Hello Guest May 15, 2024, 19:33:14 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
Pages: 1 ... 128 129 [130] 131 132 ... 308   Go Down

Author Topic: ShipSim Trivial Pursuit  (Read 828157 times)

Captain Best

  • Forum member
  • Posts: 3237
Re: ShipSim Trivial Pursuit
« Reply #3225 on: August 14, 2008, 21:25:50 »

bad sport llama, the idea of the game is: you take, you give.. 8)
haha. Thats Correct ;D
Logged

saltydog

  • Forum member
  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #3226 on: August 14, 2008, 22:04:15 »

In a nutshell: if you don't have a new question, don't play.. :)

Here's a new one: where is this..?
« Last Edit: August 15, 2008, 02:45:02 by saltydog »
Logged

Captain Best

  • Forum member
  • Posts: 3237
Re: ShipSim Trivial Pursuit
« Reply #3227 on: August 15, 2008, 09:05:29 »

In a nutshell: if you don't have a new question, don't play.. :)

Here's a new one: where is this..?
This must be in Rotterdam? :)
Logged

Möhrchen

  • Forum member
  • Posts: 663
Re: ShipSim Trivial Pursuit
« Reply #3228 on: August 15, 2008, 10:08:18 »

It's in Hamburg. It's near the "Kehrwiederspitze"
Logged

saltydog

  • Forum member
  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #3229 on: August 15, 2008, 15:35:52 »

That's right, Mohrchen.. ;)
Logged

Möhrchen

  • Forum member
  • Posts: 663
Re: ShipSim Trivial Pursuit
« Reply #3230 on: August 15, 2008, 15:45:58 »

Thank you  :)

My question: Where ist this?
Logged

Minime

  • Forum member
  • Posts: 2557
Re: ShipSim Trivial Pursuit
« Reply #3231 on: August 15, 2008, 15:48:09 »

Is it in San Fransisco alcatraz?
Logged

thanks to Tore/TJK for this awesome sig

Möhrchen

  • Forum member
  • Posts: 663
Re: ShipSim Trivial Pursuit
« Reply #3232 on: August 15, 2008, 16:23:55 »

completely right! The next question goes to you, Minime  8)
Logged

Minime

  • Forum member
  • Posts: 2557
Re: ShipSim Trivial Pursuit
« Reply #3233 on: August 15, 2008, 17:25:09 »

Don't have any question, someone else can go
Logged

thanks to Tore/TJK for this awesome sig

saltydog

  • Forum member
  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #3234 on: August 15, 2008, 17:56:47 »

I'm not going to comment anymore.. ::)
Logged

Captain Best

  • Forum member
  • Posts: 3237
Re: ShipSim Trivial Pursuit
« Reply #3235 on: August 15, 2008, 18:21:46 »

I'm not going to comment anymore.. ::)
haha. What Ship is this so can be seen ;D
Logged

CaptainMike1

  • Forum member
  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #3236 on: August 15, 2008, 19:41:05 »

Don't have any question, someone else can go

Saltydog

Maybe you should change the rules, if you don't have a question ready then you should not try to answer the previous one?

Rgds

Mike
Logged

CaptainMike1

  • Forum member
  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #3237 on: August 15, 2008, 19:41:49 »

haha. What Ship is this so can be seen ;D

Silly picture but probably OS?

And I don't have new question ready!!
Logged

Captain Best

  • Forum member
  • Posts: 3237
Re: ShipSim Trivial Pursuit
« Reply #3238 on: August 15, 2008, 19:43:15 »

Silly picture but probably OS?

And I don't have new question ready!!
Correct :D

Your turn :D
Logged

saltydog

  • Forum member
  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #3239 on: August 15, 2008, 20:42:45 »

Saltydog Maybe you should change the rules, if you don't have a question ready then you should not try to answer the previous one?Rgds
Mike

That's what I've been trying to say, Mike..That is the rule... How much simpler can it be..?
Unfortunately, some people don't care.. :(

edit: actually the rule is: after you give a correct answer, you have 2 hours to think up a new question..
        More than enough time, I'd say..
« Last Edit: August 16, 2008, 06:46:13 by saltydog »
Logged

CaptainMike1

  • Forum member
  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #3240 on: August 15, 2008, 22:50:11 »

Ok, a new one, where in SS08 is this?

Logged

saltydog

  • Forum member
  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #3241 on: August 16, 2008, 04:09:12 »

tough one..(where's the coords..? ;)  my guess is San Fransisco...
Logged

llamalord

  • Forum member
  • Posts: 2590
Re: ShipSim Trivial Pursuit
« Reply #3242 on: August 16, 2008, 04:13:23 »

I think it's either Rotterdam or Hamborg.  I don't know of any oil refineries in SanFran. :-\
Logged
"I reject your reality and substitute my own!"


www.llamalord

Captain Kool

  • Forum member
  • Posts: 340
Re: ShipSim Trivial Pursuit
« Reply #3243 on: August 16, 2008, 05:12:22 »

I'll guess San Francisco
Logged

RMS Gigantic

  • Forum member
  • Posts: 2601
Re: ShipSim Trivial Pursuit
« Reply #3244 on: August 16, 2008, 05:45:54 »

I think it's either Rotterdam or Hamborg.  I don't know of any oil refineries in SanFran. :-\
I'll guess San Francisco
Redundancy fail.

Some one take a screenshot of this and put it on failblog.org! ;D
Logged

Captain Kool

  • Forum member
  • Posts: 340
Re: ShipSim Trivial Pursuit
« Reply #3245 on: August 16, 2008, 06:11:16 »

Redundancy fail.

Some one take a screenshot of this and put it on failblog.org! ;D


Hang on, which picture were you looking at? I'm looking at Mohrchen's...
Logged

CaptainMike1

  • Forum member
  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #3246 on: August 16, 2008, 09:16:12 »

tough one..(where's the coords..? ;)  my guess is San Fransisco...

Saltydog..........

Hahaha, found out how to disable the coords!!


Wrong anyway, closer to home
Logged

CaptainMike1

  • Forum member
  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #3247 on: August 16, 2008, 17:33:33 »

2 hours are up,

Where is this?

Logged

NathanC

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #3248 on: August 16, 2008, 17:39:42 »

Rotterdam?
Logged

CaptainMike1

  • Forum member
  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #3249 on: August 16, 2008, 18:00:54 »

No, sorry try again
Logged
Pages: 1 ... 128 129 [130] 131 132 ... 308   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines