Ship Simulator

English forum => Small talk => Topic started by: tom_baker1709 on January 24, 2009, 21:42:17

Title: Navy
Post by: tom_baker1709 on January 24, 2009, 21:42:17
Do you think VSTEP will ever add that RN vessel to the ship yard. I am so into the Royal Navy.
Title: Re: Navy
Post by: tom_baker1709 on January 24, 2009, 21:49:26
Oh cool!! ;D
Title: Re: Navy
Post by: tom_baker1709 on January 24, 2009, 22:00:48
Ye I suppose you must have to like the ship. :)
Title: Re: Navy
Post by: Gloat on January 24, 2009, 22:45:35
There is a MINIMUM CHANCE that we will be having ANY Naval vessel, war ship, coastal guard, aircraft carrier or other aggressive fighting war vessels in the game. We, like SS2008 Pro, MAY just have a navy vessel which UNDER NO circumstances look like a current modern war vessel of any navy.

There are many reasons for this.

ONE: This is quite bizzare, but if ship sim had a navy vessel which actually existed, such as HMS Richmond or HMS Tyrless, enemy spies can use the walkabout facility, and general pictures of the model, to discover where the armoury is locates, what the wheelhouse looks like, etc, and use this information to make a plan of attack on the ship. Navy's will not want this, as it puts their soldiers in danger. Therefore no navy will actually give Vstep legal permission to model their ship.

TWO has been disscussed many times. This is a SIMULATOR, not an attack & war game. We have countless examples of those. Ship Simulator is for learning about dfferent controls which different ships use to move. If a warship had a control system like the Latitude, for example, there would be no use for it in the game. SS will be ruined if there is a warship in the game which can attack people in multiplayer.

If there is a special way of propulsion and different controls to use it only on warships and on no other vessel, a warship would be quite sensible.
Title: Re: Navy
Post by: Nathan|C on January 24, 2009, 22:55:00
We will NOT be having ANY Naval vessel, war ship, coastal guard, aircraft carrier or other aggressive fighting war vessels in the game.

Care to prove what You've just said?
Title: Re: Navy
Post by: Gloat on January 24, 2009, 22:57:46
not really, it needs editing.
Title: Re: Navy
Post by: Nathan|C on January 24, 2009, 23:00:16
There is a MINIMUM CHANCE that we will be having ANY Naval vessel, war ship, coastal guard, aircraft carrier or other aggressive fighting war vessels in the game.

And you know this how?

I can keep going.....
Title: Re: Navy
Post by: Gloat on January 24, 2009, 23:02:56
And I can cease answering.
Title: Re: Navy
Post by: Agent|Austin on January 24, 2009, 23:12:30
Weird that VSTEP would release a Navy vessel in a public "pro" version and not the game version. Since anyone could buy the Pro version also. Gloat, where did you get that information?
Title: Re: Navy
Post by: Gloat on January 24, 2009, 23:14:12
From the countless topics which exist which ask the same thing.

The Navy Frigate in the Pro version looks nothing like one that is real.
Title: Re: Navy
Post by: Ballast on January 24, 2009, 23:14:48
There is a MINIMUM CHANCE that we will be having ANY Naval vessel, war ship, coastal guard, aircraft carrier or other aggressive fighting war vessels in the game. We, like SS2008 Pro, MAY just have a navy vessel which UNDER NO circumstances look like a current modern war vessel of any navy.

There are many reasons for this.

ONE: This is quite bizzare, but if ship sim had a navy vessel which actually existed, such as HMS Richmond or HMS Tyrless, enemy spies can use the walkabout facility, and general pictures of the model, to discover where the armoury is locates, what the wheelhouse looks like, etc, and use this information to make a plan of attack on the ship. Navy's will not want this, as it puts their soldiers in danger. Therefore no navy will actually give Vstep legal permission to model their ship.

TWO has been disscussed many times. This is a SIMULATOR, not an attack & war game. We have countless examples of those. Ship Simulator is for learning about dfferent controls which different ships use to move. If a warship had a control system like the Latitude, for example, there would be no use for it in the game. SS will be ruined if there is a warship in the game which can attack people in multiplayer.

If there is a special way of propulsion and different controls to use it only on warships and on no other vessel, a warship would be quite sensible.

The navy also serves other purposes that just war and not all coast guard's are combat minded.

Vstep could also make a fictional navy vessel, without the abillity to use the weapons. The RPA 12 also has fire monitors that cant be used.
Title: Re: Navy
Post by: JHB on January 25, 2009, 08:22:27
Yeah make it...make all these navy ships so the player community can grow and so the hardcore gamers can get what they want - naval warfare. ::)
Besides you find a very detailed aircraft carrier in the game Crysis and Crysis Warhead with nice graphics (5 times better graphics than what you find in this sim), but you cannot control that ship, just walk around and feed your eyes with eye candy.

Anyway I leave it to VSTEP to decide, since they are the ones that makes final decisions.
We can just sit here and argue, talk and make silly predictions because none of us know where this game is going, only the latest game trailer can help us with that and I don't see any navy ship in that trailer.
Well, things can change obviously but that will not happen until it's announced by VSTEP  ;)

And second, my prediction was true. As soon VSTEP made a battle ship it was immediately requested to be added into the standard version. My next prediction will be that IF this ship is added to the standard version we will see several wishes about realistic naval warfare simulation and several other tipes of US marine, Navy ships. Personally I'm used to fighting and shooting games so I'm neutral in the question about this kind of supported simulation. :P
Title: Re: Navy
Post by: tom_baker1709 on January 25, 2009, 10:10:43
Hi,
   I just wanted to reiterate what i meant when starting this topic. I do not want to see naval combat (ie, being able to fire missiles) in ship simulator, there are games out there already for that and that is not what ship simulator is about.

I would just like to control the navy vessel and prehaps walk around. Also I don't think it needs to be a model of a real navy vessel, it could be fictional.

Tom
Title: Re: Navy
Post by: Gloat on January 25, 2009, 11:12:34
I would like one too. But what happenes if Vstep make a naval vessel with no missiles?

one million topics emerge asking them to add a missile fireing option.

Controlling a naval vessel would be fun indeed, I totally agree. But it is practically useless if it has the same propultion and steering system as the Latitudes or Titanics (I highly doubt) or the Water taxis or the Veermasses or any vessel in the game, thus the point of ship simulator is learning different ways of controlling ships.

If a propultion and steering system existed ONLY on warships and no other type of vessel, then there is a point of it being in the game, but I'd say Vstep should avoid warships and agrressive ships, even without missiling options, if another vessel used a same propultion and steering system as some of them.

Pro has the right to have a warship, because some using the pro version are training to become navy soldiers.
Title: Re: Navy
Post by: tom_baker1709 on January 25, 2009, 14:42:02
I understand what you say, but I would argue that the game isn't only about different ways of controling ship, it's also about having fun. ;D but i do understand your point about people asking for missiles.
Title: Re: Navy
Post by: JHB on January 25, 2009, 17:45:04
Fun? What is fun? Sailing ships around..really? Wow...that's fun ::) ::)
Title: Re: Navy
Post by: RMSGreatBritain on January 25, 2009, 17:47:10
Fun? What is fun? Sailing ships around..really? Wow...that's fun ::) ::)

Are you saying you dont like ship simulator?
Title: Re: Navy
Post by: JHB on January 25, 2009, 17:53:44
Are you saying you dont like ship simulator?

Yes that's what I'm saying. Ask me again after 5 years and maybe I change my mind. ;)
Right now I find this "simulator" pretty boring and I don't really need to explain that do I?
Maybe it got something to do with age and how I see things...since I'm not a kid but a guy with nautical experience experienced a simulator where you don't sail a ship with the arrows keys :P
Navy ships for me is just-another-ship, nothing more.
Title: Re: Navy
Post by: RMSGreatBritain on January 25, 2009, 17:56:51
Yes that's what I'm saying. Ask me again after 5 years and maybe I change my mind. ;)
Right now I find this "simulator" pretty boring and I don't really need to explain that do I?
Maybe it got something to do with age and how I see things...since I'm not a kid but a guy with nautical experience experienced a simulator where you don't sail a ship with the arrows keys :P
Navy ships for me is just-another-ship, nothing more.

OK, fair enough, you dont like ship simulator, It just suprises me you post on a ship simulator forum when you dont like the game.
Title: Re: Navy
Post by: JHB on January 25, 2009, 18:03:12
OK, fair enough, you dont like ship simulator, It just suprises me you post on a ship simulator forum when you dont like the game.

So...?
Title: Re: Navy
Post by: RMSGreatBritain on January 25, 2009, 18:05:08
So nothing. I was just saying, Im a bit surprised you post on a forum of a game that you dont like. ;)
Title: Re: Navy
Post by: JHB on January 25, 2009, 18:15:52
So nothing. I was just saying, Im a bit surprised you post on a forum of a game that you dont like. ;)

Oki, but that's just me today ;D Tomorrow..who knows ;)
Title: Re: Navy
Post by: Gloat on January 25, 2009, 19:19:21
Your chariot out of here awaits, Sir.

Sorry, Joking

I am posting here even if I have uninstalled my copy of ship sim. A because I don't want constant lagging and the other is I dont want to play during this period of time.
Title: Re: Navy
Post by: TerryRussell on January 25, 2009, 20:11:34
At least one post every ten that has something to do with this topic would be good.

Marmite! Eaten by Naval Cadets everywhere.
Title: Re: Navy
Post by: tom_baker1709 on January 25, 2009, 20:15:28
Come on guys :police:
I was hopeing on hearing your thouhts on a navy vessel not whether you like the game or how often you play it. :police:

How large should the navy vessel be? ???
Title: Re: Navy
Post by: tom_baker1709 on January 25, 2009, 21:19:16
Hi Guys,
          I don't need to be rude. :police: But unless this topic is used proberly it will be removed to keep the place tidy. And I have the power ;D
Tom
(I just love starting topics because then you can lock and remove them, i know i am sad.) ;D
Title: Re: Navy
Post by: TerryRussell on January 25, 2009, 21:37:08
Tom,

you can lock it by all means, but please don't delete it. That is considered extremely rude and will cause upset to many of the people who posted in it.

Thanks.


But, in Small Talk, the topics do wander. As we permit discussions about most things here, even though they aren't always related to Ship Simulator, we also don't get too worried when they drift off topic.

I trust you'll understand.
Title: Re: Navy
Post by: tom_baker1709 on January 25, 2009, 21:43:57
Yes by all means  ;D
Thank you for telling me I didn't relies it was rude. No, I will leave it unlocked, I was only saying that because I wasn't sure whether i should stop it because it has gone off topic, but if you say its ok then it stays open. ;D

(I can't bear marmite) ;)

Tom
               
Title: Re: Navy
Post by: Gloat on January 25, 2009, 21:55:50

How large should the navy vessel be? ???

Why have you just jumped to the conclusion that we are going to get a navy vessel in ship sim?

Let me ask you this: Lot of posts exist and Vstep made a Navy vessel and put it in what game? Pro. Why didn't they just put into the shipyard for ss2008? They didnt because of some reason, and that means largly, at 99%, we will not be having a naval vessel in ss2010.

You have heared our thoughts...

And anyway, many have given their thoughts in many topics asking the same as this one.

PS: Did you know that a catfish has 27,000 taste buds, and most of them are outside its mouth?
Title: Re: Navy
Post by: tom_baker1709 on January 25, 2009, 22:24:12
PS: Did you know that a catfish has 27,000 taste buds, and most of them are outside its mouth?

Thats ramdom. ;D
Title: Re: Navy
Post by: Gloat on January 25, 2009, 22:24:45
Oh well done ;D
Title: Re: Navy
Post by: tom_baker1709 on January 25, 2009, 22:29:05
Did you notice I avoided replying about the navy vessel, because I can't answer back.  :laugh:
Title: Re: Navy
Post by: Gloat on January 25, 2009, 22:40:35
my replys are stong.

Well catfish need to know if they caught a rat...

Title: Re: Navy
Post by: tom_baker1709 on January 25, 2009, 23:21:50
you won the battle but the war is not over ;D
Title: Re: Navy
Post by: Graeme Heddle on January 25, 2009, 23:38:00
How about if there WAS to be a naval vessel in SS, could't you have it as:

A. Naval vessels would ONLY be avalable on your own game but NOT on multiplayer,

B. Only to have old naval vessels (i.e 2nd world war) so there would be no risk to 'military security',
or
C. If there was modern naval vessels have a 'made-up' interior also to avoid risk to 'military security'.   
Title: Re: Navy
Post by: AFCASkipper on January 26, 2009, 11:05:09
I have suggested, elswhere on this forum, that they put in an inshore minesweeper.

This, without the gun and sweep, was used as a training vessel for the RNXS and also some were converted into survey vessels and one into a torpedo recovery vessel.

This last would be ideal to use as a dive mothership as it could launch and recover smaller dive RIBs.

I have both photographs and a set of lines if they want to include it.

The dimensions are 120 tons, 105 feet between perpendiculars, two Paxman 12 cylinder marine high-speed diesels.

Also, for a different propulsion method, the "Brave" class partol vessels had marinised gas turbines also the RAF Air Sea Rescue boats had three marinised Merlin aircraft engines.  They are fun as you can use the outers for manoevering, the middle one for cruising and all three for a high speed run.

As to the security aspects, anything in Janes Fighting Ships is in the public domain.
Title: Re: Navy
Post by: tom_baker1709 on January 26, 2009, 17:33:32
I think that VSTEP could get rounf the security risk by having fictional. I think the man issue they face to bring one out is that of weapons, but as surgested above it is a great idea that you could not use this feature, like features on other boats.
Tom :)
Title: Re: Navy
Post by: JHB on January 26, 2009, 18:49:29
Uhm...security risk..??? (double ?)
Title: Re: Navy
Post by: Second Mate on January 26, 2009, 18:56:35
fictional, real, old, new, who cares, just get em in SS
Title: Re: Navy
Post by: tom_baker1709 on January 26, 2009, 20:32:00
fictional, real, old, new, who cares, just get em in SS
Well Said ;D
Tom :)
Title: Re: Navy
Post by: Second Mate on January 27, 2009, 00:21:05
we could of course have a destroyer made out of marmite jars to keep Terry happy,
anyone good at modelling ?
Title: Re: Navy
Post by: Nyrum1x3 on January 27, 2009, 20:41:00
Hmm, i'm 1 of those who want a navy ship in SS.
Fictional or not.
Older naval vessels, like those from WWII, ain't much secret anymore.
And about walking around to find armories etc.??
HAH, all Ships that already is in SS, have WERY little space for walking around, most on the outside.
Title: Re: Navy
Post by: TerryRussell on January 27, 2009, 21:44:20
Guess, there's a good plenty of Marmite has been involved in creation of that fregatte for the Pro-version. And of course, the modeller's name is well-known here, as there's a smell of Marmite is going from all boards over the forum.

How dare you, sir! I challenge you to a duel.

Loaded Marmite jars, twenty paces, at dawn tomorrow.
Title: Re: Navy
Post by: firestar12 on January 27, 2009, 21:56:53
How dare you, sir! I challenge you to a duel.

Loaded Marmite jars, twenty paces, at dawn tomorrow.
Have fun you two... ::) Don't kill each other.
Title: Re: Navy
Post by: dhs on January 27, 2009, 22:06:55
I think I'd actually like a coast guard boat. It'd be cool in multiplayer to find ships sailing unlawfully and like, pull them over and bust 'em! :police: :D
Title: Re: Navy
Post by: firestar12 on January 27, 2009, 22:10:02
I think I'd actually like a coast guard boat. It'd be cool in multiplayer to find ships sailing unlawfully and like, pull them over and bust 'em! :police: :D
I agree, although we do have the p6 and thats like a coats guard boat. But we need a Dutch or American one.
Title: Re: Navy
Post by: dhs on January 27, 2009, 22:17:55
I agree, although we do have the p6 and thats like a coats guard boat. But we need a Dutch or American one.
The p6 is dutch police but we need bigger US coast guard
http://www.boatingsf.com/photos/070304/dscn5780_edited.jpg
http://www.marinelog.com/IMAGESMMIII/safe.jpg
http://www.boatingsf.com/photos/102005/IMG_0679_edited-1.jpg
Title: Re: Navy
Post by: firestar12 on January 27, 2009, 22:22:45
The p6 is dutch police but we need bigger US coast guard
http://www.boatingsf.com/photos/070304/dscn5780_edited.jpg
http://www.marinelog.com/IMAGESMMIII/safe.jpg
http://www.boatingsf.com/photos/102005/IMG_0679_edited-1.jpg
Ya, YA, Thats what we need. *Tim Allen grunt*
Title: Re: Navy
Post by: Second Mate on January 27, 2009, 23:35:52
i will come along with a big jar of vegemite !

then we'll see who's the boss
Title: Re: Navy
Post by: TerryRussell on January 27, 2009, 23:58:03
Nope.

The duel commenced at 06:00.

Terry was his usual cool, debonair, sauve self:

(http://littlebang.files.wordpress.com/2007/11/marmite_colour.jpeg)

When Cushioncraft was overwhelmed by Terry's smooth charm, he struck! Cuchioncraft was fatally covered in Marmite.

But he had to keep this on topic:
Title: Re: Navy
Post by: firestar12 on January 28, 2009, 02:53:02
Quote
(http://www.shipsim.com/ShipSimForum/index.php?action=dlattach;topic=12738.0;attach=40664;image)
That must be a younger picture of Terry!
Title: Re: Navy
Post by: The Captain on January 28, 2009, 03:47:52
Wouldn't really put any money on that ::) ;D.
Title: Re: Navy
Post by: svache on January 28, 2009, 09:13:10
The p6 is dutch police but we need bigger US coast guard
http://www.boatingsf.com/photos/070304/dscn5780_edited.jpg
http://www.marinelog.com/IMAGESMMIII/safe.jpg
http://www.boatingsf.com/photos/102005/IMG_0679_edited-1.jpg
take your pic: http://semperparatus.com/cutter_image.htm ;)
Title: Re: Navy
Post by: dhs on January 29, 2009, 05:18:20
take your pic: http://semperparatus.com/cutter_image.htm ;)
exactly what I mean! :)
Title: Re: Navy
Post by: tom_baker1709 on January 29, 2009, 22:03:34
It is beyond me how much people can like marmite :)
Title: Re: Navy
Post by: tom_baker1709 on January 30, 2009, 17:55:13
Perhaps now Pro has been released VSTEP will release a navy vessel. 8)
Title: Re: Navy
Post by: TerryRussell on January 30, 2009, 18:34:56
It was launched, which is not quite the same thing. Think of it as more like a formal announcement. Development continues.
Title: Re: Navy
Post by: tom_baker1709 on January 30, 2009, 19:29:16
Ok ;D
Title: Re: Navy
Post by: firestar12 on January 30, 2009, 22:58:34
If we got that navy vessel for 2010 Then I think that would be pretty cool.
Title: Re: Navy
Post by: tom_baker1709 on January 30, 2009, 23:01:01
It certainly would but I don't know.  8)
It would lead to hundreds of posts saying "can we have weapons" and that would ruin the game in my opinion. If it was made VSTEP would need to be clear on there intentions.
Title: Re: Navy
Post by: firestar12 on January 30, 2009, 23:06:46
It certainly would but I don't know.  8)
It would lead to hundreds of posts saying "can we have weapons" and that would ruin the game in my opinion. If it was made VSTEP would need to be clear on there intentions.
I believe I posted in a topic similar to this once and I said "Vstep adding a Navy vessel would be an accident waiting to happen. First it would lead to the ship, Then to weapons, Then to weapons on MP, Then to tons of complaints pouring in with people whining about their ship being sunk. THEN, There would be all these ideas about forcefeilds and everything and it will turn into fantasy battle simulator ;D"
Title: Re: Navy
Post by: tom_baker1709 on January 30, 2009, 23:09:28
I agree with you.  ;D But if VSTEP were strong enough in their intentions I think they could release a ship with no useable weapons.
Title: Re: Navy
Post by: firestar12 on January 30, 2009, 23:13:22
I agree with you.  ;D But if VSTEP were strong enough in their intentions I think they could release a ship with no useable weapons.
Perhaps an Edwardian hospital ship.
Title: Re: Navy
Post by: tom_baker1709 on January 30, 2009, 23:16:15
I want modern personally but that does sound interesting