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 21 
 on: November 23, 2024, 19:18:23 
Started by CapnCrane - Last post by CapnCrane
Hi Luc, thanks for that very interesting insight about the how it all was!

SS2008 Pro was ultimately upgraded, reworked, and renamed Nautis after significant effort from the VStep team.

The concept was to provide a successor to SS2008 without competing directly with Nautis.

I'm little confused here. I thought SS08 Pro was between SS08 & SSE, while the Nautis is what was announced in 2019. So SSE could be only as a slightly downgraded SS08 Pro regarding features.

Another odd thing is why it's still quiet regarding Nautis - I don't see too much of reviews or screenshots or videos of people playing it or even talking about their experience.  Or those have their own forum elsewhere?

 22 
 on: November 23, 2024, 16:51:15 
Started by CapnCrane - Last post by LucAtC
Hi CapnCrane,

You are mostly correct, but your conclusion — "Because a realistic simulator is boring and won't be successful among the general audience, the only way to make it marketable is by turning it into an arcade or strategy game" — is somewhat mistaken.

Going back to the origins of SSE and Nautis, SS2008 had a strong foundation in 2006 with QuestViewer and Newton Game Dynamics, but it was not at all suited to addressing hydrodynamic challenges due to limitations in the Newton Game engine. When the time came to develop a successor to SS2008, the idea of producing an SS2008 Pro version was considered. It became apparent that, despite the weaknesses of NGD, it would be relatively easy for the physics programmer to adapt it for a Pro version, somewhat following the trajectory of SS2006.

The simulation itself was certainly good enough to be upgraded into a true professional simulator, provided it incorporated features like wind, currents, shallow water effects, and possibly added mass considerations. Over time, it became clear that VStep could transform SS2008 Pro into a genuinely professional simulator, albeit with certain shortcuts in ship engineering areas (such as engines, rudder systems, and communications). These aspects could be added later, alongside improved attention to ship parameters, which were missing from SS2008 due to NGD's limitations.

SS2008 Pro was ultimately upgraded, reworked, and renamed Nautis after significant effort from the VStep team.

In essence, this first version of Nautis was SS2008 with realistic hydrodynamic parameterization.

There was still a challenge when creating a successor to SS2008: Ship Simulator Extremes (SSE). This was intended as a new game, still based on QuestViewer as the graphics and development environment but rebranded. The concept was to provide a successor to SS2008 without competing directly with Nautis. As a result, features such as wind, streams, and currents were excluded, and the on-screen bridge equipment was designed to be more game-like.

Additionally, a new sea model (PhysX) and RakNet were introduced, while QuestViewer and Newton Game Dynamics were retained. The user interface was modernized, and the hydrodynamic system was completely rewritten in C++ by the science programmer, addressing most of the significant ship maneuvering flaws present in SS2008. However, the game was developed concurrently with the highly professional Nautis, placing a significant workload on the VStep design and programming teams.

What I want to emphasize is that SSE is not "arcadish." Its ship maneuvering characteristics are much closer to the actual specifications of comparable vessels than many other simulators. Furthermore, these characteristics can be easily adjusted thanks to an excellent editor. Its limitations, however, are entirely my fault. I often lack accurate data about real-world maneuvering characteristics, and many so-called experts fail to identify major flaws. My own limited knowledge and occasional impatience also contribute to these shortcomings.

In conclusion, I believe realistic simulation games still have an audience, but no noteworthy example of such a game has been released since then. I think the primary obstacle is commercial viability, as seen with projects like Nautis Home.

 23 
 on: November 22, 2024, 17:28:50 
Started by CapnCrane - Last post by CapnCrane
SSE was released like 14 years ago & the community on here started to disappear since 2015 (looking at forum stats), but there's VSTEP's Nautis Home, playable via monthly subscription. As I understand, people from here who can afford to pay it & whose pc can afford to run it - playing it right now.
But that's not a next game after SS06, SS08, SSE - more like still the professional training software, suited for single-person home use.  Could it be possible that some people from here moved on to Nautis Home?
Another thing is that in the last 14 years there were several other games - European Ship Simulator, World Ship Simulator, Virtual Sailor NG, Ships 2017 etc - but I heard they all are arcade-like than serious simulators.
So what's clear is that VSTEP not going to release another game-like simulator after SSE: "Want serious simulator from us - Nautis Home".  Another clear thing is that any civil ship simulator games done not by VSTEP would be still more or less rubbish arcades. Because realistic simulator is boring & won't be successful among general audience, so the only way to have it buy-able is for it being an arcade or strategy.  So I guess there won't be any more games like SS06, SS08, SSE.

 24 
 on: November 22, 2024, 17:04:02 
Started by CapnCrane - Last post by CapnCrane
I'm so used to SS08 that I find many stuff in SSE to be either inconvenient or missing or not working how it should. Yet I see unlike SS08 the SSE is more mod-friendly, especially when I saw here on forum a Fairmount Sherpa as a Toisa ship with different livery, different controls (azipods) & what's interesting - many decorative stuff added, like fenders, deck stuff, aerials, liferafts in containers in places where the real Fairmount Sherpa has them. So I guess some stuff can indeed be changed/tweaked.

I did few Free Roam test runs on ships from SS08, like the Agile Solution, Jumbo Javelin & Fairmount Sherpa - here's what I noticed & wondering if it's solid or there're solutions to it...

1) How to make screenshots in SSE?  In SS08 there was a special icon/button on UI, here I see only some photo camera mode for taking pics in Walk-through.  The only solution I found was pressing the Printscreen, copypasting in Paint & saving there.  Is that how you guys do it too?

2) Walkthrough... In SS08 I could climb up onto the hatch-covers gantry crane of Agile Solution & walk on it, also could climb up on the platform on foremast near the front cabin. In SSE I find I no longer can do either of that, though pressing the Wheelhouse camera twice switches the view from inside that front cabin, which is nice! However the biggest disappointment was not being able to leave the bridge deck of the Jumbo Javelin.  In SS08 there was a button on the door clicking on which takes to the main deck where you could walk all over it.  Not possible anymore in SSE for that ship?

3) Camera.  In SS08 there were 2 aerial-view cameras: key 1 - camera rotates around the wheelhouse, key 4 - camera rotates around midship, which was very usefull for taking nice screenshots & just for a better view of surroundings.  In SSE there's no more of that key 4 camera.  Is it possible to somehow via mod to have that camera back or change the aerial-view around wheelhouse to that around midships?

4) Splashes.  In SS08 during manoevering at speeds near 0 there were visible splashes from full-throttle bow thruster or main prop. I mean that's how it is in reality too. Yet in SSE I see nothing of that, only thin white wakes from that after a while. All visual game settings are at their max though.

5) Anchor chain.  In SS08 anchors on ships were static 3D parts, in SSE they at least disappear when clicking at Anchor icon, however the important visual indicator of being at anchor - the anchor chain - is not visible, compared to SS08.  I first clicked the Anchor icon & on the balls at the bow I thought nothing happened as there's no chain visible, untill it took effect on a vessel a some time after.  Is it how it is?  No anchor chain?

6) Lights.  Although it's nice switching lights on a ship depending on it's state, I dislike when some important stuff is done wrong - I mean, where's the front top light of the Jumbo Javelin where it should be?  In SS08 it was there!  Same goes for Fairmount Sherpa's front light - real ship has it there where it's not in SSE.  Is it possible to put a light where it should be via mod?  LucAtC placed various deck details where they must be in that Toisa mod, so I'm inclined to think correcting lights should be possible too.

7) Lifeboats in Multiplayer.  I understand they were excluded on ships so 1 ship won't get divided into 2-3 or more ships, or maybe there was some technical difficulty of releasing it.  But why not to have lifeboats as just visually decorative details on ships in Multiplayer?  No mod possible?

8) Damage.  Another thing I really dislike how it's done in SSE...  In SS08 it was at least shown as percent.  In a game Ultimate Admiral Dreadnoughts each ship has 2 bars - structural integrity & floatability - wish that's how it was done in SSE. But it was shown in the most inconvenient way - yes it's also as a bar but under a small ship icon, so it's impossible to tell if that bar is now shorter on few pixels or not as it doesn't indicate whether the ship received a bit of damage or not unless the bar is short, red & the ship starts sinking.  Any possibility for a mod to at least show a percent near that bar?
Is it something wrong on my side or there's really no damage visible in SSE?  It was visible just fine in SS08 though!

9) Controls.  Compared to SS08, here it's very inconveninet for on-screen via mouse change, simply better to use precision steering & keep controlling via keyboard.  Guess, there's no chance for controlls looking/working as them from SS08.  Indicators of rudder/throttle on the bars should have been better, like some white triangle under the bar than as thin vertical 1-pixel line inside the bar, especially when numbers are also inside the bar.

10) Flickering.  So many elements visually flick in the game - from maps on screens at the bridge to all buildings & trees in the environment... I don't remember such in SS08.

 25 
 on: November 22, 2024, 01:32:33 
Started by GB49 - Last post by CapnCrane
Thanks for all replies, Luc - finally got SSE working now! Looks like issue was with DirectX...  I did install DirectX 12, 11, 10, 9 after the Windows reinstall & thought all is fine there now, except for SSE. Recently I found a different Direct X download with lots of packages of 2000s versions, installed them all too.  Game loads, runs alright, Multiplayer connects too.

 26 
 on: November 19, 2024, 23:55:16 
Started by GB49 - Last post by CapnCrane
1) Uninstalled SSE, scaned for any leftovers - deleted those, searched the disc C for any "vstep", "extremes", "ship" - deleted all I found, cleaned the bin too.
2) Uninstalled all Visual C++ I had on my pc, scanned for leftovers & deleted those too, cleaned the bin.
3) Restarted the pc.
4) Downloaded that All-in-one Visual C++ package, clicked on install_all.bat, installed all successfully.
5) Restarted the pc again, just to be sure.
4) Installed SSE, still getting the Custom Command.dll error.


Back when my SSE was running fine I had these of Visual C++ on my pc:

Microsoft Visual C++ 2005 Redistributable   Microsoft Corporation   8.0.61001
Microsoft Visual C++ 2005 Redistributable   Microsoft Corporation   8.0.56336
> Microsoft Visual C++ 2005 Redistributable (x64)   Microsoft Corporation   8.0.59192 (newer)
Microsoft Visual C++ 2005 Redistributable (x64)   Microsoft Corporation   8.0.61000
> Microsoft Visual C++ 2008 Redistributable - x64 9.0.21022   Microsoft Corporation   9.0.21022 (older)
Microsoft Visual C++ 2008 Redistributable - x64 9.0.30729.6161   Microsoft Corporation   9.0.30729.6161
> Microsoft Visual C++ 2008 Redistributable - x86 9.0.21022   Microsoft Corporation   9.0.21022 (older)
Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.6161   Microsoft Corporation   9.0.30729.6161
> Microsoft Visual C++ 2010 x64 Redistributable - 10.0.30319   Microsoft Corporation   10.0.30319 (older)
Microsoft Visual C++ 2010 x86 Redistributable - 10.0.40219   Microsoft Corporation   10.0.40219
Microsoft Visual C++ 2012 Redistributable (x64) - 11.0.61030   Microsoft Corporation   11.0.61030.0
Microsoft Visual C++ 2012 Redistributable (x86) - 11.0.61030   Microsoft Corporation   11.0.61030.0
> Microsoft Visual C++ 2013 Redistributable (x64) - 12.0.30501   Microsoft Corporation   12.0.30501.0 (older)
Microsoft Visual C++ 2013 Redistributable (x64) - 12.0.40664   Microsoft Corporation   12.0.40664.0
> Microsoft Visual C++ 2013 Redistributable (x86) - 12.0.30501   Корпорация Майкрософт   12.0.30501.0 (older)
Microsoft Visual C++ 2013 Redistributable (x86) - 12.0.30501   Microsoft Corporation   12.0.30501.0
> Microsoft Visual C++ 2015-2019 Redistributable (x86) - 14.29.30135   Microsoft Corporation   14.29.30135.0 (older)
> Microsoft Visual C++ 2015-2022 Redistributable (x64) - 14.34.31931   Microsoft Corporation   14.34.31931.0 (older)

The ones with > are different than what I have at the moment, mostly those were older versions.

 27 
 on: November 19, 2024, 22:47:22 
Started by GB49 - Last post by LucAtC
Hello CapnCrane,

If all VcRedist Visual Studio C++ runtimes of your picture have indeed been installed correctly, particularily the x86 ones, the problem no longer lies to the vcredist. But did you check that the runtimes have well been installed ?
My PC has more or less the same list of installed runtimes, see attachment, I think you could try re-downloading the latest All-in-One version, and run the install_all.bat, and if it doesn't work think about re-installing ShipSimExtremes.
https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
But the error message accusing CustomCommand.dll is without doubt a C++ runtime error.

Good luck,
Luc

 28 
 on: November 19, 2024, 20:39:12 
Started by GB49 - Last post by CapnCrane
Earlier I had my SSE running just fine, but after a recent Windows crash & reinstall, now I'm having this Custom Command.dll issue too. I read these threads of how to fix it, but it didn't help. I have all of the necessary Visual C++ components installed (see pic), Windows 10, x64.

 29 
 on: November 19, 2024, 00:50:59 
Started by CapnCrane - Last post by CapnCrane
Hi Willis,
I was busy whole day & when I finally was able to open the game (at night!) the server was offline.
Let me know at which times the server is online or was it a single try at it while the SSE server is the usual online one?

 30 
 on: November 18, 2024, 15:44:48 
Started by CapnCrane - Last post by will6418
Connect to  [REDACTED] : 6090 to join the server

Enjoy

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