1978 - Last post by geosub1978 | ||
Hello to all!
Urgent: Can someone please provide me a link for the CRATUS tug or a broader patch that includes it inside because I can't find anything working? Idealy, I am looking for an in-game model which would be something like 80m long with two azipods and bow thruster but I don't think there is any. Thank you in advance! George |
98
on: May 23, 2023, 12:41:33
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Started by LucAtC - Last post by oldman777 | ||
I think with such an inflated price and time-based payment, there will be few willing to buy.
And in general, it is unclear why it was necessary to release a home version with a corporate price. |
99
on: April 16, 2023, 19:14:21
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Started by LucAtC - Last post by Captain Cadet | ||
Further, has anyone on this forum tried the game?
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100
on: March 09, 2023, 14:05:46
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Started by LucAtC - Last post by LucAtC | ||
It would be very interesting for all players to learn more about Nautis Home and explore the new possibilities it offers in addition to those that SSExtremes already had.
Not only the new features, but also your feelings, the increased realism, eventually what you would wish although for the latter it would best to tell it along the Nautis Home community board, not here ! Thanks for your comments, Luc |