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 21 
 on: January 22, 2025, 19:09:09 
Started by RapsodyR55 - Last post by CapnCrane
I tried the updated dynamics file that "perfected" the ship - absolutely not-realistic.  In the 1st pic with the full thrust applied to side the ship spins clockwise at like 265 degs per min!  Setting the thrust to 0 & applying the full ahead with hard to port to stop the spin - ship continues to spin clockwise, pic 2.
On pic 3 applying a full ahead with hard to port to a fully static ship makes it spin again at over 200 degs per min.  It's as if there's no water resistance on ship.
(Disregard the depths shown on map as 0, the ship was sailing normally from that place after I was done with testing the thruster)

Also, what's that 2100rpm for a thruster?  Is it its electromotor's rpm or the propeller's rpm?

I believe this inland feeder realistically would be equipped with a 4-channel thruster or a steering-grid thruster, like in pic 4.  So I find the initial dynamics file of Mare Australe to be more realistic.

 22 
 on: January 14, 2025, 19:04:13 
Started by Dannypenguin - Last post by CapnCrane
Does Shipsim Extremes als contain cheats and easter eggs?

Not sure if this was mentioned before, here's an Easter egg in Winner's front hold.

 23 
 on: January 08, 2025, 05:39:49 
Started by CapnCrane - Last post by CapnCrane
Well, as I got used to SSE & since we sail there on Willis server just fine, I guess there's no need for SS08 multiplayer now.

 24 
 on: December 14, 2024, 01:36:05 
Started by wetpaint1984 - Last post by Gab
Back in the days, shipsim sold the Ship Control Unit. It has been discontinued several years ago. There is no dedicated lever for the bow thruster, but you can configure the available buttons. You can still purchase it new on some websites, like here:
http://www.vrinsightshop.com/shop/step1.php?number=24


There was also the Shipdriver. In my opinion it seemed a better option because there were more buttons to configure. There are dedicated switches for bow and stern thrusters. I don't think you can still purchase new, but here is one listed on ebay right now:
https://www.ebay.com/itm/156549214514

Sadly I never had the budget for any of them, so I can't vouch for one or the other.

 25 
 on: December 12, 2024, 19:40:48 
Started by wetpaint1984 - Last post by wetpaint1984
Hello and Good Day,      ► Can someone lead me to some hardware Ship Simulator Controls in a console. We would like to the Simulator for some Training. Is it possible to purchase some console controls for the Simulator?

 26 
 on: December 12, 2024, 02:59:27 
Started by Mad_Fred - Last post by Gab
Obviously there isn't much activity anymore, but if the timing is right you can still find a multiplayer partner ;)

 27 
 on: December 12, 2024, 02:53:13 
Started by CapnCrane - Last post by Gab
2 or 3 years ago I managed to keep a SSE server up and running 24/7. It lasted for a while, until I had to move to a smaller place. I don't have enough space for the server anymore. Hopefully this will change by the end of 2025. I plan on rebooting the server then. Maybe I could run a SS08 server too. It depends if my friend Stormforce will be able to show me how. He's the real technical genius after all!

 28 
 on: November 29, 2024, 19:07:11 
Started by CapnCrane - Last post by will6418
Is someone able to make a multiplayer server? I’m unable to spawn in mine. Thanks

Willis

 29 
 on: November 27, 2024, 11:27:03 
Started by GB49 - Last post by oldman777
So as not to search in the future. Legacy games require the full DirectX package.
DirectX End-User Runtimes (June 2010):
https://www.microsoft.com/en-us/download/details.aspx?id=8109

 30 
 on: November 26, 2024, 19:19:24 
Started by CapnCrane - Last post by will6418
Hi Luc, it was a separate application, sort of like the Ss08 server. Maybe it is part of RakNet which is the multiplayer host of the game? I’ve reached out to Mr. Robville in the past but he hasn’t gotten back to me since.

Willis

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